Sync field_effect_objects.h from Emerald
This commit is contained in:
1 parent
7f50753360
commit
014dd7f0be
18 files changed
+767
-712
No files matched your search
@@ -25,7 +25,7 @@ u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s
|
||||
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
|
||||
void SetSpriteInvisible(u8 spriteId);
|
||||
void sub_80DC4A4(u8 spriteId, u8 value, s16 data1);
|
||||
void sub_80DCCE0(struct Sprite * sprite);
|
||||
void UpdateJumpImpactEffect(struct Sprite * sprite);
|
||||
void UpdateShadowFieldEffect(struct Sprite * sprite);
|
||||
void UpdateBubblesFieldEffect(struct Sprite * sprite);
|
||||
void UpdateSparkleFieldEffect(struct Sprite * sprite);
|
||||
|
||||
Reference in new issue
Block a user