Multiple changes 2

This commit is contained in:
Eduardo Quezada
2022-07-28 01:20:05 -04:00
parent f5e9cc595b
commit 0709da5867
45 changed files with 2277 additions and 2198 deletions
+31 -31
View File
@@ -38,16 +38,16 @@
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_updatestatusicon
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
#define BS_UNKNOWN_5 5 // for openpartyscreen
#define BS_UNKNOWN_6 6 // for openpartyscreen
#define BS_BATTLER_0 7
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
#define BS_SCRIPTING 10
#define BS_PLAYER1 11
#define BS_OPPONENT1 12
#define BS_PLAYER2 13 // for atk98_updatestatusicon
#define BS_PLAYER2 13 // for Cmd_updatestatusicon
#define BS_OPPONENT2 14
// used for openpartyscreen
@@ -90,35 +90,35 @@
// atk4F, a flag used for the jumpifcantswitch command
#define ATK4F_DONT_CHECK_STATUSES 0x80
// statchange defines
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
// Cmd_statbuffchange
#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
// atk48
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_ONLY_MULTIPLE 0x4
#define ATK48_DONT_CHECK_LOWER 0x8
// stat change flags for Cmd_playstatchangeanimation
#define STAT_CHANGE_NEGATIVE (1 << 0)
#define STAT_CHANGE_BY_TWO (1 << 1)
#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
#define STAT_CHANGE_CANT_PREVENT (1 << 3)
// atk49, moveend cases
#define ATK49_RAGE 0
#define ATK49_DEFROST 1
#define ATK49_SYNCHRONIZE_TARGET 2
#define ATK49_MOVE_END_ABILITIES 3
#define ATK49_STATUS_IMMUNITY_ABILITIES 4
#define ATK49_SYNCHRONIZE_ATTACKER 5
#define ATK49_CHOICE_MOVE 6
#define ATK49_CHANGED_ITEMS 7
#define ATK49_ATTACKER_INVISIBLE 8
#define ATK49_ATTACKER_VISIBLE 9
#define ATK49_TARGET_VISIBLE 10
#define ATK49_ITEM_EFFECTS_ALL 11
#define ATK49_KINGSROCK_SHELLBELL 12
#define ATK49_SUBSTITUTE 13
#define ATK49_UPDATE_LAST_MOVES 14
#define ATK49_MIRROR_MOVE 15
#define ATK49_NEXT_TARGET 16
#define ATK49_COUNT 17
// cases for Cmd_moveend
#define MOVEEND_RAGE 0
#define MOVEEND_DEFROST 1
#define MOVEEND_SYNCHRONIZE_TARGET 2
#define MOVEEND_ON_DAMAGE_ABILITIES 3
#define MOVEEND_IMMUNITY_ABILITIES 4
#define MOVEEND_SYNCHRONIZE_ATTACKER 5
#define MOVEEND_CHOICE_MOVE 6
#define MOVEEND_CHANGED_ITEMS 7
#define MOVEEND_ATTACKER_INVISIBLE 8
#define MOVEEND_ATTACKER_VISIBLE 9
#define MOVEEND_TARGET_VISIBLE 10
#define MOVEEND_ITEM_EFFECTS_ALL 11
#define MOVEEND_KINGSROCK_SHELLBELL 12
#define MOVEEND_SUBSTITUTE 13
#define MOVEEND_UPDATE_LAST_MOVES 14
#define MOVEEND_MIRROR_MOVE 15
#define MOVEEND_NEXT_TARGET 16
#define MOVEEND_COUNT 17
#define BIT_HP 0x1
#define BIT_ATK 0x2