192 lines
3.6 KiB
Kotlin
192 lines
3.6 KiB
Kotlin
import jetbrains.buildServer.configs.kotlin.*
|
|
|
|
version = "2026.1"
|
|
|
|
project {
|
|
|
|
description = "Unity CI pipeline with multi-target build fan-out"
|
|
|
|
// =========================
|
|
// CORE BUILD (shared logic)
|
|
// =========================
|
|
buildType(UnityBuildCore)
|
|
|
|
// =========================
|
|
// TRIGGERED BUILDS (fan-out)
|
|
// =========================
|
|
buildType(WindowsBuild)
|
|
buildType(AndroidBuild)
|
|
|
|
// Future-ready (disabled until you enable them)
|
|
buildType(MacBuild)
|
|
buildType(IOSBuild)
|
|
}
|
|
|
|
/**
|
|
* =========================
|
|
* CORE UNITY BUILD PIPELINE
|
|
* =========================
|
|
* This is the ONLY build that actually runs Unity.
|
|
* Everything else just sets parameters and depends on this.
|
|
*/
|
|
object UnityBuildCore : BuildType({
|
|
|
|
name = "Unity Build (Core)"
|
|
|
|
description = "Runs Unity with a selected target"
|
|
|
|
params {
|
|
|
|
// Default fallback (should never be used in real triggers)
|
|
param("unity.target", "")
|
|
|
|
// Optional CI metadata
|
|
param("build.configuration", "Release")
|
|
}
|
|
|
|
vcs {
|
|
root(DslContext.settingsRoot)
|
|
}
|
|
|
|
steps {
|
|
|
|
powerShell {
|
|
name = "Run Unity Build"
|
|
scriptMode = file {
|
|
path = "ci/Build-Unity.ps1"
|
|
}
|
|
|
|
scriptArgs = "-Target %unity.target%"
|
|
}
|
|
}
|
|
|
|
features {
|
|
// Ensures build log is captured cleanly
|
|
feature {
|
|
type = "xml-report-plugin"
|
|
}
|
|
}
|
|
|
|
artifactRules = """
|
|
Builds/** => builds.zip
|
|
""".trimIndent()
|
|
})
|
|
|
|
/**
|
|
* =========================
|
|
* WINDOWS BUILD ENTRYPOINT
|
|
* =========================
|
|
* Triggered automatically on VCS changes
|
|
*/
|
|
object WindowsBuild : BuildType({
|
|
|
|
name = "Unity - Windows"
|
|
|
|
description = "Build Windows standalone"
|
|
|
|
params {
|
|
param("unity.target", "Windows")
|
|
}
|
|
|
|
vcs {
|
|
root(DslContext.settingsRoot)
|
|
}
|
|
|
|
steps {
|
|
// Snapshot dependency ensures correct ordering
|
|
}
|
|
|
|
dependencies {
|
|
snapshot(UnityBuildCore) {
|
|
onDependencyFailure = FailureAction.FAIL_TO_START
|
|
}
|
|
}
|
|
|
|
artifactRules = """
|
|
Builds/Windows/** => WindowsBuild.zip
|
|
""".trimIndent()
|
|
})
|
|
|
|
/**
|
|
* =========================
|
|
* ANDROID BUILD ENTRYPOINT
|
|
* =========================
|
|
*/
|
|
object AndroidBuild : BuildType({
|
|
|
|
name = "Unity - Android"
|
|
|
|
description = "Build Android AAB/APK"
|
|
|
|
params {
|
|
param("unity.target", "Android")
|
|
}
|
|
|
|
vcs {
|
|
root(DslContext.settingsRoot)
|
|
}
|
|
|
|
dependencies {
|
|
snapshot(UnityBuildCore) {
|
|
onDependencyFailure = FailureAction.FAIL_TO_START
|
|
}
|
|
}
|
|
|
|
artifactRules = """
|
|
Builds/Android/** => AndroidBuild.zip
|
|
""".trimIndent()
|
|
})
|
|
|
|
/**
|
|
* =========================
|
|
* MAC BUILD (future ready)
|
|
* =========================
|
|
* Requires macOS agent + Xcode
|
|
*/
|
|
object MacBuild : BuildType({
|
|
|
|
name = "Unity - Mac (Disabled)"
|
|
|
|
description = "Future macOS build target"
|
|
|
|
params {
|
|
param("unity.target", "Mac")
|
|
}
|
|
|
|
vcs {
|
|
root(DslContext.settingsRoot)
|
|
}
|
|
|
|
dependencies {
|
|
snapshot(UnityBuildCore) {}
|
|
}
|
|
|
|
enabled = false
|
|
})
|
|
|
|
/**
|
|
* =========================
|
|
* iOS BUILD (future ready)
|
|
* =========================
|
|
* Requires macOS agent + Xcode + provisioning profiles
|
|
*/
|
|
object IOSBuild : BuildType({
|
|
|
|
name = "Unity - iOS (Disabled)"
|
|
|
|
description = "Future iOS build target"
|
|
|
|
params {
|
|
param("unity.target", "iOS")
|
|
}
|
|
|
|
vcs {
|
|
root(DslContext.settingsRoot)
|
|
}
|
|
|
|
dependencies {
|
|
snapshot(UnityBuildCore) {}
|
|
}
|
|
|
|
enabled = false
|
|
}) |