trainer_see through CheckPathBetweenTrainerAndPlayer

This commit is contained in:
PikalaxALT
2020-02-19 15:43:59 -05:00
parent 4280723f0e
commit 0125c1440e
12 changed files with 226 additions and 506 deletions
+13 -13
View File
@@ -10521,7 +10521,7 @@ sub_80629B8: @ 80629B8
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
bl npc_block_way
bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062A3E
@@ -10610,7 +10610,7 @@ sub_8062A70: @ 8062A70
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
bl npc_block_way
bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062AF6
@@ -10699,7 +10699,7 @@ sub_8062B28: @ 8062B28
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
bl npc_block_way
bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062BAE
@@ -10788,7 +10788,7 @@ sub_8062BE0: @ 8062BE0
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
bl npc_block_way
bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062C66
@@ -10913,7 +10913,7 @@ sub_8062CE0: @ 8062CE0
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
bl npc_block_way
bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062D66
@@ -11009,7 +11009,7 @@ oac_hopping: @ 8062D98
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r6, 0
bl npc_block_way
bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _08062E2C
@@ -12292,7 +12292,7 @@ npc_block_way__next_tile: @ 806366C
ldrsh r2, [r4, r0]
adds r0, r6, 0
adds r3, r5, 0
bl npc_block_way
bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
add sp, 0x4
@@ -12301,8 +12301,8 @@ npc_block_way__next_tile: @ 806366C
bx r1
thumb_func_end npc_block_way__next_tile
thumb_func_start npc_block_way
npc_block_way: @ 80636AC
thumb_func_start GetCollisionAtCoords
GetCollisionAtCoords: @ 80636AC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -12400,10 +12400,10 @@ _08063762:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end npc_block_way
thumb_func_end GetCollisionAtCoords
thumb_func_start sub_8063770
sub_8063770: @ 8063770
thumb_func_start GetCollisionFlagsAtCoords
GetCollisionFlagsAtCoords: @ 8063770
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -12503,7 +12503,7 @@ _0806382C:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_8063770
thumb_func_end GetCollisionFlagsAtCoords
thumb_func_start IsCoordOutsideObjectEventMovementRect
IsCoordOutsideObjectEventMovementRect: @ 806383C
+3 -3
View File
@@ -1120,7 +1120,7 @@ sub_805BBA8: @ 805BBA8
adds r1, r5, 0
adds r2, r4, 0
adds r3, r6, 0
bl npc_block_way
bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
mov r1, sp
@@ -1323,7 +1323,7 @@ sub_805BCEC: @ 805BCEC
ldrsh r2, [r5, r0]
adds r0, r4, 0
adds r3, r7, 0
bl npc_block_way
bl GetCollisionAtCoords
lsls r0, 24
cmp r0, 0
bne _0805BDA0
@@ -2906,7 +2906,7 @@ IsPlayerFacingSurfableFishableWater: @ 805C8B0
lsls r3, 28
lsrs r3, 28
adds r0, r4, 0
bl npc_block_way
bl GetCollisionAtCoords
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
-451
View File
@@ -5,457 +5,6 @@
.text
thumb_func_start CheckForTrainersWantingBattle
CheckForTrainersWantingBattle: @ 8081B30
push {r4,r5,lr}
bl sub_8111C2C
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08081B44
b _08081B78
_08081B40:
movs r0, 0x1
b _08081B7A
_08081B44:
movs r4, 0
ldr r5, _08081B80 @ =gObjectEvents
_08081B48:
lsls r0, r4, 3
adds r0, r4
lsls r0, 2
adds r1, r0, r5
ldrb r0, [r1]
lsls r0, 31
cmp r0, 0
beq _08081B6E
ldrb r0, [r1, 0x7]
cmp r0, 0x1
beq _08081B62
cmp r0, 0x3
bne _08081B6E
_08081B62:
adds r0, r4, 0
bl sub_8081B84
lsls r0, 24
cmp r0, 0
bne _08081B40
_08081B6E:
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0xF
bls _08081B48
_08081B78:
movs r0, 0
_08081B7A:
pop {r4,r5}
pop {r1}
bx r1
.align 2, 0
_08081B80: .4byte gObjectEvents
thumb_func_end CheckForTrainersWantingBattle
thumb_func_start sub_8081B84
sub_8081B84: @ 8081B84
push {r4-r7,lr}
lsls r0, 24
lsrs r5, r0, 24
adds r0, r5, 0
bl GetObjectEventScriptPointerByObjectEventId
adds r6, r0, 0
bl GetTrainerFlagFromScriptPointer
cmp r0, 0
bne _08081BE4
lsls r4, r5, 3
adds r0, r4, r5
lsls r0, 2
ldr r1, _08081BE0 @ =gObjectEvents
adds r0, r1
bl sub_8081BEC
lsls r0, 24
lsrs r7, r0, 24
cmp r7, 0
beq _08081BE4
ldrb r0, [r6, 0x1]
cmp r0, 0x4
bne _08081BC0
bl GetMonsStateToDoubles
lsls r0, 24
cmp r0, 0
bne _08081BE4
_08081BC0:
adds r0, r5, 0
adds r1, r6, 0
bl ConfigureAndSetUpOneTrainerBattle
adds r0, r4, r5
lsls r0, 2
ldr r1, _08081BE0 @ =gObjectEvents
adds r0, r1
subs r1, r7, 0x1
lsls r1, 24
lsrs r1, 24
bl sub_8081E68
movs r0, 0x1
b _08081BE6
.align 2, 0
_08081BE0: .4byte gObjectEvents
_08081BE4:
movs r0, 0
_08081BE6:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_8081B84
thumb_func_start sub_8081BEC
sub_8081BEC: @ 8081BEC
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x4
adds r7, r0, 0
mov r4, sp
adds r4, 0x2
mov r0, sp
adds r1, r4, 0
bl PlayerGetDestCoords
ldrb r0, [r7, 0x7]
mov r8, r4
cmp r0, 0x1
bne _08081C4C
ldr r1, _08081C44 @ =gUnknown_83C7248
ldrb r0, [r7, 0x18]
lsls r0, 28
lsrs r0, 26
subs r0, 0x4
adds r0, r1
ldrb r1, [r7, 0x1D]
mov r2, sp
movs r3, 0
ldrsh r2, [r2, r3]
movs r5, 0
ldrsh r3, [r4, r5]
ldr r4, [r0]
adds r0, r7, 0
bl _call_via_r4
lsls r0, 24
lsrs r6, r0, 24
ldrb r2, [r7, 0x18]
lsls r2, 28
lsrs r2, 28
adds r0, r7, 0
adds r1, r6, 0
bl CheckPathBetweenTrainerAndPlayer
lsls r0, 24
lsrs r0, 24
b _08081C8C
.align 2, 0
_08081C44: .4byte gUnknown_83C7248
_08081C48:
adds r0, r6, 0
b _08081C8C
_08081C4C:
movs r5, 0
_08081C4E:
ldr r0, _08081C98 @ =gUnknown_83C7248
lsls r4, r5, 2
adds r4, r0
ldrb r1, [r7, 0x1D]
mov r0, sp
movs r6, 0
ldrsh r2, [r0, r6]
mov r0, r8
movs r6, 0
ldrsh r3, [r0, r6]
ldr r4, [r4]
adds r0, r7, 0
bl _call_via_r4
lsls r0, 24
lsrs r6, r0, 24
adds r0, r5, 0x1
lsls r0, 24
lsrs r4, r0, 24
adds r0, r7, 0
adds r1, r6, 0
adds r2, r4, 0
bl CheckPathBetweenTrainerAndPlayer
lsls r0, 24
cmp r0, 0
bne _08081C48
adds r5, r4, 0
cmp r5, 0x3
bls _08081C4E
movs r0, 0
_08081C8C:
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_08081C98: .4byte gUnknown_83C7248
thumb_func_end sub_8081BEC
thumb_func_start IsTrainerInRangeSouth
IsTrainerInRangeSouth: @ 8081C9C
push {r4,r5,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r1, 16
lsls r3, 16
lsrs r5, r3, 16
movs r3, 0x10
ldrsh r0, [r4, r3]
lsls r2, 16
asrs r2, 16
cmp r0, r2
bne _08081CE4
lsls r0, r5, 16
asrs r2, r0, 16
movs r3, 0x12
ldrsh r0, [r4, r3]
cmp r2, r0
ble _08081CE4
lsls r1, 16
asrs r1, 16
adds r0, r1
cmp r2, r0
bgt _08081CE4
cmp r1, 0x3
ble _08081CDA
bl sub_805DF30
lsls r0, 24
lsrs r0, 24
cmp r0, 0x10
beq _08081CE4
_08081CDA:
ldrb r0, [r4, 0x12]
subs r0, r5, r0
lsls r0, 24
lsrs r0, 24
b _08081CE6
_08081CE4:
movs r0, 0
_08081CE6:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end IsTrainerInRangeSouth
thumb_func_start IsTrainerInRangeNorth
IsTrainerInRangeNorth: @ 8081CEC
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r6, r1, 16
lsls r3, 16
lsrs r5, r3, 16
movs r1, 0x10
ldrsh r0, [r4, r1]
lsls r2, 16
asrs r2, 16
cmp r0, r2
bne _08081D26
lsls r0, r5, 16
asrs r2, r0, 16
ldrh r3, [r4, 0x12]
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r2, r0
bge _08081D26
adds r1, r0, 0
lsls r0, r6, 16
asrs r0, 16
subs r1, r0
cmp r2, r1
blt _08081D26
subs r0, r3, r5
lsls r0, 24
lsrs r0, 24
b _08081D28
_08081D26:
movs r0, 0
_08081D28:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end IsTrainerInRangeNorth
thumb_func_start IsTrainerInRangeWest
IsTrainerInRangeWest: @ 8081D30
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r6, r1, 16
lsls r2, 16
lsrs r5, r2, 16
movs r1, 0x12
ldrsh r0, [r4, r1]
lsls r3, 16
asrs r3, 16
cmp r0, r3
bne _08081D6A
lsls r0, r5, 16
asrs r3, r0, 16
ldrh r2, [r4, 0x10]
movs r1, 0x10
ldrsh r0, [r4, r1]
cmp r3, r0
bge _08081D6A
adds r1, r0, 0
lsls r0, r6, 16
asrs r0, 16
subs r1, r0
cmp r3, r1
blt _08081D6A
subs r0, r2, r5
lsls r0, 24
lsrs r0, 24
b _08081D6C
_08081D6A:
movs r0, 0
_08081D6C:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end IsTrainerInRangeWest
thumb_func_start IsTrainerInRangeEast
IsTrainerInRangeEast: @ 8081D74
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r6, r1, 16
lsls r2, 16
lsrs r5, r2, 16
movs r1, 0x12
ldrsh r0, [r4, r1]
lsls r3, 16
asrs r3, 16
cmp r0, r3
bne _08081DAE
lsls r0, r5, 16
asrs r3, r0, 16
ldrh r2, [r4, 0x10]
movs r1, 0x10
ldrsh r0, [r4, r1]
cmp r3, r0
ble _08081DAE
adds r1, r0, 0
lsls r0, r6, 16
asrs r0, 16
adds r1, r0
cmp r3, r1
bgt _08081DAE
subs r0, r5, r2
lsls r0, 24
lsrs r0, 24
b _08081DB0
_08081DAE:
movs r0, 0
_08081DB0:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end IsTrainerInRangeEast
thumb_func_start CheckPathBetweenTrainerAndPlayer
CheckPathBetweenTrainerAndPlayer: @ 8081DB8
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
sub sp, 0x4
adds r6, r0, 0
lsls r1, 24
lsrs r1, 24
mov r9, r1
lsls r2, 24
lsrs r7, r2, 24
cmp r1, 0
beq _08081E54
ldrh r1, [r6, 0x10]
mov r0, sp
strh r1, [r0]
ldrh r0, [r6, 0x12]
mov r1, sp
adds r1, 0x2
strh r0, [r1]
movs r4, 0
mov r8, r1
mov r5, r9
subs r5, 0x1
cmp r4, r5
bgt _08081E26
_08081DEC:
mov r0, sp
movs r2, 0
ldrsh r1, [r0, r2]
mov r3, r8
movs r0, 0
ldrsh r2, [r3, r0]
adds r0, r6, 0
adds r3, r7, 0
bl sub_8063770
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
beq _08081E12
movs r0, 0x2
negs r0, r0
ands r1, r0
cmp r1, 0
bne _08081E54
_08081E12:
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
adds r0, r7, 0
mov r1, sp
mov r2, r8
bl MoveCoords
cmp r4, r5
ble _08081DEC
_08081E26:
ldrb r4, [r6, 0x19]
lsls r5, r4, 28
lsrs r5, 28
lsrs r4, 4
movs r0, 0
strb r0, [r6, 0x19]
mov r0, sp
movs r2, 0
ldrsh r1, [r0, r2]
mov r3, r8
movs r0, 0
ldrsh r2, [r3, r0]
adds r0, r6, 0
adds r3, r7, 0
bl npc_block_way
lsls r0, 24
lsrs r1, r0, 24
lsls r4, 4
orrs r5, r4
strb r5, [r6, 0x19]
cmp r1, 0x4
beq _08081E58
_08081E54:
movs r0, 0
b _08081E5A
_08081E58:
mov r0, r9
_08081E5A:
add sp, 0x4
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end CheckPathBetweenTrainerAndPlayer
thumb_func_start sub_8081E68
sub_8081E68: @ 8081E68
push {r4,r5,lr}
-9
View File
@@ -4,15 +4,6 @@
.section .rodata
.align 2
gUnknown_83C6AC8::
.incbin "graphics/object_events/emoticons.4bpp"
gUnknown_83C7248:: @ 83C7248
.4byte IsTrainerInRangeSouth
.4byte IsTrainerInRangeNorth
.4byte IsTrainerInRangeWest
.4byte IsTrainerInRangeEast
gUnknown_83C7258:: @ 83C7258
.4byte sub_8081F34
.4byte sub_8081F38
+4 -1
View File
@@ -76,7 +76,7 @@ u8 GetStepInPlaceDelay4AnimId(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
u8 npc_block_way(struct ObjectEvent *, s16, s16, u32);
u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
@@ -98,6 +98,9 @@ u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void);
void TurnObjectEvent(u8, u8);
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
u8 sub_805DF30(void);
u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
// Exported data declarations
+3 -3
View File
@@ -205,9 +205,9 @@ struct ObjectEvent
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 mapobj_unk_0B_0:4;
u8 elevation:4;
/*0x0C*/ struct Coords16 coords1;
/*0x10*/ struct Coords16 coords2;
/*0x14*/ struct Coords16 coords3;
/*0x0C*/ struct Coords16 initialCoords;
/*0x10*/ struct Coords16 currentCoords;
/*0x14*/ struct Coords16 previousCoords;
/*0x18*/ u8 facingDirection:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ union ObjectEventRange range;
+1
View File
@@ -49,5 +49,6 @@ void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
void sub_8110840(void *oldSave);
void sub_8112F18(u8 windowId);
bool8 sub_8111C2C(void);
#endif //GUARD_QUEST_LOG_H
+2
View File
@@ -122,6 +122,7 @@ SECTIONS {
src/field_screen_effect.o(.text);
src/battle_setup.o(.text);
asm/cable_club.o(.text);
src/trainer_see.o(.text);
asm/trainer_see.o(.text);
src/wild_encounter.o(.text);
asm/field_effect.o(.text);
@@ -444,6 +445,7 @@ SECTIONS {
src/field_screen_effect.o(.rodata);
src/battle_setup.o(.rodata);
data/cable_club.o(.rodata);
src/trainer_see.o(.rodata);
data/trainer_see.o(.rodata);
src/wild_encounter.o(.rodata);
data/field_effect.o(.rodata);
+22 -22
View File
@@ -39,8 +39,8 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
questLog->unk_008[i].localId = gObjectEvents[i].localId;
questLog->unk_008[i].mapNum = gObjectEvents[i].mapNum;
questLog->unk_008[i].mapGroup = gObjectEvents[i].mapGroup;
questLog->unk_008[i].x = gObjectEvents[i].coords2.x;
questLog->unk_008[i].y = gObjectEvents[i].coords2.y;
questLog->unk_008[i].x = gObjectEvents[i].currentCoords.x;
questLog->unk_008[i].y = gObjectEvents[i].currentCoords.y;
questLog->unk_008[i].trainerRange_berryTreeId = gObjectEvents[i].trainerRange_berryTreeId;
questLog->unk_008[i].mapobj_unk_1F = gObjectEvents[i].mapobj_unk_1F;
questLog->unk_008[i].mapobj_unk_21 = gObjectEvents[i].mapobj_unk_21;
@@ -83,8 +83,8 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
gObjectEvents[i].localId = questLogObjectEvents[i].localId;
gObjectEvents[i].mapNum = questLogObjectEvents[i].mapNum;
gObjectEvents[i].mapGroup = questLogObjectEvents[i].mapGroup;
gObjectEvents[i].coords2.x = questLogObjectEvents[i].x;
gObjectEvents[i].coords2.y = questLogObjectEvents[i].y;
gObjectEvents[i].currentCoords.x = questLogObjectEvents[i].x;
gObjectEvents[i].currentCoords.y = questLogObjectEvents[i].y;
gObjectEvents[i].trainerRange_berryTreeId = questLogObjectEvents[i].trainerRange_berryTreeId;
gObjectEvents[i].mapobj_unk_1F = questLogObjectEvents[i].mapobj_unk_1F;
gObjectEvents[i].mapobj_unk_21 = questLogObjectEvents[i].mapobj_unk_21;
@@ -94,38 +94,38 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
{
if (gObjectEvents[i].localId == templates[j].localId)
{
gObjectEvents[i].coords1.x = templates[j].x + 7;
gObjectEvents[i].coords1.y = templates[j].y + 7;
gObjectEvents[i].initialCoords.x = templates[j].x + 7;
gObjectEvents[i].initialCoords.y = templates[j].y + 7;
gObjectEvents[i].range.as_nybbles.x = templates[j].movementRangeX;
gObjectEvents[i].range.as_nybbles.y = templates[j].movementRangeY;
}
}
gObjectEvents[i].mapobj_unk_1E = MapGridGetMetatileBehaviorAt(gObjectEvents[i].coords2.x, gObjectEvents[i].coords2.y);
if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x), (s16)(gObjectEvents[i].coords2.y)))
gObjectEvents[i].mapobj_unk_1E = MapGridGetMetatileBehaviorAt(gObjectEvents[i].currentCoords.x, gObjectEvents[i].currentCoords.y);
if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y)))
{
gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x;
gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y;
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
}
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x - 1), (s16)(gObjectEvents[i].coords2.y)))
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x - 1), (s16)(gObjectEvents[i].currentCoords.y)))
{
gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x - 1;
gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y;
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x - 1;
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
}
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x + 1), (s16)(gObjectEvents[i].coords2.y)))
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x + 1), (s16)(gObjectEvents[i].currentCoords.y)))
{
gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x + 1;
gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y;
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x + 1;
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
}
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x), (s16)(gObjectEvents[i].coords2.y - 1)))
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y - 1)))
{
gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x;
gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y - 1;
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y - 1;
}
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x), (s16)(gObjectEvents[i].coords2.y + 1)))
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y + 1)))
{
gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x;
gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y + 1;
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y + 1;
}
}
+2 -2
View File
@@ -145,8 +145,8 @@ static void sub_8150708(void)
sub_81507BC(objectEvent, sub_805C808(2));
ObjectEventTurn(objectEvent, objectEvent->placeholder18);
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
gFieldEffectArguments[0] = objectEvent->coords2.x;
gFieldEffectArguments[1] = objectEvent->coords2.y;
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
fieldEffectId = FieldEffectStart(FLDEFF_SURF_BLOB);
objectEvent->mapobj_unk_1A = fieldEffectId;
+174
View File
@@ -0,0 +1,174 @@
#include "global.h"
#include "battle_setup.h"
#include "field_player_avatar.h"
#include "event_object_movement.h"
#include "quest_log.h"
#include "constants/battle_setup.h"
static bool8 CheckTrainer(u8 objectEventId);
static u8 GetTrainerApproachDistance(struct ObjectEvent * objectEvent);
static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * objectEvent, u8 approachDistance, u8 facingDirection);
void sub_8081E68(struct ObjectEvent * objectEvent, u8 approachDistance);
const u16 gUnknown_83C6AC8[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *, s16 range, s16 x, s16 y) = {
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
GetTrainerApproachDistanceEast
};
bool8 CheckForTrainersWantingBattle(void)
{
u8 i;
if (sub_8111C2C() == TRUE)
return FALSE;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (gObjectEvents[i].active
&& (
gObjectEvents[i].trainerType == 1
|| gObjectEvents[i].trainerType == 3
)
&& CheckTrainer(i)
)
return TRUE;
}
return FALSE;
}
static bool8 CheckTrainer(u8 objectEventId)
{
const u8 *script = GetObjectEventScriptPointerByObjectEventId(objectEventId);
u8 approachDistance;
if (GetTrainerFlagFromScriptPointer(script))
return FALSE;
approachDistance = GetTrainerApproachDistance(&gObjectEvents[objectEventId]);
if (approachDistance != 0)
{
if (script[1] == TRAINER_BATTLE_DOUBLE && GetMonsStateToDoubles())
return FALSE;
ConfigureAndSetUpOneTrainerBattle(objectEventId, script);
sub_8081E68(&gObjectEvents[objectEventId], approachDistance - 1);
return TRUE;
}
return FALSE;
}
static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
{
s16 x, y;
u8 i;
u8 approachDistance;
PlayerGetDestCoords(&x, &y);
if (trainerObj->trainerType == 1) // can only see in one direction
{
approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->facingDirection - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->facingDirection);
}
else // can see in all directions
{
for (i = 0; i < 4; i++)
{
approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
return approachDistance;
}
}
return 0;
}
// Returns how far south the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.x == x
&& y > trainerObj->currentCoords.y
&& y <= trainerObj->currentCoords.y + range)
{
if (range > 3 && sub_805DF30() == OBJECT_EVENTS_COUNT)
return 0;
return (y - trainerObj->currentCoords.y);
}
else
return 0;
}
// Returns how far north the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.x == x
&& y < trainerObj->currentCoords.y
&& y >= trainerObj->currentCoords.y - range)
return (trainerObj->currentCoords.y - y);
else
return 0;
}
// Returns how far west the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.y == y
&& x < trainerObj->currentCoords.x
&& x >= trainerObj->currentCoords.x - range)
return (trainerObj->currentCoords.x - x);
else
return 0;
}
// Returns how far east the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.y == y
&& x > trainerObj->currentCoords.x
&& x <= trainerObj->currentCoords.x + range)
return (x - trainerObj->currentCoords.x);
else
return 0;
}
#define COLLISION_MASK (~1)
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
u8 unk19_temp;
u8 unk19b_temp;
u8 i;
u8 collision;
if (approachDistance == 0)
return 0;
x = trainerObj->currentCoords.x;
y = trainerObj->currentCoords.y;
for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y))
{
collision = GetCollisionFlagsAtCoords(trainerObj, x, y, direction);
if (collision != 0 && (collision & COLLISION_MASK))
return 0;
}
// preserve mapobj_unk_19 before clearing.
unk19_temp = trainerObj->range.as_nybbles.x;
unk19b_temp = trainerObj->range.as_nybbles.y;
trainerObj->range.as_nybbles.x = 0;
trainerObj->range.as_nybbles.y = 0;
collision = GetCollisionAtCoords(trainerObj, x, y, direction);
trainerObj->range.as_nybbles.x = unk19_temp;
trainerObj->range.as_nybbles.y = unk19b_temp;
if (collision == 4)
return approachDistance;
return 0;
}
+2 -2
View File
@@ -798,8 +798,8 @@ static void GatherNearbyTrainerInfo(void)
sVsSeeker->trainerInfo[vsSeekerObjectIdx].localId = templates[objectEventIdx].localId;
TryGetObjectEventIdByLocalIdAndMap(templates[objectEventIdx].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
sVsSeeker->trainerInfo[vsSeekerObjectIdx].objectEventId = objectEventId;
sVsSeeker->trainerInfo[vsSeekerObjectIdx].xCoord = gObjectEvents[objectEventId].coords2.x - 7;
sVsSeeker->trainerInfo[vsSeekerObjectIdx].yCoord = gObjectEvents[objectEventId].coords2.y - 7;
sVsSeeker->trainerInfo[vsSeekerObjectIdx].xCoord = gObjectEvents[objectEventId].currentCoords.x - 7;
sVsSeeker->trainerInfo[vsSeekerObjectIdx].yCoord = gObjectEvents[objectEventId].currentCoords.y - 7;
sVsSeeker->trainerInfo[vsSeekerObjectIdx].graphicsId = templates[objectEventIdx].graphicsId;
vsSeekerObjectIdx++;
}