ported battle_controllers from pokeem

This commit is contained in:
jiangzhengwenjz
2019-07-30 02:54:50 +08:00
parent 6043478081
commit 045331d139
53 changed files with 2629 additions and 4856 deletions
+1
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@@ -758,6 +758,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform)
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
{
u8 position;
// variable i is actually u8, but needs to be 32-bit to make the inline ASM match.
s32 i;
u32 palOffset;
const void *substitutePal;