Sync field_effect_objects.h from Emerald
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@@ -1,16 +1,16 @@
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#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define GUARD_CONSTANTS_FIELD_EFFECTS_H
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#define FLDEFF_EXCLAMATION_MARK_ICON 0
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#define FLDEFF_USE_CUT_ON_GRASS 1
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#define FLDEFF_USE_CUT_ON_TREE 2
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#define FLDEFF_SHADOW 3
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#define FLDEFF_TALL_GRASS 4
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#define FLDEFF_RIPPLE 5
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#define FLDEFF_FIELD_MOVE_SHOW_MON 6
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#define FLDEFF_ASH 7
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#define FLDEFF_SURF_BLOB 8
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#define FLDEFF_USE_SURF 9
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#define FLDEFF_EXCLAMATION_MARK_ICON 0
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#define FLDEFF_USE_CUT_ON_GRASS 1
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#define FLDEFF_USE_CUT_ON_TREE 2
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#define FLDEFF_SHADOW 3
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#define FLDEFF_TALL_GRASS 4
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#define FLDEFF_RIPPLE 5
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#define FLDEFF_FIELD_MOVE_SHOW_MON 6
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#define FLDEFF_ASH 7
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#define FLDEFF_SURF_BLOB 8
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#define FLDEFF_USE_SURF 9
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#define FLDEFF_DUST 10
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#define FLDEFF_USE_SECRET_POWER_CAVE 11
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#define FLDEFF_JUMP_TALL_GRASS 12
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@@ -72,41 +72,46 @@
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#define FLDEFF_DESTROY_DEOXYS_ROCK 68
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#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
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#define FLDEFFOBJ_SHADOW_S 0
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#define FLDEFFOBJ_SHADOW_M 1
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#define FLDEFFOBJ_SHADOW_L 2
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#define FLDEFFOBJ_SHADOW_XL 3
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#define FLDEFFOBJ_TALL_GRASS 4
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#define FLDEFFOBJ_RIPPLE 5
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#define FLDEFF_PAL_TAG_GENERAL_0 0x1004
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#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
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#define FLDEFF_PAL_TAG_ASH 0x100D
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#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
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#define FLDEFFOBJ_SHADOW_S 0
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#define FLDEFFOBJ_SHADOW_M 1
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#define FLDEFFOBJ_SHADOW_L 2
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#define FLDEFFOBJ_SHADOW_XL 3
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#define FLDEFFOBJ_TALL_GRASS 4
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#define FLDEFFOBJ_RIPPLE 5
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#define FLDEFFOBJ_ASH 6
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#define FLDEFFOBJ_SURF_BLOB 7
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#define FLDEFFOBJ_ARROW 8
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#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
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#define FLDEFFOBJ_JUMP_TALL_GRASS 10
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#define FLDEFFOBJ_SAND_FOOTPRINTS 11
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#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
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#define FLDEFFOBJ_SPLASH 13
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#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
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#define FLDEFFOBJ_LONG_GRASS 15
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#define FLDEFFOBJ_JUMP_LONG_GRASS 16
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#define FLDEFFOBJ_UNUSED_GRASS 17
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#define FLDEFFOBJ_UNUSED_GRASS_2 18
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#define FLDEFFOBJ_UNUSED_SAND 19
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#define FLDEFFOBJ_WATER_SURFACING 20
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#define FLDEFFOBJ_REFLECTION_DISTORTION 21
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#define FLDEFFOBJ_SPARKLE 22
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#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
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#define FLDEFFOBJ_TREE_DISGUISE 24
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#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
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#define FLDEFFOBJ_BIRD 26
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#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
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#define FLDEFFOBJ_SAND_DISGUISE 28
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#define FLDEFFOBJ_SAND_PILE 29
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#define FLDEFFOBJ_SHORT_GRASS 30
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#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
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#define FLDEFFOBJ_ASH_PUFF 32
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#define FLDEFFOBJ_ASH_LAUNCH 33
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#define FLDEFFOBJ_BUBBLES 34
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#define FLDEFFOBJ_SMALL_SPARKLE 35
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#define FLDEFFOBJ_SURF_BLOB 7
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#define FLDEFFOBJ_ARROW 8
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#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
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#define FLDEFFOBJ_JUMP_TALL_GRASS 10
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#define FLDEFFOBJ_SAND_FOOTPRINTS 11
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#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
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#define FLDEFFOBJ_SPLASH 13
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#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
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#define FLDEFFOBJ_LONG_GRASS 15
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#define FLDEFFOBJ_JUMP_LONG_GRASS 16
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#define FLDEFFOBJ_UNUSED_GRASS 17
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#define FLDEFFOBJ_UNUSED_GRASS_2 18
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#define FLDEFFOBJ_UNUSED_SAND 19
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#define FLDEFFOBJ_WATER_SURFACING 20
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#define FLDEFFOBJ_REFLECTION_DISTORTION 21
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#define FLDEFFOBJ_SPARKLE 22
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#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
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#define FLDEFFOBJ_TREE_DISGUISE 24
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#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
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#define FLDEFFOBJ_BIRD 26
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#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
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#define FLDEFFOBJ_SAND_DISGUISE 28
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#define FLDEFFOBJ_SAND_PILE 29
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#define FLDEFFOBJ_SHORT_GRASS 30
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#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
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#define FLDEFFOBJ_ASH_PUFF 32
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#define FLDEFFOBJ_ASH_LAUNCH 33
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#define FLDEFFOBJ_BUBBLES 34
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#define FLDEFFOBJ_SMALL_SPARKLE 35
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#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H
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