%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} m_Name: s4.3_Build your project m_EditorClassIdentifier: Title: m_Untranslated: Build your project m_Paragraphs: m_Items: - m_Type: 9 Title: m_Untranslated: Text: m_Untranslated: m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/6.2%20-%20Publish%20to%20WebGL/WT-Get-Started-Click.webm m_Video: {fileID: 0} m_Media: m_ContentType: 1 m_Image: {fileID: 0} m_VideoClip: {fileID: 32900000, guid: d303f8b062c94b0469b88a68d9f80bad, type: 3} m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/6.2%20-%20Publish%20to%20WebGL/WT-Get-Started-Click.webm m_AutoStart: 0 m_Loop: 0 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 1 m_UnmaskedViews: - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 1 m_EditorWindowType: m_TypeName: UnityEditor.Build.Profile.BuildProfileWindow, UnityEditor.BuildProfileModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 0 Title: m_Untranslated: Text: m_Untranslated: "Now that you've switched platforms, you can create a build of your project. \n\nA build is a packaged, playable version of your game that you create when you want people to play it outside the Unity Editor." m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_VideoUrl: m_Video: {fileID: 0} m_Media: m_ContentType: 0 m_Image: {fileID: 0} m_VideoClip: {fileID: 0} m_Url: m_AutoStart: 1 m_Loop: 1 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 1 Title: m_Untranslated: INSTRUCTIONS Text: m_Untranslated: "1. At the bottom of the Build Profiles window, select Build.\n\nThis will open a file explorer asking you where you want to save your build. \n\n2. Enter a name for your build, such as \"[YourFirstName] web build\", then select Save.\n\n3. Wait for your build to complete.\n\nNote: This first time your project builds can take up to ten minutes. Subsequent builds will not take as long.\n" m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_VideoUrl: m_Video: {fileID: 0} m_Media: m_ContentType: 0 m_Image: {fileID: 0} m_VideoClip: {fileID: 0} m_Url: m_AutoStart: 1 m_Loop: 1 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: m_CameraSettings: m_CameraMode: 0 m_FocusMode: 0 m_Orthographic: 0 m_Size: 0 m_Pivot: {x: 0, y: 0, z: 0} m_Rotation: {x: 0, y: 0, z: 0, w: 0} m_FrameObject: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_Enabled: 0 NextButton: m_Untranslated: Next DoneButton: m_Untranslated: Done m_CompletedSound: {fileID: 0} m_FaqEntries: [] m_AutoAdvance: 0 Showing: m_PersistentCalls: m_Calls: [] Shown: m_PersistentCalls: m_Calls: [] Staying: m_PersistentCalls: m_Calls: [] CriteriaValidated: m_PersistentCalls: m_Calls: [] MaskingSettingsChanged: m_PersistentCalls: m_Calls: [] NonMaskingSettingsChanged: m_PersistentCalls: m_Calls: [] m_OnBeforePageShown: m_PersistentCalls: m_Calls: [] m_OnAfterPageShown: m_PersistentCalls: m_Calls: [] m_OnTutorialPageStay: m_PersistentCalls: m_Calls: [] m_OnBeforeTutorialQuit: m_PersistentCalls: m_Calls: [] m_NextButton: Next m_DoneButton: Done