trainer_see through CheckPathBetweenTrainerAndPlayer
This commit is contained in:
+13
-13
@@ -10521,7 +10521,7 @@ sub_80629B8: @ 80629B8
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ldrsh r2, [r5, r0]
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adds r0, r4, 0
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adds r3, r6, 0
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bl npc_block_way
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bl GetCollisionAtCoords
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lsls r0, 24
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cmp r0, 0
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bne _08062A3E
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@@ -10610,7 +10610,7 @@ sub_8062A70: @ 8062A70
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ldrsh r2, [r5, r0]
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adds r0, r4, 0
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adds r3, r6, 0
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bl npc_block_way
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bl GetCollisionAtCoords
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lsls r0, 24
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cmp r0, 0
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bne _08062AF6
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@@ -10699,7 +10699,7 @@ sub_8062B28: @ 8062B28
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ldrsh r2, [r5, r0]
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adds r0, r4, 0
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adds r3, r6, 0
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bl npc_block_way
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bl GetCollisionAtCoords
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lsls r0, 24
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cmp r0, 0
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bne _08062BAE
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@@ -10788,7 +10788,7 @@ sub_8062BE0: @ 8062BE0
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ldrsh r2, [r5, r0]
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adds r0, r4, 0
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adds r3, r6, 0
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bl npc_block_way
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bl GetCollisionAtCoords
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lsls r0, 24
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cmp r0, 0
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bne _08062C66
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@@ -10913,7 +10913,7 @@ sub_8062CE0: @ 8062CE0
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ldrsh r2, [r5, r0]
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adds r0, r4, 0
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adds r3, r6, 0
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bl npc_block_way
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bl GetCollisionAtCoords
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lsls r0, 24
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cmp r0, 0
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bne _08062D66
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@@ -11009,7 +11009,7 @@ oac_hopping: @ 8062D98
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ldrsh r2, [r5, r0]
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adds r0, r4, 0
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adds r3, r6, 0
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bl npc_block_way
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bl GetCollisionAtCoords
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lsls r0, 24
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cmp r0, 0
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bne _08062E2C
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@@ -12292,7 +12292,7 @@ npc_block_way__next_tile: @ 806366C
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ldrsh r2, [r4, r0]
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adds r0, r6, 0
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adds r3, r5, 0
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bl npc_block_way
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bl GetCollisionAtCoords
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lsls r0, 24
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lsrs r0, 24
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add sp, 0x4
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@@ -12301,8 +12301,8 @@ npc_block_way__next_tile: @ 806366C
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bx r1
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thumb_func_end npc_block_way__next_tile
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thumb_func_start npc_block_way
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npc_block_way: @ 80636AC
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thumb_func_start GetCollisionAtCoords
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GetCollisionAtCoords: @ 80636AC
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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@@ -12400,10 +12400,10 @@ _08063762:
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pop {r4-r7}
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pop {r1}
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bx r1
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thumb_func_end npc_block_way
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thumb_func_end GetCollisionAtCoords
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thumb_func_start sub_8063770
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sub_8063770: @ 8063770
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thumb_func_start GetCollisionFlagsAtCoords
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GetCollisionFlagsAtCoords: @ 8063770
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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@@ -12503,7 +12503,7 @@ _0806382C:
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pop {r4-r7}
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pop {r1}
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bx r1
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thumb_func_end sub_8063770
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thumb_func_end GetCollisionFlagsAtCoords
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thumb_func_start IsCoordOutsideObjectEventMovementRect
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IsCoordOutsideObjectEventMovementRect: @ 806383C
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@@ -1120,7 +1120,7 @@ sub_805BBA8: @ 805BBA8
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adds r1, r5, 0
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adds r2, r4, 0
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adds r3, r6, 0
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bl npc_block_way
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bl GetCollisionAtCoords
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lsls r0, 24
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lsrs r0, 24
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mov r1, sp
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@@ -1323,7 +1323,7 @@ sub_805BCEC: @ 805BCEC
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ldrsh r2, [r5, r0]
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adds r0, r4, 0
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adds r3, r7, 0
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bl npc_block_way
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bl GetCollisionAtCoords
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lsls r0, 24
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cmp r0, 0
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bne _0805BDA0
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@@ -2906,7 +2906,7 @@ IsPlayerFacingSurfableFishableWater: @ 805C8B0
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lsls r3, 28
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lsrs r3, 28
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adds r0, r4, 0
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bl npc_block_way
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bl GetCollisionAtCoords
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x3
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@@ -5,457 +5,6 @@
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.text
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thumb_func_start CheckForTrainersWantingBattle
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CheckForTrainersWantingBattle: @ 8081B30
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push {r4,r5,lr}
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bl sub_8111C2C
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x1
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bne _08081B44
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b _08081B78
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_08081B40:
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movs r0, 0x1
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b _08081B7A
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_08081B44:
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movs r4, 0
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ldr r5, _08081B80 @ =gObjectEvents
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_08081B48:
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lsls r0, r4, 3
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adds r0, r4
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lsls r0, 2
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adds r1, r0, r5
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ldrb r0, [r1]
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lsls r0, 31
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cmp r0, 0
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beq _08081B6E
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ldrb r0, [r1, 0x7]
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cmp r0, 0x1
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beq _08081B62
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cmp r0, 0x3
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bne _08081B6E
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_08081B62:
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adds r0, r4, 0
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bl sub_8081B84
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lsls r0, 24
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cmp r0, 0
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bne _08081B40
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_08081B6E:
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adds r0, r4, 0x1
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lsls r0, 24
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lsrs r4, r0, 24
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cmp r4, 0xF
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bls _08081B48
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_08081B78:
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movs r0, 0
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_08081B7A:
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pop {r4,r5}
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pop {r1}
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bx r1
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.align 2, 0
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_08081B80: .4byte gObjectEvents
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thumb_func_end CheckForTrainersWantingBattle
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thumb_func_start sub_8081B84
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sub_8081B84: @ 8081B84
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push {r4-r7,lr}
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lsls r0, 24
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lsrs r5, r0, 24
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adds r0, r5, 0
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bl GetObjectEventScriptPointerByObjectEventId
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adds r6, r0, 0
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bl GetTrainerFlagFromScriptPointer
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cmp r0, 0
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bne _08081BE4
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lsls r4, r5, 3
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adds r0, r4, r5
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lsls r0, 2
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ldr r1, _08081BE0 @ =gObjectEvents
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adds r0, r1
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bl sub_8081BEC
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lsls r0, 24
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lsrs r7, r0, 24
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cmp r7, 0
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beq _08081BE4
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ldrb r0, [r6, 0x1]
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cmp r0, 0x4
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bne _08081BC0
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bl GetMonsStateToDoubles
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lsls r0, 24
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cmp r0, 0
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bne _08081BE4
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_08081BC0:
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adds r0, r5, 0
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adds r1, r6, 0
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bl ConfigureAndSetUpOneTrainerBattle
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adds r0, r4, r5
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lsls r0, 2
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ldr r1, _08081BE0 @ =gObjectEvents
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adds r0, r1
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subs r1, r7, 0x1
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lsls r1, 24
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lsrs r1, 24
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bl sub_8081E68
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movs r0, 0x1
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b _08081BE6
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.align 2, 0
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_08081BE0: .4byte gObjectEvents
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_08081BE4:
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movs r0, 0
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_08081BE6:
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pop {r4-r7}
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pop {r1}
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bx r1
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thumb_func_end sub_8081B84
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thumb_func_start sub_8081BEC
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sub_8081BEC: @ 8081BEC
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push {r4-r7,lr}
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mov r7, r8
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push {r7}
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sub sp, 0x4
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adds r7, r0, 0
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mov r4, sp
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adds r4, 0x2
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mov r0, sp
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adds r1, r4, 0
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bl PlayerGetDestCoords
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ldrb r0, [r7, 0x7]
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mov r8, r4
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cmp r0, 0x1
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bne _08081C4C
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ldr r1, _08081C44 @ =gUnknown_83C7248
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ldrb r0, [r7, 0x18]
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lsls r0, 28
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lsrs r0, 26
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subs r0, 0x4
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adds r0, r1
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ldrb r1, [r7, 0x1D]
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mov r2, sp
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movs r3, 0
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ldrsh r2, [r2, r3]
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movs r5, 0
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ldrsh r3, [r4, r5]
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ldr r4, [r0]
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adds r0, r7, 0
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bl _call_via_r4
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lsls r0, 24
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lsrs r6, r0, 24
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ldrb r2, [r7, 0x18]
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lsls r2, 28
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lsrs r2, 28
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adds r0, r7, 0
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adds r1, r6, 0
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bl CheckPathBetweenTrainerAndPlayer
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lsls r0, 24
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lsrs r0, 24
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b _08081C8C
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.align 2, 0
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_08081C44: .4byte gUnknown_83C7248
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_08081C48:
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adds r0, r6, 0
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b _08081C8C
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_08081C4C:
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movs r5, 0
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_08081C4E:
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ldr r0, _08081C98 @ =gUnknown_83C7248
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lsls r4, r5, 2
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adds r4, r0
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ldrb r1, [r7, 0x1D]
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mov r0, sp
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movs r6, 0
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ldrsh r2, [r0, r6]
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mov r0, r8
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movs r6, 0
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ldrsh r3, [r0, r6]
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ldr r4, [r4]
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adds r0, r7, 0
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bl _call_via_r4
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lsls r0, 24
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lsrs r6, r0, 24
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adds r0, r5, 0x1
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lsls r0, 24
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lsrs r4, r0, 24
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adds r0, r7, 0
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adds r1, r6, 0
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adds r2, r4, 0
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bl CheckPathBetweenTrainerAndPlayer
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lsls r0, 24
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cmp r0, 0
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bne _08081C48
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adds r5, r4, 0
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cmp r5, 0x3
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bls _08081C4E
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movs r0, 0
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_08081C8C:
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add sp, 0x4
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pop {r3}
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mov r8, r3
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pop {r4-r7}
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pop {r1}
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bx r1
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.align 2, 0
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_08081C98: .4byte gUnknown_83C7248
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thumb_func_end sub_8081BEC
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thumb_func_start IsTrainerInRangeSouth
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IsTrainerInRangeSouth: @ 8081C9C
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push {r4,r5,lr}
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adds r4, r0, 0
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lsls r1, 16
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lsrs r1, 16
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lsls r3, 16
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lsrs r5, r3, 16
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movs r3, 0x10
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ldrsh r0, [r4, r3]
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lsls r2, 16
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asrs r2, 16
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cmp r0, r2
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bne _08081CE4
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lsls r0, r5, 16
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asrs r2, r0, 16
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movs r3, 0x12
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ldrsh r0, [r4, r3]
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cmp r2, r0
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ble _08081CE4
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lsls r1, 16
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asrs r1, 16
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adds r0, r1
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cmp r2, r0
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bgt _08081CE4
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cmp r1, 0x3
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ble _08081CDA
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bl sub_805DF30
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x10
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beq _08081CE4
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_08081CDA:
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ldrb r0, [r4, 0x12]
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subs r0, r5, r0
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lsls r0, 24
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lsrs r0, 24
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b _08081CE6
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_08081CE4:
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movs r0, 0
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_08081CE6:
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end IsTrainerInRangeSouth
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thumb_func_start IsTrainerInRangeNorth
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IsTrainerInRangeNorth: @ 8081CEC
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push {r4-r6,lr}
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adds r4, r0, 0
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lsls r1, 16
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lsrs r6, r1, 16
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lsls r3, 16
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lsrs r5, r3, 16
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movs r1, 0x10
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ldrsh r0, [r4, r1]
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lsls r2, 16
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asrs r2, 16
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cmp r0, r2
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bne _08081D26
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lsls r0, r5, 16
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asrs r2, r0, 16
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ldrh r3, [r4, 0x12]
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movs r1, 0x12
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ldrsh r0, [r4, r1]
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cmp r2, r0
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bge _08081D26
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adds r1, r0, 0
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lsls r0, r6, 16
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asrs r0, 16
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subs r1, r0
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cmp r2, r1
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blt _08081D26
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subs r0, r3, r5
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lsls r0, 24
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lsrs r0, 24
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b _08081D28
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_08081D26:
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movs r0, 0
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_08081D28:
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pop {r4-r6}
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pop {r1}
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bx r1
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thumb_func_end IsTrainerInRangeNorth
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thumb_func_start IsTrainerInRangeWest
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IsTrainerInRangeWest: @ 8081D30
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push {r4-r6,lr}
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adds r4, r0, 0
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lsls r1, 16
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lsrs r6, r1, 16
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lsls r2, 16
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lsrs r5, r2, 16
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movs r1, 0x12
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ldrsh r0, [r4, r1]
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lsls r3, 16
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asrs r3, 16
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cmp r0, r3
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bne _08081D6A
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lsls r0, r5, 16
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asrs r3, r0, 16
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ldrh r2, [r4, 0x10]
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movs r1, 0x10
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ldrsh r0, [r4, r1]
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cmp r3, r0
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bge _08081D6A
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adds r1, r0, 0
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lsls r0, r6, 16
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asrs r0, 16
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subs r1, r0
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cmp r3, r1
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blt _08081D6A
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subs r0, r2, r5
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lsls r0, 24
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lsrs r0, 24
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b _08081D6C
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_08081D6A:
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movs r0, 0
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_08081D6C:
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pop {r4-r6}
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pop {r1}
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bx r1
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thumb_func_end IsTrainerInRangeWest
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thumb_func_start IsTrainerInRangeEast
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IsTrainerInRangeEast: @ 8081D74
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push {r4-r6,lr}
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adds r4, r0, 0
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lsls r1, 16
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lsrs r6, r1, 16
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lsls r2, 16
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lsrs r5, r2, 16
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movs r1, 0x12
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ldrsh r0, [r4, r1]
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lsls r3, 16
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asrs r3, 16
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cmp r0, r3
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bne _08081DAE
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lsls r0, r5, 16
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asrs r3, r0, 16
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||||
ldrh r2, [r4, 0x10]
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movs r1, 0x10
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ldrsh r0, [r4, r1]
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cmp r3, r0
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ble _08081DAE
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adds r1, r0, 0
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||||
lsls r0, r6, 16
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||||
asrs r0, 16
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||||
adds r1, r0
|
||||
cmp r3, r1
|
||||
bgt _08081DAE
|
||||
subs r0, r5, r2
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
b _08081DB0
|
||||
_08081DAE:
|
||||
movs r0, 0
|
||||
_08081DB0:
|
||||
pop {r4-r6}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end IsTrainerInRangeEast
|
||||
|
||||
thumb_func_start CheckPathBetweenTrainerAndPlayer
|
||||
CheckPathBetweenTrainerAndPlayer: @ 8081DB8
|
||||
push {r4-r7,lr}
|
||||
mov r7, r9
|
||||
mov r6, r8
|
||||
push {r6,r7}
|
||||
sub sp, 0x4
|
||||
adds r6, r0, 0
|
||||
lsls r1, 24
|
||||
lsrs r1, 24
|
||||
mov r9, r1
|
||||
lsls r2, 24
|
||||
lsrs r7, r2, 24
|
||||
cmp r1, 0
|
||||
beq _08081E54
|
||||
ldrh r1, [r6, 0x10]
|
||||
mov r0, sp
|
||||
strh r1, [r0]
|
||||
ldrh r0, [r6, 0x12]
|
||||
mov r1, sp
|
||||
adds r1, 0x2
|
||||
strh r0, [r1]
|
||||
movs r4, 0
|
||||
mov r8, r1
|
||||
mov r5, r9
|
||||
subs r5, 0x1
|
||||
cmp r4, r5
|
||||
bgt _08081E26
|
||||
_08081DEC:
|
||||
mov r0, sp
|
||||
movs r2, 0
|
||||
ldrsh r1, [r0, r2]
|
||||
mov r3, r8
|
||||
movs r0, 0
|
||||
ldrsh r2, [r3, r0]
|
||||
adds r0, r6, 0
|
||||
adds r3, r7, 0
|
||||
bl sub_8063770
|
||||
lsls r0, 24
|
||||
lsrs r1, r0, 24
|
||||
cmp r1, 0
|
||||
beq _08081E12
|
||||
movs r0, 0x2
|
||||
negs r0, r0
|
||||
ands r1, r0
|
||||
cmp r1, 0
|
||||
bne _08081E54
|
||||
_08081E12:
|
||||
adds r0, r4, 0x1
|
||||
lsls r0, 24
|
||||
lsrs r4, r0, 24
|
||||
adds r0, r7, 0
|
||||
mov r1, sp
|
||||
mov r2, r8
|
||||
bl MoveCoords
|
||||
cmp r4, r5
|
||||
ble _08081DEC
|
||||
_08081E26:
|
||||
ldrb r4, [r6, 0x19]
|
||||
lsls r5, r4, 28
|
||||
lsrs r5, 28
|
||||
lsrs r4, 4
|
||||
movs r0, 0
|
||||
strb r0, [r6, 0x19]
|
||||
mov r0, sp
|
||||
movs r2, 0
|
||||
ldrsh r1, [r0, r2]
|
||||
mov r3, r8
|
||||
movs r0, 0
|
||||
ldrsh r2, [r3, r0]
|
||||
adds r0, r6, 0
|
||||
adds r3, r7, 0
|
||||
bl npc_block_way
|
||||
lsls r0, 24
|
||||
lsrs r1, r0, 24
|
||||
lsls r4, 4
|
||||
orrs r5, r4
|
||||
strb r5, [r6, 0x19]
|
||||
cmp r1, 0x4
|
||||
beq _08081E58
|
||||
_08081E54:
|
||||
movs r0, 0
|
||||
b _08081E5A
|
||||
_08081E58:
|
||||
mov r0, r9
|
||||
_08081E5A:
|
||||
add sp, 0x4
|
||||
pop {r3,r4}
|
||||
mov r8, r3
|
||||
mov r9, r4
|
||||
pop {r4-r7}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end CheckPathBetweenTrainerAndPlayer
|
||||
|
||||
thumb_func_start sub_8081E68
|
||||
sub_8081E68: @ 8081E68
|
||||
push {r4,r5,lr}
|
||||
|
||||
@@ -4,15 +4,6 @@
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnknown_83C6AC8::
|
||||
.incbin "graphics/object_events/emoticons.4bpp"
|
||||
|
||||
gUnknown_83C7248:: @ 83C7248
|
||||
.4byte IsTrainerInRangeSouth
|
||||
.4byte IsTrainerInRangeNorth
|
||||
.4byte IsTrainerInRangeWest
|
||||
.4byte IsTrainerInRangeEast
|
||||
|
||||
gUnknown_83C7258:: @ 83C7258
|
||||
.4byte sub_8081F34
|
||||
.4byte sub_8081F38
|
||||
|
||||
@@ -76,7 +76,7 @@ u8 GetStepInPlaceDelay4AnimId(u32);
|
||||
u8 GetStepInPlaceDelay8AnimId(u32);
|
||||
u8 GetStepInPlaceDelay16AnimId(u32);
|
||||
u8 GetStepInPlaceDelay32AnimId(u32);
|
||||
u8 npc_block_way(struct ObjectEvent *, s16, s16, u32);
|
||||
u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
|
||||
void MoveCoords(u8, s16 *, s16 *);
|
||||
bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
|
||||
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
|
||||
@@ -98,6 +98,9 @@ u8 GetTrainerFacingDirectionMovementType(u8 direction);
|
||||
void CameraObjectSetFollowedObjectId(u8 spriteId);
|
||||
void UnfreezeObjectEvents(void);
|
||||
void TurnObjectEvent(u8, u8);
|
||||
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
|
||||
u8 sub_805DF30(void);
|
||||
u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
|
||||
|
||||
// Exported data declarations
|
||||
|
||||
|
||||
@@ -205,9 +205,9 @@ struct ObjectEvent
|
||||
/*0x0A*/ u8 mapGroup;
|
||||
/*0x0B*/ u8 mapobj_unk_0B_0:4;
|
||||
u8 elevation:4;
|
||||
/*0x0C*/ struct Coords16 coords1;
|
||||
/*0x10*/ struct Coords16 coords2;
|
||||
/*0x14*/ struct Coords16 coords3;
|
||||
/*0x0C*/ struct Coords16 initialCoords;
|
||||
/*0x10*/ struct Coords16 currentCoords;
|
||||
/*0x14*/ struct Coords16 previousCoords;
|
||||
/*0x18*/ u8 facingDirection:4; //current direction?
|
||||
/*0x18*/ u8 placeholder18:4;
|
||||
/*0x19*/ union ObjectEventRange range;
|
||||
|
||||
@@ -49,5 +49,6 @@ void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
|
||||
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
|
||||
void sub_8110840(void *oldSave);
|
||||
void sub_8112F18(u8 windowId);
|
||||
bool8 sub_8111C2C(void);
|
||||
|
||||
#endif //GUARD_QUEST_LOG_H
|
||||
|
||||
@@ -122,6 +122,7 @@ SECTIONS {
|
||||
src/field_screen_effect.o(.text);
|
||||
src/battle_setup.o(.text);
|
||||
asm/cable_club.o(.text);
|
||||
src/trainer_see.o(.text);
|
||||
asm/trainer_see.o(.text);
|
||||
src/wild_encounter.o(.text);
|
||||
asm/field_effect.o(.text);
|
||||
@@ -444,6 +445,7 @@ SECTIONS {
|
||||
src/field_screen_effect.o(.rodata);
|
||||
src/battle_setup.o(.rodata);
|
||||
data/cable_club.o(.rodata);
|
||||
src/trainer_see.o(.rodata);
|
||||
data/trainer_see.o(.rodata);
|
||||
src/wild_encounter.o(.rodata);
|
||||
data/field_effect.o(.rodata);
|
||||
|
||||
+22
-22
@@ -39,8 +39,8 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
|
||||
questLog->unk_008[i].localId = gObjectEvents[i].localId;
|
||||
questLog->unk_008[i].mapNum = gObjectEvents[i].mapNum;
|
||||
questLog->unk_008[i].mapGroup = gObjectEvents[i].mapGroup;
|
||||
questLog->unk_008[i].x = gObjectEvents[i].coords2.x;
|
||||
questLog->unk_008[i].y = gObjectEvents[i].coords2.y;
|
||||
questLog->unk_008[i].x = gObjectEvents[i].currentCoords.x;
|
||||
questLog->unk_008[i].y = gObjectEvents[i].currentCoords.y;
|
||||
questLog->unk_008[i].trainerRange_berryTreeId = gObjectEvents[i].trainerRange_berryTreeId;
|
||||
questLog->unk_008[i].mapobj_unk_1F = gObjectEvents[i].mapobj_unk_1F;
|
||||
questLog->unk_008[i].mapobj_unk_21 = gObjectEvents[i].mapobj_unk_21;
|
||||
@@ -83,8 +83,8 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
|
||||
gObjectEvents[i].localId = questLogObjectEvents[i].localId;
|
||||
gObjectEvents[i].mapNum = questLogObjectEvents[i].mapNum;
|
||||
gObjectEvents[i].mapGroup = questLogObjectEvents[i].mapGroup;
|
||||
gObjectEvents[i].coords2.x = questLogObjectEvents[i].x;
|
||||
gObjectEvents[i].coords2.y = questLogObjectEvents[i].y;
|
||||
gObjectEvents[i].currentCoords.x = questLogObjectEvents[i].x;
|
||||
gObjectEvents[i].currentCoords.y = questLogObjectEvents[i].y;
|
||||
gObjectEvents[i].trainerRange_berryTreeId = questLogObjectEvents[i].trainerRange_berryTreeId;
|
||||
gObjectEvents[i].mapobj_unk_1F = questLogObjectEvents[i].mapobj_unk_1F;
|
||||
gObjectEvents[i].mapobj_unk_21 = questLogObjectEvents[i].mapobj_unk_21;
|
||||
@@ -94,38 +94,38 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
|
||||
{
|
||||
if (gObjectEvents[i].localId == templates[j].localId)
|
||||
{
|
||||
gObjectEvents[i].coords1.x = templates[j].x + 7;
|
||||
gObjectEvents[i].coords1.y = templates[j].y + 7;
|
||||
gObjectEvents[i].initialCoords.x = templates[j].x + 7;
|
||||
gObjectEvents[i].initialCoords.y = templates[j].y + 7;
|
||||
gObjectEvents[i].range.as_nybbles.x = templates[j].movementRangeX;
|
||||
gObjectEvents[i].range.as_nybbles.y = templates[j].movementRangeY;
|
||||
}
|
||||
}
|
||||
|
||||
gObjectEvents[i].mapobj_unk_1E = MapGridGetMetatileBehaviorAt(gObjectEvents[i].coords2.x, gObjectEvents[i].coords2.y);
|
||||
if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x), (s16)(gObjectEvents[i].coords2.y)))
|
||||
gObjectEvents[i].mapobj_unk_1E = MapGridGetMetatileBehaviorAt(gObjectEvents[i].currentCoords.x, gObjectEvents[i].currentCoords.y);
|
||||
if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y)))
|
||||
{
|
||||
gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x;
|
||||
gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y;
|
||||
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
|
||||
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
|
||||
}
|
||||
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x - 1), (s16)(gObjectEvents[i].coords2.y)))
|
||||
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x - 1), (s16)(gObjectEvents[i].currentCoords.y)))
|
||||
{
|
||||
gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x - 1;
|
||||
gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y;
|
||||
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x - 1;
|
||||
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
|
||||
}
|
||||
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x + 1), (s16)(gObjectEvents[i].coords2.y)))
|
||||
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x + 1), (s16)(gObjectEvents[i].currentCoords.y)))
|
||||
{
|
||||
gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x + 1;
|
||||
gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y;
|
||||
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x + 1;
|
||||
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y;
|
||||
}
|
||||
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x), (s16)(gObjectEvents[i].coords2.y - 1)))
|
||||
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y - 1)))
|
||||
{
|
||||
gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x;
|
||||
gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y - 1;
|
||||
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
|
||||
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y - 1;
|
||||
}
|
||||
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].coords2.x), (s16)(gObjectEvents[i].coords2.y + 1)))
|
||||
else if (gObjectEvents[i].mapobj_unk_1F == MapGridGetMetatileBehaviorAt((s16)(gObjectEvents[i].currentCoords.x), (s16)(gObjectEvents[i].currentCoords.y + 1)))
|
||||
{
|
||||
gObjectEvents[i].coords3.x = gObjectEvents[i].coords2.x;
|
||||
gObjectEvents[i].coords3.y = gObjectEvents[i].coords2.y + 1;
|
||||
gObjectEvents[i].previousCoords.x = gObjectEvents[i].currentCoords.x;
|
||||
gObjectEvents[i].previousCoords.y = gObjectEvents[i].currentCoords.y + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -145,8 +145,8 @@ static void sub_8150708(void)
|
||||
sub_81507BC(objectEvent, sub_805C808(2));
|
||||
ObjectEventTurn(objectEvent, objectEvent->placeholder18);
|
||||
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
|
||||
gFieldEffectArguments[0] = objectEvent->coords2.x;
|
||||
gFieldEffectArguments[1] = objectEvent->coords2.y;
|
||||
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
|
||||
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
|
||||
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
|
||||
fieldEffectId = FieldEffectStart(FLDEFF_SURF_BLOB);
|
||||
objectEvent->mapobj_unk_1A = fieldEffectId;
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
#include "global.h"
|
||||
#include "battle_setup.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "quest_log.h"
|
||||
#include "constants/battle_setup.h"
|
||||
|
||||
static bool8 CheckTrainer(u8 objectEventId);
|
||||
static u8 GetTrainerApproachDistance(struct ObjectEvent * objectEvent);
|
||||
static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
|
||||
static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
|
||||
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
|
||||
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
|
||||
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * objectEvent, u8 approachDistance, u8 facingDirection);
|
||||
void sub_8081E68(struct ObjectEvent * objectEvent, u8 approachDistance);
|
||||
|
||||
const u16 gUnknown_83C6AC8[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
|
||||
|
||||
u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *, s16 range, s16 x, s16 y) = {
|
||||
GetTrainerApproachDistanceSouth,
|
||||
GetTrainerApproachDistanceNorth,
|
||||
GetTrainerApproachDistanceWest,
|
||||
GetTrainerApproachDistanceEast
|
||||
};
|
||||
|
||||
bool8 CheckForTrainersWantingBattle(void)
|
||||
{
|
||||
u8 i;
|
||||
if (sub_8111C2C() == TRUE)
|
||||
return FALSE;
|
||||
|
||||
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||||
{
|
||||
if (gObjectEvents[i].active
|
||||
&& (
|
||||
gObjectEvents[i].trainerType == 1
|
||||
|| gObjectEvents[i].trainerType == 3
|
||||
)
|
||||
&& CheckTrainer(i)
|
||||
)
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 CheckTrainer(u8 objectEventId)
|
||||
{
|
||||
const u8 *script = GetObjectEventScriptPointerByObjectEventId(objectEventId);
|
||||
u8 approachDistance;
|
||||
if (GetTrainerFlagFromScriptPointer(script))
|
||||
return FALSE;
|
||||
approachDistance = GetTrainerApproachDistance(&gObjectEvents[objectEventId]);
|
||||
if (approachDistance != 0)
|
||||
{
|
||||
if (script[1] == TRAINER_BATTLE_DOUBLE && GetMonsStateToDoubles())
|
||||
return FALSE;
|
||||
ConfigureAndSetUpOneTrainerBattle(objectEventId, script);
|
||||
sub_8081E68(&gObjectEvents[objectEventId], approachDistance - 1);
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
|
||||
{
|
||||
s16 x, y;
|
||||
u8 i;
|
||||
u8 approachDistance;
|
||||
|
||||
PlayerGetDestCoords(&x, &y);
|
||||
if (trainerObj->trainerType == 1) // can only see in one direction
|
||||
{
|
||||
approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->facingDirection - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
|
||||
return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->facingDirection);
|
||||
}
|
||||
else // can see in all directions
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
|
||||
if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
|
||||
return approachDistance;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Returns how far south the player is from trainer. 0 if out of trainer's sight.
|
||||
static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
|
||||
{
|
||||
if (trainerObj->currentCoords.x == x
|
||||
&& y > trainerObj->currentCoords.y
|
||||
&& y <= trainerObj->currentCoords.y + range)
|
||||
{
|
||||
if (range > 3 && sub_805DF30() == OBJECT_EVENTS_COUNT)
|
||||
return 0;
|
||||
return (y - trainerObj->currentCoords.y);
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Returns how far north the player is from trainer. 0 if out of trainer's sight.
|
||||
static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
|
||||
{
|
||||
if (trainerObj->currentCoords.x == x
|
||||
&& y < trainerObj->currentCoords.y
|
||||
&& y >= trainerObj->currentCoords.y - range)
|
||||
return (trainerObj->currentCoords.y - y);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Returns how far west the player is from trainer. 0 if out of trainer's sight.
|
||||
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
|
||||
{
|
||||
if (trainerObj->currentCoords.y == y
|
||||
&& x < trainerObj->currentCoords.x
|
||||
&& x >= trainerObj->currentCoords.x - range)
|
||||
return (trainerObj->currentCoords.x - x);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Returns how far east the player is from trainer. 0 if out of trainer's sight.
|
||||
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
|
||||
{
|
||||
if (trainerObj->currentCoords.y == y
|
||||
&& x > trainerObj->currentCoords.x
|
||||
&& x <= trainerObj->currentCoords.x + range)
|
||||
return (x - trainerObj->currentCoords.x);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define COLLISION_MASK (~1)
|
||||
|
||||
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
|
||||
{
|
||||
s16 x, y;
|
||||
u8 unk19_temp;
|
||||
u8 unk19b_temp;
|
||||
u8 i;
|
||||
u8 collision;
|
||||
|
||||
if (approachDistance == 0)
|
||||
return 0;
|
||||
|
||||
x = trainerObj->currentCoords.x;
|
||||
y = trainerObj->currentCoords.y;
|
||||
|
||||
for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y))
|
||||
{
|
||||
collision = GetCollisionFlagsAtCoords(trainerObj, x, y, direction);
|
||||
if (collision != 0 && (collision & COLLISION_MASK))
|
||||
return 0;
|
||||
}
|
||||
|
||||
// preserve mapobj_unk_19 before clearing.
|
||||
unk19_temp = trainerObj->range.as_nybbles.x;
|
||||
unk19b_temp = trainerObj->range.as_nybbles.y;
|
||||
trainerObj->range.as_nybbles.x = 0;
|
||||
trainerObj->range.as_nybbles.y = 0;
|
||||
|
||||
collision = GetCollisionAtCoords(trainerObj, x, y, direction);
|
||||
|
||||
trainerObj->range.as_nybbles.x = unk19_temp;
|
||||
trainerObj->range.as_nybbles.y = unk19b_temp;
|
||||
if (collision == 4)
|
||||
return approachDistance;
|
||||
|
||||
return 0;
|
||||
}
|
||||
+2
-2
@@ -798,8 +798,8 @@ static void GatherNearbyTrainerInfo(void)
|
||||
sVsSeeker->trainerInfo[vsSeekerObjectIdx].localId = templates[objectEventIdx].localId;
|
||||
TryGetObjectEventIdByLocalIdAndMap(templates[objectEventIdx].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
|
||||
sVsSeeker->trainerInfo[vsSeekerObjectIdx].objectEventId = objectEventId;
|
||||
sVsSeeker->trainerInfo[vsSeekerObjectIdx].xCoord = gObjectEvents[objectEventId].coords2.x - 7;
|
||||
sVsSeeker->trainerInfo[vsSeekerObjectIdx].yCoord = gObjectEvents[objectEventId].coords2.y - 7;
|
||||
sVsSeeker->trainerInfo[vsSeekerObjectIdx].xCoord = gObjectEvents[objectEventId].currentCoords.x - 7;
|
||||
sVsSeeker->trainerInfo[vsSeekerObjectIdx].yCoord = gObjectEvents[objectEventId].currentCoords.y - 7;
|
||||
sVsSeeker->trainerInfo[vsSeekerObjectIdx].graphicsId = templates[objectEventIdx].graphicsId;
|
||||
vsSeekerObjectIdx++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user