Quest log doc cleanup
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@@ -1677,8 +1677,8 @@ void CopyObjectGraphicsInfoToSpriteTemplate(u16 graphicsId, void (*callback)(str
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do
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{
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if (ScriptContext_IsEnabled() != TRUE && sub_8112CAC() == 1)
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spriteTemplate->callback = sub_811246C;
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if (ScriptContext_IsEnabled() != TRUE && QL_GetPlaybackState() == QL_PLAYBACK_STATE_RUNNING)
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spriteTemplate->callback = QL_UpdateObject;
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else
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spriteTemplate->callback = callback;
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} while (0);
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@@ -5046,7 +5046,7 @@ bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *objectEvent)
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bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId)
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{
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if(sub_8112CAC() == TRUE)
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if (QL_GetPlaybackState() == QL_PLAYBACK_STATE_RUNNING)
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ObjectEventClearHeldMovementIfActive(objectEvent);
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else if (ObjectEventIsMovementOverridden(objectEvent))
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return TRUE;
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@@ -5122,7 +5122,7 @@ void UpdateObjectEventCurrentMovement(struct ObjectEvent *objectEvent, struct Sp
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ObjectEventUpdateSubpriority(objectEvent, sprite);
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}
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void UpdateQuestLogObjectEventCurrentMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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void QL_UpdateObjectEventCurrentMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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DoGroundEffects_OnSpawn(objectEvent, sprite);
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TryEnableObjectEventAnim(objectEvent, sprite);
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@@ -5267,7 +5267,7 @@ static void ObjectEventSetSingleMovement(struct ObjectEvent *objectEvent, struct
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objectEvent->movementActionId = movementActionId;
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sprite->data[2] = 0;
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if (gQuestLogPlaybackState == QL_PLAYBACK_STATE_2)
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if (gQuestLogPlaybackState == QL_PLAYBACK_STATE_RECORDING)
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QuestLogRecordNPCStep(objectEvent->localId, objectEvent->mapNum, objectEvent->mapGroup, movementActionId);
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}
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