Update pokemon.c
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@@ -3612,7 +3612,7 @@ void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
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break;
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case MON_DATA_IVS:
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{
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#ifdef BUGFIX_SETMONIVS
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#ifdef BUGFIX
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u32 ivs = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24);
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#else
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u32 ivs = *data; // Bug: Only the HP IV and the lower 3 bits of the Attack IV are read. The rest become 0.
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