trainer_see through CheckPathBetweenTrainerAndPlayer
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@@ -205,9 +205,9 @@ struct ObjectEvent
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/*0x0A*/ u8 mapGroup;
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/*0x0B*/ u8 mapobj_unk_0B_0:4;
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u8 elevation:4;
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/*0x0C*/ struct Coords16 coords1;
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/*0x10*/ struct Coords16 coords2;
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/*0x14*/ struct Coords16 coords3;
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/*0x0C*/ struct Coords16 initialCoords;
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/*0x10*/ struct Coords16 currentCoords;
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/*0x14*/ struct Coords16 previousCoords;
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/*0x18*/ u8 facingDirection:4; //current direction?
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/*0x18*/ u8 placeholder18:4;
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/*0x19*/ union ObjectEventRange range;
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