ported battle_controllers from pokeem
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@@ -176,16 +176,16 @@ static void HandleInputChooseAction(void)
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switch (gActionSelectionCursor[gActiveBattler])
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{
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case 0:
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EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0);
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break;
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case 1:
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EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0);
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break;
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case 2:
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EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0);
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break;
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case 3:
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EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0);
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break;
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}
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SafariBufferExecCompleted();
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@@ -276,7 +276,7 @@ static void CompleteWhenChosePokeblock(void)
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{
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if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
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{
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EmitOneReturnValue(1, gSpecialVar_ItemId);
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BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
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SafariBufferExecCompleted();
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}
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}
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