Sync field_effect_objects.h from Emerald

This commit is contained in:
PikalaxALT
2021-05-03 15:22:13 -04:00
parent 7f50753360
commit 014dd7f0be
18 changed files with 767 additions and 712 deletions
+50 -45
View File
@@ -1,16 +1,16 @@
#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
#define GUARD_CONSTANTS_FIELD_EFFECTS_H
#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2
#define FLDEFF_SHADOW 3
#define FLDEFF_TALL_GRASS 4
#define FLDEFF_RIPPLE 5
#define FLDEFF_FIELD_MOVE_SHOW_MON 6
#define FLDEFF_ASH 7
#define FLDEFF_SURF_BLOB 8
#define FLDEFF_USE_SURF 9
#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2
#define FLDEFF_SHADOW 3
#define FLDEFF_TALL_GRASS 4
#define FLDEFF_RIPPLE 5
#define FLDEFF_FIELD_MOVE_SHOW_MON 6
#define FLDEFF_ASH 7
#define FLDEFF_SURF_BLOB 8
#define FLDEFF_USE_SURF 9
#define FLDEFF_DUST 10
#define FLDEFF_USE_SECRET_POWER_CAVE 11
#define FLDEFF_JUMP_TALL_GRASS 12
@@ -72,41 +72,46 @@
#define FLDEFF_DESTROY_DEOXYS_ROCK 68
#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
#define FLDEFFOBJ_SHADOW_S 0
#define FLDEFFOBJ_SHADOW_M 1
#define FLDEFFOBJ_SHADOW_L 2
#define FLDEFFOBJ_SHADOW_XL 3
#define FLDEFFOBJ_TALL_GRASS 4
#define FLDEFFOBJ_RIPPLE 5
#define FLDEFF_PAL_TAG_GENERAL_0 0x1004
#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
#define FLDEFF_PAL_TAG_ASH 0x100D
#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
#define FLDEFFOBJ_SHADOW_S 0
#define FLDEFFOBJ_SHADOW_M 1
#define FLDEFFOBJ_SHADOW_L 2
#define FLDEFFOBJ_SHADOW_XL 3
#define FLDEFFOBJ_TALL_GRASS 4
#define FLDEFFOBJ_RIPPLE 5
#define FLDEFFOBJ_ASH 6
#define FLDEFFOBJ_SURF_BLOB 7
#define FLDEFFOBJ_ARROW 8
#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
#define FLDEFFOBJ_JUMP_TALL_GRASS 10
#define FLDEFFOBJ_SAND_FOOTPRINTS 11
#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
#define FLDEFFOBJ_SPLASH 13
#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
#define FLDEFFOBJ_LONG_GRASS 15
#define FLDEFFOBJ_JUMP_LONG_GRASS 16
#define FLDEFFOBJ_UNUSED_GRASS 17
#define FLDEFFOBJ_UNUSED_GRASS_2 18
#define FLDEFFOBJ_UNUSED_SAND 19
#define FLDEFFOBJ_WATER_SURFACING 20
#define FLDEFFOBJ_REFLECTION_DISTORTION 21
#define FLDEFFOBJ_SPARKLE 22
#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
#define FLDEFFOBJ_TREE_DISGUISE 24
#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
#define FLDEFFOBJ_BIRD 26
#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
#define FLDEFFOBJ_SAND_DISGUISE 28
#define FLDEFFOBJ_SAND_PILE 29
#define FLDEFFOBJ_SHORT_GRASS 30
#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
#define FLDEFFOBJ_ASH_PUFF 32
#define FLDEFFOBJ_ASH_LAUNCH 33
#define FLDEFFOBJ_BUBBLES 34
#define FLDEFFOBJ_SMALL_SPARKLE 35
#define FLDEFFOBJ_SURF_BLOB 7
#define FLDEFFOBJ_ARROW 8
#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
#define FLDEFFOBJ_JUMP_TALL_GRASS 10
#define FLDEFFOBJ_SAND_FOOTPRINTS 11
#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
#define FLDEFFOBJ_SPLASH 13
#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
#define FLDEFFOBJ_LONG_GRASS 15
#define FLDEFFOBJ_JUMP_LONG_GRASS 16
#define FLDEFFOBJ_UNUSED_GRASS 17
#define FLDEFFOBJ_UNUSED_GRASS_2 18
#define FLDEFFOBJ_UNUSED_SAND 19
#define FLDEFFOBJ_WATER_SURFACING 20
#define FLDEFFOBJ_REFLECTION_DISTORTION 21
#define FLDEFFOBJ_SPARKLE 22
#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
#define FLDEFFOBJ_TREE_DISGUISE 24
#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
#define FLDEFFOBJ_BIRD 26
#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
#define FLDEFFOBJ_SAND_DISGUISE 28
#define FLDEFFOBJ_SAND_PILE 29
#define FLDEFFOBJ_SHORT_GRASS 30
#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
#define FLDEFFOBJ_ASH_PUFF 32
#define FLDEFFOBJ_ASH_LAUNCH 33
#define FLDEFFOBJ_BUBBLES 34
#define FLDEFFOBJ_SMALL_SPARKLE 35
#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H