ported battle_controllers from pokeem
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@@ -758,6 +758,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform)
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void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
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{
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u8 position;
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// variable i is actually u8, but needs to be 32-bit to make the inline ASM match.
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s32 i;
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u32 palOffset;
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const void *substitutePal;
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