trainer_see through CheckPathBetweenTrainerAndPlayer
This commit is contained in:
@@ -76,7 +76,7 @@ u8 GetStepInPlaceDelay4AnimId(u32);
|
||||
u8 GetStepInPlaceDelay8AnimId(u32);
|
||||
u8 GetStepInPlaceDelay16AnimId(u32);
|
||||
u8 GetStepInPlaceDelay32AnimId(u32);
|
||||
u8 npc_block_way(struct ObjectEvent *, s16, s16, u32);
|
||||
u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
|
||||
void MoveCoords(u8, s16 *, s16 *);
|
||||
bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
|
||||
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
|
||||
@@ -98,6 +98,9 @@ u8 GetTrainerFacingDirectionMovementType(u8 direction);
|
||||
void CameraObjectSetFollowedObjectId(u8 spriteId);
|
||||
void UnfreezeObjectEvents(void);
|
||||
void TurnObjectEvent(u8, u8);
|
||||
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
|
||||
u8 sub_805DF30(void);
|
||||
u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
|
||||
|
||||
// Exported data declarations
|
||||
|
||||
|
||||
Reference in New Issue
Block a user