Sync field_effect_objects.h from Emerald

This commit is contained in:
PikalaxALT
2021-05-03 15:22:13 -04:00
parent 7f50753360
commit 014dd7f0be
18 changed files with 767 additions and 712 deletions
+1 -1
View File
@@ -25,7 +25,7 @@ u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
void SetSpriteInvisible(u8 spriteId);
void sub_80DC4A4(u8 spriteId, u8 value, s16 data1);
void sub_80DCCE0(struct Sprite * sprite);
void UpdateJumpImpactEffect(struct Sprite * sprite);
void UpdateShadowFieldEffect(struct Sprite * sprite);
void UpdateBubblesFieldEffect(struct Sprite * sprite);
void UpdateSparkleFieldEffect(struct Sprite * sprite);