Files
unitytest/ci/Build-Windows.ps1
T
2026-06-23 00:53:30 +09:30

134 lines
3.5 KiB
PowerShell

param(
[string]$Target
)
$ErrorActionPreference = "Stop"
Write-Host "===================================="
Write-Host " Unity CI Build (Windows Agent)"
Write-Host " Target: $Target"
Write-Host "===================================="
try {
# -----------------------------
# Load toolchain config
# -----------------------------
$config = Get-Content ".\ci\toolchain.json" | ConvertFrom-Json
$unityVersion = $config.unityVersion
$unityRoot = $config.windows.unityRoot
$hubExe = "${env:ProgramFiles}\Unity Hub\Unity Hub.exe"
if (!(Test-Path $hubExe)) {
throw "Unity Hub not found at: $hubExe"
}
# -----------------------------
# Ensure Unity is installed
# -----------------------------
$unityEditorPath = Join-Path $unityRoot "$unityVersion\Editor\Unity.exe"
if (!(Test-Path $unityEditorPath)) {
Write-Host "Unity $unityVersion not found. Installing via Unity Hub..."
# Install Unity Editor
& $hubExe -- --headless install `
--version $unityVersion
if ($LASTEXITCODE -ne 0) {
throw "Failed to install Unity $unityVersion"
}
}
Write-Host "Unity found: $unityEditorPath"
# -----------------------------
# Ensure required modules
# -----------------------------
# NOTE:
# Unity Hub CLI installs modules per version.
# These are cached per editor version, not reinstalled each build.
$modules = $config.windows.modules
Write-Host "Ensuring Unity modules: $($modules -join ', ')"
foreach ($module in $modules) {
Write-Host "Checking module: $module"
# Check installed modules via Unity Hub
$installed = & $hubExe -- --headless editors --installed
if ($installed -notmatch "$unityVersion.*$module") {
Write-Host "Installing module: $module"
& $hubExe -- --headless install-modules `
--version $unityVersion `
--module $module
if ($LASTEXITCODE -ne 0) {
throw "Failed to install module: $module"
}
}
else {
Write-Host "Module already installed: $module"
}
}
# -----------------------------
# Resolve Unity build method
# -----------------------------
if (!$Target) {
Write-Host "No Target Provided"
exit
}
else {
$method = switch ($Target) {
"Windows" { "BuildScript.Windows" }
"Android" { "BuildScript.Android" }
}
Write-Host "Using Unity method: $method"
# -----------------------------
# Run Unity build
# -----------------------------
$unityArgs = @(
"-batchmode",
"-nographics",
"-quit",
"-projectPath", "$PWD",
"-executeMethod", "$method",
"-logFile", "$PWD/unity_batch_build.log" # CRITICAL: Captures what goes wrong
)
# Execute using the array
& $unityEditorPath @unityArgs
$exitCode = $LASTEXITCODE
# -----------------------------
# Validate result
# -----------------------------
if ($exitCode -ne 0) {
throw "Unity build failed ($Target). Exit code: $exitCode"
}
Write-Host "===================================="
Write-Host " BUILD SUCCESS: $Target"
Write-Host "===================================="
}
}
catch {
throw
}
finally {
Write-Host "Cleaning Up"
# Stop-Process -Name "Unity", "Unity Hub" -Force
}