Sync field_effect_objects.h from Emerald
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@@ -1909,7 +1909,7 @@ u8 FldEff_LavaridgeGymWarp(void)
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return spriteId;
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}
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void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite)
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void SpriteCB_AshLaunch(struct Sprite * sprite)
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{
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if (sprite->animEnded)
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{
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