trainer_see through CheckPathBetweenTrainerAndPlayer

This commit is contained in:
PikalaxALT
2020-02-19 15:43:59 -05:00
parent 4280723f0e
commit 0125c1440e
12 changed files with 226 additions and 506 deletions
+4 -1
View File
@@ -76,7 +76,7 @@ u8 GetStepInPlaceDelay4AnimId(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
u8 npc_block_way(struct ObjectEvent *, s16, s16, u32);
u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
@@ -98,6 +98,9 @@ u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void);
void TurnObjectEvent(u8, u8);
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
u8 sub_805DF30(void);
u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
// Exported data declarations