Multiple changes 2

This commit is contained in:
Eduardo Quezada
2022-07-28 01:20:05 -04:00
parent f5e9cc595b
commit 0709da5867
45 changed files with 2277 additions and 2198 deletions
+3 -3
View File
@@ -183,7 +183,7 @@
.byte \battler
.endm
.macro atk24 ptr:req
.macro checkteamslost ptr:req
.byte 0x24
.4byte \ptr
.endm
@@ -503,7 +503,7 @@
.byte \battler
.endm
.macro atk57
.macro endlinkbattle
.byte 0x57
.endm
@@ -539,7 +539,7 @@
.4byte \addr
.endm
.macro atk5E battler:req
.macro updatebattlermoves battler:req
.byte 0x5e
.byte \battler
.endm
+48 -48
View File
@@ -495,7 +495,7 @@ BattleScript_EffectStatUp::
BattleScript_EffectStatUpAfterAtkCanceler::
attackstring
ppreduce
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_StatUpEnd
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_StatUpEnd
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_StatUpAttackAnim
pause 0x20
goto BattleScript_StatUpPrintString
@@ -542,7 +542,7 @@ BattleScript_EffectStatDown::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
statbuffchange STAT_CHANGE_BS_PTR, BattleScript_StatDownEnd
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StatDownEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, 2, BattleScript_StatDownDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 3, BattleScript_StatDownEnd
pause 0x20
@@ -1503,17 +1503,17 @@ BattleScript_CurseTrySpeed::
attackanimation
waitanimation
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CurseTryAttack
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CurseTryAttack
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_CurseTryAttack::
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CurseTryDefence
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CurseTryDefence
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CurseTryDefence::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CurseEnd
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CurseEnd
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CurseEnd::
@@ -1625,7 +1625,7 @@ BattleScript_EffectSwagger::
attackanimation
waitanimation
setstatchanger STAT_ATK, 2, FALSE
statbuffchange STAT_CHANGE_BS_PTR, BattleScript_SwaggerTryConfuse
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SwaggerTryConfuse
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SwaggerTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -1820,7 +1820,7 @@ BattleScript_EffectSkullBash::
setbyte sTWOTURN_STRINGID, 2
call BattleScriptFirstChargingTurn
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_SkullBashEnd
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_SkullBashEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SkullBashEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -2028,7 +2028,7 @@ BattleScript_EffectDefenseCurl::
ppreduce
setdefensecurlbit
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_DefenseCurlDoStatUpAnim
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_DefenseCurlDoStatUpAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_StatUpPrintString
attackanimation
waitanimation
@@ -2170,7 +2170,7 @@ BattleScript_EffectFlatter::
attackanimation
waitanimation
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR, BattleScript_FlatterTryConfuse
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlatterTryConfuse
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_FlatterTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -2223,17 +2223,17 @@ BattleScript_EffectMemento::
waitanimation
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_MementoSubstituteInvulnerable
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO | ATK48_ONLY_MULTIPLE
playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, TRUE
statbuffchange STAT_CHANGE_BS_PTR, BattleScript_MementoSkipStatDown1
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MementoSkipStatDown1
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_MementoSkipStatDown1
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_MementoSkipStatDown1::
playstatchangeanimation BS_TARGET, BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange STAT_CHANGE_BS_PTR, BattleScript_MementoSkipStatDown2
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MementoSkipStatDown2
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_MementoSkipStatDown2
printfromtable gStatDownStringIds
waitmessage 0x40
@@ -2667,17 +2667,17 @@ BattleScript_TickleDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleTryLowerDef
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleTryLowerDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_TickleTryLowerDef::
playstatchangeanimation BS_TARGET, BIT_DEF, ATK48_STAT_NEGATIVE
playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleEnd
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_TickleEnd
printfromtable gStatDownStringIds
waitmessage 0x40
@@ -2703,13 +2703,13 @@ BattleScript_CosmicPowerDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CosmicPowerTrySpDef
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CosmicPowerTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CosmicPowerTrySpDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CosmicPowerTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CosmicPowerEnd
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CosmicPowerEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CosmicPowerEnd
printfromtable gStatUpStringIds
waitmessage 0x40
@@ -2732,13 +2732,13 @@ BattleScript_BulkUpDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_BulkUpTryDef
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_BulkUpTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_BulkUpTryDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_BulkUpTryDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_BulkUpEnd
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_BulkUpEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_BulkUpEnd
printfromtable gStatUpStringIds
waitmessage 0x40
@@ -2757,13 +2757,13 @@ BattleScript_CalmMindDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CalmMindTrySpDef
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CalmMindTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CalmMindTrySpDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CalmMindTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CalmMindEnd
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_CalmMindEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CalmMindEnd
printfromtable gStatUpStringIds
waitmessage 0x40
@@ -2789,13 +2789,13 @@ BattleScript_DragonDanceDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_DragonDanceTrySpeed
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_DragonDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_DragonDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_DragonDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_DragonDanceEnd
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_DragonDanceEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_DragonDanceEnd
printfromtable gStatUpStringIds
waitmessage 0x40
@@ -2837,7 +2837,7 @@ BattleScript_GiveExp::
end2
BattleScript_HandleFaintedMon::
atk24 BattleScript_LinkBattleHandleFaint
checkteamslost BattleScript_LinkBattleHandleFaint
jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother
jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonTryChooseAnother
@@ -2996,7 +2996,7 @@ BattleScript_BattleTowerLostLostSkipDouble::
BattleScript_LinkBattleWonOrLost::
printstring STRINGID_BATTLEEND
waitmessage 0x40
atk57
endlinkbattle
waitmessage 0x40
end2
@@ -3188,7 +3188,7 @@ BattleScript_DamagingWeatherLoop::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, 0, NULL
atk24 BattleScript_DamagingWeatherContinuesEnd
checkteamslost BattleScript_DamagingWeatherContinuesEnd
BattleScript_DamagingWeatherContinuesEnd::
jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_WeatherDamageEndedBattle
addbyte gBattleCommunication, 1
@@ -3427,27 +3427,27 @@ BattleScript_AllStatsUpAtk::
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpDef
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_AllStatsUpDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpSpeed
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpSpeed
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_AllStatsUpSpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpSpAtk
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpSpAtk
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_AllStatsUpSpAtk::
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpSpDef
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpSpDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_AllStatsUpSpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpRet
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_AllStatsUpRet
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_AllStatsUpRet::
@@ -3499,7 +3499,7 @@ BattleScript_DoFutureAttackHit::
resultmessage
waitmessage 0x40
tryfaintmon BS_TARGET, 0, NULL
atk24 BattleScript_FutureAttackEnd
checkteamslost BattleScript_FutureAttackEnd
BattleScript_FutureAttackEnd::
moveendcase 0
moveendfromto 11, 14
@@ -3584,17 +3584,17 @@ BattleScript_PrintMonIsRooted::
BattleScript_AtkDefDown::
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE | ATK48_DONT_CHECK_LOWER
playstatchangeanimation BS_ATTACKER, BIT_ATK, ATK48_STAT_NEGATIVE | ATK48_DONT_CHECK_LOWER
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS | STAT_CHANGE_CANT_PREVENT
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_AtkDefDownAtkFail
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_AtkDefDownAtkFail
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_AtkDefDownAtkFail
printfromtable gStatDownStringIds
waitmessage 0x40
BattleScript_AtkDefDownAtkFail::
playstatchangeanimation BS_ATTACKER, BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_DONT_CHECK_LOWER
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_AtkDefDownDefFail
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_AtkDefDownDefFail
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_AtkDefDownDefFail
printfromtable gStatDownStringIds
waitmessage 0x40
@@ -3627,7 +3627,7 @@ BattleScript_MagicCoatBounce::
pause 0x20
printstring STRINGID_PKMNMOVEBOUNCED
waitmessage 0x40
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP
setmagiccoattarget BS_ATTACKER
return
@@ -3638,7 +3638,7 @@ BattleScript_SnatchedMove::
playanimation BS_TARGET, B_ANIM_SNATCH_MOVE, NULL
printstring STRINGID_PKMNSNATCHEDMOVE
waitmessage 0x40
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP
swapattackerwithtarget
return
@@ -3654,9 +3654,9 @@ BattleScript_OneHitKOMsg::
BattleScript_SAtkDown2::
setbyte sSTAT_ANIM_PLAYED, 0
playstatchangeanimation BS_ATTACKER, BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO | ATK48_DONT_CHECK_LOWER
playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_SAtkDown2End
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_SAtkDown2End
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SAtkDown2End
printfromtable gStatDownStringIds
waitmessage 0x40
@@ -3700,7 +3700,7 @@ BattleScript_DoTurnDmg::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, 0, NULL
atk24 BattleScript_DoTurnDmgEnd
checkteamslost BattleScript_DoTurnDmgEnd
BattleScript_DoTurnDmgEnd::
end2
@@ -4009,7 +4009,7 @@ BattleScript_IntimidateActivationAnimLoop::
jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidateAbilityFail
jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidateAbilityFail
jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidateAbilityFail
statbuffchange STAT_CHANGE_BS_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_IntimidateFail
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_IntimidateFail
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateFail
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -4377,7 +4377,7 @@ BattleScript_BerryConfuseHealEnd2::
BattleScript_BerryStatRaiseEnd2::
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_BerryStatRaiseDoStatUp
statbuffchange STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_BerryStatRaiseDoStatUp
BattleScript_BerryStatRaiseDoStatUp::
setbyte cMULTISTRING_CHOOSER, 4
call BattleScript_StatUp
+1 -1
View File
@@ -99,7 +99,7 @@ BattleScript_CaughtPokemonDone::
BattleScript_OldMan_Pokedude_CaughtMessage::
printstring STRINGID_GOTCHAPKMNCAUGHT2
setbyte gBattleOutcome, B_OUTCOME_CAUGHT
atk57
endlinkbattle
finishturn
BattleScript_ShakeBallThrow::
+11 -11
View File
@@ -209,14 +209,14 @@ extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
struct SpecialStatus
{
u8 statLowered : 1; // 0x1
u8 lightningRodRedirected : 1; // 0x2
u8 restoredBattlerSprite: 1; // 0x4
u8 intimidatedMon : 1; // 0x8
u8 traced : 1; // 0x10
u8 ppNotAffectedByPressure : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
u8 statLowered:1; // 0x1
u8 lightningRodRedirected:1; // 0x2
u8 restoredBattlerSprite:1; // 0x4
u8 intimidatedMon:1; // 0x8
u8 traced:1; // 0x10
u8 ppNotAffectedByPressure:1;
u8 faintedHasReplacement:1;
u8 focusBanded:1;
u8 field1[3];
s32 dmg;
s32 physicalDmg;
@@ -492,7 +492,7 @@ struct BattleScripting
u8 animArg1;
u8 animArg2;
u16 tripleKickPower;
u8 atk49_state;
u8 moveendState;
u8 battlerWithAbility;
u8 multihitMoveEffect;
u8 battler;
@@ -500,9 +500,9 @@ struct BattleScripting
u8 animTargetsHit;
u8 statChanger;
bool8 statAnimPlayed;
u8 atk23_state;
u8 getexpState;
u8 battleStyle;
u8 atk6C_state;
u8 drawlvlupboxState;
u8 learnMoveState;
u8 field_20;
u8 reshowMainState;
+34 -17
View File
@@ -68,21 +68,38 @@ enum
REQUEST_TOUGH_RIBBON_BATTLE,
};
#define RESET_ACTION_MOVE_SELECTION 0
#define RESET_ACTION_SELECTION 1
#define RESET_MOVE_SELECTION 2
// Special arguments for Battle Controller functions.
#define BALL_NO_SHAKES 0
#define BALL_1_SHAKE 1
#define BALL_2_SHAKES 2
#define BALL_3_SHAKES_FAIL 3
#define BALL_3_SHAKES_SUCCESS 4
#define BALL_TRAINER_BLOCK 5
#define BALL_GHOST_DODGE 6
enum { // Values given to the emit functions to choose gBattleBufferA or gBattleBufferB
BUFFER_A,
BUFFER_B
};
enum {
RESET_ACTION_MOVE_SELECTION,
RESET_ACTION_SELECTION,
RESET_MOVE_SELECTION,
};
enum {
BALL_NO_SHAKES,
BALL_1_SHAKE,
BALL_2_SHAKES,
BALL_3_SHAKES_FAIL,
BALL_3_SHAKES_SUCCESS,
BALL_TRAINER_BLOCK,
BALL_GHOST_DODGE,
};
enum {
LINK_STANDBY_MSG_STOP_BOUNCE,
LINK_STANDBY_STOP_BOUNCE_ONLY,
LINK_STANDBY_MSG_ONLY,
};
#define RET_VALUE_LEVELLED_UP 11
#define INSTANT_HP_BAR_DROP 0x7FFF
#define INSTANT_HP_BAR_DROP 32767
// Special return values in gBattleBufferB from Battle Controller functions.
#define RET_VALUE_LEVELED_UP 11
@@ -149,7 +166,7 @@ enum
CONTROLLER_STATUSXOR,
CONTROLLER_DATATRANSFER,
CONTROLLER_DMA3TRANSFER,
CONTROLLER_31,
CONTROLLER_PLAYBGM,
CONTROLLER_32,
CONTROLLER_TWORETURNVALUES,
CONTROLLER_CHOSENMONRETURNVALUE,
@@ -173,7 +190,7 @@ enum
CONTROLLER_BATTLEANIMATION,
CONTROLLER_LINKSTANDBYMSG,
CONTROLLER_RESETACTIONMOVESELECTION,
CONTROLLER_55,
CONTROLLER_ENDLINKBATTLE,
/*new controllers should go here*/
CONTROLLER_TERMINATOR_NOP,
CONTROLLER_CMDS_COUNT
@@ -193,7 +210,7 @@ void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void BtlController_EmitLoadMonSprite(u8 bufferId);
void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1);
void BtlController_EmitReturnMonToBall(u8 bufferId, bool8 skipAnim);
void BtlController_EmitDrawTrainerPic(u8 bufferId);
void BtlController_EmitTrainerSlide(u8 bufferId);
void BtlController_EmitTrainerSlideBack(u8 bufferId);
@@ -216,7 +233,7 @@ void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
void BtlController_EmitHitAnimation(u8 bufferId);
void BtlController_EmitCmd42(u8 bufferId);
void BtlController_EmitCantSwitch(u8 bufferId);
void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId);
void BtlController_EmitFaintingCry(u8 bufferId);
@@ -227,9 +244,9 @@ void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
void BtlController_EmitEndBounceEffect(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1);
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 mode);
void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
void BtlController_EmitEndLinkBattle(u8 bufferId, u8 arg1);
// player controller
void PlayerDummy(void);
+100 -98
View File
@@ -135,24 +135,26 @@
#define STATUS2_TORMENT 0x80000000
// Seems like per-battler statuses. Not quite sure how to categorize these
#define STATUS3_LEECHSEED_BATTLER 0x3
#define STATUS3_LEECHSEED 0x4
#define STATUS3_ALWAYS_HITS 0x18 // two bits
#define STATUS3_PERISH_SONG 0x20
#define STATUS3_ON_AIR 0x40
#define STATUS3_UNDERGROUND 0x80
#define STATUS3_MINIMIZED 0x100
#define STATUS3_ROOTED 0x400
#define STATUS3_CHARGED_UP 0x200
#define STATUS3_YAWN 0x1800 // two bits
#define STATUS3_IMPRISONED_OTHERS 0x2000
#define STATUS3_GRUDGE 0x4000
#define STATUS3_CANT_SCORE_A_CRIT 0x8000
#define STATUS3_MUDSPORT 0x10000
#define STATUS3_WATERSPORT 0x20000
#define STATUS3_UNDERWATER 0x40000
#define STATUS3_INTIMIDATE_POKES 0x80000
#define STATUS3_TRACE 0x100000
#define STATUS3_LEECHSEED_BATTLER (1 << 0 | 1 << 1) // The battler to receive HP from Leech Seed
#define STATUS3_LEECHSEED (1 << 2)
#define STATUS3_ALWAYS_HITS (1 << 3 | 1 << 4)
#define STATUS3_ALWAYS_HITS_TURN(num) (((num) << 3) & STATUS3_ALWAYS_HITS) // "Always Hits" is set as a 2 turn timer, i.e. next turn is the last turn when it's active
#define STATUS3_PERISH_SONG (1 << 5)
#define STATUS3_ON_AIR (1 << 6)
#define STATUS3_UNDERGROUND (1 << 7)
#define STATUS3_MINIMIZED (1 << 8)
#define STATUS3_CHARGED_UP (1 << 9)
#define STATUS3_ROOTED (1 << 10)
#define STATUS3_YAWN (1 << 11 | 1 << 12) // Number of turns to sleep
#define STATUS3_YAWN_TURN(num) (((num) << 11) & STATUS3_YAWN)
#define STATUS3_IMPRISONED_OTHERS (1 << 13)
#define STATUS3_GRUDGE (1 << 14)
#define STATUS3_CANT_SCORE_A_CRIT (1 << 15)
#define STATUS3_MUDSPORT (1 << 16)
#define STATUS3_WATERSPORT (1 << 17)
#define STATUS3_UNDERWATER (1 << 18)
#define STATUS3_INTIMIDATE_POKES (1 << 19)
#define STATUS3_TRACE (1 << 20)
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
// Not really sure what a "hitmarker" is.
@@ -175,7 +177,7 @@
#define HITMARKER_PASSIVE_DAMAGE 0x00100000
#define HITMARKER_x200000 0x00200000
#define HITMARKER_PLAYER_FAINTED 0x00400000
#define HITMARKER_x800000 0x00800000
#define HITMARKER_ALLOW_NO_PP 0x00800000
#define HITMARKER_GRUDGE 0x01000000
#define HITMARKER_OBEYS 0x02000000
#define HITMARKER_x4000000 0x04000000
@@ -205,87 +207,85 @@
#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
// Battle Weather flags
#define WEATHER_RAIN_TEMPORARY (1 << 0)
#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
#define WEATHER_RAIN_PERMANENT (1 << 2)
#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
#define WEATHER_SUN_TEMPORARY (1 << 5)
#define WEATHER_SUN_PERMANENT (1 << 6)
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY (WEATHER_HAIL)
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
#define B_WEATHER_RAIN_TEMPORARY (1 << 0)
#define B_WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
#define B_WEATHER_RAIN_PERMANENT (1 << 2)
#define B_WEATHER_RAIN (B_WEATHER_RAIN_TEMPORARY | B_WEATHER_RAIN_DOWNPOUR | B_WEATHER_RAIN_PERMANENT)
#define B_WEATHER_SANDSTORM_TEMPORARY (1 << 3)
#define B_WEATHER_SANDSTORM_PERMANENT (1 << 4)
#define B_WEATHER_SANDSTORM (B_WEATHER_SANDSTORM_TEMPORARY | B_WEATHER_SANDSTORM_PERMANENT)
#define B_WEATHER_SUN_TEMPORARY (1 << 5)
#define B_WEATHER_SUN_PERMANENT (1 << 6)
#define B_WEATHER_SUN (B_WEATHER_SUN_TEMPORARY | B_WEATHER_SUN_PERMANENT)
#define B_WEATHER_HAIL_TEMPORARY (1 << 7)
#define B_WEATHER_HAIL (B_WEATHER_HAIL_TEMPORARY)
#define WEATHER_ANY (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_SUN | B_WEATHER_HAIL)
// Move Effects
#define MOVE_EFFECT_NOTHING_0 0x0
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
#define MOVE_EFFECT_BURN 0x3
#define MOVE_EFFECT_FREEZE 0x4
#define MOVE_EFFECT_PARALYSIS 0x5
#define MOVE_EFFECT_TOXIC 0x6
#define MOVE_EFFECT_CONFUSION 0x7
#define MOVE_EFFECT_FLINCH 0x8
#define MOVE_EFFECT_TRI_ATTACK 0x9
#define MOVE_EFFECT_UPROAR 0xA
#define MOVE_EFFECT_PAYDAY 0xB
#define MOVE_EFFECT_CHARGING 0xC
#define MOVE_EFFECT_WRAP 0xD
#define MOVE_EFFECT_RECOIL_25 0xE
#define MOVE_EFFECT_ATK_PLUS_1 0xF
#define MOVE_EFFECT_DEF_PLUS_1 0x10
#define MOVE_EFFECT_SPD_PLUS_1 0x11
#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
#define MOVE_EFFECT_ACC_PLUS_1 0x14
#define MOVE_EFFECT_EVS_PLUS_1 0x15
#define MOVE_EFFECT_ATK_MINUS_1 0x16
#define MOVE_EFFECT_DEF_MINUS_1 0x17
#define MOVE_EFFECT_SPD_MINUS_1 0x18
#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
#define MOVE_EFFECT_ACC_MINUS_1 0x1B
#define MOVE_EFFECT_EVS_MINUS_1 0x1C
#define MOVE_EFFECT_RECHARGE 0x1D
#define MOVE_EFFECT_RAGE 0x1E
#define MOVE_EFFECT_STEAL_ITEM 0x1F
#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
#define MOVE_EFFECT_NIGHTMARE 0x21
#define MOVE_EFFECT_ALL_STATS_UP 0x22
#define MOVE_EFFECT_RAPIDSPIN 0x23
#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
#define MOVE_EFFECT_RECOIL_33 0x26
#define MOVE_EFFECT_ATK_PLUS_2 0x27
#define MOVE_EFFECT_DEF_PLUS_2 0x28
#define MOVE_EFFECT_SPD_PLUS_2 0x29
#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
#define MOVE_EFFECT_ACC_PLUS_2 0x2C
#define MOVE_EFFECT_EVS_PLUS_2 0x2D
#define MOVE_EFFECT_ATK_MINUS_2 0x2E
#define MOVE_EFFECT_DEF_MINUS_2 0x2F
#define MOVE_EFFECT_SPD_MINUS_2 0x30
#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
#define MOVE_EFFECT_ACC_MINUS_2 0x33
#define MOVE_EFFECT_EVS_MINUS_2 0x34
#define MOVE_EFFECT_THRASH 0x35
#define MOVE_EFFECT_KNOCK_OFF 0x36
#define MOVE_EFFECT_NOTHING_37 0x37
#define MOVE_EFFECT_NOTHING_38 0x38
#define MOVE_EFFECT_NOTHING_39 0x39
#define MOVE_EFFECT_NOTHING_3A 0x3A
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
#define MOVE_EFFECT_NOTHING_3C 0x3C
#define MOVE_EFFECT_NOTHING_3D 0x3D
#define MOVE_EFFECT_NOTHING_3E 0x3E
#define MOVE_EFFECT_NOTHING_3F 0x3F
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
#define MOVE_EFFECT_SLEEP 1
#define MOVE_EFFECT_POISON 2
#define MOVE_EFFECT_BURN 3
#define MOVE_EFFECT_FREEZE 4
#define MOVE_EFFECT_PARALYSIS 5
#define MOVE_EFFECT_TOXIC 6
#define PRIMARY_STATUS_MOVE_EFFECT MOVE_EFFECT_TOXIC // All above move effects apply primary status
#define MOVE_EFFECT_CONFUSION 7
#define MOVE_EFFECT_FLINCH 8
#define MOVE_EFFECT_TRI_ATTACK 9
#define MOVE_EFFECT_UPROAR 10
#define MOVE_EFFECT_PAYDAY 11
#define MOVE_EFFECT_CHARGING 12
#define MOVE_EFFECT_WRAP 13
#define MOVE_EFFECT_RECOIL_25 14
#define MOVE_EFFECT_ATK_PLUS_1 15
#define MOVE_EFFECT_DEF_PLUS_1 16
#define MOVE_EFFECT_SPD_PLUS_1 17
#define MOVE_EFFECT_SP_ATK_PLUS_1 18
#define MOVE_EFFECT_SP_DEF_PLUS_1 19
#define MOVE_EFFECT_ACC_PLUS_1 20
#define MOVE_EFFECT_EVS_PLUS_1 21
#define MOVE_EFFECT_ATK_MINUS_1 22
#define MOVE_EFFECT_DEF_MINUS_1 23
#define MOVE_EFFECT_SPD_MINUS_1 24
#define MOVE_EFFECT_SP_ATK_MINUS_1 25
#define MOVE_EFFECT_SP_DEF_MINUS_1 26
#define MOVE_EFFECT_ACC_MINUS_1 27
#define MOVE_EFFECT_EVS_MINUS_1 28
#define MOVE_EFFECT_RECHARGE 29
#define MOVE_EFFECT_RAGE 30
#define MOVE_EFFECT_STEAL_ITEM 31
#define MOVE_EFFECT_PREVENT_ESCAPE 32
#define MOVE_EFFECT_NIGHTMARE 33
#define MOVE_EFFECT_ALL_STATS_UP 34
#define MOVE_EFFECT_RAPIDSPIN 35
#define MOVE_EFFECT_REMOVE_PARALYSIS 36
#define MOVE_EFFECT_ATK_DEF_DOWN 37
#define MOVE_EFFECT_RECOIL_33 38
#define MOVE_EFFECT_ATK_PLUS_2 39
#define MOVE_EFFECT_DEF_PLUS_2 40
#define MOVE_EFFECT_SPD_PLUS_2 41
#define MOVE_EFFECT_SP_ATK_PLUS_2 42
#define MOVE_EFFECT_SP_DEF_PLUS_2 43
#define MOVE_EFFECT_ACC_PLUS_2 44
#define MOVE_EFFECT_EVS_PLUS_2 45
#define MOVE_EFFECT_ATK_MINUS_2 46
#define MOVE_EFFECT_DEF_MINUS_2 47
#define MOVE_EFFECT_SPD_MINUS_2 48
#define MOVE_EFFECT_SP_ATK_MINUS_2 49
#define MOVE_EFFECT_SP_DEF_MINUS_2 50
#define MOVE_EFFECT_ACC_MINUS_2 51
#define MOVE_EFFECT_EVS_MINUS_2 52
#define MOVE_EFFECT_THRASH 53
#define MOVE_EFFECT_KNOCK_OFF 54
#define MOVE_EFFECT_NOTHING_37 55
#define MOVE_EFFECT_NOTHING_38 56
#define MOVE_EFFECT_NOTHING_39 57
#define MOVE_EFFECT_NOTHING_3A 58
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 59
#define NUM_MOVE_EFFECTS 60
#define MOVE_EFFECT_AFFECTS_USER (1 << 6) // 64
#define MOVE_EFFECT_CERTAIN (1 << 7) // 128
// Battle terrain defines for gBattleTerrain.
#define BATTLE_TERRAIN_GRASS 0
@@ -327,6 +327,8 @@
#define B_WIN_PP_REMAINING 9
#define B_WIN_DUMMY 10
#define B_WIN_SWITCH_PROMPT 11 // "Switch which?"
#define B_WIN_LEVEL_UP_BOX 12
#define B_WIN_LEVEL_UP_BANNER 13
#define B_WIN_YESNO 14
#define B_WIN_VS_PLAYER 15
#define B_WIN_VS_OPPONENT 16
+31 -31
View File
@@ -38,16 +38,16 @@
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_updatestatusicon
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
#define BS_UNKNOWN_5 5 // for openpartyscreen
#define BS_UNKNOWN_6 6 // for openpartyscreen
#define BS_BATTLER_0 7
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
#define BS_SCRIPTING 10
#define BS_PLAYER1 11
#define BS_OPPONENT1 12
#define BS_PLAYER2 13 // for atk98_updatestatusicon
#define BS_PLAYER2 13 // for Cmd_updatestatusicon
#define BS_OPPONENT2 14
// used for openpartyscreen
@@ -90,35 +90,35 @@
// atk4F, a flag used for the jumpifcantswitch command
#define ATK4F_DONT_CHECK_STATUSES 0x80
// statchange defines
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
// Cmd_statbuffchange
#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
// atk48
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_ONLY_MULTIPLE 0x4
#define ATK48_DONT_CHECK_LOWER 0x8
// stat change flags for Cmd_playstatchangeanimation
#define STAT_CHANGE_NEGATIVE (1 << 0)
#define STAT_CHANGE_BY_TWO (1 << 1)
#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
#define STAT_CHANGE_CANT_PREVENT (1 << 3)
// atk49, moveend cases
#define ATK49_RAGE 0
#define ATK49_DEFROST 1
#define ATK49_SYNCHRONIZE_TARGET 2
#define ATK49_MOVE_END_ABILITIES 3
#define ATK49_STATUS_IMMUNITY_ABILITIES 4
#define ATK49_SYNCHRONIZE_ATTACKER 5
#define ATK49_CHOICE_MOVE 6
#define ATK49_CHANGED_ITEMS 7
#define ATK49_ATTACKER_INVISIBLE 8
#define ATK49_ATTACKER_VISIBLE 9
#define ATK49_TARGET_VISIBLE 10
#define ATK49_ITEM_EFFECTS_ALL 11
#define ATK49_KINGSROCK_SHELLBELL 12
#define ATK49_SUBSTITUTE 13
#define ATK49_UPDATE_LAST_MOVES 14
#define ATK49_MIRROR_MOVE 15
#define ATK49_NEXT_TARGET 16
#define ATK49_COUNT 17
// cases for Cmd_moveend
#define MOVEEND_RAGE 0
#define MOVEEND_DEFROST 1
#define MOVEEND_SYNCHRONIZE_TARGET 2
#define MOVEEND_ON_DAMAGE_ABILITIES 3
#define MOVEEND_IMMUNITY_ABILITIES 4
#define MOVEEND_SYNCHRONIZE_ATTACKER 5
#define MOVEEND_CHOICE_MOVE 6
#define MOVEEND_CHANGED_ITEMS 7
#define MOVEEND_ATTACKER_INVISIBLE 8
#define MOVEEND_ATTACKER_VISIBLE 9
#define MOVEEND_TARGET_VISIBLE 10
#define MOVEEND_ITEM_EFFECTS_ALL 11
#define MOVEEND_KINGSROCK_SHELLBELL 12
#define MOVEEND_SUBSTITUTE 13
#define MOVEEND_UPDATE_LAST_MOVES 14
#define MOVEEND_MIRROR_MOVE 15
#define MOVEEND_NEXT_TARGET 16
#define MOVEEND_COUNT 17
#define BIT_HP 0x1
#define BIT_ATK 0x2
+3
View File
@@ -361,6 +361,9 @@
#define MOVES_COUNT 355
// Used for checks for moves affected by Disable, Mimic, etc.
#define MOVE_UNAVAILABLE 0xFFFF
#define MOVETUTOR_MEGA_PUNCH 0
#define MOVETUTOR_SWORDS_DANCE 1
#define MOVETUTOR_MEGA_KICK 2
+16 -10
View File
@@ -161,17 +161,23 @@
#define NATURE_QUIRKY 24
// Pokemon Stats
#define STAT_HP 0
#define STAT_ATK 1
#define STAT_DEF 2
#define STAT_SPEED 3
#define STAT_SPATK 4
#define STAT_SPDEF 5
#define STAT_ACC 6 // only in battles
#define STAT_EVASION 7 // only in battles
#define STAT_HP 0
#define STAT_ATK 1
#define STAT_DEF 2
#define STAT_SPEED 3
#define STAT_SPATK 4
#define STAT_SPDEF 5
#define NUM_STATS 6
#define NUM_STATS 6
#define NUM_BATTLE_STATS 8
#define STAT_ACC 6 // Only in battles.
#define STAT_EVASION 7 // Only in battles.
#define NUM_NATURE_STATS (NUM_STATS - 1) // excludes HP
#define NUM_BATTLE_STATS (NUM_STATS + 2) // includes Accuracy and Evasion
#define MIN_STAT_STAGE 0
#define DEFAULT_STAT_STAGE 6
#define MAX_STAT_STAGE 12
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
+8 -7
View File
@@ -245,12 +245,13 @@ struct BattleMove
extern const struct BattleMove gBattleMoves[];
#define FLAG_MAKES_CONTACT 0x1
#define FLAG_PROTECT_AFFECTED 0x2
#define FLAG_MAGICCOAT_AFFECTED 0x4
#define FLAG_SNATCH_AFFECTED 0x8
#define FLAG_MIRROR_MOVE_AFFECTED 0x10
#define FLAG_KINGSROCK_AFFECTED 0x20
// Battle move flags
#define FLAG_MAKES_CONTACT (1 << 0)
#define FLAG_PROTECT_AFFECTED (1 << 1)
#define FLAG_MAGIC_COAT_AFFECTED (1 << 2)
#define FLAG_SNATCH_AFFECTED (1 << 3)
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
#define FLAG_KINGS_ROCK_AFFECTED (1 << 5)
struct SpindaSpot
{
@@ -396,7 +397,7 @@ u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, bool8 usedByAI);
bool8 PokemonItemUseNoEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId);
+1 -1
View File
@@ -154,7 +154,7 @@
#define NUM_TEXT_PRINTERS 32
#define TEXT_SPEED_INSTANT 0
#define TEXT_SPEED_FF 0xFF
#define TEXT_SKIP_DRAW 0xFF
enum
{
+4 -4
View File
@@ -1384,13 +1384,13 @@ extern u16 gBattleWeather;
static void Cmd_get_weather(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
if (gBattleWeather & B_WEATHER_RAIN)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN;
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
if (gBattleWeather & B_WEATHER_SANDSTORM)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM;
if (gBattleWeather & WEATHER_SUN_ANY)
if (gBattleWeather & B_WEATHER_SUN)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUNNY;
if (gBattleWeather & WEATHER_HAIL)
if (gBattleWeather & B_WEATHER_HAIL_TEMPORARY)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL;
sAIScriptPtr += 1;
+4 -4
View File
@@ -5262,13 +5262,13 @@ static void AnimRecycleStep(struct Sprite *sprite)
void AnimTask_GetWeather(u8 taskId)
{
gBattleAnimArgs[7] = ANIM_WEATHER_NONE;
if (gWeatherMoveAnim & WEATHER_SUN_ANY)
if (gWeatherMoveAnim & B_WEATHER_SUN)
gBattleAnimArgs[7] = ANIM_WEATHER_SUN;
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY)
else if (gWeatherMoveAnim & B_WEATHER_RAIN)
gBattleAnimArgs[7] = ANIM_WEATHER_RAIN;
else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY)
else if (gWeatherMoveAnim & B_WEATHER_SANDSTORM)
gBattleAnimArgs[7] = ANIM_WEATHER_SANDSTORM;
else if (gWeatherMoveAnim & WEATHER_HAIL_ANY)
else if (gWeatherMoveAnim & B_WEATHER_HAIL)
gBattleAnimArgs[7] = ANIM_WEATHER_HAIL;
DestroyAnimVisualTask(taskId);
+1 -1
View File
@@ -2272,7 +2272,7 @@ static const struct PokedudeTextScriptHeader sPokedudeTextScripts_Catching[] =
.callback = PokedudeAction_PrintVoiceoverMessage,
},
{
.btlcmd = CONTROLLER_55,
.btlcmd = CONTROLLER_ENDLINKBATTLE,
.side = B_SIDE_PLAYER,
.callback = PokedudeAction_PrintVoiceoverMessage,
},
+15 -11
View File
@@ -621,10 +621,10 @@ void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubs
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1)
void BtlController_EmitReturnMonToBall(u8 bufferId, bool8 skipAnim)
{
sBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL;
sBattleBuffersTransferData[1] = arg1;
sBattleBuffersTransferData[1] = skipAnim;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
@@ -934,16 +934,19 @@ static void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, voi
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7);
}
// not used
static void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
// Unused
static void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data)
{
s32 i;
sBattleBuffersTransferData[0] = CONTROLLER_31;
sBattleBuffersTransferData[0] = CONTROLLER_PLAYBGM;
sBattleBuffersTransferData[1] = songId;
sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
// Nonsense loop using songId as a size
// Would go out of bounds for any song id after SE_RG_BAG_POCKET (253)
for (i = 0; i < songId; ++i)
sBattleBuffersTransferData[3 + i] = *(u8 *)(unusedDumbDataParameter++);
sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3);
}
@@ -1045,7 +1048,7 @@ void BtlController_EmitHitAnimation(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitCmd42(u8 bufferId)
void BtlController_EmitCantSwitch(u8 bufferId)
{
sBattleBuffersTransferData[0] = CONTROLLER_42;
sBattleBuffersTransferData[1] = CONTROLLER_42;
@@ -1146,10 +1149,11 @@ void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1)
// mode is a LINK_STANDBY_* constant
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 mode)
{
sBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG;
sBattleBuffersTransferData[1] = arg1;
sBattleBuffersTransferData[1] = mode;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
@@ -1160,9 +1164,9 @@ void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
void BtlController_EmitCmd55(u8 bufferId, u8 battleOutcome)
void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome)
{
sBattleBuffersTransferData[0] = CONTROLLER_55;
sBattleBuffersTransferData[0] = CONTROLLER_ENDLINKBATTLE;
sBattleBuffersTransferData[1] = battleOutcome;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
+26 -26
View File
@@ -2468,7 +2468,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
u8 *ptr;
s32 i;
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
{
@@ -2554,7 +2554,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
s32 i;
struct HpAndStatus hpStatus[PARTY_SIZE];
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
@@ -2621,7 +2621,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
static void BattleIntroPrintTrainerWantsToBattle(void)
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
PrepareStringBattle(STRINGID_INTROMSG, gActiveBattler);
@@ -2631,7 +2631,7 @@ static void BattleIntroPrintTrainerWantsToBattle(void)
static void BattleIntroPrintWildMonAttacked(void)
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
PrepareStringBattle(STRINGID_INTROMSG, 0);
@@ -2645,7 +2645,7 @@ static void BattleIntroPrintWildMonAttacked(void)
static void BattleIntroPrintOpponentSendsOut(void)
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
gBattleMainFunc = BattleIntroOpponentSendsOutMonAnimation;
@@ -2654,7 +2654,7 @@ static void BattleIntroPrintOpponentSendsOut(void)
static void BattleIntroOpponentSendsOutMonAnimation(void)
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
{
@@ -2675,7 +2675,7 @@ static void BattleIntroOpponentSendsOutMonAnimation(void)
static void BattleIntroRecordMonsToDex(void)
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
@@ -2693,13 +2693,13 @@ static void BattleIntroRecordMonsToDex(void)
// not used
static void Unused_AutoProgressToIntro(void)
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
}
void BattleIntroPrintPlayerSendsOut(void)
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
@@ -2711,7 +2711,7 @@ static void BattleIntroPlayerSendsOutMonAnimation(void)
{
u32 position;
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
{
@@ -2736,7 +2736,7 @@ static void BattleIntroPlayerSendsOutMonAnimation(void)
// not used
static void Unused_AutoProgressToSwitchInAnims(void)
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
{
@@ -2758,7 +2758,7 @@ static void TryDoEventsBeforeFirstTurn(void)
s32 i, j;
u8 effect = 0;
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
if (gBattleStruct->switchInAbilitiesCounter == 0)
@@ -2819,7 +2819,7 @@ static void TryDoEventsBeforeFirstTurn(void)
*(&gBattleStruct->turnEffectsBattlerId) = 0;
*(&gBattleStruct->wishPerishSongState) = 0;
*(&gBattleStruct->wishPerishSongBattlerId) = 0;
gBattleScripting.atk49_state = 0;
gBattleScripting.moveendState = 0;
gBattleStruct->faintedActionsState = 0;
gBattleStruct->turnCountersTracker = 0;
gMoveResultFlags = 0;
@@ -2831,7 +2831,7 @@ static void HandleEndTurn_ContinueBattle(void)
{
s32 i;
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
{
gBattleMainFunc = BattleTurnPassed;
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; ++i)
@@ -2875,7 +2875,7 @@ void BattleTurnPassed(void)
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gBattleScripting.atk49_state = 0;
gBattleScripting.moveendState = 0;
gBattleMoveDamage = 0;
gMoveResultFlags = 0;
for (i = 0; i < 5; ++i)
@@ -3254,9 +3254,9 @@ static void HandleTurnActionSelectionState(void)
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
|| (position & BIT_FLANK) != B_FLANK_LEFT
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
BtlController_EmitLinkStandbyMsg(0, 0);
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE);
else
BtlController_EmitLinkStandbyMsg(0, 1);
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_STOP_BOUNCE_ONLY);
MarkBattlerForControllerExec(gActiveBattler);
++gBattleCommunication[gActiveBattler];
}
@@ -3309,13 +3309,13 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
if (WEATHER_HAS_EFFECT)
{
if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|| (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & B_WEATHER_RAIN)
|| (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & B_WEATHER_SUN))
speedMultiplierBattler1 = 2;
else
speedMultiplierBattler1 = 1;
if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|| (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & B_WEATHER_RAIN)
|| (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & B_WEATHER_SUN))
speedMultiplierBattler2 = 2;
else
speedMultiplierBattler2 = 1;
@@ -3751,7 +3751,7 @@ static void HandleEndTurn_FinishBattle(void)
gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
gCB2_AfterEvolution = BattleMainCB2;
}
else if (!gBattleControllerExecFlags)
else if (gBattleControllerExecFlags == 0)
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
@@ -3847,14 +3847,14 @@ void RunBattleScriptCommands_PopCallbacksStack(void)
}
else
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
void RunBattleScriptCommands(void)
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
@@ -4088,7 +4088,7 @@ static void HandleAction_UseItem(void)
while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1))
{
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
++gBattleCommunication[MULTISTRING_CHOOSER];
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
}
break;
@@ -4367,7 +4367,7 @@ static void HandleAction_ActionFinished(void)
gLastHitByType[gBattlerAttacker] = 0;
gBattleStruct->dynamicMoveType = 0;
gDynamicBasePower = 0;
gBattleScripting.atk49_state = 0;
gBattleScripting.moveendState = 0;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
gBattleScripting.multihitMoveEffect = 0;
+1585 -1539
View File
File diff suppressed because it is too large Load Diff
+34 -34
View File
@@ -568,22 +568,22 @@ u8 DoFieldEndTurnEffects(void)
++gBattleStruct->turnCountersTracker;
break;
case ENDTURN_RAIN:
if (gBattleWeather & WEATHER_RAIN_ANY)
if (gBattleWeather & B_WEATHER_RAIN)
{
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
if (!(gBattleWeather & B_WEATHER_RAIN_PERMANENT))
{
if (--gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
gBattleWeather &= ~B_WEATHER_RAIN_TEMPORARY;
gBattleWeather &= ~B_WEATHER_RAIN_DOWNPOUR;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
else if (gBattleWeather & B_WEATHER_RAIN_DOWNPOUR)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
else if (gBattleWeather & B_WEATHER_RAIN_DOWNPOUR)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
@@ -597,11 +597,11 @@ u8 DoFieldEndTurnEffects(void)
++gBattleStruct->turnCountersTracker;
break;
case ENDTURN_SANDSTORM:
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
if (gBattleWeather & B_WEATHER_SANDSTORM)
{
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
if (!(gBattleWeather & B_WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
gBattleWeather &= ~B_WEATHER_SANDSTORM_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
@@ -616,11 +616,11 @@ u8 DoFieldEndTurnEffects(void)
++gBattleStruct->turnCountersTracker;
break;
case ENDTURN_SUN:
if (gBattleWeather & WEATHER_SUN_ANY)
if (gBattleWeather & B_WEATHER_SUN)
{
if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
if (!(gBattleWeather & B_WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
gBattleWeather &= ~B_WEATHER_SUN_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SunlightFaded;
}
else
@@ -633,11 +633,11 @@ u8 DoFieldEndTurnEffects(void)
++gBattleStruct->turnCountersTracker;
break;
case ENDTURN_HAIL:
if (gBattleWeather & WEATHER_HAIL_ANY)
if (gBattleWeather & B_WEATHER_HAIL)
{
if (--gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_HAIL;
gBattleWeather &= ~B_WEATHER_HAIL_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
@@ -1093,7 +1093,7 @@ bool8 HandleFaintedMonActions(void)
++gBattleStruct->faintedActionsState;
for (i = 0; i < gBattlersCount; ++i)
{
if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6))
if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, PARTY_SIZE, PARTY_SIZE))
gAbsentBattlerFlags &= ~(gBitTable[i]);
}
// fall through
@@ -1552,22 +1552,22 @@ u8 CastformDataTypeChange(u8 battler)
}
if (!WEATHER_HAS_EFFECT)
return CASTFORM_NO_CHANGE;
if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
if (!(gBattleWeather & (B_WEATHER_RAIN | B_WEATHER_SUN | B_WEATHER_HAIL)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
formChange = CASTFORM_TO_NORMAL;
}
if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
if (gBattleWeather & B_WEATHER_SUN && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
{
SET_BATTLER_TYPE(battler, TYPE_FIRE);
formChange = CASTFORM_TO_FIRE;
}
if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
if (gBattleWeather & B_WEATHER_RAIN && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
{
SET_BATTLER_TYPE(battler, TYPE_WATER);
formChange = CASTFORM_TO_WATER;
}
if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
if (gBattleWeather & B_WEATHER_HAIL && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
{
SET_BATTLER_TYPE(battler, TYPE_ICE);
formChange = CASTFORM_TO_ICE;
@@ -1631,27 +1631,27 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
case WEATHER_RAIN:
case WEATHER_RAIN_THUNDERSTORM:
case WEATHER_DOWNPOUR:
if (!(gBattleWeather & WEATHER_RAIN_ANY))
if (!(gBattleWeather & B_WEATHER_RAIN))
{
gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
gBattleWeather = (B_WEATHER_RAIN_TEMPORARY | B_WEATHER_RAIN_PERMANENT);
gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
gBattleScripting.battler = battler;
++effect;
}
break;
case WEATHER_SANDSTORM:
if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
if (!(gBattleWeather & B_WEATHER_SANDSTORM))
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
gBattleWeather = (B_WEATHER_SANDSTORM_PERMANENT | B_WEATHER_SANDSTORM_TEMPORARY);
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
gBattleScripting.battler = battler;
++effect;
}
break;
case WEATHER_DROUGHT:
if (!(gBattleWeather & WEATHER_SUN_ANY))
if (!(gBattleWeather & B_WEATHER_SUN))
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
gBattleWeather = (B_WEATHER_SUN_PERMANENT | B_WEATHER_SUN_TEMPORARY);
gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
gBattleScripting.battler = battler;
++effect;
@@ -1665,27 +1665,27 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
case ABILITY_DRIZZLE:
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
if (!(gBattleWeather & B_WEATHER_RAIN_PERMANENT))
{
gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
gBattleWeather = (B_WEATHER_RAIN_PERMANENT | B_WEATHER_RAIN_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
gBattleScripting.battler = battler;
++effect;
}
break;
case ABILITY_SAND_STREAM:
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
if (!(gBattleWeather & B_WEATHER_SANDSTORM_PERMANENT))
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
gBattleWeather = (B_WEATHER_SANDSTORM_PERMANENT | B_WEATHER_SANDSTORM_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
gBattleScripting.battler = battler;
++effect;
}
break;
case ABILITY_DROUGHT:
if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
if (!(gBattleWeather & B_WEATHER_SUN_PERMANENT))
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
gBattleWeather = (B_WEATHER_SUN_PERMANENT | B_WEATHER_SUN_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
gBattleScripting.battler = battler;
++effect;
@@ -1739,7 +1739,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
switch (gLastUsedAbility)
{
case ABILITY_RAIN_DISH:
if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
if (WEATHER_HAS_EFFECT && (gBattleWeather & B_WEATHER_RAIN)
&& gBattleMons[battler].maxHP > gBattleMons[battler].hp)
{
gLastUsedAbility = ABILITY_RAIN_DISH; // why
@@ -2971,7 +2971,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& (Random() % 100) < battlerHoldEffectParam
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGS_ROCK_AFFECTED
&& gBattleMons[gBattlerTarget].hp)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
@@ -3016,7 +3016,7 @@ void ClearFuryCutterDestinyBondGrudge(u8 battlerId)
void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
{
if (!gBattleControllerExecFlags)
if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
}
+1 -1
View File
@@ -79,7 +79,7 @@ static void PrintNewCountOnLinkPlayerCountDisplayWindow(u16 windowId, s32 num)
ConvertIntToDecimalStringN(gStringVar1, num, STR_CONV_MODE_LEFT_ALIGN, 1);
SetStdWindowBorderStyle(windowId, FALSE);
StringExpandPlaceholders(gStringVar4, gUnknown_841DF82);
AddTextPrinterParameterized(windowId, 2, gStringVar4, 0, 0, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(windowId, 2, gStringVar4, 0, 0, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(windowId, COPYWIN_BOTH);
}
+171 -171
View File
File diff suppressed because it is too large Load Diff
+3 -3
View File
@@ -2379,14 +2379,14 @@ static void sub_81538D0(u8 windowId)
TextWindow_SetStdFrame0_WithPal(windowId, 0x21D, 0xD0);
DrawTextBorderOuter(windowId, 0x21D, 0xD);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
AddTextPrinterParameterized(windowId, 2, sUnknown_84755E8[0], 1, 1, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(windowId, 2, sUnknown_84755E8[0], 1, 1, TEXT_SKIP_DRAW, NULL);
for (i = 0; i < 3; i++)
{
ConvertIntToDecimalStringN(strbuf, results[i], STR_CONV_MODE_LEFT_ALIGN, sUnknown_84755F8[i]);
numWidth = GetStringWidth(2, strbuf, -1);
AddTextPrinterParameterized(windowId, 2, sUnknown_84755E8[i + 1], 1, sUnknown_84755FC[i][0], TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(windowId, 2, sUnknown_84755E8[i + 1], 1, sUnknown_84755FC[i][0], TEXT_SKIP_DRAW, NULL);
x = 224 - numWidth;
AddTextPrinterParameterized(windowId, 2, strbuf, x, sUnknown_8475602[i][0], TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(windowId, 2, strbuf, x, sUnknown_8475602[i][0], TEXT_SKIP_DRAW, NULL);
}
PutWindowTilemap(windowId);
}
+1 -1
View File
@@ -1499,7 +1499,7 @@ static void sub_8155C80(void)
break;
case 1:
FillWindowPixelBuffer(gUnknown_203F440->unk3008[0], PIXEL_FILL(1));
AddTextPrinterParameterized(gUnknown_203F440->unk3008[0], 2, gText_SomeoneDroppedOut, 0, 6, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(gUnknown_203F440->unk3008[0], 2, gText_SomeoneDroppedOut, 0, 6, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(gUnknown_203F440->unk3008[0], COPYWIN_GFX);
gUnknown_203F440->state++;
break;
+7 -7
View File
@@ -1321,7 +1321,7 @@ static void PrintTitleText(void)
xOffset = (128 - GetStringWidth(1, titleText, 0)) / 2u;
FillWindowPixelBuffer(0, PIXEL_FILL(0));
EC_AddTextPrinterParameterized2(0, 1, titleText, xOffset, 0, TEXT_SPEED_FF, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
EC_AddTextPrinterParameterized2(0, 1, titleText, xOffset, 0, TEXT_SKIP_DRAW, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
}
@@ -1374,10 +1374,10 @@ static void PrintECInterfaceTextById(u8 direction)
FillWindowPixelBuffer(1, PIXEL_FILL(1));
if (text1)
EC_AddTextPrinterParameterized(1, 1, text1, 0, 0, TEXT_SPEED_FF, NULL);
EC_AddTextPrinterParameterized(1, 1, text1, 0, 0, TEXT_SKIP_DRAW, NULL);
if (text2)
EC_AddTextPrinterParameterized(1, 1, text2, 0, 16, TEXT_SPEED_FF, NULL);
EC_AddTextPrinterParameterized(1, 1, text2, 0, 16, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(1, COPYWIN_BOTH);
}
@@ -1451,7 +1451,7 @@ static void PrintECFields(void)
}
*str = EOS;
EC_AddTextPrinterParameterized(sEasyChatGraphicsResources->windowId, 1, sEasyChatGraphicsResources->ecPrintBuffer, 0, i * 16, TEXT_SPEED_FF, NULL);
EC_AddTextPrinterParameterized(sEasyChatGraphicsResources->windowId, 1, sEasyChatGraphicsResources->ecPrintBuffer, 0, i * 16, TEXT_SKIP_DRAW, NULL);
}
CopyWindowToVram(sEasyChatGraphicsResources->windowId, COPYWIN_BOTH);
@@ -1566,7 +1566,7 @@ static void PrintECGroupsMenu(void)
return;
}
EC_AddTextPrinterParameterized(2, 1, GetEasyChatWordGroupName(groupId), x * 84 + 10, y, TEXT_SPEED_FF, NULL);
EC_AddTextPrinterParameterized(2, 1, GetEasyChatWordGroupName(groupId), x * 84 + 10, y, TEXT_SKIP_DRAW, NULL);
}
y += 16;
@@ -1578,7 +1578,7 @@ static void PrintEasyChatKeyboardText(void)
u32 i;
for (i = 0; i < NELEMS(sEasyChatKeyboardText); i++)
EC_AddTextPrinterParameterized(2, 1, sEasyChatKeyboardText[i], 10, 96 + i * 16, TEXT_SPEED_FF, NULL);
EC_AddTextPrinterParameterized(2, 1, sEasyChatKeyboardText[i], 10, 96 + i * 16, TEXT_SKIP_DRAW, NULL);
}
static void PrintECWordsMenu(void)
@@ -1652,7 +1652,7 @@ static void PrintECRowsWin2(u8 row, u8 remrow)
CopyEasyChatWordPadded(sEasyChatGraphicsResources->ecPaddedWordBuffer, easyChatWord, 0);
EC_AddTextPrinterParameterized(2, 1, sEasyChatGraphicsResources->ecPaddedWordBuffer, (j * 13 + 3) * 8, y_, TEXT_SPEED_FF, NULL);
EC_AddTextPrinterParameterized(2, 1, sEasyChatGraphicsResources->ecPaddedWordBuffer, (j * 13 + 3) * 8, y_, TEXT_SKIP_DRAW, NULL);
}
}
y += 16;
+20 -20
View File
@@ -673,7 +673,7 @@ static void Task_EvolutionScene(u8 taskId)
ShowBg(2);
ShowBg(3);
break;
case EVOSTATE_INTRO_MSG: // print 'whoa, poke is evolving!!!' msg
case EVOSTATE_INTRO_MSG:
if (!gPaletteFade.active)
{
StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving);
@@ -681,7 +681,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_INTRO_MON_ANIM: // wait for string, animate mon(and play its cry)
case EVOSTATE_INTRO_MON_ANIM:
if (!IsTextPrinterActive(0))
{
PlayCry_Normal(gTasks[taskId].tPreEvoSpecies, 0);
@@ -695,7 +695,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_START_MUSIC: // play evolution music and fade screen black
case EVOSTATE_START_MUSIC:
if (!IsSEPlaying())
{
// Start music, fade background to black
@@ -704,7 +704,7 @@ static void Task_EvolutionScene(u8 taskId)
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
}
break;
case EVOSTATE_START_BG_AND_SPARKLE_SPIRAL: // launch moving bg task, preapre evo sparkles
case EVOSTATE_START_BG_AND_SPARKLE_SPIRAL:
if (!gPaletteFade.active)
{
StartBgAnimation(FALSE);
@@ -712,7 +712,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_SPARKLE_ARC: // another set of evo sparkles
case EVOSTATE_SPARKLE_ARC:
if (!gTasks[sEvoGraphicsTaskId].isActive)
{
gTasks[taskId].tState++;
@@ -720,14 +720,14 @@ static void Task_EvolutionScene(u8 taskId)
sEvoGraphicsTaskId = EvolutionSparkles_ArcDown();
}
break;
case EVOSTATE_CYCLE_MON_SPRITE: // launch task that flashes pre evo with post evo sprites
case EVOSTATE_CYCLE_MON_SPRITE:
if (!gTasks[sEvoGraphicsTaskId].isActive)
{
sEvoGraphicsTaskId = CycleEvolutionMonSprite(sEvoStructPtr->preEvoSpriteId, sEvoStructPtr->postEvoSpriteId);
gTasks[taskId].tState++;
}
break;
case EVOSTATE_WAIT_CYCLE_MON_SPRITE: // wait for the above task to finish
case EVOSTATE_WAIT_CYCLE_MON_SPRITE:
if (--sEvoStructPtr->delayTimer == 0)
{
sEvoStructPtr->delayTimer = 3;
@@ -735,7 +735,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_SPARKLE_CIRCLE: // post evo sparkles
case EVOSTATE_SPARKLE_CIRCLE:
sEvoGraphicsTaskId = EvolutionSparkles_CircleInward();
gTasks[taskId].tState++;
break;
@@ -746,14 +746,14 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_EVO_SOUND: // play tu du sound after evolution
case EVOSTATE_EVO_SOUND:
if (!gTasks[sEvoGraphicsTaskId].isActive)
{
PlaySE(SE_EXP);
gTasks[taskId].tState++;
}
break;
case EVOSTATE_RESTORE_SCREEN: // stop music, return screen to pre-fade state
case EVOSTATE_RESTORE_SCREEN:
if (IsSEPlaying())
{
m4aMPlayAllStop();
@@ -763,14 +763,14 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_EVO_MON_ANIM: // animate mon
case EVOSTATE_EVO_MON_ANIM:
if (!gPaletteFade.active)
{
PlayCry_Normal(gTasks[taskId].tPostEvoSpecies, 0);
gTasks[taskId].tState++;
}
break;
case EVOSTATE_SET_MON_EVOLVED: // congratulations string and rename prompt
case EVOSTATE_SET_MON_EVOLVED:
if (IsCryFinished())
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
@@ -785,7 +785,7 @@ static void Task_EvolutionScene(u8 taskId)
IncrementGameStat(GAME_STAT_EVOLVED_POKEMON);
}
break;
case EVOSTATE_TRY_LEARN_MOVE: // check if it wants to learn a new move
case EVOSTATE_TRY_LEARN_MOVE:
if (!IsTextPrinterActive(0))
{
HelpSystem_Enable();
@@ -816,7 +816,7 @@ static void Task_EvolutionScene(u8 taskId)
}
}
break;
case EVOSTATE_END: // task has finished, return
case EVOSTATE_END:
if (!gPaletteFade.active)
{
if (!(gTasks[taskId].tBits & TASK_BIT_LEARN_MOVE))
@@ -834,7 +834,7 @@ static void Task_EvolutionScene(u8 taskId)
SetMainCallback2(gCB2_AfterEvolution);
}
break;
case EVOSTATE_CANCEL: // evolution has been canceled, stop music and re-fade palette
case EVOSTATE_CANCEL:
if (!gTasks[sEvoGraphicsTaskId].isActive)
{
m4aMPlayAllStop();
@@ -842,14 +842,14 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_CANCEL_MON_ANIM: // animate pokemon trying to evolve again, evolution has been stopped
case EVOSTATE_CANCEL_MON_ANIM:
if (!gPaletteFade.active)
{
PlayCry_Normal(gTasks[taskId].tPreEvoSpecies, 0);
gTasks[taskId].tState++;
}
break;
case EVOSTATE_CANCEL_MSG: // after the animation, print the string 'WHOA IT DId NOT EVOLVE!!!'
case EVOSTATE_CANCEL_MSG:
if (IsCryFinished())
{
if (gTasks[taskId].tEvoWasStopped)
@@ -862,7 +862,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
}
break;
case EVOSTATE_LEARNED_MOVE: // pokemon learned a new move, print string and play a fanfare
case EVOSTATE_LEARNED_MOVE:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
@@ -873,11 +873,11 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tState++;
}
break;
case EVOSTATE_TRY_LEARN_ANOTHER_MOVE: // wait a bit and check if can learn another move
case EVOSTATE_TRY_LEARN_ANOTHER_MOVE:
if (!IsTextPrinterActive(0) && !IsSEPlaying() && --gTasks[taskId].tLearnsFirstMove == 0)
gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
break;
case EVOSTATE_REPLACE_MOVE: // try to learn a new move
case EVOSTATE_REPLACE_MOVE:
switch (gTasks[taskId].tLearnMoveState)
{
case MVSTATE_INTRO_MSG_1:
+1 -1
View File
@@ -1040,7 +1040,7 @@ static void gTask_ItemPcWaitButtonAndExitSubmenu(u8 taskId)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
ClearDialogWindowAndFrameToTransparent(5, 0);
ClearDialogWindowAndFrameToTransparent(5, FALSE);
ClearWindowTilemap(5);
PutWindowTilemap(1);
ItemPc_PrintOrRemoveCursor(data[0], 1);
+2 -2
View File
@@ -346,7 +346,7 @@ static void ListMenuPrint(struct ListMenu *list, const u8 *str, u8 x, u8 y)
colors[0] = gListMenuOverride.fillValue;
colors[1] = gListMenuOverride.cursorPal;
colors[2] = gListMenuOverride.cursorShadowPal;
AddTextPrinterParameterized4(list->template.windowId, gListMenuOverride.fontId, x, y, gListMenuOverride.lettersSpacing, 0, colors, TEXT_SPEED_FF, str);
AddTextPrinterParameterized4(list->template.windowId, gListMenuOverride.fontId, x, y, gListMenuOverride.lettersSpacing, 0, colors, TEXT_SKIP_DRAW, str);
gListMenuOverride.enabled = FALSE;
}
else
@@ -354,7 +354,7 @@ static void ListMenuPrint(struct ListMenu *list, const u8 *str, u8 x, u8 y)
colors[0] = list->template.fillValue;
colors[1] = list->template.cursorPal;
colors[2] = list->template.cursorShadowPal;
AddTextPrinterParameterized4(list->template.windowId, list->template.fontId, x, y, list->template.lettersSpacing, 0, colors, TEXT_SPEED_FF, str);
AddTextPrinterParameterized4(list->template.windowId, list->template.fontId, x, y, list->template.lettersSpacing, 0, colors, TEXT_SKIP_DRAW, str);
}
}
+1 -1
View File
@@ -199,7 +199,7 @@ static void MapNamePopupPrintMapNameOnWindow(u16 windowId)
}
xpos = (maxWidth - GetStringWidth(2, mapName, -1)) / 2;
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
AddTextPrinterParameterized(windowId, 2, mapName, xpos, 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(windowId, 2, mapName, xpos, 2, TEXT_SKIP_DRAW, NULL);
}
static u8 *MapNamePopupAppendFloorNum(u8 *dest, s8 floorNum)
+2 -2
View File
@@ -1666,7 +1666,7 @@ static void AddGenderIconFunc_Yes(void)
StringCopy(genderSymbol, gText_FemaleSymbol);
gender = FEMALE;
}
AddTextPrinterParameterized3(sNamingScreenData->windows[2], 2, 0x68, 1, sGenderColors[gender], TEXT_SPEED_FF, genderSymbol);
AddTextPrinterParameterized3(sNamingScreenData->windows[2], 2, 0x68, 1, sGenderColors[gender], TEXT_SKIP_DRAW, genderSymbol);
}
}
@@ -1799,7 +1799,7 @@ static void PrintBufferCharactersOnScreen(void)
temp[1] = gExpandedPlaceholder_Empty[0];
xoff = (IsLetter(temp[0]) == TRUE) ? 2 : 0;
AddTextPrinterParameterized(sNamingScreenData->windows[2], 2, temp, i * 8 + xpos + xoff, 1, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(sNamingScreenData->windows[2], 2, temp, i * 8 + xpos + xoff, 1, TEXT_SKIP_DRAW, NULL);
}
CallAddGenderIconFunc();
+1 -1
View File
@@ -1109,7 +1109,7 @@ static void Task_OakSpeech20(u8 taskId)
static void Task_OakSpeech21(u8 taskId)
{
s16 * data = gTasks[taskId].data;
ClearStdWindowAndFrameToTransparent(data[13], 1);
ClearStdWindowAndFrameToTransparent(data[13], TRUE);
RemoveWindow(data[13]);
data[13] = 0;
ClearDialogWindowAndFrame(0, 1);
+2 -2
View File
@@ -524,7 +524,7 @@ static void CloseAndSaveOptionMenu(u8 taskId)
static void PrintOptionMenuHeader(void)
{
FillWindowPixelBuffer(0, PIXEL_FILL(1));
AddTextPrinterParameterized(WIN_TEXT_OPTION, 2, gText_MenuOption, 8, 1, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(WIN_TEXT_OPTION, 2, gText_MenuOption, 8, 1, TEXT_SKIP_DRAW, NULL);
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
}
@@ -560,7 +560,7 @@ static void LoadOptionMenuItemNames(void)
FillWindowPixelBuffer(1, PIXEL_FILL(1));
for (i = 0; i < MENUITEM_COUNT; i++)
{
AddTextPrinterParameterized(WIN_OPTIONS, 2, sOptionMenuItemsNames[i], 8, (u8)((i * (GetFontAttribute(2, FONTATTR_MAX_LETTER_HEIGHT))) + 2) - i, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(WIN_OPTIONS, 2, sOptionMenuItemsNames[i], 8, (u8)((i * (GetFontAttribute(2, FONTATTR_MAX_LETTER_HEIGHT))) + 2) - i, TEXT_SKIP_DRAW, NULL);
}
}
+4 -4
View File
@@ -1550,7 +1550,7 @@ static void Task_PrintAndWaitForText(u8 taskId)
{
if (gTasks[taskId].tKeepOpen == FALSE)
{
ClearStdWindowAndFrameToTransparent(6, 0);
ClearStdWindowAndFrameToTransparent(6, FALSE);
ClearWindowTilemap(6);
}
DestroyTask(taskId);
@@ -1577,7 +1577,7 @@ static void Task_ReturnToChooseMonAfterText(u8 taskId)
{
if (IsPartyMenuTextPrinterActive() != TRUE)
{
ClearStdWindowAndFrameToTransparent(6, 0);
ClearStdWindowAndFrameToTransparent(6, FALSE);
ClearWindowTilemap(6);
if (MenuHelpers_LinkSomething() == TRUE)
{
@@ -2484,7 +2484,7 @@ static void PartyMenuRemoveWindow(u8 *ptr)
{
if (*ptr != 0xFF)
{
ClearStdWindowAndFrameToTransparent(*ptr, 0);
ClearStdWindowAndFrameToTransparent(*ptr, FALSE);
RemoveWindow(*ptr);
*ptr = 0xFF;
ScheduleBgCopyTilemapToVram(2);
@@ -4595,7 +4595,7 @@ static void ShowMoveSelectWindow(u8 slot)
gMoveNames[move],
GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH) + GetFontAttribute(fontId, FONTATTR_LETTER_SPACING),
(i * 16) + 2,
TEXT_SPEED_FF,
TEXT_SKIP_DRAW,
NULL);
if (move != MOVE_NONE)
++moveCount;
+1 -1
View File
@@ -2881,7 +2881,7 @@ void DexScreen_PrintMonFlavorText(u8 windowId, u16 species, u8 x, u8 y)
printerTemplate.currentX = x;
printerTemplate.currentY = y;
AddTextPrinter(&printerTemplate, TEXT_SPEED_FF, NULL);
AddTextPrinter(&printerTemplate, TEXT_SKIP_DRAW, NULL);
}
}
+5 -5
View File
@@ -2582,7 +2582,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
// are effects of weather negated with cloud nine or air lock
if (WEATHER_HAS_EFFECT2)
{
if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
if (gBattleWeather & B_WEATHER_RAIN_TEMPORARY)
{
switch (type)
{
@@ -2596,11 +2596,11 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
}
// any weather except sun weakens solar beam
if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM)
if ((gBattleWeather & (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_HAIL_TEMPORARY)) && gCurrentMove == MOVE_SOLAR_BEAM)
damage /= 2;
// sunny
if (gBattleWeather & WEATHER_SUN_ANY)
if (gBattleWeather & B_WEATHER_SUN)
{
switch (type)
{
@@ -3931,7 +3931,7 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex,
return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, 0);
}
bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e)
bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, bool8 usedByAI)
{
u32 data;
s32 friendship;
@@ -4201,7 +4201,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
}
if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
{
if (e == 0)
if (!usedByAI)
{
data = GetMonData(mon, MON_DATA_HP, NULL) + data;
if (data > GetMonData(mon, MON_DATA_MAX_HP, NULL))
+11 -11
View File
@@ -3169,7 +3169,7 @@ static void Msg_WantToPlayAgain(void)
{
case 0:
sPokemonJumpGfx->msgWindowId = AddMessageWindow(1, 8, 20, 2);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, gText_WantToPlayAgain2, 0, 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, gText_WantToPlayAgain2, 0, 2, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(sPokemonJumpGfx->msgWindowId, COPYWIN_GFX);
sPokemonJumpGfx->mainState++;
break;
@@ -3196,7 +3196,7 @@ static void Msg_SavingDontTurnOff(void)
{
case 0:
sPokemonJumpGfx->msgWindowId = AddMessageWindow(2, 7, 26, 4);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, gText_SavingDontTurnOffPower, 0, 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, gText_SavingDontTurnOffPower, 0, 2, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(sPokemonJumpGfx->msgWindowId, COPYWIN_GFX);
sPokemonJumpGfx->mainState++;
break;
@@ -3239,7 +3239,7 @@ static void Msg_SomeoneDroppedOut(void)
{
case 0:
sPokemonJumpGfx->msgWindowId = AddMessageWindow(2, 8, 22, 4);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, gText_SomeoneDroppedOut2, 0, 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, gText_SomeoneDroppedOut2, 0, 2, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(sPokemonJumpGfx->msgWindowId, COPYWIN_GFX);
sPokemonJumpGfx->mainState++;
break;
@@ -3265,7 +3265,7 @@ static void Msg_CommunicationStandby(void)
{
case 0:
sPokemonJumpGfx->msgWindowId = AddMessageWindow(7, 10, 16, 2);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, gText_CommunicationStandby4, 0, 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, gText_CommunicationStandby4, 0, 2, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(sPokemonJumpGfx->msgWindowId, COPYWIN_GFX);
sPokemonJumpGfx->mainState++;
break;
@@ -3358,7 +3358,7 @@ static void PrintPrizeMessage(u16 itemId, u16 quantity)
DynamicPlaceholderTextUtil_SetPlaceholderPtr(1, sPokemonJumpGfx->itemQuantityStr);
DynamicPlaceholderTextUtil_ExpandPlaceholders(sPokemonJumpGfx->prizeMsg, gText_AwesomeWonF701F700);
sPokemonJumpGfx->msgWindowId = AddMessageWindow(4, 8, 22, 4);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, sPokemonJumpGfx->prizeMsg, 0, 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, sPokemonJumpGfx->prizeMsg, 0, 2, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(sPokemonJumpGfx->msgWindowId, COPYWIN_GFX);
sPokemonJumpGfx->fanfare = MUS_LEVEL_UP;
sPokemonJumpGfx->msgWindowState = 0;
@@ -3371,7 +3371,7 @@ static void PrintPrizeFilledBagMessage(u16 itemId)
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPokemonJumpGfx->itemName);
DynamicPlaceholderTextUtil_ExpandPlaceholders(sPokemonJumpGfx->prizeMsg, gText_FilledStorageSpace2);
sPokemonJumpGfx->msgWindowId = AddMessageWindow(4, 8, 22, 4);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, sPokemonJumpGfx->prizeMsg, 0, 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, sPokemonJumpGfx->prizeMsg, 0, 2, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(sPokemonJumpGfx->msgWindowId, COPYWIN_GFX);
sPokemonJumpGfx->fanfare = MUS_DUMMY;
sPokemonJumpGfx->msgWindowState = 0;
@@ -3384,7 +3384,7 @@ static void PrintNoRoomForPrizeMessage(u16 itemId)
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPokemonJumpGfx->itemName);
DynamicPlaceholderTextUtil_ExpandPlaceholders(sPokemonJumpGfx->prizeMsg, gText_CantHoldMore);
sPokemonJumpGfx->msgWindowId = AddMessageWindow(4, 9, 22, 2);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, sPokemonJumpGfx->prizeMsg, 0, 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(sPokemonJumpGfx->msgWindowId, 2, sPokemonJumpGfx->prizeMsg, 0, 2, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(sPokemonJumpGfx->msgWindowId, COPYWIN_GFX);
sPokemonJumpGfx->fanfare = MUS_DUMMY;
sPokemonJumpGfx->msgWindowState = 0;
@@ -3728,7 +3728,7 @@ static void PrintPokeJumpPlayerName(int multiplayerId, u8 bgColor, u8 fgColor, u
FillWindowPixelBuffer(sPokemonJumpGfx->nameWindowIds[multiplayerId], PIXEL_FILL(0));
x = 64 - GetStringWidth(0, GetPokeJumpPlayerName(multiplayerId), -1);
x /= 2;
AddTextPrinterParameterized3(sPokemonJumpGfx->nameWindowIds[multiplayerId], 0, x, 2, colors, TEXT_SPEED_FF, GetPokeJumpPlayerName(multiplayerId));
AddTextPrinterParameterized3(sPokemonJumpGfx->nameWindowIds[multiplayerId], 0, x, 2, colors, TEXT_SKIP_DRAW, GetPokeJumpPlayerName(multiplayerId));
CopyWindowToVram(sPokemonJumpGfx->nameWindowIds[multiplayerId], COPYWIN_GFX);
}
@@ -4557,14 +4557,14 @@ static void PrintRecordsText(u16 windowId)
TextWindow_SetStdFrame0_WithPal(windowId, 0x21D, 0xD0);
DrawTextBorderOuter(windowId, 0x21D, 0xD);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
AddTextPrinterParameterized5(windowId, 2, gText_PkmnJumpRecords, 0, 0, TEXT_SPEED_FF, NULL, 1, 0);
AddTextPrinterParameterized5(windowId, 2, gText_PkmnJumpRecords, 0, 0, TEXT_SKIP_DRAW, NULL, 1, 0);
for (i = 0; i < ARRAY_COUNT(sRecordsTexts); i++)
{
AddTextPrinterParameterized5(windowId, 2, sRecordsTexts[i], 0, 20 + (i * 14), TEXT_SPEED_FF, NULL, 1, 0);
AddTextPrinterParameterized5(windowId, 2, sRecordsTexts[i], 0, 20 + (i * 14), TEXT_SKIP_DRAW, NULL, 1, 0);
ConvertIntToDecimalStringN(strbuf, recordNums[i], STR_CONV_MODE_LEFT_ALIGN, 5);
TruncateToFirstWordOnly(strbuf);
x = 0xDE - GetStringWidth(2, strbuf, 0);
AddTextPrinterParameterized5(windowId, 2, strbuf, x, 20 + (i * 14), TEXT_SPEED_FF, NULL, 0, 0);
AddTextPrinterParameterized5(windowId, 2, strbuf, x, 20 + (i * 14), TEXT_SKIP_DRAW, NULL, 0, 0);
}
PutWindowTilemap(windowId);
}
+5 -5
View File
@@ -1508,13 +1508,13 @@ void DrawLevelUpWindowPg1(u16 windowId, u16 *beforeStats, u16 *afterStats, u8 bg
for (i = 0; i < 6; i++)
{
AddTextPrinterParameterized3(windowId, 2, 0, i * 15, textColor, TEXT_SPEED_FF, sLevelUpWindowStatNames[i]);
AddTextPrinterParameterized3(windowId, 2, 0, i * 15, textColor, TEXT_SKIP_DRAW, sLevelUpWindowStatNames[i]);
StringCopy(textbuf, diffStats[i] >= 0 ? gUnknown_841B2DC : gUnknown_841B2E5);
AddTextPrinterParameterized3(windowId, 2, 56, i * 15, textColor, TEXT_SPEED_FF, textbuf);
AddTextPrinterParameterized3(windowId, 2, 56, i * 15, textColor, TEXT_SKIP_DRAW, textbuf);
textbuf[0] = CHAR_SPACE;
x = abs(diffStats[i]) < 10 ? 12 : 6;
ConvertIntToDecimalStringN(textbuf + 1, abs(diffStats[i]), STR_CONV_MODE_LEFT_ALIGN, 2);
AddTextPrinterParameterized3(windowId, 2, x + 56, i * 15, textColor, TEXT_SPEED_FF, textbuf);
AddTextPrinterParameterized3(windowId, 2, x + 56, i * 15, textColor, TEXT_SKIP_DRAW, textbuf);
}
}
@@ -1550,7 +1550,7 @@ void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgColor, u8 fgColor,
ndigits = 1;
ConvertIntToDecimalStringN(textbuf, statsRearrange[i], STR_CONV_MODE_LEFT_ALIGN, ndigits);
x = 6 * (4 - ndigits);
AddTextPrinterParameterized3(windowId, 2, 0, i * 15, textColor, TEXT_SPEED_FF, sLevelUpWindowStatNames[i]);
AddTextPrinterParameterized3(windowId, 2, 56 + x, i * 15, textColor, TEXT_SPEED_FF, textbuf);
AddTextPrinterParameterized3(windowId, 2, 0, i * 15, textColor, TEXT_SKIP_DRAW, sLevelUpWindowStatNames[i]);
AddTextPrinterParameterized3(windowId, 2, 56 + x, i * 15, textColor, TEXT_SKIP_DRAW, textbuf);
}
}
+1 -1
View File
@@ -245,7 +245,7 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
LoadStdWindowFrameGfx();
DrawDialogueFrame(0, 0);
FillWindowPixelBuffer(0, PIXEL_FILL(1));
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, TEXT_SPEED_FF, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, TEXT_SKIP_DRAW, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(task->data[15], COPYWIN_BOTH);
task->data[0]++;
+5 -5
View File
@@ -2294,16 +2294,16 @@ static void PrintCursorMonInfo(void)
{
for (i = 0, y = 0; i < 3; i++, y += 14)
{
AddTextPrinterParameterized(0, 2, gPSSData->cursorMonTexts[i], i == 2 ? 10 : 6, y, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(0, 2, gPSSData->cursorMonTexts[i], i == 2 ? 10 : 6, y, TEXT_SKIP_DRAW, NULL);
}
AddTextPrinterParameterized(0, 0, gPSSData->cursorMonTexts[3], 6, y + 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(0, 0, gPSSData->cursorMonTexts[3], 6, y + 2, TEXT_SKIP_DRAW, NULL);
}
else
{
AddTextPrinterParameterized(0, 0, gPSSData->cursorMonTexts[3], 6, 0, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(0, 0, gPSSData->cursorMonTexts[3], 6, 0, TEXT_SKIP_DRAW, NULL);
for (i = 0, y = 15; i < 3; i++, y += 14)
{
AddTextPrinterParameterized(0, 2, gPSSData->cursorMonTexts[i], i == 2 ? 10 : 6, y, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(0, 2, gPSSData->cursorMonTexts[i], i == 2 ? 10 : 6, y, TEXT_SKIP_DRAW, NULL);
}
}
@@ -2592,7 +2592,7 @@ static void PrintStorageActionText(u8 id)
DynamicPlaceholderTextUtil_ExpandPlaceholders(gPSSData->field_2190, sPCStorageActionTexts[id].text);
FillWindowPixelBuffer(1, PIXEL_FILL(1));
AddTextPrinterParameterized(1, 1, gPSSData->field_2190, 0, 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(1, 1, gPSSData->field_2190, 0, 2, TEXT_SKIP_DRAW, NULL);
DrawTextBorderOuter(1, 2, 13);
PutWindowTilemap(1);
CopyWindowToVram(1, COPYWIN_GFX);
+34 -34
View File
@@ -2428,9 +2428,9 @@ static void PrintMonLevelNickOnWindow2(const u8 * str)
if (!sMonSummaryScreen->isEgg)
{
if (sMonSummaryScreen->curPageIndex != PSS_PAGE_MOVES_INFO)
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_LVL_NICK], 2, 4, 2, sLevelNickTextColors[1], TEXT_SPEED_FF, sMonSummaryScreen->summary.levelStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_LVL_NICK], 2, 4, 2, sLevelNickTextColors[1], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.levelStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_LVL_NICK], 2, 40, 2, sLevelNickTextColors[1], TEXT_SPEED_FF, sMonSummaryScreen->summary.nicknameStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_LVL_NICK], 2, 40, 2, sLevelNickTextColors[1], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.nicknameStrBuf);
if (GetMonGender(&sMonSummaryScreen->currentMon) == MON_FEMALE)
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_LVL_NICK], 2, 105, 2, sLevelNickTextColors[3], 0, sMonSummaryScreen->summary.genderSymbolStrBuf);
@@ -2464,14 +2464,14 @@ static void PokeSum_PrintRightPaneText(void)
static void PrintInfoPage(void)
{
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 47, 19, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.speciesNameStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 47, 19, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.speciesNameStrBuf);
if (!sMonSummaryScreen->isEgg)
{
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 47 + sMonSkillsPrinterXpos->unk00, 5, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.dexNumStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 47, 49, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.otNameStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 47, 64, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.unk306C);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 47, 79, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.itemNameStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 47 + sMonSkillsPrinterXpos->unk00, 5, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.dexNumStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 47, 49, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.otNameStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 47, 64, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.unk306C);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 47, 79, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.itemNameStrBuf);
}
else
{
@@ -2492,20 +2492,20 @@ static void PrintInfoPage(void)
if (sMonSummaryScreen->isBadEgg)
hatchMsgIndex = 0;
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 7, 45, sLevelNickTextColors[0], TEXT_SPEED_FF, sEggHatchTimeTexts[hatchMsgIndex]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 7, 45, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sEggHatchTimeTexts[hatchMsgIndex]);
}
}
static void PrintSkillsPage(void)
{
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 14 + sMonSkillsPrinterXpos->curHpStr, 4, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.curHpStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 50 + sMonSkillsPrinterXpos->atkStr, 22, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.statValueStrBufs[PSS_STAT_ATK]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 50 + sMonSkillsPrinterXpos->defStr, 35, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.statValueStrBufs[PSS_STAT_DEF]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 50 + sMonSkillsPrinterXpos->spAStr, 48, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.statValueStrBufs[PSS_STAT_SPA]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 50 + sMonSkillsPrinterXpos->spDStr, 61, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.statValueStrBufs[PSS_STAT_SPD]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 50 + sMonSkillsPrinterXpos->speStr, 74, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.statValueStrBufs[PSS_STAT_SPE]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 15 + sMonSkillsPrinterXpos->expStr, 87, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.expPointsStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 15 + sMonSkillsPrinterXpos->toNextLevel, 100, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.expToNextLevelStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 14 + sMonSkillsPrinterXpos->curHpStr, 4, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.curHpStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 50 + sMonSkillsPrinterXpos->atkStr, 22, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.statValueStrBufs[PSS_STAT_ATK]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 50 + sMonSkillsPrinterXpos->defStr, 35, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.statValueStrBufs[PSS_STAT_DEF]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 50 + sMonSkillsPrinterXpos->spAStr, 48, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.statValueStrBufs[PSS_STAT_SPA]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 50 + sMonSkillsPrinterXpos->spDStr, 61, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.statValueStrBufs[PSS_STAT_SPD]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 50 + sMonSkillsPrinterXpos->speStr, 74, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.statValueStrBufs[PSS_STAT_SPE]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 15 + sMonSkillsPrinterXpos->expStr, 87, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.expPointsStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 15 + sMonSkillsPrinterXpos->toNextLevel, 100, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.expToNextLevelStrBuf);
}
#define GetMoveNamePrinterYpos(x) ((x) * 28 + 5)
@@ -2525,7 +2525,7 @@ static void PrintMovesPage(void)
else
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2,
3, GetMoveNamePrinterYpos(4),
sPrintMoveTextColors[0], TEXT_SPEED_FF, gFameCheckerText_Cancel);
sPrintMoveTextColors[0], TEXT_SKIP_DRAW, gFameCheckerText_Cancel);
}
}
@@ -2540,7 +2540,7 @@ static void PokeSum_PrintMoveName(u8 i)
if (i == 4)
curPP = maxPP;
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 3, GetMoveNamePrinterYpos(i), sPrintMoveTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.moveNameStrBufs[i]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 3, GetMoveNamePrinterYpos(i), sPrintMoveTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.moveNameStrBufs[i]);
if (sMonSummaryScreen->moveIds[i] == 0 || (curPP == maxPP))
colorIdx = 0;
@@ -2566,14 +2566,14 @@ static void PokeSum_PrintMoveName(u8 i)
colorIdx = 1;
}
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 36, GetMovePpPinterYpos(i), sPrintMoveTextColors[colorIdx], TEXT_SPEED_FF,
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 36, GetMovePpPinterYpos(i), sPrintMoveTextColors[colorIdx], TEXT_SKIP_DRAW,
gText_PokeSum_PP);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 46 + sMonSkillsPrinterXpos->curPp[i], GetMovePpPinterYpos(i), sPrintMoveTextColors[colorIdx], TEXT_SPEED_FF, sMonSummaryScreen->summary.moveCurPpStrBufs[i]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 46 + sMonSkillsPrinterXpos->curPp[i], GetMovePpPinterYpos(i), sPrintMoveTextColors[colorIdx], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.moveCurPpStrBufs[i]);
if (sMonSummaryScreen->moveIds[i] != MOVE_NONE)
{
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 58, GetMovePpPinterYpos(i), sPrintMoveTextColors[colorIdx], TEXT_SPEED_FF, gText_Slash);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 64 + sMonSkillsPrinterXpos->maxPp[i], GetMovePpPinterYpos(i), sPrintMoveTextColors[colorIdx], TEXT_SPEED_FF, sMonSummaryScreen->summary.moveMaxPpStrBufs[i]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 58, GetMovePpPinterYpos(i), sPrintMoveTextColors[colorIdx], TEXT_SKIP_DRAW, gText_Slash);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_RIGHT_PANE], 2, 64 + sMonSkillsPrinterXpos->maxPp[i], GetMovePpPinterYpos(i), sPrintMoveTextColors[colorIdx], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.moveMaxPpStrBufs[i]);
}
}
@@ -2678,7 +2678,7 @@ static void PokeSum_PrintTrainerMemo_Mon_HeldByOT(void)
}
}
AddTextPrinterParameterized4(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2, 0, 3, 0, 0, sLevelNickTextColors[0], TEXT_SPEED_FF, natureMetOrHatchedAtLevelStr);
AddTextPrinterParameterized4(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2, 0, 3, 0, 0, sLevelNickTextColors[0], TEXT_SKIP_DRAW, natureMetOrHatchedAtLevelStr);
}
static void PokeSum_PrintTrainerMemo_Mon_NotHeldByOT(void)
@@ -2727,7 +2727,7 @@ static void PokeSum_PrintTrainerMemo_Mon_NotHeldByOT(void)
DynamicPlaceholderTextUtil_ExpandPlaceholders(natureMetOrHatchedAtLevelStr, gText_PokeSum_MetInATrade);
}
AddTextPrinterParameterized4(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2, 0, 3, 0, 0, sLevelNickTextColors[0], TEXT_SPEED_FF, natureMetOrHatchedAtLevelStr);
AddTextPrinterParameterized4(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2, 0, 3, 0, 0, sLevelNickTextColors[0], TEXT_SKIP_DRAW, natureMetOrHatchedAtLevelStr);
return;
}
@@ -2775,7 +2775,7 @@ static void PokeSum_PrintTrainerMemo_Mon_NotHeldByOT(void)
}
}
AddTextPrinterParameterized4(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2, 0, 3, 0, 0, sLevelNickTextColors[0], TEXT_SPEED_FF, natureMetOrHatchedAtLevelStr);
AddTextPrinterParameterized4(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2, 0, 3, 0, 0, sLevelNickTextColors[0], TEXT_SKIP_DRAW, natureMetOrHatchedAtLevelStr);
}
static void PokeSum_PrintTrainerMemo_Mon(void)
@@ -2836,19 +2836,19 @@ static void PokeSum_PrintTrainerMemo_Egg(void)
if (sMonSummaryScreen->isBadEgg)
chosenStrIndex = 0;
AddTextPrinterParameterized4(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2, 0, 3, 0, 0, sLevelNickTextColors[0], TEXT_SPEED_FF, sEggOriginTexts[chosenStrIndex]);
AddTextPrinterParameterized4(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2, 0, 3, 0, 0, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sEggOriginTexts[chosenStrIndex]);
}
static void PokeSum_PrintExpPoints_NextLv(void)
{
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2,
26, 7,
sLevelNickTextColors[0], TEXT_SPEED_FF,
sLevelNickTextColors[0], TEXT_SKIP_DRAW,
gText_PokeSum_ExpPoints);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2,
26, 20,
sLevelNickTextColors[0], TEXT_SPEED_FF,
sLevelNickTextColors[0], TEXT_SKIP_DRAW,
gText_PokeSum_NextLv);
}
@@ -2861,18 +2861,18 @@ static void PokeSum_PrintSelectedMoveStats(void)
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2,
57, 1,
sLevelNickTextColors[0], TEXT_SPEED_FF,
sLevelNickTextColors[0], TEXT_SKIP_DRAW,
sMonSummaryScreen->summary.movePowerStrBufs[sMoveSelectionCursorPos]);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2,
57, 15,
sLevelNickTextColors[0], TEXT_SPEED_FF,
sLevelNickTextColors[0], TEXT_SKIP_DRAW,
sMonSummaryScreen->summary.moveAccuracyStrBufs[sMoveSelectionCursorPos]);
AddTextPrinterParameterized4(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2,
7, 42,
0, 0,
sLevelNickTextColors[0], TEXT_SPEED_FF,
sLevelNickTextColors[0], TEXT_SKIP_DRAW,
gMoveDescriptionPointers[sMonSummaryScreen->moveIds[sMoveSelectionCursorPos] - 1]);
}
}
@@ -2900,10 +2900,10 @@ static void PokeSum_PrintAbilityNameAndDesc(void)
FillWindowPixelBuffer(sMonSummaryScreen->windowIds[5], 0);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[5], 2,
66, 1, sLevelNickTextColors[0], TEXT_SPEED_FF, sMonSummaryScreen->summary.abilityNameStrBuf);
66, 1, sLevelNickTextColors[0], TEXT_SKIP_DRAW, sMonSummaryScreen->summary.abilityNameStrBuf);
AddTextPrinterParameterized3(sMonSummaryScreen->windowIds[5], 2,
2, 15, sLevelNickTextColors[0], TEXT_SPEED_FF,
2, 15, sLevelNickTextColors[0], TEXT_SKIP_DRAW,
sMonSummaryScreen->summary.abilityDescStrBuf);
}
@@ -3895,7 +3895,7 @@ static void Task_InputHandler_SelectOrForgetMove(u8 taskId)
AddTextPrinterParameterized4(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2,
7, 42,
0, 0,
sLevelNickTextColors[0], TEXT_SPEED_FF,
sLevelNickTextColors[0], TEXT_SKIP_DRAW,
gText_PokeSum_HmMovesCantBeForgotten);
CopyWindowToVram(sMonSummaryScreen->windowIds[POKESUM_WIN_TRAINER_MEMO], 2);
CopyBgTilemapBufferToVram(0);
+9 -9
View File
@@ -620,7 +620,7 @@ static void BuyMenuPrintPriceInList(u8 windowId, u32 item, u8 y)
while (x-- != 0)
*loc++ = 0;
StringExpandPlaceholders(loc, gText_PokedollarVar1);
BuyMenuPrint(windowId, 0, gStringVar4, 0x69, y, 0, 0, TEXT_SPEED_FF, 1);
BuyMenuPrint(windowId, 0, gStringVar4, 0x69, y, 0, 0, TEXT_SKIP_DRAW, 1);
}
}
@@ -631,13 +631,13 @@ static void LoadTmHmNameInMart(s32 item)
ConvertIntToDecimalStringN(gStringVar1, item - ITEM_DEVON_SCOPE, 2, 2);
StringCopy(gStringVar4, gOtherText_UnkF9_08_Clear_01);
StringAppend(gStringVar4, gStringVar1);
BuyMenuPrint(6, 0, gStringVar4, 0, 0, 0, 0, TEXT_SPEED_FF, 1);
BuyMenuPrint(6, 0, gStringVar4, 0, 0, 0, 0, TEXT_SKIP_DRAW, 1);
StringCopy(gStringVar4, gMoveNames[ItemIdToBattleMoveId(item)]);
BuyMenuPrint(6, 2, gStringVar4, 0, 0x10, 0, 0, 0, 1);
}
else
{
BuyMenuPrint(6, 0, gText_ThreeHyphens, 0, 0, 0, 0, TEXT_SPEED_FF, 1);
BuyMenuPrint(6, 0, gText_ThreeHyphens, 0, 0, 0, 0, TEXT_SKIP_DRAW, 1);
BuyMenuPrint(6, 2, gText_SevenHyphens, 0, 0x10, 0, 0, 0, 1);
}
}
@@ -877,7 +877,7 @@ static void BuyMenuPrintItemQuantityAndPrice(u8 taskId)
s16 *data = gTasks[taskId].data;
FillWindowPixelBuffer(3, PIXEL_FILL(1));
PrintMoneyAmount(3, 0x36, 0xA, gShopData.itemPrice, TEXT_SPEED_FF);
PrintMoneyAmount(3, 0x36, 0xA, gShopData.itemPrice, TEXT_SKIP_DRAW);
ConvertIntToDecimalStringN(gStringVar1, tItemCount, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_TimesStrVar1);
BuyMenuPrint(3, 0, gStringVar4, 2, 0xA, 0, 0, 0, 1);
@@ -962,8 +962,8 @@ static void Task_BuyHowManyDialogueHandleInput(u8 taskId)
{
PlaySE(SE_SELECT);
BuyMenuRemoveScrollIndicatorArrows();
ClearStdWindowAndFrameToTransparent(3, 0);
ClearStdWindowAndFrameToTransparent(1, 0);
ClearStdWindowAndFrameToTransparent(3, FALSE);
ClearStdWindowAndFrameToTransparent(1, FALSE);
ClearWindowTilemap(3);
ClearWindowTilemap(1);
PutWindowTilemap(4);
@@ -976,8 +976,8 @@ static void Task_BuyHowManyDialogueHandleInput(u8 taskId)
{
PlaySE(SE_SELECT);
BuyMenuRemoveScrollIndicatorArrows();
ClearStdWindowAndFrameToTransparent(3, 0);
ClearStdWindowAndFrameToTransparent(1, 0);
ClearStdWindowAndFrameToTransparent(3, FALSE);
ClearStdWindowAndFrameToTransparent(1, FALSE);
ClearWindowTilemap(3);
ClearWindowTilemap(1);
BuyMenuReturnToItemList(taskId);
@@ -1029,7 +1029,7 @@ static void BuyMenuReturnToItemList(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ClearDialogWindowAndFrameToTransparent(2, 0);
ClearDialogWindowAndFrameToTransparent(2, FALSE);
BuyMenuPrintCursor(tListTaskId, 1);
RecolorItemDescriptionBox(0);
PutWindowTilemap(4);
+1 -1
View File
@@ -2265,7 +2265,7 @@ static void Slot_PrintOnWindow0(const u8 * str)
FillWindowPixelBuffer(0, PIXEL_FILL(1));
PutWindowTilemap(0);
DrawTextBorderOuter(0, 0x001, 15);
AddTextPrinterParameterized5(0, 2, str, 1, 2, TEXT_SPEED_FF, NULL, 1, 2);
AddTextPrinterParameterized5(0, 2, str, 1, 2, TEXT_SKIP_DRAW, NULL, 1, 2);
}
static void Slot_ClearWindow0(void)
+2 -2
View File
@@ -90,7 +90,7 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void
sTempTextPrinter.japanese = 0;
GenerateFontHalfRowLookupTable(textSubPrinter->fgColor, textSubPrinter->bgColor, textSubPrinter->shadowColor);
if (speed != TEXT_SPEED_FF && speed != 0x0)
if (speed != TEXT_SKIP_DRAW && speed != 0x0)
{
--sTempTextPrinter.textSpeed;
sTextPrinters[textSubPrinter->windowId] = sTempTextPrinter;
@@ -104,7 +104,7 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *textSubPrinter, u8 speed, void
break;
}
if (speed != TEXT_SPEED_FF)
if (speed != TEXT_SKIP_DRAW)
CopyWindowToVram(sTempTextPrinter.printerTemplate.windowId, COPYWIN_GFX);
sTextPrinters[textSubPrinter->windowId].active = 0;
}
+13 -13
View File
@@ -830,7 +830,7 @@ static void Task_TMContextMenu_HandleInput(u8 taskId)
static void TMHMContextMenuAction_Use(u8 taskId)
{
RemoveTMContextMenu(&sTMCaseDynamicResources->contextMenuWindowId);
ClearStdWindowAndFrameToTransparent(2, 0);
ClearStdWindowAndFrameToTransparent(2, FALSE);
ClearWindowTilemap(2);
PutWindowTilemap(0);
ScheduleBgCopyTilemapToVram(0);
@@ -852,7 +852,7 @@ static void TMHMContextMenuAction_Give(u8 taskId)
s16 * data = gTasks[taskId].data;
u16 itemId = BagGetItemIdByPocketPosition(POCKET_TM_CASE, data[1]);
RemoveTMContextMenu(&sTMCaseDynamicResources->contextMenuWindowId);
ClearStdWindowAndFrameToTransparent(2, 0);
ClearStdWindowAndFrameToTransparent(2, FALSE);
ClearWindowTilemap(2);
PutWindowTilemap(1);
PutWindowTilemap(4);
@@ -905,7 +905,7 @@ static void Subtask_CloseContextMenuAndReturnToMain(u8 taskId)
DestroyListMenuTask(data[0], &sTMCaseStaticResources.scrollOffset, &sTMCaseStaticResources.selectedRow);
data[0] = ListMenuInit(&gMultiuseListMenuTemplate, sTMCaseStaticResources.scrollOffset, sTMCaseStaticResources.selectedRow);
PrintListMenuCursorByID_WithColorIdx(data[0], 1);
ClearDialogWindowAndFrameToTransparent(6, 0);
ClearDialogWindowAndFrameToTransparent(6, FALSE);
ClearWindowTilemap(6);
PutWindowTilemap(1);
PutWindowTilemap(4);
@@ -920,7 +920,7 @@ static void TMHMContextMenuAction_Exit(u8 taskId)
s16 * data = gTasks[taskId].data;
RemoveTMContextMenu(&sTMCaseDynamicResources->contextMenuWindowId);
ClearStdWindowAndFrameToTransparent(2, 0);
ClearStdWindowAndFrameToTransparent(2, FALSE);
ClearWindowTilemap(2);
PutWindowTilemap(0);
PrintListMenuCursorByID_WithColorIdx(data[0], 1);
@@ -1009,8 +1009,8 @@ static void Task_SaleOfTMsCanceled(u8 taskId)
{
s16 * data = gTasks[taskId].data;
ClearStdWindowAndFrameToTransparent(8, 0);
ClearDialogWindowAndFrameToTransparent(6, 0);
ClearStdWindowAndFrameToTransparent(8, FALSE);
ClearDialogWindowAndFrameToTransparent(6, FALSE);
PutWindowTilemap(0);
PutWindowTilemap(1);
PutWindowTilemap(3);
@@ -1058,7 +1058,7 @@ static void Task_QuantitySelect_HandleInput(u8 taskId)
else if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
ClearStdWindowAndFrameToTransparent(7, 0);
ClearStdWindowAndFrameToTransparent(7, FALSE);
ScheduleBgCopyTilemapToVram(0);
ScheduleBgCopyTilemapToVram(1);
RemoveTMCaseScrollIndicatorArrowPair();
@@ -1067,9 +1067,9 @@ static void Task_QuantitySelect_HandleInput(u8 taskId)
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
ClearStdWindowAndFrameToTransparent(7, 0);
ClearStdWindowAndFrameToTransparent(8, 0);
ClearDialogWindowAndFrameToTransparent(6, 0);
ClearStdWindowAndFrameToTransparent(7, FALSE);
ClearStdWindowAndFrameToTransparent(8, FALSE);
ClearDialogWindowAndFrameToTransparent(6, FALSE);
PutWindowTilemap(3);
PutWindowTilemap(0);
PutWindowTilemap(1);
@@ -1116,8 +1116,8 @@ static void Task_AfterSale_ReturnToList(u8 taskId)
if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
ClearStdWindowAndFrameToTransparent(8, 0);
ClearDialogWindowAndFrameToTransparent(6, 0);
ClearStdWindowAndFrameToTransparent(8, FALSE);
ClearDialogWindowAndFrameToTransparent(6, FALSE);
PutWindowTilemap(1);
PutWindowTilemap(3);
PutWindowTilemap(4);
@@ -1242,7 +1242,7 @@ static void Task_TMCaseDude_Playback(u8 taskId)
{
FillBG2RowWithPalette_2timesNplus1(0);
BeginNormalPaletteFade(0x00000400, 0, 6, 0, 0);
ClearDialogWindowAndFrameToTransparent(6, 0);
ClearDialogWindowAndFrameToTransparent(6, FALSE);
ScheduleBgCopyTilemapToVram(1);
data[8]++;
}
+36 -36
View File
@@ -620,7 +620,7 @@ static void Task_TrainerCard(u8 taskId)
case STATE_WAIT_LINK_PARTNER:
SetCloseLinkCallback();
DrawDialogueFrame(0, 1);
AddTextPrinterParameterized(0, 2, gText_WaitingTrainerFinishReading, 0, 1, TEXT_SPEED_FF, 0);
AddTextPrinterParameterized(0, 2, gText_WaitingTrainerFinishReading, 0, 1, TEXT_SKIP_DRAW, 0);
CopyWindowToVram(0, COPYWIN_BOTH);
sTrainerCardDataPtr->mainState = STATE_CLOSE_CARD_LINK;
break;
@@ -1129,7 +1129,7 @@ static void PrintNameOnCardFront(void)
StringCopy(txtPtr, sTrainerCardDataPtr->trainerCard.rse.playerName);
ConvertInternationalString(txtPtr, sTrainerCardDataPtr->language);
StringAppend(buffer[0], txtPtr);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardFrontNameXPositions[sTrainerCardDataPtr->cardType], sTrainerCardFrontNameYPositions[sTrainerCardDataPtr->cardType], sTrainerCardTextColors, TEXT_SPEED_FF, buffer[0]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardFrontNameXPositions[sTrainerCardDataPtr->cardType], sTrainerCardFrontNameYPositions[sTrainerCardDataPtr->cardType], sTrainerCardTextColors, TEXT_SKIP_DRAW, buffer[0]);
}
static void PrintIdOnCard(void)
@@ -1139,7 +1139,7 @@ static void PrintIdOnCard(void)
txtPtr = StringCopy(buffer, gText_TrainerCardIDNo);
ConvertIntToDecimalStringN(txtPtr, sTrainerCardDataPtr->trainerCard.rse.trainerId, STR_CONV_MODE_LEADING_ZEROS, 5);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardIdXPositions[sTrainerCardDataPtr->cardType], sTrainerCardIdYPositions[sTrainerCardDataPtr->cardType], sTrainerCardTextColors, TEXT_SPEED_FF, buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardIdXPositions[sTrainerCardDataPtr->cardType], sTrainerCardIdYPositions[sTrainerCardDataPtr->cardType], sTrainerCardTextColors, TEXT_SKIP_DRAW, buffer);
}
static void PrintMoneyOnCard(void)
@@ -1153,14 +1153,14 @@ static void PrintMoneyOnCard(void)
if (sTrainerCardDataPtr->cardType != CARD_TYPE_RSE)
{
x = -122 - 6 * StringLength(buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 20, 56, sTrainerCardTextColors, TEXT_SPEED_FF, gText_TrainerCardMoney);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], x, 56, sTrainerCardTextColors, TEXT_SPEED_FF, buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 20, 56, sTrainerCardTextColors, TEXT_SKIP_DRAW, gText_TrainerCardMoney);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], x, 56, sTrainerCardTextColors, TEXT_SKIP_DRAW, buffer);
}
else
{
x = 118 - 6 * StringLength(buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 16, 57, sTrainerCardTextColors, TEXT_SPEED_FF, gText_TrainerCardMoney);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], x, 57, sTrainerCardTextColors, TEXT_SPEED_FF, buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 16, 57, sTrainerCardTextColors, TEXT_SKIP_DRAW, gText_TrainerCardMoney);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], x, 57, sTrainerCardTextColors, TEXT_SKIP_DRAW, buffer);
}
}
@@ -1183,16 +1183,16 @@ static void PrintPokedexOnCard(void)
if (sTrainerCardDataPtr->cardType != CARD_TYPE_RSE)
{
x = -120 - 6 * StringLength(buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 20, 72, sTrainerCardTextColors, TEXT_SPEED_FF, gText_TrainerCardPokedex);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], x, 72, sTrainerCardTextColors, TEXT_SPEED_FF, buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 138, 72, sTrainerCardTextColors, TEXT_SPEED_FF, gText_TrainerCardNull);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 20, 72, sTrainerCardTextColors, TEXT_SKIP_DRAW, gText_TrainerCardPokedex);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], x, 72, sTrainerCardTextColors, TEXT_SKIP_DRAW, buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 138, 72, sTrainerCardTextColors, TEXT_SKIP_DRAW, gText_TrainerCardNull);
}
else
{
x = 120 - 6 * StringLength(buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 16, 73, sTrainerCardTextColors, TEXT_SPEED_FF, gText_TrainerCardPokedex);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], x, 73, sTrainerCardTextColors, TEXT_SPEED_FF, buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 138, 73, sTrainerCardTextColors, TEXT_SPEED_FF, gText_TrainerCardNull);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 16, 73, sTrainerCardTextColors, TEXT_SKIP_DRAW, gText_TrainerCardPokedex);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], x, 73, sTrainerCardTextColors, TEXT_SKIP_DRAW, buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 138, 73, sTrainerCardTextColors, TEXT_SKIP_DRAW, gText_TrainerCardNull);
}
}
}
@@ -1219,18 +1219,18 @@ static void PrintTimeOnCard(void)
FillWindowPixelRect(1, PIXEL_FILL(0), sTrainerCardTimeHoursXPositions[sTrainerCardDataPtr->cardType], sTrainerCardTimeMinutesYPositions[sTrainerCardDataPtr->cardType], 50, 12);
if (sTrainerCardDataPtr->cardType != CARD_TYPE_RSE)
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 20, 88, sTrainerCardTextColors, TEXT_SPEED_FF, gText_TrainerCardTime);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 20, 88, sTrainerCardTextColors, TEXT_SKIP_DRAW, gText_TrainerCardTime);
else
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 16, 89, sTrainerCardTextColors, TEXT_SPEED_FF, gText_TrainerCardTime);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 16, 89, sTrainerCardTextColors, TEXT_SKIP_DRAW, gText_TrainerCardTime);
ConvertIntToDecimalStringN(buffer, hours, STR_CONV_MODE_RIGHT_ALIGN, 3);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardTimeHoursXPositions[sTrainerCardDataPtr->cardType],
sTrainerCardTimeMinutesYPositions[sTrainerCardDataPtr->cardType], sTrainerCardTextColors, TEXT_SPEED_FF, buffer);
sTrainerCardTimeMinutesYPositions[sTrainerCardDataPtr->cardType], sTrainerCardTextColors, TEXT_SKIP_DRAW, buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardTimeHoursYPositions[sTrainerCardDataPtr->cardType],
sTrainerCardTimeMinutesYPositions[sTrainerCardDataPtr->cardType], sTimeColonTextColors[sTrainerCardDataPtr->timeColonInvisible], TEXT_SPEED_FF, gText_Colon2);
sTrainerCardTimeMinutesYPositions[sTrainerCardDataPtr->cardType], sTimeColonTextColors[sTrainerCardDataPtr->timeColonInvisible], TEXT_SKIP_DRAW, gText_Colon2);
ConvertIntToDecimalStringN(buffer, minutes, STR_CONV_MODE_LEADING_ZEROS, 2);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardTimeMinutesXPositions[sTrainerCardDataPtr->cardType], sTrainerCardTimeMinutesYPositions[sTrainerCardDataPtr->cardType], sTrainerCardTextColors, TEXT_SPEED_FF, buffer);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardTimeMinutesXPositions[sTrainerCardDataPtr->cardType], sTrainerCardTimeMinutesYPositions[sTrainerCardDataPtr->cardType], sTrainerCardTextColors, TEXT_SKIP_DRAW, buffer);
}
static void PrintProfilePhraseOnCard(void)
@@ -1238,16 +1238,16 @@ static void PrintProfilePhraseOnCard(void)
if (sTrainerCardDataPtr->isLink)
{
AddTextPrinterParameterized3(1, 2, 10, sTrainerCardProfilePhraseXPositions[sTrainerCardDataPtr->cardType],
sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->easyChatProfile[0]);
sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->easyChatProfile[0]);
AddTextPrinterParameterized3(1, 2, GetStringWidth(2, sTrainerCardDataPtr->easyChatProfile[0], 0) + 16, sTrainerCardProfilePhraseXPositions[sTrainerCardDataPtr->cardType],
sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->easyChatProfile[1]);
sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->easyChatProfile[1]);
AddTextPrinterParameterized3(1, 2, 10, sTrainerCardProfilePhraseYPositions[sTrainerCardDataPtr->cardType],
sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->easyChatProfile[2]);
sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->easyChatProfile[2]);
AddTextPrinterParameterized3(1, 2, GetStringWidth(2, sTrainerCardDataPtr->easyChatProfile[2], 0) + 16, sTrainerCardProfilePhraseYPositions[sTrainerCardDataPtr->cardType],
sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->easyChatProfile[3]);
sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->easyChatProfile[3]);
}
}
@@ -1268,14 +1268,14 @@ static void PrintNameOnCardBack(void)
if (sTrainerCardDataPtr->cardType == CARD_TYPE_FRLG)
{
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardBackNameXPositions[sTrainerCardDataPtr->cardType],
sTrainerCardBackNameYPositions[sTrainerCardDataPtr->cardType], sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_NAME]);
sTrainerCardBackNameYPositions[sTrainerCardDataPtr->cardType], sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_NAME]);
}
else
{
x = sTrainerCardBackNameXPositions[sTrainerCardDataPtr->cardType] - GetStringWidth(sTrainerCardFontIds[1], sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_NAME], GetFontAttribute(sTrainerCardFontIds[1], FONTATTR_LETTER_SPACING));
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], x, sTrainerCardBackNameYPositions[sTrainerCardDataPtr->cardType],
sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_NAME]);
sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_NAME]);
}
}
@@ -1301,8 +1301,8 @@ static void PrintHofDebutTimeOnCard(void)
{
if (sTrainerCardDataPtr->hasHofResult)
{
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardHofDebutXPositions[sTrainerCardDataPtr->cardType], 35, sTrainerCardTextColors, TEXT_SPEED_FF, gText_HallOfFameDebut);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 164, 35, sTrainerCardStatColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_HOF_TIME]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardHofDebutXPositions[sTrainerCardDataPtr->cardType], 35, sTrainerCardTextColors, TEXT_SKIP_DRAW, gText_HallOfFameDebut);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 164, 35, sTrainerCardStatColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_HOF_TIME]);
}
}
@@ -1326,10 +1326,10 @@ static void PrintLinkBattleResultsOnCard(void)
if (sTrainerCardDataPtr->hasLinkResults)
{
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardHofDebutXPositions[sTrainerCardDataPtr->cardType], 51,
sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_LINK_RECORD]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 130, 51, sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_WIN_LOSS]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 144, 51, sTrainerCardStatColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_LINK_WINS]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 192, 51, sTrainerCardStatColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_LINK_LOSSES]);
sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_LINK_RECORD]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 130, 51, sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_WIN_LOSS]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 144, 51, sTrainerCardStatColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_LINK_WINS]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 192, 51, sTrainerCardStatColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_LINK_LOSSES]);
}
}
@@ -1346,8 +1346,8 @@ static void PrintTradesStringOnCard(void)
{
if (sTrainerCardDataPtr->hasTrades)
{
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardHofDebutXPositions[sTrainerCardDataPtr->cardType], 67, sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_TRADES]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 186, 67, sTrainerCardStatColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_TRADE_COUNT]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardHofDebutXPositions[sTrainerCardDataPtr->cardType], 67, sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_TRADES]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 186, 67, sTrainerCardStatColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_TRADE_COUNT]);
}
}
@@ -1364,8 +1364,8 @@ static void PrintBerryCrushStringOnCard(void)
{
if (sTrainerCardDataPtr->cardType != CARD_TYPE_RSE && sTrainerCardDataPtr->trainerCard.berryCrushPoints)
{
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardHofDebutXPositions[sTrainerCardDataPtr->cardType], 99, sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_BERRY_CRUSH]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 186, 99, sTrainerCardStatColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_BERRY_CRUSH_COUNT]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardHofDebutXPositions[sTrainerCardDataPtr->cardType], 99, sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_BERRY_CRUSH]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 186, 99, sTrainerCardStatColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_BERRY_CRUSH_COUNT]);
}
}
@@ -1382,8 +1382,8 @@ static void PrintUnionStringOnCard(void)
{
if (sTrainerCardDataPtr->cardType != CARD_TYPE_RSE && sTrainerCardDataPtr->trainerCard.unionRoomNum)
{
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardHofDebutXPositions[sTrainerCardDataPtr->cardType], 83, sTrainerCardTextColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_UNION_ROOM]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 186, 83, sTrainerCardStatColors, TEXT_SPEED_FF, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_UNION_ROOM_NUM]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], sTrainerCardHofDebutXPositions[sTrainerCardDataPtr->cardType], 83, sTrainerCardTextColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_UNION_ROOM]);
AddTextPrinterParameterized3(1, sTrainerCardFontIds[1], 186, 83, sTrainerCardStatColors, TEXT_SKIP_DRAW, sTrainerCardDataPtr->strings[TRAINER_CARD_STRING_UNION_ROOM_NUM]);
}
}
+3 -3
View File
@@ -905,15 +905,15 @@ static void ShowResultsBoard(void)
windowId = AddWindow(sTimeBoardWindowTemplate);
LoadStdWindowFrameGfx();
DrawStdWindowFrame(windowId, FALSE);
AddTextPrinterParameterized(windowId, 2, gText_TimeBoard, 74, 0, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(windowId, 2, gText_TimeBoard, 74, 0, TEXT_SKIP_DRAW, NULL);
for (i = 0; i < NUM_TOWER_CHALLENGE_TYPES; i++)
{
PRINT_TOWER_TIME(GetTrainerTowerRecordTime(&TRAINER_TOWER.bestTime));
StringExpandPlaceholders(gStringVar4, gText_XMinYZSec);
AddTextPrinterParameterized(windowId, 2, gTrainerTowerChallengeTypeTexts[i - 1], 24, 36 + 20 * i, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(windowId, 2, gStringVar4, 96, 46 + 20 * i, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(windowId, 2, gTrainerTowerChallengeTypeTexts[i - 1], 24, 36 + 20 * i, TEXT_SKIP_DRAW, NULL);
AddTextPrinterParameterized(windowId, 2, gStringVar4, 96, 46 + 20 * i, TEXT_SKIP_DRAW, NULL);
}
PutWindowTilemap(windowId);
+10 -10
View File
@@ -952,8 +952,8 @@ static void PlaceYesNoMenuAt(u8 left, u8 top, u8 initialCursorPos)
{
FillWindowPixelBuffer(sWork->yesNoMenuWinId, PIXEL_FILL(1));
PutWindowTilemap(sWork->yesNoMenuWinId);
AddTextPrinterParameterized(sWork->yesNoMenuWinId, 2, gText_Yes, 8, 2, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(sWork->yesNoMenuWinId, 2, gText_No, 8, 16, TEXT_SPEED_FF, NULL);
AddTextPrinterParameterized(sWork->yesNoMenuWinId, 2, gText_Yes, 8, 2, TEXT_SKIP_DRAW, NULL);
AddTextPrinterParameterized(sWork->yesNoMenuWinId, 2, gText_No, 8, 16, TEXT_SKIP_DRAW, NULL);
DrawTextBorderOuter(sWork->yesNoMenuWinId, 1, 13);
Menu_InitCursor(sWork->yesNoMenuWinId, 2, 0, 2, 14, 2, initialCursorPos);
}
@@ -1027,7 +1027,7 @@ static void PlaceStdMessageWindow(int id, u16 bg0vofs)
str,
sMessageWindowInfo[id].x + 8,
sMessageWindowInfo[id].y + 8,
TEXT_SPEED_FF,
TEXT_SKIP_DRAW,
NULL,
sMessageWindowInfo[id].letterSpacing,
sMessageWindowInfo[id].lineSpacing);
@@ -1041,7 +1041,7 @@ static void PlaceStdMessageWindow(int id, u16 bg0vofs)
str,
sMessageWindowInfo[id].x,
sMessageWindowInfo[id].y,
TEXT_SPEED_FF,
TEXT_SKIP_DRAW,
NULL,
sMessageWindowInfo[id].letterSpacing,
sMessageWindowInfo[id].lineSpacing);
@@ -1090,7 +1090,7 @@ static void PrintOnWin1Parameterized(u16 x, u8 *str, u8 bgColor, u8 fgColor, u8
strbuf[1] = EXT_CTRL_CODE_MIN_LETTER_SPACING;
strbuf[2] = 8;
StringCopy(&strbuf[3], str);
AddTextPrinterParameterized3(1, 2, x * 8, 1, color, TEXT_SPEED_FF, strbuf);
AddTextPrinterParameterized3(1, 2, x * 8, 1, color, TEXT_SKIP_DRAW, strbuf);
}
static void PrintCurrentKeyboardPage(void)
@@ -1124,7 +1124,7 @@ static void PrintCurrentKeyboardPage(void)
return;
StringCopy(&str[3], gUnionRoomKeyboardText[page][i]);
AddTextPrinterParameterized3(2, 0, left, top, color, TEXT_SPEED_FF, str);
AddTextPrinterParameterized3(2, 0, left, top, color, TEXT_SKIP_DRAW, str);
}
}
else
@@ -1135,7 +1135,7 @@ static void PrintCurrentKeyboardPage(void)
str2 = UnionRoomChat_GetWorkRegisteredText(i);
if (GetStringWidth(0, str2, 0) <= 40)
{
AddTextPrinterParameterized3(2, 0, left, top, color, TEXT_SPEED_FF, str2);
AddTextPrinterParameterized3(2, 0, left, top, color, TEXT_SKIP_DRAW, str2);
}
else
{
@@ -1146,8 +1146,8 @@ static void PrintCurrentKeyboardPage(void)
StringCopyN_Multibyte(str, str2, length);
} while (GetStringWidth(0, str, 0) > 35);
AddTextPrinterParameterized3(2, 0, left, top, color, TEXT_SPEED_FF, str);
AddTextPrinterParameterized3(2, 0, left + 35, top, color, TEXT_SPEED_FF, gText_Ellipsis);
AddTextPrinterParameterized3(2, 0, left, top, color, TEXT_SKIP_DRAW, str);
AddTextPrinterParameterized3(2, 0, left + 35, top, color, TEXT_SKIP_DRAW, gText_Ellipsis);
}
}
}
@@ -1214,7 +1214,7 @@ static void PrintTextOnWin0Colorized(u16 row, u8 *str, u8 colorIdx)
color[1] = colorIdx * 2 + 2;
color[2] = colorIdx * 2 + 3;
FillWindowPixelRect(0, PIXEL_FILL(1), 0, row * 15, 168, 15);
AddTextPrinterParameterized3(0, 2, 0, row * 15, color, TEXT_SPEED_FF, str);
AddTextPrinterParameterized3(0, 2, 0, row * 15, color, TEXT_SKIP_DRAW, str);
}
static void ResetGpuBgState(void)