%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} m_Name: s3.12_Reach the final star m_EditorClassIdentifier: Title: m_Untranslated: Reach the final star m_Paragraphs: m_Items: - m_Type: 9 Title: m_Untranslated: Text: m_Untranslated: m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 2800000, guid: eedd58a2aae28af45ad6524d913cf73b, type: 3} m_VideoUrl: m_Video: {fileID: 0} m_Media: m_ContentType: 1 m_Image: {fileID: 2800000, guid: e071437fc302245c7ac8582d07df6a81, type: 3} m_VideoClip: {fileID: 32900000, guid: d95d90907f81de34ba10eaa0a57ee726, type: 3} m_Url: m_AutoStart: 0 m_Loop: 0 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 1 m_UnmaskedViews: - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.SceneHierarchyWindow, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: [] - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.SceneView, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: [] - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.GameView, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: [] - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.ProjectBrowser, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: [] - m_SelectorType: 0 m_ViewType: m_TypeName: UnityEditor.Toolbar, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.ProjectBrowser, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: - m_SelectorMode: 5 m_SelectorMatchType: 0 m_GUIContent: m_Text: m_Image: {fileID: 0} m_Tooltip: m_TextWithWhitespace: m_ControlName: m_PropertyPath: m_TargetType: m_TypeName: m_GUIStyleName: m_ObjectReference: m_SceneObjectReference: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_FutureObjectReference: {fileID: 0} m_VisualElementClassName: m_VisualElementName: Play m_VisualElementTypeName: m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 0 Title: m_Untranslated: Text: m_Untranslated: In this final challenge, you'll combine all the skills you've learned so far to help the robot reach the final star. m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_VideoUrl: m_Video: {fileID: 0} m_Media: m_ContentType: 0 m_Image: {fileID: 0} m_VideoClip: {fileID: 0} m_Url: m_AutoStart: 1 m_Loop: 1 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 1 Title: m_Untranslated: INSTRUCTIONS Text: m_Untranslated: "1. Select the Add (+) button in the upper-left corner of the Hierarchy window, then select 3D Object > Cube.\n\n2. With the Scale tool, turn the cube into a platform the robot can stand on.\n\n3. Add a material to the Cube GameObject (Assets > Materials).\n\n4. In the Hierarchy window, right click the Cube (1) GameObject and select Duplicate or press Ctrl+D (macOS: Cmd+D). \n\n5. Select the newly created duplicate GameObject and use the Move tool to position it up and towards the star.\n\n6. Repeat steps 4 and 5 until you think you've created a set of stairs the robot can use to reach the star.\n\nNote: Don't forget to save your scene often (Ctrl+S (macOS: Cmd+S).\n\n7. Enter Play mode and test your design.\n\nNote: You might need to experiment to get the position of these platforms just right. Game designers iterate many times on their designs; they change things, then test, then change more, and then test more. 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