trainer_see through CheckPathBetweenTrainerAndPlayer
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@@ -145,8 +145,8 @@ static void sub_8150708(void)
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sub_81507BC(objectEvent, sub_805C808(2));
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ObjectEventTurn(objectEvent, objectEvent->placeholder18);
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SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
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gFieldEffectArguments[0] = objectEvent->coords2.x;
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gFieldEffectArguments[1] = objectEvent->coords2.y;
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gFieldEffectArguments[0] = objectEvent->currentCoords.x;
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gFieldEffectArguments[1] = objectEvent->currentCoords.y;
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gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
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fieldEffectId = FieldEffectStart(FLDEFF_SURF_BLOB);
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objectEvent->mapobj_unk_1A = fieldEffectId;
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