Rename gOakText_AskPlayerGender to fit naming convention
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@@ -154,7 +154,7 @@ gControlsGuide_Text_LRButtons::
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.string "game, or on how to do things,\n"
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.string "press the L or R Button.$"
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gOakText_AskPlayerGender::
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gOakSpeech_Text_AskPlayerGender::
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.string "Now tell me. Are you a boy?\n"
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.string "Or are you a girl?$"
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@@ -755,7 +755,7 @@ extern const u8 gControlsGuide_Text_BButton[];
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extern const u8 gControlsGuide_Text_StartButton[];
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extern const u8 gControlsGuide_Text_SelectButton[];
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extern const u8 gControlsGuide_Text_LRButtons[];
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extern const u8 gOakText_AskPlayerGender[];
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extern const u8 gOakSpeech_Text_AskPlayerGender[];
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extern const u8 gPikachuIntro_Text_Page1[];
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extern const u8 gPikachuIntro_Text_Page2[];
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extern const u8 gPikachuIntro_Text_Page3[];
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+2
-1
@@ -1276,7 +1276,7 @@ static void Task_OakSpeech_AskPlayerGender(u8 taskId)
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{
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tTrainerPicPosX = -60;
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ClearTrainerPic();
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OakSpeechPrintMessage(gOakText_AskPlayerGender, sOakSpeechResources->textSpeed);
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OakSpeechPrintMessage(gOakSpeech_Text_AskPlayerGender, sOakSpeechResources->textSpeed);
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gTasks[taskId].func = Task_OakSpeech_ShowGenderOptions;
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}
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}
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@@ -1374,6 +1374,7 @@ static void Task_OakSpeech_FadeOutForPlayerNamingScreen(u8 taskId)
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gTasks[taskId].func = Task_OakSpeech_DoNamingScreen;
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}
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}
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static void Task_OakSpeech_MoveRivalDisplayNameOptions(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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