%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} m_Name: s3.3_Add a moving platform m_EditorClassIdentifier: Title: m_Untranslated: Add a moving platform m_Paragraphs: m_Items: - m_Type: 9 Title: m_Untranslated: Text: m_Untranslated: m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 2800000, guid: f87e1ca320bc7470596349b4ab14e5c3, type: 3} m_VideoUrl: m_Video: {fileID: 32900000, guid: 4a43fb1d8c4524be08fc66ec2656c87b, type: 3} m_Media: m_ContentType: 1 m_Image: {fileID: 0} m_VideoClip: {fileID: 32900000, guid: 2f7611745fcef9d4796eb6a657aebce6, type: 3} m_Url: m_AutoStart: 0 m_Loop: 0 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 1 m_UnmaskedViews: - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.SceneView, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: - m_SelectorMode: 5 m_SelectorMatchType: 0 m_GUIContent: m_Text: m_Image: {fileID: 0} m_Tooltip: m_TextWithWhitespace: m_ControlName: m_PropertyPath: m_TargetType: m_TypeName: m_GUIStyleName: m_ObjectReference: m_SceneObjectReference: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_FutureObjectReference: {fileID: 0} m_VisualElementClassName: unity-inspector-element--imgui m_VisualElementName: Add a moving platform (Tutorial Page)Inspector m_VisualElementTypeName: UnityEditor.UIElements.InspectorElement - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.GameView, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: - m_SelectorMode: 5 m_SelectorMatchType: 0 m_GUIContent: m_Text: m_Image: {fileID: 0} m_Tooltip: m_TextWithWhitespace: m_ControlName: m_PropertyPath: m_TargetType: m_TypeName: m_GUIStyleName: m_ObjectReference: m_SceneObjectReference: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_FutureObjectReference: {fileID: 0} m_VisualElementClassName: unity-inspector-element--imgui m_VisualElementName: Add a moving platform (Tutorial Page)Inspector m_VisualElementTypeName: UnityEditor.UIElements.InspectorElement - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.ProjectBrowser, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: - m_SelectorMode: 5 m_SelectorMatchType: 0 m_GUIContent: m_Text: m_Image: {fileID: 0} m_Tooltip: m_TextWithWhitespace: m_ControlName: m_PropertyPath: m_TargetType: m_TypeName: m_GUIStyleName: m_ObjectReference: m_SceneObjectReference: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_FutureObjectReference: {fileID: 0} m_VisualElementClassName: unity-inspector-element--imgui m_VisualElementName: Add a moving platform (Tutorial Page)Inspector m_VisualElementTypeName: UnityEditor.UIElements.InspectorElement - m_SelectorType: 0 m_ViewType: m_TypeName: UnityEditor.Toolbar, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.ProjectBrowser, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: - m_SelectorMode: 5 m_SelectorMatchType: 0 m_GUIContent: m_Text: m_Image: {fileID: 0} m_Tooltip: m_TextWithWhitespace: m_ControlName: m_PropertyPath: m_TargetType: m_TypeName: m_GUIStyleName: m_ObjectReference: m_SceneObjectReference: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_FutureObjectReference: {fileID: 0} m_VisualElementClassName: m_VisualElementName: Play m_VisualElementTypeName: m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 0 Title: m_Untranslated: Page title Text: m_Untranslated: A new GameObejct has appeared in the scene, and there's a star inside it! In order to reach this star, you'll have to create an animated elevator. m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_VideoUrl: m_Video: {fileID: 0} m_Media: m_ContentType: 0 m_Image: {fileID: 0} m_VideoClip: {fileID: 0} m_Url: m_AutoStart: 1 m_Loop: 1 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 1 Title: m_Untranslated: INSTRUCTIONS Text: m_Untranslated: '1. In the Project window, open the Assets > Prefabs folder. 2. Drag the Moving_Platform prefab into the scene and position it at the edge of the Ground GameObject. Note: It doesn''t matter if the platform intersects with the Ground GameObejct. 3. Enter Play mode and use the platform to collect the star. ' m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_VideoUrl: m_Video: {fileID: 0} m_Media: m_ContentType: 0 m_Image: {fileID: 0} m_VideoClip: {fileID: 0} m_Url: m_AutoStart: 1 m_Loop: 1 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: m_CameraSettings: m_CameraMode: 1 m_FocusMode: 0 m_Orthographic: 0 m_Size: 24.269344 m_Pivot: {x: 2.0144787, y: -6.594491, z: -32.65203} m_Rotation: {x: 0.05209747, y: 0.9478326, z: -0.21626097, w: 0.2283345} m_FrameObject: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_Enabled: 1 NextButton: m_Untranslated: Next DoneButton: m_Untranslated: Done m_CompletedSound: {fileID: 0} m_FaqEntries: [] m_AutoAdvance: 0 Showing: m_PersistentCalls: m_Calls: [] Shown: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000, guid: 12e1dc53c29d9c240af40e95fa058bed, type: 2} m_TargetAssemblyTypeName: TutorialCallbacks, Assembly-CSharp-Editor m_MethodName: EnableChildObjects m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Hidden_Area_2 m_BoolArgument: 0 m_CallState: 1 Staying: m_PersistentCalls: m_Calls: [] CriteriaValidated: m_PersistentCalls: m_Calls: [] MaskingSettingsChanged: m_PersistentCalls: m_Calls: [] NonMaskingSettingsChanged: m_PersistentCalls: m_Calls: [] m_OnBeforePageShown: m_PersistentCalls: m_Calls: [] m_OnAfterPageShown: m_PersistentCalls: m_Calls: [] m_OnTutorialPageStay: m_PersistentCalls: m_Calls: [] m_OnBeforeTutorialQuit: m_PersistentCalls: m_Calls: [] m_NextButton: Next m_DoneButton: Done