%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} m_Name: s3.10_User interface m_EditorClassIdentifier: Title: m_Untranslated: User interface m_Paragraphs: m_Items: - m_Type: 9 Title: m_Untranslated: Text: m_Untranslated: m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 2800000, guid: 4f33d39dfb72948ef971f0ac2226556d, type: 3} m_VideoUrl: m_Video: {fileID: 0} m_Media: m_ContentType: 0 m_Image: {fileID: 2800000, guid: 4f33d39dfb72948ef971f0ac2226556d, type: 3} m_VideoClip: {fileID: 0} m_Url: m_AutoStart: 1 m_Loop: 1 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 1 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 0 Title: m_Untranslated: Page title Text: m_Untranslated: "A user interface (UI) is a great tool for players. User interfaces can display all kinds of information and allow players to interact with your game through buttons, menus, inventories, heads up display overlays, and more. \n\nThere are a total of five stars in the scene. Let\u2019s add a simple UI that will allow you to see how many you\u2019ve collected and how many remain. \n" m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_VideoUrl: m_Video: {fileID: 0} m_Media: m_ContentType: 0 m_Image: {fileID: 0} m_VideoClip: {fileID: 0} m_Url: m_AutoStart: 1 m_Loop: 1 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: m_CameraSettings: m_CameraMode: 0 m_FocusMode: 0 m_Orthographic: 0 m_Size: 0 m_Pivot: {x: 0, y: 0, z: 0} m_Rotation: {x: 0, y: 0, z: 0, w: 0} m_FrameObject: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_Enabled: 0 NextButton: m_Untranslated: Next DoneButton: m_Untranslated: Done m_CompletedSound: {fileID: 0} m_FaqEntries: [] m_AutoAdvance: 0 Showing: m_PersistentCalls: m_Calls: [] Shown: m_PersistentCalls: m_Calls: [] Staying: m_PersistentCalls: m_Calls: [] CriteriaValidated: m_PersistentCalls: m_Calls: [] MaskingSettingsChanged: m_PersistentCalls: m_Calls: [] NonMaskingSettingsChanged: m_PersistentCalls: m_Calls: [] m_OnBeforePageShown: m_PersistentCalls: m_Calls: [] m_OnAfterPageShown: m_PersistentCalls: m_Calls: [] m_OnTutorialPageStay: m_PersistentCalls: m_Calls: [] m_OnBeforeTutorialQuit: m_PersistentCalls: m_Calls: [] m_NextButton: Next m_DoneButton: Done