trainer_see through CheckPathBetweenTrainerAndPlayer
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-2
@@ -798,8 +798,8 @@ static void GatherNearbyTrainerInfo(void)
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sVsSeeker->trainerInfo[vsSeekerObjectIdx].localId = templates[objectEventIdx].localId;
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TryGetObjectEventIdByLocalIdAndMap(templates[objectEventIdx].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
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sVsSeeker->trainerInfo[vsSeekerObjectIdx].objectEventId = objectEventId;
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sVsSeeker->trainerInfo[vsSeekerObjectIdx].xCoord = gObjectEvents[objectEventId].coords2.x - 7;
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sVsSeeker->trainerInfo[vsSeekerObjectIdx].yCoord = gObjectEvents[objectEventId].coords2.y - 7;
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sVsSeeker->trainerInfo[vsSeekerObjectIdx].xCoord = gObjectEvents[objectEventId].currentCoords.x - 7;
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sVsSeeker->trainerInfo[vsSeekerObjectIdx].yCoord = gObjectEvents[objectEventId].currentCoords.y - 7;
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sVsSeeker->trainerInfo[vsSeekerObjectIdx].graphicsId = templates[objectEventIdx].graphicsId;
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vsSeekerObjectIdx++;
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}
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