%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} m_Name: s2.11_Turn a cube into a bridge m_EditorClassIdentifier: Title: m_Untranslated: Turn a cube into a ramp m_Paragraphs: m_Items: - m_Type: 9 Title: m_Untranslated: Text: m_Untranslated: m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_VideoUrl: m_Video: {fileID: 32900000, guid: 8e752df6766174e1484efef350a81b93, type: 3} m_Media: m_ContentType: 1 m_Image: {fileID: 0} m_VideoClip: {fileID: 32900000, guid: 00313d13dfa6c3f4791a7d65e845ae54, type: 3} m_Url: m_AutoStart: 0 m_Loop: 0 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 1 m_UnmaskedViews: - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.SceneHierarchyWindow, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: [] - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.SceneView, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: [] - m_SelectorType: 1 m_ViewType: m_TypeName: m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.GameView, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: [] - m_SelectorType: 0 m_ViewType: m_TypeName: UnityEditor.Toolbar, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_FocusEditorWindow: 0 m_EditorWindowType: m_TypeName: UnityEditor.GameView, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null m_AlternateEditorWindowTypes: m_Items: [] m_MaskType: 0 m_MaskSizeModifier: 0 m_UnmaskedControls: - m_SelectorMode: 5 m_SelectorMatchType: 0 m_GUIContent: m_Text: m_Image: {fileID: 0} m_Tooltip: m_TextWithWhitespace: m_ControlName: m_PropertyPath: m_TargetType: m_TypeName: m_GUIStyleName: m_ObjectReference: m_SceneObjectReference: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_FutureObjectReference: {fileID: 0} m_VisualElementClassName: m_VisualElementName: Play m_VisualElementTypeName: m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 0 Title: m_Untranslated: Page title Text: m_Untranslated: Next, you'll use the Scale tool to stretch out the cube and turn it into a ramp. m_CodeSample: m_PostInstructionImage: {fileID: 0} m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_VideoUrl: m_Video: {fileID: 0} m_Media: m_ContentType: 0 m_Image: {fileID: 0} m_VideoClip: {fileID: 0} m_Url: m_AutoStart: 1 m_Loop: 1 m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 1 Title: m_Untranslated: INSTRUCTIONS Text: m_Untranslated: "1. Select the Cube GameObject you just added.\n\n2. Select the Scale tool from the Tool overlay.\n\n3. Select and drag the handles of the Scale gizmo to change the dimensions of the cube. \n\n4. Use the Move, Rotate, and Scale tools to change the cube into a ramp to the other platform.\n\nImportant: Transforming a cube can be very frustrating, especially when you\u2019re just getting the hang of the Move, Rotate, and Scale tools, but it\u2019s worth testing out your skills.\n\n5. Enter Play mode and have the robot collect the last star.\n\n6. 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