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using UnityEngine;
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using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(AudioSource))]
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public class MotionAudioController : MonoBehaviour
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{
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[SerializeField] private Transform targetTransform;
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[SerializeField] private Animator animator;
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[SerializeField] private AudioSource audioSource;
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[SerializeField] private Vector3 lastPosition;
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[SerializeField, Tooltip("Threshold for movement detection. Adjust as needed.")]
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private float movementThreshold = 0.0001f;
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[SerializeField, Tooltip("Duration of the fade-out effect in seconds")]
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private float fadeOutDuration = 0.5f;
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private bool wasMoving = false;
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private Coroutine fadeCoroutine;
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void Start()
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{
|
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// Get the AudioSource attached to this GameObject
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audioSource = GetComponent<AudioSource>();
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|
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// Find the Animator in sibling or child objects
|
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animator = GetComponentInParent<Animator>();
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if (animator != null)
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{
|
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targetTransform = animator.transform;
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}
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else
|
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{
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Debug.LogError("No Animator component found in parent or its children.");
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}
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// Initialize last position
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if (targetTransform != null)
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{
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lastPosition = targetTransform.position;
|
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}
|
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}
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void Update()
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{
|
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if (targetTransform == null)
|
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{
|
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return;
|
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}
|
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|
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// Check if the object has moved significantly
|
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float movement = Vector3.Distance(targetTransform.position, lastPosition);
|
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bool isMoving = movement > movementThreshold;
|
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|
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if (isMoving && !wasMoving)
|
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{
|
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// If there's a fade-out in progress, stop it
|
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if (fadeCoroutine != null)
|
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{
|
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StopCoroutine(fadeCoroutine);
|
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fadeCoroutine = null;
|
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}
|
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|
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// Reset volume to full
|
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audioSource.volume = 1f;
|
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|
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// Start playing audio only when movement starts
|
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if (!audioSource.isPlaying)
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{
|
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audioSource.Play();
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}
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}
|
||||
else if (!isMoving && wasMoving)
|
||||
{
|
||||
// Start fade-out when movement stops
|
||||
if (audioSource.isPlaying)
|
||||
{
|
||||
// If there's already a fade-out in progress, stop it
|
||||
if (fadeCoroutine != null)
|
||||
{
|
||||
StopCoroutine(fadeCoroutine);
|
||||
}
|
||||
fadeCoroutine = StartCoroutine(FadeOut());
|
||||
}
|
||||
}
|
||||
|
||||
// Update movement state
|
||||
wasMoving = isMoving;
|
||||
|
||||
// Update last position for the next frame
|
||||
lastPosition = targetTransform.position;
|
||||
}
|
||||
|
||||
private IEnumerator FadeOut()
|
||||
{
|
||||
float startVolume = audioSource.volume;
|
||||
float currentTime = 0;
|
||||
|
||||
while (currentTime < fadeOutDuration)
|
||||
{
|
||||
currentTime += Time.deltaTime;
|
||||
audioSource.volume = Mathf.Lerp(startVolume, 0, currentTime / fadeOutDuration);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// Ensure volume is zero and stop the audio
|
||||
audioSource.volume = 0;
|
||||
audioSource.Stop();
|
||||
fadeCoroutine = null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c2a1f8514c164c1b84d93b38976ba4d
|
||||
@@ -0,0 +1,49 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Pickup : MonoBehaviour
|
||||
{
|
||||
[Header("Effects")]
|
||||
public GameObject particleEffectPrefab; // Assign particle system prefab in Inspector
|
||||
|
||||
[Header("Motion Settings")]
|
||||
public float rotationSpeed = 100f; // Rotation speed in degrees per second
|
||||
public float bobbingAmount = 0.1f; // Amplitude of bobbing motion
|
||||
public float bobbingSpeed = 1f; // Speed of bobbing motion
|
||||
|
||||
private Vector3 startPosition;
|
||||
private float timer;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Remember the original position of the GameObject
|
||||
startPosition = transform.position;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Rotate the object around its up axis
|
||||
transform.Rotate(Vector3.up, rotationSpeed * Time.deltaTime, Space.World);
|
||||
|
||||
// Create a bobbing motion up and down
|
||||
timer += Time.deltaTime * bobbingSpeed;
|
||||
float newY = startPosition.y + Mathf.Sin(timer) * bobbingAmount;
|
||||
transform.position = new Vector3(transform.position.x, newY, transform.position.z);
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
// Check if the colliding object has the "Player" tag
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
// Instantiate the particle effect
|
||||
if (particleEffectPrefab != null)
|
||||
{
|
||||
Instantiate(particleEffectPrefab, transform.position, Quaternion.identity);
|
||||
}
|
||||
|
||||
// Destroy the star
|
||||
Destroy(gameObject);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55fcea8a4058c4d1aa6ca8fea4168f51
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,100 @@
|
||||
using UnityEngine;
|
||||
using Unity.Cinemachine;
|
||||
|
||||
namespace StarterAssets
|
||||
{
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class RespawnPlayer : MonoBehaviour
|
||||
{
|
||||
[Tooltip("The Y position threshold at which the player will respawn.")]
|
||||
public float yThreshold = -5f;
|
||||
|
||||
private Vector3 _startingPosition;
|
||||
|
||||
private Quaternion _startingRotation;
|
||||
|
||||
private CharacterController _characterController;
|
||||
|
||||
public CinemachineCamera vCam;
|
||||
|
||||
private ThirdPersonController _thirdPersonController;
|
||||
public AudioClip respawnSound;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Save the starting position and rotation
|
||||
_startingPosition = transform.position;
|
||||
_startingRotation = transform.rotation;
|
||||
|
||||
// Get the CharacterController reference
|
||||
_characterController = GetComponent<CharacterController>();
|
||||
if (_characterController == null)
|
||||
{
|
||||
Debug.LogError("CharacterController component is required for RespawnPlayer script!");
|
||||
}
|
||||
|
||||
// Get ThirdPersonController reference
|
||||
_thirdPersonController = GetComponent<ThirdPersonController>();
|
||||
if (_thirdPersonController == null)
|
||||
{
|
||||
Debug.LogError("ThirdPersonController component is required for RespawnPlayer!");
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Check if the player's Y position has fallen below the threshold
|
||||
if (transform.position.y < yThreshold)
|
||||
{
|
||||
Respawn();
|
||||
}
|
||||
}
|
||||
|
||||
private void Respawn()
|
||||
{
|
||||
// Disable the CharacterController so we can manually adjust position
|
||||
if (_characterController != null)
|
||||
{
|
||||
_characterController.enabled = false; // Disable to reset position/rotation correctly
|
||||
}
|
||||
|
||||
// Reset the player's position and rotation
|
||||
transform.position = _startingPosition;
|
||||
transform.rotation = Quaternion.Euler(0f, 90f, 0f); // Reset player Y rotation to 90 degrees
|
||||
|
||||
// Reset the CharacterController's vertical velocity to ensure the robot doesn't keep falling
|
||||
if (_characterController != null)
|
||||
{
|
||||
_characterController.enabled = true; // Enable it back after resetting position
|
||||
ResetVerticalVelocity();
|
||||
}
|
||||
|
||||
// Reset the camera's rotation
|
||||
ThirdPersonController thirdPersonController = GetComponent<ThirdPersonController>();
|
||||
if (thirdPersonController != null)
|
||||
{
|
||||
thirdPersonController.ResetCameraRotation(90f); // Reset camera's Y rotation to 90 degrees
|
||||
}
|
||||
|
||||
AudioSource.PlayClipAtPoint(respawnSound, transform.position);
|
||||
|
||||
}
|
||||
|
||||
private void ResetVerticalVelocity()
|
||||
{
|
||||
// Ensures no residual vertical velocity after respawning
|
||||
if (TryGetComponent<ThirdPersonController>(out ThirdPersonController controller))
|
||||
{
|
||||
// Access the private _verticalVelocity via the public interface, if exposed
|
||||
var verticalVelocityField = typeof(ThirdPersonController).GetField("_verticalVelocity",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
|
||||
if (verticalVelocityField != null)
|
||||
{
|
||||
verticalVelocityField.SetValue(controller, 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0406f8ea9ab1b4647b7fb3b65a763f94
|
||||
@@ -0,0 +1,433 @@
|
||||
using UnityEngine;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
/* Note: animations are called via the controller for both the character and capsule using animator null checks
|
||||
*/
|
||||
|
||||
namespace StarterAssets
|
||||
{
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
#endif
|
||||
public class ThirdPersonController : MonoBehaviour
|
||||
{
|
||||
[Header("Player")]
|
||||
[Tooltip("Move speed of the character in m/s")]
|
||||
public float MoveSpeed = 2.0f;
|
||||
|
||||
[Tooltip("Sprint speed of the character in m/s")]
|
||||
public float SprintSpeed = 5.335f;
|
||||
|
||||
[Tooltip("How fast the character turns to face movement direction")]
|
||||
[Range(0.0f, 0.3f)]
|
||||
public float RotationSmoothTime = 0.12f;
|
||||
|
||||
[Tooltip("Acceleration and deceleration")]
|
||||
public float SpeedChangeRate = 10.0f;
|
||||
|
||||
public AudioClip LandingAudioClip;
|
||||
public AudioClip[] FootstepAudioClips;
|
||||
[Range(0, 1)] public float FootstepAudioVolume = 0.5f;
|
||||
|
||||
[Space(10)]
|
||||
[Tooltip("The height the player can jump")]
|
||||
public float JumpHeight = 1.2f;
|
||||
|
||||
[Tooltip("The character uses its own gravity value. The engine default is -9.81f")]
|
||||
public float Gravity = -15.0f;
|
||||
|
||||
[Space(10)]
|
||||
[Tooltip("Time required to pass before being able to jump again. Set to 0f to instantly jump again")]
|
||||
public float JumpTimeout = 0.50f;
|
||||
|
||||
[Tooltip("Time required to pass before entering the fall state. Useful for walking down stairs")]
|
||||
public float FallTimeout = 0.15f;
|
||||
|
||||
[Header("Player Grounded")]
|
||||
[Tooltip("If the character is grounded or not. Not part of the CharacterController built in grounded check")]
|
||||
public bool Grounded = true;
|
||||
|
||||
[Tooltip("Useful for rough ground")]
|
||||
public float GroundedOffset = -0.14f;
|
||||
|
||||
[Tooltip("The radius of the grounded check. Should match the radius of the CharacterController")]
|
||||
public float GroundedRadius = 0.28f;
|
||||
|
||||
[Tooltip("What layers the character uses as ground")]
|
||||
public LayerMask GroundLayers;
|
||||
|
||||
[Header("Cinemachine")]
|
||||
[Tooltip("The follow target set in the Cinemachine Virtual Camera that the camera will follow")]
|
||||
public GameObject CinemachineCameraTarget;
|
||||
|
||||
[Tooltip("How far in degrees can you move the camera up")]
|
||||
public float TopClamp = 70.0f;
|
||||
|
||||
[Tooltip("How far in degrees can you move the camera down")]
|
||||
public float BottomClamp = -30.0f;
|
||||
|
||||
[Tooltip("Additional degress to override the camera. Useful for fine tuning camera position when locked")]
|
||||
public float CameraAngleOverride = 0.0f;
|
||||
|
||||
[Tooltip("For locking the camera position on all axis")]
|
||||
public bool LockCameraPosition = false;
|
||||
|
||||
public Vector2 LookSensitivity = new Vector2(7.5f, 5.0f);
|
||||
|
||||
// cinemachine
|
||||
private float _cinemachineTargetYaw;
|
||||
private float _cinemachineTargetPitch;
|
||||
|
||||
// Camera starting position and rotation
|
||||
private Vector3 _cameraStartingPosition;
|
||||
private Quaternion _cameraStartingRotation;
|
||||
|
||||
// Variable to indicate if we are resetting the camera
|
||||
public bool IsRespawning { get; set; } = false;
|
||||
|
||||
|
||||
// player
|
||||
private float _speed;
|
||||
private float _animationBlend;
|
||||
private float _targetRotation = 0.0f;
|
||||
private float _rotationVelocity;
|
||||
private float _verticalVelocity;
|
||||
private float _terminalVelocity = 53.0f;
|
||||
|
||||
// timeout deltatime
|
||||
private float _jumpTimeoutDelta;
|
||||
private float _fallTimeoutDelta;
|
||||
|
||||
// animation IDs
|
||||
private int _animIDSpeed;
|
||||
private int _animIDGrounded;
|
||||
private int _animIDJump;
|
||||
private int _animIDFreeFall;
|
||||
private int _animIDMotionSpeed;
|
||||
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
private PlayerInput _playerInput;
|
||||
#endif
|
||||
private Animator _animator;
|
||||
private CharacterController _controller;
|
||||
private StarterAssetsInputs _input;
|
||||
private GameObject _mainCamera;
|
||||
|
||||
private const float _threshold = 0.01f;
|
||||
|
||||
private bool _hasAnimator;
|
||||
|
||||
private bool IsCurrentDeviceMouse
|
||||
{
|
||||
get
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
return _playerInput.currentControlScheme == "KeyboardMouse";
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// get a reference to our main camera
|
||||
if (_mainCamera == null)
|
||||
{
|
||||
_mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_cinemachineTargetYaw = CinemachineCameraTarget.transform.rotation.eulerAngles.y;
|
||||
|
||||
_hasAnimator = TryGetComponent(out _animator);
|
||||
_controller = GetComponent<CharacterController>();
|
||||
_input = GetComponent<StarterAssetsInputs>();
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
_playerInput = GetComponent<PlayerInput>();
|
||||
#else
|
||||
Debug.LogError("Starter Assets package is missing dependencies. Please use Tools/Starter Assets/Reinstall Dependencies to fix it");
|
||||
#endif
|
||||
|
||||
AssignAnimationIDs();
|
||||
|
||||
// Save the starting camera position and rotation
|
||||
_cameraStartingPosition = CinemachineCameraTarget.transform.position;
|
||||
_cameraStartingRotation = CinemachineCameraTarget.transform.rotation;
|
||||
|
||||
// reset our timeouts on start
|
||||
_jumpTimeoutDelta = JumpTimeout;
|
||||
_fallTimeoutDelta = FallTimeout;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_hasAnimator = TryGetComponent(out _animator);
|
||||
|
||||
JumpAndGravity();
|
||||
GroundedCheck();
|
||||
Move();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
CameraRotation();
|
||||
}
|
||||
|
||||
private void AssignAnimationIDs()
|
||||
{
|
||||
_animIDSpeed = Animator.StringToHash("Speed");
|
||||
_animIDGrounded = Animator.StringToHash("Grounded");
|
||||
_animIDJump = Animator.StringToHash("Jump");
|
||||
_animIDFreeFall = Animator.StringToHash("FreeFall");
|
||||
_animIDMotionSpeed = Animator.StringToHash("MotionSpeed");
|
||||
}
|
||||
|
||||
private void GroundedCheck()
|
||||
{
|
||||
// set sphere position, with offset
|
||||
Vector3 spherePosition = new Vector3(transform.position.x, transform.position.y - GroundedOffset,
|
||||
transform.position.z);
|
||||
Grounded = Physics.CheckSphere(spherePosition, GroundedRadius, GroundLayers,
|
||||
QueryTriggerInteraction.Ignore);
|
||||
|
||||
// update animator if using character
|
||||
if (_hasAnimator)
|
||||
{
|
||||
_animator.SetBool(_animIDGrounded, Grounded);
|
||||
}
|
||||
}
|
||||
|
||||
private void CameraRotation()
|
||||
{
|
||||
// if respawning, reset to starting position and rotation
|
||||
if (IsRespawning)
|
||||
{
|
||||
_cinemachineTargetYaw = 0f; // Reset yaw to zero (or configure as needed)
|
||||
_cinemachineTargetPitch = 0f;
|
||||
|
||||
// Reset Cinemachine Camera Target to its starting state
|
||||
CinemachineCameraTarget.transform.position = _cameraStartingPosition;
|
||||
CinemachineCameraTarget.transform.rotation = _cameraStartingRotation;
|
||||
|
||||
IsRespawning = false; // Reset the respawning flag
|
||||
return;
|
||||
}
|
||||
|
||||
// if there is an input and camera position is not fixed
|
||||
if (_input.look.sqrMagnitude >= _threshold && !LockCameraPosition)
|
||||
{
|
||||
float deltaTimeMultiplier = IsCurrentDeviceMouse ? 1.0f : Time.deltaTime;
|
||||
|
||||
_cinemachineTargetYaw += _input.look.x * deltaTimeMultiplier * LookSensitivity.x;
|
||||
_cinemachineTargetPitch += _input.look.y * deltaTimeMultiplier * LookSensitivity.y;
|
||||
}
|
||||
|
||||
_cinemachineTargetYaw = ClampAngle(_cinemachineTargetYaw, float.MinValue, float.MaxValue);
|
||||
_cinemachineTargetPitch = ClampAngle(_cinemachineTargetPitch, BottomClamp, TopClamp);
|
||||
|
||||
CinemachineCameraTarget.transform.rotation = Quaternion.Euler(
|
||||
_cinemachineTargetPitch + CameraAngleOverride,
|
||||
_cinemachineTargetYaw,
|
||||
0.0f
|
||||
);
|
||||
}
|
||||
|
||||
private void Move()
|
||||
{
|
||||
// set target speed based on move speed, sprint speed and if sprint is pressed
|
||||
float targetSpeed = _input.sprint ? SprintSpeed : MoveSpeed;
|
||||
|
||||
// a simplistic acceleration and deceleration designed to be easy to remove, replace, or iterate upon
|
||||
|
||||
// note: Vector2's == operator uses approximation so is not floating point error prone, and is cheaper than magnitude
|
||||
// if there is no input, set the target speed to 0
|
||||
if (_input.move == Vector2.zero) targetSpeed = 0.0f;
|
||||
|
||||
// a reference to the players current horizontal velocity
|
||||
float currentHorizontalSpeed = new Vector3(_controller.velocity.x, 0.0f, _controller.velocity.z).magnitude;
|
||||
|
||||
float speedOffset = 0.1f;
|
||||
float inputMagnitude = _input.analogMovement ? _input.move.magnitude : 1f;
|
||||
|
||||
// accelerate or decelerate to target speed
|
||||
if (currentHorizontalSpeed < targetSpeed - speedOffset ||
|
||||
currentHorizontalSpeed > targetSpeed + speedOffset)
|
||||
{
|
||||
// creates curved result rather than a linear one giving a more organic speed change
|
||||
// note T in Lerp is clamped, so we don't need to clamp our speed
|
||||
_speed = Mathf.Lerp(currentHorizontalSpeed, targetSpeed * inputMagnitude,
|
||||
Time.deltaTime * SpeedChangeRate);
|
||||
|
||||
// round speed to 3 decimal places
|
||||
_speed = Mathf.Round(_speed * 1000f) / 1000f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_speed = targetSpeed;
|
||||
}
|
||||
|
||||
_animationBlend = Mathf.Lerp(_animationBlend, targetSpeed, Time.deltaTime * SpeedChangeRate);
|
||||
if (_animationBlend < 0.01f) _animationBlend = 0f;
|
||||
|
||||
// normalise input direction
|
||||
Vector3 inputDirection = new Vector3(_input.move.x, 0.0f, _input.move.y).normalized;
|
||||
|
||||
// note: Vector2's != operator uses approximation so is not floating point error prone, and is cheaper than magnitude
|
||||
// if there is a move input rotate player when the player is moving
|
||||
if (_input.move != Vector2.zero)
|
||||
{
|
||||
_targetRotation = Mathf.Atan2(inputDirection.x, inputDirection.z) * Mathf.Rad2Deg +
|
||||
_mainCamera.transform.eulerAngles.y;
|
||||
float rotation = Mathf.SmoothDampAngle(transform.eulerAngles.y, _targetRotation, ref _rotationVelocity,
|
||||
RotationSmoothTime);
|
||||
|
||||
// rotate to face input direction relative to camera position
|
||||
transform.rotation = Quaternion.Euler(0.0f, rotation, 0.0f);
|
||||
}
|
||||
|
||||
|
||||
Vector3 targetDirection = Quaternion.Euler(0.0f, _targetRotation, 0.0f) * Vector3.forward;
|
||||
|
||||
// move the player
|
||||
_controller.Move(targetDirection.normalized * (_speed * Time.deltaTime) +
|
||||
new Vector3(0.0f, _verticalVelocity, 0.0f) * Time.deltaTime);
|
||||
|
||||
// update animator if using character
|
||||
if (_hasAnimator)
|
||||
{
|
||||
_animator.SetFloat(_animIDSpeed, _animationBlend);
|
||||
_animator.SetFloat(_animIDMotionSpeed, inputMagnitude);
|
||||
}
|
||||
}
|
||||
|
||||
private void JumpAndGravity()
|
||||
{
|
||||
if (Grounded)
|
||||
{
|
||||
// reset the fall timeout timer
|
||||
_fallTimeoutDelta = FallTimeout;
|
||||
|
||||
// update animator if using character
|
||||
if (_hasAnimator)
|
||||
{
|
||||
_animator.SetBool(_animIDJump, false);
|
||||
_animator.SetBool(_animIDFreeFall, false);
|
||||
}
|
||||
|
||||
// stop our velocity dropping infinitely when grounded
|
||||
if (_verticalVelocity < 0.0f)
|
||||
{
|
||||
_verticalVelocity = -2f;
|
||||
}
|
||||
|
||||
// Jump
|
||||
if (_input.jump && _jumpTimeoutDelta <= 0.0f)
|
||||
{
|
||||
// the square root of H * -2 * G = how much velocity needed to reach desired height
|
||||
_verticalVelocity = Mathf.Sqrt(JumpHeight * -2f * Gravity);
|
||||
|
||||
// update animator if using character
|
||||
if (_hasAnimator)
|
||||
{
|
||||
_animator.SetBool(_animIDJump, true);
|
||||
}
|
||||
}
|
||||
|
||||
// jump timeout
|
||||
if (_jumpTimeoutDelta >= 0.0f)
|
||||
{
|
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_jumpTimeoutDelta -= Time.deltaTime;
|
||||
}
|
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}
|
||||
else
|
||||
{
|
||||
// reset the jump timeout timer
|
||||
_jumpTimeoutDelta = JumpTimeout;
|
||||
|
||||
// fall timeout
|
||||
if (_fallTimeoutDelta >= 0.0f)
|
||||
{
|
||||
_fallTimeoutDelta -= Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
// update animator if using character
|
||||
if (_hasAnimator)
|
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{
|
||||
_animator.SetBool(_animIDFreeFall, true);
|
||||
}
|
||||
}
|
||||
|
||||
// if we are not grounded, do not jump
|
||||
_input.jump = false;
|
||||
}
|
||||
|
||||
// apply gravity over time if under terminal (multiply by delta time twice to linearly speed up over time)
|
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if (_verticalVelocity < _terminalVelocity)
|
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{
|
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|
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|
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}
|
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|
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private static float ClampAngle(float lfAngle, float lfMin, float lfMax)
|
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{
|
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if (lfAngle < -360f) lfAngle += 360f;
|
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if (lfAngle > 360f) lfAngle -= 360f;
|
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return Mathf.Clamp(lfAngle, lfMin, lfMax);
|
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}
|
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|
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private void OnDrawGizmosSelected()
|
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{
|
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Color transparentGreen = new Color(0.0f, 1.0f, 0.0f, 0.35f);
|
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Color transparentRed = new Color(1.0f, 0.0f, 0.0f, 0.35f);
|
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|
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if (Grounded) Gizmos.color = transparentGreen;
|
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else Gizmos.color = transparentRed;
|
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|
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// when selected, draw a gizmo in the position of, and matching radius of, the grounded collider
|
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Gizmos.DrawSphere(
|
||||
new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z),
|
||||
GroundedRadius);
|
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}
|
||||
|
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private void OnFootstep(AnimationEvent animationEvent)
|
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{
|
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if (animationEvent.animatorClipInfo.weight > 0.5f)
|
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{
|
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if (FootstepAudioClips.Length > 0)
|
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{
|
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var index = Random.Range(0, FootstepAudioClips.Length);
|
||||
AudioSource.PlayClipAtPoint(FootstepAudioClips[index], transform.TransformPoint(_controller.center), FootstepAudioVolume);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLand(AnimationEvent animationEvent)
|
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{
|
||||
if (animationEvent.animatorClipInfo.weight > 0.5f)
|
||||
{
|
||||
AudioSource.PlayClipAtPoint(LandingAudioClip, transform.TransformPoint(_controller.center), FootstepAudioVolume);
|
||||
}
|
||||
}
|
||||
public void ResetCameraRotation(float targetYaw)
|
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{
|
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// Reset the yaw and pitch to default values (targetYaw for Y rotation, and 0 for pitch)
|
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_cinemachineTargetYaw = targetYaw;
|
||||
_cinemachineTargetPitch = 0f;
|
||||
|
||||
// Reset the camera target's rotation explicitly
|
||||
CinemachineCameraTarget.transform.rotation = Quaternion.Euler(_cinemachineTargetPitch, _cinemachineTargetYaw, 0f);
|
||||
|
||||
Debug.Log($"Camera Yaw reset to {targetYaw} degrees.");
|
||||
}
|
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using UnityEngine;
|
||||
using TMPro;
|
||||
using System; // Required for Type handling
|
||||
|
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public class UpdateCollectibleCount : MonoBehaviour
|
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{
|
||||
private TextMeshProUGUI collectibleText; // Reference to the TextMeshProUGUI component
|
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void Start()
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{
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|
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|
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return;
|
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}
|
||||
UpdateCollectibleDisplay(); // Initial update on start
|
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}
|
||||
|
||||
void Update()
|
||||
{
|
||||
UpdateCollectibleDisplay();
|
||||
}
|
||||
|
||||
private void UpdateCollectibleDisplay()
|
||||
{
|
||||
int totalCollectibles = 0;
|
||||
|
||||
// Check and count objects of type Collectible
|
||||
Type collectibleType = Type.GetType("Collectible");
|
||||
if (collectibleType != null)
|
||||
{
|
||||
#if UNITY_6000_3_OR_NEWER
|
||||
totalCollectibles += FindObjectsByType(collectibleType).Length;
|
||||
#else
|
||||
totalCollectibles += FindObjectsByType(collectibleType, FindObjectsSortMode.None).Length;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Optionally, check and count objects of type Collectible2D as well if needed
|
||||
Type collectible2DType = Type.GetType("Collectible2D");
|
||||
if (collectible2DType != null)
|
||||
{
|
||||
#if UNITY_6000_3_OR_NEWER
|
||||
totalCollectibles += FindObjectsByType(collectible2DType).Length;
|
||||
#else
|
||||
totalCollectibles += FindObjectsByType(collectible2DType, FindObjectsSortMode.None).Length;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Update the collectible count display
|
||||
collectibleText.text = $"Collectibles remaining: {totalCollectibles}";
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}
|
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||||
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||||
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|
||||
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|
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Left_UpperLeg
|
||||
position: {x: -2.9864513e-16, y: 0.4133444, z: -5.4956034e-17}
|
||||
rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Foot
|
||||
parentName: Left_LowerLeg
|
||||
position: {x: 0.0000000017320426, y: 0.41403946, z: 7.141509e-16}
|
||||
rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Toes
|
||||
parentName: Left_Foot
|
||||
position: {x: 7.105427e-17, y: 0.07224803, z: -0.118065506}
|
||||
rotation: {x: -0.7071068, y: 8.7157646e-33, z: -8.7157646e-33, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ToesEnd
|
||||
parentName: Left_Toes
|
||||
position: {x: -0.0010026174, y: 0.06423476, z: 0.016843978}
|
||||
rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperLeg
|
||||
parentName: Hips
|
||||
position: {x: 0.086103186, y: -0.053458147, z: -0.0114706475}
|
||||
rotation: {x: 0.0026075041, y: 0.000046300407, z: 0.01775374, w: 0.999839}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerLeg
|
||||
parentName: Right_UpperLeg
|
||||
position: {x: 0.0000004514609, y: -0.41334414, z: 0.000000025994435}
|
||||
rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Foot
|
||||
parentName: Right_LowerLeg
|
||||
position: {x: -0.0000007472542, y: -0.41403967, z: -0.000000032847502}
|
||||
rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Toes
|
||||
parentName: Right_Foot
|
||||
position: {x: -0.00000015643121, y: -0.07224799, z: 0.11807}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ToesEnd
|
||||
parentName: Right_Toes
|
||||
position: {x: 0.0010031584, y: -0.06423059, z: -0.016843898}
|
||||
rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Spine
|
||||
parentName: Hips
|
||||
position: {x: -0, y: 0.058229383, z: 0.0012229546}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Chest
|
||||
parentName: Spine
|
||||
position: {x: -0, y: 0.1034043, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: UpperChest
|
||||
parentName: Chest
|
||||
position: {x: -0, y: 0.1034043, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Shoulder
|
||||
parentName: UpperChest
|
||||
position: {x: -0.0009571358, y: 0.19149224, z: -0.0087277945}
|
||||
rotation: {x: -0.0049494267, y: -0.113521874, z: 0.043275386, w: 0.99258024}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_UpperArm
|
||||
parentName: Left_Shoulder
|
||||
position: {x: -0.16743502, y: -5.684341e-16, z: -2.664535e-17}
|
||||
rotation: {x: 0.12673509, y: 0.03332071, z: 0.6809724, w: 0.72048914}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_LowerArm
|
||||
parentName: Left_UpperArm
|
||||
position: {x: -2.8421706e-16, y: 0.28508067, z: 0}
|
||||
rotation: {x: 0.020536564, y: 0.00832135, z: -0.020624585, w: 0.9995417}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Hand
|
||||
parentName: Left_LowerArm
|
||||
position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.007815497, y: 0.0918443, z: 0.02657316}
|
||||
rotation: {x: -0.0000789147, y: -0.7104809, z: -0.006305193, w: 0.70368826}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexIntermediate
|
||||
parentName: Left_IndexProximal
|
||||
position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16}
|
||||
rotation: {x: 0.030199163, y: 0.00000005960465, z: -0.00000038841978, w: 0.9995439}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexDistal
|
||||
parentName: Left_IndexIntermediate
|
||||
position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16}
|
||||
rotation: {x: 0.03945603, y: 0.000000016383924, z: 0.0000000332638, w: 0.9992213}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexDistalEnd
|
||||
parentName: Left_IndexDistal
|
||||
position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.012847862, y: 0.08609763, z: 0.003435423}
|
||||
rotation: {x: -0.004090429, y: -0.6610811, z: -0.004001968, w: 0.7502927}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleIntermediate
|
||||
parentName: Left_MiddleProximal
|
||||
position: {x: 2.7261607e-16, y: 0.051279362, z: 5.988264e-17}
|
||||
rotation: {x: 0.026233751, y: -0.000000029802322, z: -0.0000007133931, w: 0.99965584}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleDistal
|
||||
parentName: Left_MiddleIntermediate
|
||||
position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17}
|
||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleDistalEnd
|
||||
parentName: Left_MiddleDistal
|
||||
position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.004436847, y: 0.07288173, z: -0.029359013}
|
||||
rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyIntermediate
|
||||
parentName: Left_PinkyProximal
|
||||
position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16}
|
||||
rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyDistal
|
||||
parentName: Left_PinkyIntermediate
|
||||
position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17}
|
||||
rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyDistalEnd
|
||||
parentName: Left_PinkyDistal
|
||||
position: {x: -1.2434495e-16, y: 0.018519057, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.009525569, y: 0.08161553, z: -0.012242405}
|
||||
rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingIntermediate
|
||||
parentName: Left_RingProximal
|
||||
position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16}
|
||||
rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingDistal
|
||||
parentName: Left_RingIntermediate
|
||||
position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16}
|
||||
rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingDistalEnd
|
||||
parentName: Left_RingDistal
|
||||
position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476}
|
||||
rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbIntermediate
|
||||
parentName: Left_ThumbProximal
|
||||
position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592}
|
||||
rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistal
|
||||
parentName: Left_ThumbIntermediate
|
||||
position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915}
|
||||
rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistalEnd
|
||||
parentName: Left_ThumbDistal
|
||||
position: {x: -4.2632555e-16, y: 0.029458016, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck
|
||||
parentName: UpperChest
|
||||
position: {x: -0, y: 0.25104657, z: -0.015329581}
|
||||
rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Head
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.12747401, z: 0}
|
||||
rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Jaw
|
||||
parentName: Head
|
||||
position: {x: -0, y: -0.00763539, z: 0.012895278}
|
||||
rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Eye
|
||||
parentName: Head
|
||||
position: {x: -0.03330326, y: 0.034598116, z: 0.0867403}
|
||||
rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Eye
|
||||
parentName: Head
|
||||
position: {x: 0.033303294, y: 0.03459628, z: 0.0867403}
|
||||
rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck_Twist_A
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.063737005, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Shoulder
|
||||
parentName: UpperChest
|
||||
position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803}
|
||||
rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperArm
|
||||
parentName: Right_Shoulder
|
||||
position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746}
|
||||
rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerArm
|
||||
parentName: Right_UpperArm
|
||||
position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226}
|
||||
rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Hand
|
||||
parentName: Right_LowerArm
|
||||
position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574}
|
||||
rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexIntermediate
|
||||
parentName: Right_IndexProximal
|
||||
position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077}
|
||||
rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistal
|
||||
parentName: Right_IndexIntermediate
|
||||
position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629}
|
||||
rotation: {x: 0.03948371, y: -0.000000052504312, z: -0.000005515076, w: 0.99922025}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistalEnd
|
||||
parentName: Right_IndexDistal
|
||||
position: {x: 0.00000023984484, y: -0.024609355, z: 0.0000006271131}
|
||||
rotation: {x: -5.5511138e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.012848663, y: -0.08609768, z: -0.0034359337}
|
||||
rotation: {x: -0.0040856875, y: -0.6610817, z: -0.0040004994, w: 0.7502922}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleIntermediate
|
||||
parentName: Right_MiddleProximal
|
||||
position: {x: 0.000000014272595, y: -0.051275954, z: 0.0000009747695}
|
||||
rotation: {x: 0.026226329, y: -0.0000007450579, z: -0.0000027469353, w: 0.9996561}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleDistal
|
||||
parentName: Right_MiddleIntermediate
|
||||
position: {x: 0.00000014287376, y: -0.028283618, z: 0.00000019378916}
|
||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleDistalEnd
|
||||
parentName: Right_MiddleDistal
|
||||
position: {x: 0.000000038619483, y: -0.023345316, z: 0.0000005352584}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0044381507, y: -0.07288141, z: 0.029358566}
|
||||
rotation: {x: -0.020058475, y: -0.55049545, z: -0.008249418, w: 0.83455646}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyIntermediate
|
||||
parentName: Right_PinkyProximal
|
||||
position: {x: 0.00000045734515, y: -0.032268908, z: 0.00000088312623}
|
||||
rotation: {x: 0.02811499, y: -0.0000035166731, z: -0.00000016298141, w: 0.9996047}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyDistal
|
||||
parentName: Right_PinkyIntermediate
|
||||
position: {x: 0.00000023899057, y: -0.02022493, z: 0.00000055474345}
|
||||
rotation: {x: 0.03642403, y: -0.0000024211556, z: -0.000008829222, w: 0.9993365}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyDistalEnd
|
||||
parentName: Right_PinkyDistal
|
||||
position: {x: 0.000000632002, y: -0.018518865, z: 0.0000001154108}
|
||||
rotation: {x: -1.7347236e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.00952738, y: -0.08161427, z: 0.012242128}
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
parentName: Left_RingIntermediate
|
||||
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||||
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||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_RingDistal
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_ThumbIntermediate
|
||||
position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915}
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
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||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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parentName: UpperChest
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||||
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||||
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parentName: Left_IndexProximal
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||||
position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16}
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scale: {x: 1, y: 1, z: 1}
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||||
parentName: Left_IndexIntermediate
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||||
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scale: {x: 1, y: 1, z: 1}
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||||
parentName: Left_IndexDistal
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||||
position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17}
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rotation: {x: 0, y: -0, z: -0, w: 1}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_Hand
|
||||
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||||
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|
||||
parentName: Left_MiddleProximal
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||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_MiddleIntermediate
|
||||
position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17}
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||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_MiddleDistal
|
||||
position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17}
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||||
rotation: {x: 0, y: -0, z: -0, w: 1}
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scale: {x: 1, y: 1, z: 1}
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|
||||
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
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|
||||
position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16}
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rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047}
|
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_PinkyIntermediate
|
||||
position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17}
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rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_PinkyDistal
|
||||
position: {x: -1.2434495e-16, y: 0.018519057, z: 0}
|
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rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_Hand
|
||||
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|
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rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275}
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||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_RingProximal
|
||||
position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_RingIntermediate
|
||||
position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16}
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||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_RingDistal
|
||||
position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17}
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||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_Hand
|
||||
position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476}
|
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||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbIntermediate
|
||||
parentName: Left_ThumbProximal
|
||||
position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592}
|
||||
rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistal
|
||||
parentName: Left_ThumbIntermediate
|
||||
position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915}
|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistalEnd
|
||||
parentName: Left_ThumbDistal
|
||||
position: {x: -4.2632555e-16, y: 0.029458016, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: UpperChest
|
||||
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|
||||
rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Neck
|
||||
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|
||||
rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
position: {x: -0, y: -0.00763539, z: 0.012895278}
|
||||
rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
position: {x: -0.03330326, y: 0.034598116, z: 0.0867403}
|
||||
rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
position: {x: 0.033303294, y: 0.03459628, z: 0.0867403}
|
||||
rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck_Twist_A
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.063737005, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Shoulder
|
||||
parentName: UpperChest
|
||||
position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803}
|
||||
rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperArm
|
||||
parentName: Right_Shoulder
|
||||
position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746}
|
||||
rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerArm
|
||||
parentName: Right_UpperArm
|
||||
position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226}
|
||||
rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Hand
|
||||
parentName: Right_LowerArm
|
||||
position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574}
|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.004436847, y: 0.07288173, z: -0.029359013}
|
||||
rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyIntermediate
|
||||
parentName: Left_PinkyProximal
|
||||
position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16}
|
||||
rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyDistal
|
||||
parentName: Left_PinkyIntermediate
|
||||
position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17}
|
||||
rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyDistalEnd
|
||||
parentName: Left_PinkyDistal
|
||||
position: {x: -1.2434495e-16, y: 0.018519057, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.009525569, y: 0.08161553, z: -0.012242405}
|
||||
rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingIntermediate
|
||||
parentName: Left_RingProximal
|
||||
position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16}
|
||||
rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingDistal
|
||||
parentName: Left_RingIntermediate
|
||||
position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16}
|
||||
rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingDistalEnd
|
||||
parentName: Left_RingDistal
|
||||
position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476}
|
||||
rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbIntermediate
|
||||
parentName: Left_ThumbProximal
|
||||
position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592}
|
||||
rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistal
|
||||
parentName: Left_ThumbIntermediate
|
||||
position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915}
|
||||
rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistalEnd
|
||||
parentName: Left_ThumbDistal
|
||||
position: {x: -4.2632555e-16, y: 0.029458016, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck
|
||||
parentName: UpperChest
|
||||
position: {x: -0, y: 0.25104657, z: -0.015329581}
|
||||
rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Head
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.12747401, z: 0}
|
||||
rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Jaw
|
||||
parentName: Head
|
||||
position: {x: -0, y: -0.00763539, z: 0.012895278}
|
||||
rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Eye
|
||||
parentName: Head
|
||||
position: {x: -0.03330326, y: 0.034598116, z: 0.0867403}
|
||||
rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Eye
|
||||
parentName: Head
|
||||
position: {x: 0.033303294, y: 0.03459628, z: 0.0867403}
|
||||
rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck_Twist_A
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.063737005, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Shoulder
|
||||
parentName: UpperChest
|
||||
position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803}
|
||||
rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperArm
|
||||
parentName: Right_Shoulder
|
||||
position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746}
|
||||
rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerArm
|
||||
parentName: Right_UpperArm
|
||||
position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226}
|
||||
rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Hand
|
||||
parentName: Right_LowerArm
|
||||
position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574}
|
||||
rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexIntermediate
|
||||
parentName: Right_IndexProximal
|
||||
position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077}
|
||||
rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistal
|
||||
parentName: Right_IndexIntermediate
|
||||
position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629}
|
||||
rotation: {x: 0.03948371, y: -0.000000052504312, z: -0.000005515076, w: 0.99922025}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistalEnd
|
||||
parentName: Right_IndexDistal
|
||||
position: {x: 0.00000023984484, y: -0.024609355, z: 0.0000006271131}
|
||||
rotation: {x: -5.5511138e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.012848663, y: -0.08609768, z: -0.0034359337}
|
||||
rotation: {x: -0.0040856875, y: -0.6610817, z: -0.0040004994, w: 0.7502922}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleIntermediate
|
||||
parentName: Right_MiddleProximal
|
||||
position: {x: 0.000000014272595, y: -0.051275954, z: 0.0000009747695}
|
||||
rotation: {x: 0.026226329, y: -0.0000007450579, z: -0.0000027469353, w: 0.9996561}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleDistal
|
||||
parentName: Right_MiddleIntermediate
|
||||
position: {x: 0.00000014287376, y: -0.028283618, z: 0.00000019378916}
|
||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleDistalEnd
|
||||
parentName: Right_MiddleDistal
|
||||
position: {x: 0.000000038619483, y: -0.023345316, z: 0.0000005352584}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0044381507, y: -0.07288141, z: 0.029358566}
|
||||
rotation: {x: -0.020058475, y: -0.55049545, z: -0.008249418, w: 0.83455646}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyIntermediate
|
||||
parentName: Right_PinkyProximal
|
||||
position: {x: 0.00000045734515, y: -0.032268908, z: 0.00000088312623}
|
||||
rotation: {x: 0.02811499, y: -0.0000035166731, z: -0.00000016298141, w: 0.9996047}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyDistal
|
||||
parentName: Right_PinkyIntermediate
|
||||
position: {x: 0.00000023899057, y: -0.02022493, z: 0.00000055474345}
|
||||
rotation: {x: 0.03642403, y: -0.0000024211556, z: -0.000008829222, w: 0.9993365}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyDistalEnd
|
||||
parentName: Right_PinkyDistal
|
||||
position: {x: 0.000000632002, y: -0.018518865, z: 0.0000001154108}
|
||||
rotation: {x: -1.7347236e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.00952738, y: -0.08161427, z: 0.012242128}
|
||||
rotation: {x: -0.017649079, y: -0.6027014, z: -0.0040535578, w: 0.7977614}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingIntermediate
|
||||
parentName: Right_RingProximal
|
||||
position: {x: 0.0000000695935, y: -0.04362872, z: 0.00000080048335}
|
||||
rotation: {x: 0.023547903, y: 0.0000024139879, z: 0.0000069094813, w: 0.9997228}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingDistal
|
||||
parentName: Right_RingIntermediate
|
||||
position: {x: -0.000000290747, y: -0.02711462, z: 0.0000000181098}
|
||||
rotation: {x: 0.039100695, y: 0.00000009656897, z: -0.000004755179, w: 0.99923533}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingDistalEnd
|
||||
parentName: Right_RingDistal
|
||||
position: {x: 0.00000008856214, y: -0.020957856, z: 0.0000005565459}
|
||||
rotation: {x: 9.02056e-17, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ThumbProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: 0.00080341793, y: -0.028816395, z: -0.023514695}
|
||||
rotation: {x: 0.17960793, y: 0.8841713, z: 0.42399347, w: -0.07881395}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ThumbIntermediate
|
||||
parentName: Right_ThumbProximal
|
||||
position: {x: 0.00000015009721, y: -0.02757781, z: -0.0038183848}
|
||||
rotation: {x: 0.12780538, y: -0, z: -0, w: 0.9917993}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ThumbDistal
|
||||
parentName: Right_ThumbIntermediate
|
||||
position: {x: 0.0000007817755, y: -0.044594634, z: 0.0068707783}
|
||||
rotation: {x: -0.04541878, y: -0.000003060937, z: 0.000004811603, w: 0.99896806}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ThumbDistalEnd
|
||||
parentName: Right_ThumbDistal
|
||||
position: {x: 0.00000020228964, y: -0.029458148, z: 0.0000009551683}
|
||||
rotation: {x: -2.7755574e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 1
|
||||
foreArmTwist: 0
|
||||
upperLegTwist: 1
|
||||
legTwist: 0
|
||||
armStretch: 0
|
||||
legStretch: 0
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 36078ab0369161e49a29d349ae3e0739,
|
||||
type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user