ported battle_controllers from pokeem

This commit is contained in:
jiangzhengwenjz
2019-07-30 02:54:50 +08:00
parent 6043478081
commit 045331d139
53 changed files with 2629 additions and 4856 deletions
+5 -5
View File
@@ -176,16 +176,16 @@ static void HandleInputChooseAction(void)
switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0);
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0);
break;
case 1:
EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0);
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0);
break;
case 2:
EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0);
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0);
break;
case 3:
EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0);
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0);
break;
}
SafariBufferExecCompleted();
@@ -276,7 +276,7 @@ static void CompleteWhenChosePokeblock(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
EmitOneReturnValue(1, gSpecialVar_ItemId);
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
SafariBufferExecCompleted();
}
}