ported battle_util2 from pokeem

This commit is contained in:
jiangzhengwenjz
2019-07-29 08:34:15 +08:00
parent a4263a6bd8
commit 6043478081
12 changed files with 139 additions and 364 deletions
+4 -4
View File
@@ -9,7 +9,7 @@
sub_800FD9C: @ 800FD9C
push {r4,lr}
bl MoveSaveBlocks_ResetHeap
bl sub_802E03C
bl AllocateBattleResources
bl AllocateBattleSpritesData
bl AllocateMonSpritesGfx
ldr r4, _0800FDCC @ =gBattleTypeFlags
@@ -2425,7 +2425,7 @@ FreeRestoreBattleData: @ 8011174
bl m4aSongNumStop
bl FreeMonSpritesGfx
bl FreeBattleSpritesData
bl sub_802E138
bl FreeBattleResources
pop {r0}
bx r0
.align 2, 0
@@ -3738,7 +3738,7 @@ _08011C10:
bl sub_812C224
bl FreeMonSpritesGfx
bl FreeBattleSpritesData
bl sub_802E138
bl FreeBattleResources
_08011C34:
add sp, 0x4
pop {r4}
@@ -11524,7 +11524,7 @@ _08015A70:
bne _08015A8E
bl FreeMonSpritesGfx
bl FreeBattleSpritesData
bl sub_802E138
bl FreeBattleResources
_08015A8E:
pop {r0}
bx r0
+10 -10
View File
@@ -1028,7 +1028,7 @@ _0800DA3E:
adds r0, r5
movs r2, 0x24
ldrsh r1, [r0, r2]
ldr r4, _0800DB54 @ =gUnknown_2023FEC
ldr r4, _0800DB54 @ =gLinkBattleSendBuffer
ldr r0, [r4]
adds r0, r1
strb r6, [r0]
@@ -1161,7 +1161,7 @@ _0800DB2C:
.align 2, 0
_0800DB4C: .4byte gTasks
_0800DB50: .4byte gUnknown_202286C
_0800DB54: .4byte gUnknown_2023FEC
_0800DB54: .4byte gLinkBattleSendBuffer
_0800DB58: .4byte gActiveBattler
_0800DB5C: .4byte sBattler_AI
_0800DB60: .4byte gBattlerTarget
@@ -1315,7 +1315,7 @@ _0800DC80:
adds r4, r7
movs r0, 0x26
ldrsh r1, [r4, r0]
ldr r5, _0800DCBC @ =gUnknown_2023FEC
ldr r5, _0800DCBC @ =gLinkBattleSendBuffer
ldr r0, [r5]
adds r1, r0
ldrb r0, [r1, 0x4]
@@ -1339,7 +1339,7 @@ _0800DC80:
strh r0, [r4, 0x1E]
b _0800DD20
.align 2, 0
_0800DCBC: .4byte gUnknown_2023FEC
_0800DCBC: .4byte gLinkBattleSendBuffer
_0800DCC0:
subs r0, 0x1
strh r0, [r2, 0x22]
@@ -1356,7 +1356,7 @@ _0800DCC6:
adds r1, r0
movs r3, 0x26
ldrsh r2, [r1, r3]
ldr r0, _0800DD00 @ =gUnknown_2023FEC
ldr r0, _0800DD00 @ =gLinkBattleSendBuffer
ldr r0, [r0]
adds r2, r0
ldrb r0, [r2, 0x4]
@@ -1372,7 +1372,7 @@ _0800DCC6:
b _0800DD1C
.align 2, 0
_0800DCFC: .4byte gTasks
_0800DD00: .4byte gUnknown_2023FEC
_0800DD00: .4byte gLinkBattleSendBuffer
_0800DD04:
lsls r0, r4, 2
adds r0, r4
@@ -1477,7 +1477,7 @@ _0800DD70:
movs r1, 0
strh r1, [r0, 0x24]
_0800DDD0:
ldr r2, _0800DE48 @ =gUnknown_2023FF0
ldr r2, _0800DE48 @ =gLinkBattleRecvBuffer
mov r4, r12
ldrb r1, [r4]
lsls r0, r1, 2
@@ -1537,7 +1537,7 @@ _0800DE38: .4byte gBitTable
_0800DE3C: .4byte gBlockRecvBuffer + 4
_0800DE40: .4byte gTasks
_0800DE44: .4byte gUnknown_202286D
_0800DE48: .4byte gUnknown_2023FF0
_0800DE48: .4byte gLinkBattleRecvBuffer
thumb_func_end sub_800DD28
thumb_func_start Task_HandleCopyReceivedLinkBuffersData
@@ -1577,7 +1577,7 @@ _0800DE82:
adds r5, r0, r1
movs r0, 0x26
ldrsh r1, [r5, r0]
ldr r3, _0800DEB8 @ =gUnknown_2023FF0
ldr r3, _0800DEB8 @ =gLinkBattleRecvBuffer
mov r8, r3
ldr r0, [r3]
adds r3, r1, r0
@@ -1597,7 +1597,7 @@ _0800DE82:
b _0800DF7A
.align 2, 0
_0800DEB4: .4byte gTasks
_0800DEB8: .4byte gUnknown_2023FF0
_0800DEB8: .4byte gLinkBattleRecvBuffer
_0800DEBC:
cmp r0, 0x2
beq _0800DF64
+1 -1
View File
@@ -7510,7 +7510,7 @@ _08021392:
strb r0, [r1]
_080213C8:
ldrb r0, [r7]
bl sub_802E228
bl AdjustFriendshipOnBattleFaint
b _0802142C
.align 2, 0
_080213D0: .4byte gActiveBattler
-333
View File
@@ -1,333 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_802E03C
sub_802E03C: @ 802E03C
push {r4,r5,lr}
ldr r4, _0802E118 @ =gBattleTypeFlags
ldr r0, [r4]
movs r1, 0x80
lsls r1, 12
ands r0, r1
cmp r0, 0
beq _0802E050
bl sub_815DA54
_0802E050:
ldr r0, [r4]
movs r1, 0x80
lsls r1, 9
ands r0, r1
cmp r0, 0
beq _0802E06E
ldr r5, _0802E11C @ =gUnknown_3005EE0
movs r4, 0x3
_0802E060:
movs r0, 0x8
bl AllocZeroed
stm r5!, {r0}
subs r4, 0x1
cmp r4, 0
bge _0802E060
_0802E06E:
ldr r4, _0802E120 @ =gBattleStruct
movs r0, 0x80
lsls r0, 2
bl AllocZeroed
str r0, [r4]
ldr r4, _0802E124 @ =gBattleResources
movs r0, 0x20
bl AllocZeroed
str r0, [r4]
movs r0, 0xA0
bl AllocZeroed
ldr r1, [r4]
str r0, [r1]
movs r0, 0x10
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x4]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x8]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0xC]
movs r0, 0xC
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x10]
movs r0, 0x1C
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x14]
movs r0, 0x30
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x18]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r4]
str r0, [r1, 0x1C]
ldr r4, _0802E128 @ =gUnknown_2023FEC
movs r5, 0x80
lsls r5, 5
adds r0, r5, 0
bl AllocZeroed
str r0, [r4]
ldr r4, _0802E12C @ =gUnknown_2023FF0
adds r0, r5, 0
bl AllocZeroed
str r0, [r4]
ldr r4, _0802E130 @ =gUnknown_2022BB8
movs r0, 0x80
lsls r0, 6
bl AllocZeroed
str r0, [r4]
ldr r4, _0802E134 @ =gUnknown_2022BBC
adds r0, r5, 0
bl AllocZeroed
adds r1, r0, 0
str r1, [r4]
movs r0, 0x1
bl SetBgTilemapBuffer
ldr r1, [r4]
movs r0, 0x2
bl SetBgTilemapBuffer
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_0802E118: .4byte gBattleTypeFlags
_0802E11C: .4byte gUnknown_3005EE0
_0802E120: .4byte gBattleStruct
_0802E124: .4byte gBattleResources
_0802E128: .4byte gUnknown_2023FEC
_0802E12C: .4byte gUnknown_2023FF0
_0802E130: .4byte gUnknown_2022BB8
_0802E134: .4byte gUnknown_2022BBC
thumb_func_end sub_802E03C
thumb_func_start sub_802E138
sub_802E138: @ 802E138
push {r4-r6,lr}
ldr r4, _0802E208 @ =gBattleTypeFlags
ldr r0, [r4]
movs r1, 0x80
lsls r1, 12
ands r0, r1
cmp r0, 0
beq _0802E14C
bl sub_815DBDC
_0802E14C:
ldr r0, [r4]
movs r1, 0x80
lsls r1, 9
ands r0, r1
cmp r0, 0
beq _0802E16C
ldr r5, _0802E20C @ =gUnknown_3005EE0
movs r6, 0
movs r4, 0x3
_0802E15E:
ldr r0, [r5]
bl Free
stm r5!, {r6}
subs r4, 0x1
cmp r4, 0
bge _0802E15E
_0802E16C:
ldr r6, _0802E210 @ =gBattleResources
ldr r0, [r6]
cmp r0, 0
beq _0802E200
ldr r4, _0802E214 @ =gBattleStruct
ldr r0, [r4]
bl Free
movs r5, 0
str r5, [r4]
ldr r0, [r6]
ldr r0, [r0]
bl Free
ldr r0, [r6]
str r5, [r0]
ldr r0, [r0, 0x4]
bl Free
ldr r0, [r6]
str r5, [r0, 0x4]
ldr r0, [r0, 0x8]
bl Free
ldr r0, [r6]
str r5, [r0, 0x8]
ldr r0, [r0, 0xC]
bl Free
ldr r0, [r6]
str r5, [r0, 0xC]
ldr r0, [r0, 0x10]
bl Free
ldr r0, [r6]
str r5, [r0, 0x10]
ldr r0, [r0, 0x14]
bl Free
ldr r0, [r6]
str r5, [r0, 0x14]
ldr r0, [r0, 0x18]
bl Free
ldr r0, [r6]
str r5, [r0, 0x18]
ldr r0, [r0, 0x1C]
bl Free
ldr r0, [r6]
str r5, [r0, 0x1C]
bl Free
str r5, [r6]
ldr r4, _0802E218 @ =gUnknown_2023FEC
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, _0802E21C @ =gUnknown_2023FF0
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, _0802E220 @ =gUnknown_2022BB8
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, _0802E224 @ =gUnknown_2022BBC
ldr r0, [r4]
bl Free
str r5, [r4]
_0802E200:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_0802E208: .4byte gBattleTypeFlags
_0802E20C: .4byte gUnknown_3005EE0
_0802E210: .4byte gBattleResources
_0802E214: .4byte gBattleStruct
_0802E218: .4byte gUnknown_2023FEC
_0802E21C: .4byte gUnknown_2023FF0
_0802E220: .4byte gUnknown_2022BB8
_0802E224: .4byte gUnknown_2022BBC
thumb_func_end sub_802E138
thumb_func_start sub_802E228
sub_802E228: @ 802E228
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r0, _0802E26C @ =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0802E274
movs r0, 0x1
bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x3
bl GetBattlerAtPosition
lsls r0, 24
lsrs r3, r0, 24
ldr r2, _0802E270 @ =gBattleMons
movs r0, 0x58
adds r1, r3, 0
muls r1, r0
adds r1, r2
adds r1, 0x2A
muls r0, r4
adds r0, r2
adds r0, 0x2A
ldrb r1, [r1]
ldrb r0, [r0]
cmp r1, r0
bls _0802E27E
adds r4, r3, 0
b _0802E27E
.align 2, 0
_0802E26C: .4byte gBattleTypeFlags
_0802E270: .4byte gBattleMons
_0802E274:
movs r0, 0x1
bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
_0802E27E:
ldr r2, _0802E2C0 @ =gBattleMons
movs r1, 0x58
adds r0, r4, 0
muls r0, r1
adds r0, r2
adds r3, r0, 0
adds r3, 0x2A
adds r0, r5, 0
muls r0, r1
adds r0, r2
adds r1, r0, 0
adds r1, 0x2A
ldrb r0, [r3]
ldrb r2, [r1]
cmp r0, r2
bls _0802E2EC
ldrb r1, [r1]
subs r0, r1
cmp r0, 0x1D
ble _0802E2CC
ldr r1, _0802E2C4 @ =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0802E2C8 @ =gPlayerParty
adds r0, r1
movs r1, 0x9
bl AdjustFriendship
b _0802E302
.align 2, 0
_0802E2C0: .4byte gBattleMons
_0802E2C4: .4byte gBattlerPartyIndexes
_0802E2C8: .4byte gPlayerParty
_0802E2CC:
ldr r1, _0802E2E4 @ =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0802E2E8 @ =gPlayerParty
adds r0, r1
movs r1, 0x7
bl AdjustFriendship
b _0802E302
.align 2, 0
_0802E2E4: .4byte gBattlerPartyIndexes
_0802E2E8: .4byte gPlayerParty
_0802E2EC:
ldr r1, _0802E308 @ =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0802E30C @ =gPlayerParty
adds r0, r1
movs r1, 0x7
bl AdjustFriendship
_0802E302:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_0802E308: .4byte gBattlerPartyIndexes
_0802E30C: .4byte gPlayerParty
thumb_func_end sub_802E228
.align 2, 0 @ Don't pad with nop.
+10 -7
View File
@@ -236,7 +236,7 @@ extern const struct Trainer gTrainers[];
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
struct UnknownFlags
struct ResourceFlags
{
u32 flags[4];
};
@@ -447,11 +447,11 @@ struct StatsArray
struct BattleResources
{
struct SecretBaseRecord* secretBase;
struct UnknownFlags *flags;
struct BattleScriptsStack* battleScriptsStack;
struct BattleCallbacksStack* battleCallbackStack;
struct StatsArray* statsBeforeLvlUp;
struct SecretBaseRecord *secretBase;
struct ResourceFlags *flags;
struct BattleScriptsStack *battleScriptsStack;
struct BattleCallbacksStack *battleCallbackStack;
struct StatsArray *beforeLvlUp;
struct AI_ThinkingStruct *ai;
struct BattleHistory *battleHistory;
struct BattleScriptsStack *AI_ScriptsStack;
@@ -610,7 +610,7 @@ struct BattleStruct
u8 field_2A2;
};
extern struct BattleStruct* gBattleStruct;
extern struct BattleStruct *gBattleStruct;
#define GET_MOVE_TYPE(move, typeArg) \
{ \
@@ -975,5 +975,8 @@ extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void);
extern bool8 gDoingBattleAnim;
extern void *gUnknown_3005EE0[];
extern u8 *gUnknown_2022BB8;
extern u8 *gUnknown_2022BBC;
#endif // GUARD_BATTLE_H
-2
View File
@@ -6,7 +6,5 @@
void AllocateBattleResources(void);
void FreeBattleResources(void);
void AdjustFriendshipOnBattleFaint(u8 bank);
void sub_80571DC(u8 bank, u8 arg1);
u32 sub_805725C(u8 bank);
#endif // GUARD_BATTLE_UTIL_H
+1 -1
View File
@@ -63,7 +63,7 @@
#define BATTLE_TYPE_POKEDUDE 0x10000
#define BATTLE_TYPE_PALACE 0x20000
#define BATTLE_TYPE_ARENA 0x40000
#define BATTLE_TYPE_FACTORY 0x80000
#define BATTLE_TYPE_TRAINER_TOWER 0x80000
#define BATTLE_TYPE_PIKE 0x100000
#define BATTLE_TYPE_PYRAMID 0x200000
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
+2
View File
@@ -2,5 +2,7 @@
#define GUARD_TRAINER_TOWER_H
void PrintTrainerTowerRecords(void);
void InitTrainerTowerBattleStruct(void);
void FreeTrainerTowerBattleStruct(void);
#endif //GUARD_TRAINER_TOWER_H
+1 -1
View File
@@ -69,7 +69,7 @@ SECTIONS {
asm/battle_2.o(.text);
asm/battle_util.o(.text);
asm/battle_script_commands.o(.text);
asm/battle_util2.o(.text);
src/battle_util2.o(.text);
asm/battle_controller_player.o(.text);
src/battle_gfx_sfx_util.o(.text);
asm/battle_controller_opponent.o(.text);
+105
View File
@@ -0,0 +1,105 @@
#include "global.h"
#include "bg.h"
#include "battle.h"
#include "pokemon.h"
#include "malloc.h"
#include "trainer_tower.h"
#include "battle_util2.h"
void AllocateBattleResources(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
InitTrainerTowerBattleStruct();
if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
{
void **ptr = gUnknown_3005EE0;
s32 i = 3;
do
*ptr++ = AllocZeroed(8);
while (--i >= 0);
}
// TODO: Figure out whether 0x200 is really the size of *gBattleResources.
// The following works in pokeem:
// gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
gBattleStruct = AllocZeroed(0x200);
gBattleResources = AllocZeroed(sizeof(*gBattleResources));
gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
gBattleResources->battleScriptsStack = AllocZeroed(sizeof(*gBattleResources->battleScriptsStack));
gBattleResources->battleCallbackStack = AllocZeroed(sizeof(*gBattleResources->battleCallbackStack));
gBattleResources->beforeLvlUp = AllocZeroed(sizeof(*gBattleResources->beforeLvlUp));
gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai));
gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory));
gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack));
gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
gUnknown_2022BB8 = AllocZeroed(0x2000);
gUnknown_2022BBC = AllocZeroed(0x1000);
SetBgTilemapBuffer(1, gUnknown_2022BBC);
SetBgTilemapBuffer(2, gUnknown_2022BBC);
}
void FreeBattleResources(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
FreeTrainerTowerBattleStruct();
if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
{
void **ptr = gUnknown_3005EE0;
void *nullPtr = NULL;
s32 i = 3;
do
{
Free(*ptr);
*ptr++ = nullPtr;
}
while (--i >= 0);
}
if (gBattleResources != NULL)
{
FREE_AND_SET_NULL(gBattleStruct);
FREE_AND_SET_NULL(gBattleResources->secretBase);
FREE_AND_SET_NULL(gBattleResources->flags);
FREE_AND_SET_NULL(gBattleResources->battleScriptsStack);
FREE_AND_SET_NULL(gBattleResources->battleCallbackStack);
FREE_AND_SET_NULL(gBattleResources->beforeLvlUp);
FREE_AND_SET_NULL(gBattleResources->ai);
FREE_AND_SET_NULL(gBattleResources->battleHistory);
FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack);
FREE_AND_SET_NULL(gBattleResources);
FREE_AND_SET_NULL(gLinkBattleSendBuffer);
FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
FREE_AND_SET_NULL(gUnknown_2022BB8);
FREE_AND_SET_NULL(gUnknown_2022BBC);
}
}
void AdjustFriendshipOnBattleFaint(u8 battlerId)
{
u8 opposingBattlerId, opposingBattlerId2;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
opposingBattlerId2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
if (gBattleMons[opposingBattlerId2].level > gBattleMons[opposingBattlerId].level)
opposingBattlerId = opposingBattlerId2;
}
else
{
opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
}
if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level)
{
if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29)
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 9);
else
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 7);
}
else
{
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 7);
}
}
+3 -3
View File
@@ -631,7 +631,7 @@ u8 sub_815DA3C(void)
return gFacilityClassToPicIndex[gUnknown_203F45C->unk_3D];
}
void sub_815DA54(void)
void InitTrainerTowerBattleStruct(void)
{
u16 r10;
s32 r9;
@@ -660,7 +660,7 @@ void sub_815DA54(void)
sub_815DD2C();
}
void sub_815DBDC(void)
void FreeTrainerTowerBattleStruct(void)
{
Free(gUnknown_203F45C);
gUnknown_203F45C = NULL;
@@ -1122,7 +1122,7 @@ void sub_815E124(u8 taskId)
void sub_815E160(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY;
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_TRAINER_TOWER;
if (gUnknown_203F458->unk_0004.trainers[gUnknown_203F458->unk_0000].unk_002 == 1)
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE;
gTrainerBattleOpponent_A = 0;
+2 -2
View File
@@ -403,10 +403,10 @@ gUnknown_2023FC8: @ 2023FC8
gBattleStruct: @ 2023FE8
.space 0x4
gUnknown_2023FEC: @ 2023FEC
gLinkBattleSendBuffer: @ 2023FEC
.space 0x4
gUnknown_2023FF0: @ 2023FF0
gLinkBattleRecvBuffer: @ 2023FF0
.space 0x4
gBattleResources: @ 2023FF4