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m_Untranslated: "A user interface (UI) is a great tool for players. User
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m_Untranslated: '<b >1</b>. In the <b >Project</b> window, open the <b >Assets</b>
> <b>UI</b> folder.
<b>2</b>. Click and drag the Remaining_Collectibles_UI
asset into the <b>Hierarchy</b> window.
<b>Note</b>: You won''t
notice anything change in the <b>Scene</b> view.
<b>3</b>.
Enter Play mode and check out the UI you just added.'
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m_Untranslated: In this final challenge, you'll combine all the skills you've
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m_Untranslated: "<b>1</b>. Select the <b>Add (+)</b> button in the upper-left
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stand on.\n\n<b>3</b>. Add a material to the <b>Cube</b> GameObject (<b>Assets</b>
> <b>Materials</b>).\n\n<b>4</b>. In the <b>Hierarchy</b> window, right
click the <b>Cube (1)</b> GameObject and select <b>Duplicate</b> or press
<b>Ctrl</b>+<b>D</b> (macOS: <b>Cmd</b>+<b>D</b>). \n\n<b>5</b>. Select
the newly created duplicate GameObject and use the <b>Move</b> tool to
position it up and towards the star.\n\n<b>6</b>. Repeat steps 4 and 5
until you think you've created a set of stairs the robot can use to reach
the star.\n\n<b>Note:</b> Don't forget to save your scene often (<b>Ctrl+S</b>
(macOS: <b>Cmd+S</b>).\n\n<b>7</b>. Enter Play mode and test your design.\n\n<b>Note</b>:
You might need to experiment to get the position of these platforms just
right. Game designers iterate many times on their designs; they change
things, then test, then change more, and then test more. This process is
called <b>level design,</b> a fundamental part of game development."
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\n\nIn the next optional tutorial, you'll learn how to upload your project
to <b>Unity Play</b> so that you can experience it in a web browser. \n\nAfter
you upload your game, you can choose to make it private, only viewable
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