Sync field_effect_objects.h from Emerald
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@@ -26,7 +26,7 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, bool8 unused);
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void ReturnToFieldFromFlyMapSelect(void);
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void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
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void SpriteCB_PopOutOfAsh(struct Sprite * sprite);
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void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite);
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void SpriteCB_AshLaunch(struct Sprite * sprite);
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void FieldEffectActiveListClear(void);
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#endif //GUARD_FIELD_EFFECTS_H
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