Merge branch 'master' of https://github.com/pret/pokefirered into doc-ql

This commit is contained in:
GriffinR
2023-08-18 11:26:22 -04:00
221 changed files with 3371 additions and 3779 deletions
-1
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@@ -22,7 +22,6 @@
*.id1
*.id2
*.latfont
*.ld
*.lz
*.map
*.nam
+35 -2
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@@ -125,12 +125,12 @@ Otherwise, ask for help on Discord or IRC (see [README.md](README.md)), or conti
Note that in msys2, Copy is Ctrl+Insert and Paste is Shift+Insert.
1. Open msys2 at C:\devkitPro\msys2\mingw64.exe or run `C:\devkitPro\msys2\msys2_shell.bat -mingw64`.
1. Open msys2 at C:\devkitPro\msys2\msys2_shell.bat.
2. Certain packages are required to build pokefirered. Install these by running the following command:
```bash
pacman -S make zlib-devel git mingw-w64-x86_64-gcc mingw-w64-x86_64-libpng
pacman -S make gcc zlib-devel git
```
<details>
<summary><i>Note...</i></summary>
@@ -138,6 +138,39 @@ Note that in msys2, Copy is Ctrl+Insert and Paste is Shift+Insert.
> This command will ask for confirmation, just enter the yes action when prompted.
</details>
3. Download [libpng](https://sourceforge.net/projects/libpng/files/libpng16/1.6.37/libpng-1.6.37.tar.xz/download).
4. Change directory to where libpng was downloaded. By default, msys2 will start in the current user's profile folder, located at **C:\Users\\&#8288;_\<user>_**, where *\<user>* is your Windows username. In most cases, libpng should be saved within a subfolder of the profile folder. For example, if libpng was saved to **C:\Users\\_\<user>_\Downloads** (the Downloads location for most users), enter this command:
```bash
cd Downloads
```
<details>
<summary><i>Notes...</i></summary>
> Note 1: While not shown, msys uses forward slashes `/` instead of backwards slashes `\` as the directory separator.
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "Downloads/My Downloads"`.
> Note 3: Windows path names are case-insensitive so adhering to capitalization isnt needed.
> Note 4: If libpng was saved elsewhere, you will need to specify the full path to where libpng was downloaded, e.g. `cd c:/devkitpro/msys2` if it was saved there.
</details>
5. Run the following commands to uncompress and install libpng.
```bash
tar xf libpng-1.6.37.tar.xz
cd libpng-1.6.37
./configure --prefix=/usr
make check
make install
```
6. Then finally, run the following command to change back to the user profile folder.
```bash
cd
```
### Choosing where to store pokefirered (msys2)
At this point, you can choose a folder to store pokefirered into. If you're okay with storing pokefirered in the user profile folder, then proceed to [Installation](#installation). Otherwise, you'll need to account for where pokefirered is stored when changing directory to the pokefirered folder.
+4 -8
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@@ -327,19 +327,15 @@ $(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
ifeq ($(MODERN),0)
LD_SCRIPT := ld_script.txt
LD_SCRIPT := ld_script.ld
LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
else
LD_SCRIPT := ld_script_modern.txt
LD_SCRIPT := ld_script_modern.ld
LD_SCRIPT_DEPS :=
endif
$(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS)
cd $(OBJ_DIR) && sed -f ../../ld_script.sed ../../$< | sed "s#tools/#../../tools/#g" > ld_script.ld
$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS)
@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ <objects> <lib>"
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(OBJS_REL) $(LIB)
$(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(OBJS)
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< -o ../../$@ $(OBJS_REL) $(LIB)
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
$(ROM): $(ELF)
+7 -10
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@@ -78,10 +78,12 @@ SUPER_RE = A0
'?' = AC
'.' = AD
'-' = AE
'·' = AF
'…' = B0
'“' = B1
'”' = B2
'' = B3
'' = B4
'\'' = B4
'♂' = B5
'♀' = B6
@@ -323,13 +325,8 @@ TALL_PLUS = FC 0C FB
'' = AC
'。' = AD
'ー' = AE
'·' = AF
'‥' = B0
DYNAMIC = F7
KEYGFX = F8
EXTRA = F9
STRING = FD
@ string placeholders
@@ -414,7 +411,7 @@ B_BUFF3 = FD 30
NAME_END = FC 00
@ special 0xF7 character
SPECIAL_F7 = F7
DYNAMIC = F7
@ more text functions
@@ -424,20 +421,20 @@ SHADOW = FC 03 @ same as fc 01
COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
PALETTE = FC 05 @ used in credits
FONT = FC 06 @ Given a font id, or use font constants below instead
RESET_SIZE = FC 07
RESET_FONT = FC 07
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
PAUSE_UNTIL_PRESS = FC 09
WAIT_SE = FC 0A
PLAY_BGM = FC 0B
ESCAPE = FC 0C
SHIFT_TEXT = FC 0D @ shift rightward by 1-byte arg
SHIFT_DOWN = FC 0E @ shift downward by 1-byte arg
SHIFT_RIGHT = FC 0D
SHIFT_DOWN = FC 0E
FILL_WINDOW = FC 0F
PLAY_SE = FC 10
CLEAR = FC 11
SKIP = FC 12
CLEAR_TO = FC 13
SPACING = FC 14
MIN_LETTER_SPACING = FC 14
JPN = FC 15
ENG = FC 16
PAUSE_MUSIC = FC 17
+1 -1
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@@ -138,7 +138,7 @@ gScriptCmdTable::
.4byte ScrCmd_pokemart @ 0x86
.4byte ScrCmd_pokemartdecoration @ 0x87
.4byte ScrCmd_pokemartdecoration2 @ 0x88
.4byte ScrCmd_playslotmachine @ 0x8
.4byte ScrCmd_playslotmachine @ 0x89
.4byte ScrCmd_setberrytree @ 0x8a
.4byte ScrCmd_choosecontestmon @ 0x8b
.4byte ScrCmd_startcontest @ 0x8c
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+2
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@@ -493,6 +493,8 @@ extern struct BattleStruct *gBattleStruct;
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
// NOTE: The members of this struct have hard-coded offsets
// in include/constants/battle_script_commands.h
struct BattleScripting
{
s32 painSplitHp;
+5 -5
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@@ -6,11 +6,11 @@
// Player speeds
enum
{
SPEED_STANDING,
SPEED_NORMAL,
SPEED_FAST,
SPEED_FASTER,
SPEED_FASTEST,
PLAYER_SPEED_STANDING,
PLAYER_SPEED_NORMAL,
PLAYER_SPEED_FAST,
PLAYER_SPEED_FASTER,
PLAYER_SPEED_FASTEST,
};
enum {
+25 -28
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@@ -1,34 +1,31 @@
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
// Battle Scripting and BattleCommunication addresses
#define sPAINSPLIT_HP gBattleScripting
#define sBIDE_DMG gBattleScripting + 4
#define sMULTIHIT_STRING gBattleScripting + 8
#define sDMG_MULTIPLIER gBattleScripting + 0xE
#define sTWOTURN_STRINGID gBattleScripting + 0xF
#define sB_ANIM_ARG1 gBattleScripting + 0x10
#define sB_ANIM_ARG2 gBattleScripting + 0x11
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
#define sMOVEEND_STATE gBattleScripting + 0x14
#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
#define sMULTIHIT_EFFECT gBattleScripting + 0x16
#define sBATTLER gBattleScripting + 0x17
#define sB_ANIM_TURN gBattleScripting + 0x18
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
#define sSTATCHANGER gBattleScripting + 0x1A
#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
#define sGIVEEXP_STATE gBattleScripting + 0x1C
#define sBATTLE_STYLE gBattleScripting + 0x1D
#define sLVLBOX_STATE gBattleScripting + 0x1E
#define sLEARNMOVE_STATE gBattleScripting + 0x1F
#define sFIELD_20 gBattleScripting + 0x20
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
#define sFIELD_23 gBattleScripting + 0x23
#define sWINDOWS_TYPE gBattleScripting + 0x24
#define sMULTIPLAYER_ID gBattleScripting + 0x25
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
// The following correspond to the struct members of BattleScripting by adding their offset
#define sPAINSPLIT_HP gBattleScripting + 0x00 // painSplitHp
#define sBIDE_DMG gBattleScripting + 0x04 // bideDmg
#define sMULTIHIT_STRING gBattleScripting + 0x08 // multihitString
#define sDMG_MULTIPLIER gBattleScripting + 0x0E // dmgMultiplier
#define sTWOTURN_STRINGID gBattleScripting + 0x0F // twoTurnsMoveStringId
#define sB_ANIM_ARG1 gBattleScripting + 0x10 // animArg1
#define sB_ANIM_ARG2 gBattleScripting + 0x11 // animArg2
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12 // tripleKickPower
#define sMOVEEND_STATE gBattleScripting + 0x14 // moveendState
#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15 // battlerWithAbility
#define sMULTIHIT_EFFECT gBattleScripting + 0x16 // multihitMoveEffect
#define sBATTLER gBattleScripting + 0x17 // battler
#define sB_ANIM_TURN gBattleScripting + 0x18 // animTurn
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 // animTargetsHit
#define sSTATCHANGER gBattleScripting + 0x1A // statChanger
#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B // statAnimPlayed
#define sGIVEEXP_STATE gBattleScripting + 0x1C // getexpState
#define sBATTLE_STYLE gBattleScripting + 0x1D // battleStyle
#define sLVLBOX_STATE gBattleScripting + 0x1E // drawlvlupboxState
#define sLEARNMOVE_STATE gBattleScripting + 0x1F // learnMoveState
#define sPURSUIT_DOUBLES_ATTACKER gBattleScripting + 0x20 // pursuitDoublesAttacker
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21 // reshowMainState
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22 // reshowHelperState
#define sLVLUP_HP gBattleScripting + 0x23 // levelUpHP
// Array entries for battle communication
#define MULTIUSE_STATE 0
+11 -6
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@@ -177,9 +177,16 @@
#define ITEM_LANSAT_BERRY 173
#define ITEM_STARF_BERRY 174
#define ITEM_ENIGMA_BERRY 175
#define ITEM_0B0 176
#define ITEM_0B1 177
#define ITEM_0B2 178
#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY
#define ITEM_UNUSED_BERRY_1 176
#define ITEM_UNUSED_BERRY_2 177
#define ITEM_UNUSED_BERRY_3 178
#define MAX_BERRY_INDEX ITEM_UNUSED_BERRY_3
#define ITEM_BRIGHT_POWDER 179
#define ITEM_WHITE_HERB 180
#define ITEM_MACHO_BRACE 181
@@ -440,8 +447,6 @@
#define ITEMS_COUNT 375
#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY
#define ITEM_TO_BERRY(itemId)(((itemId - FIRST_BERRY_INDEX) + 1))
#define MAIL_NONE 0xFF
@@ -454,6 +459,6 @@
#define SUPER_ROD 2
// Check if the item is one that can be used on a Pokemon.
#define IS_POKEMON_ITEM(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)
#define IS_POKEMON_ITEM(item) ((item) >= ITEM_POTION && (item) <= MAX_BERRY_INDEX)
#endif // GUARD_CONSTANTS_ITEMS_H
+14
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@@ -35,6 +35,10 @@
// gTileset_DepartmentStore
#define METATILE_DepartmentStore_ElevatorDoor 0x28D
// gTileset_Fallarbor
#define METATILE_Fallarbor_AshGrass 0x20A
#define METATILE_Fallarbor_NormalGrass 0x212
// gTileset_FuchsiaCity
#define METATILE_FuchsiaCity_Door 0x2BF
#define METATILE_FuchsiaCity_SafariZoneDoor 0x2D2
@@ -74,6 +78,9 @@
#define METATILE_GenericBuilding1_PlayersPCOff 0x28F
#define METATILE_GenericBuilding1_PlayersPCOn 0x28A
// gTileset_Lavaridge
#define METATILE_Lavaridge_NormalGrass 0x206
// gTileset_LavenderTown
#define METATILE_LavenderTown_Door 0x2A2
@@ -84,6 +91,9 @@
// gTileset_MtEmber
#define METATILE_MtEmber_CaveEntrance 0x346
// gTileset_Pacifidlog
#define METATILE_Pacifidlog_SkyPillar_CrackedFloor_Hole 0x237
// gTileset_PalletTown
#define METATILE_PalletTown_Door 0x2A3
#define METATILE_PalletTown_OaksLabDoor 0x2AC
@@ -165,6 +175,10 @@
#define METATILE_PokemonMansion_Wall_EndPost_Bottom 0x2AD
#define METATILE_PokemonMansion_Wall_EndPost_Mid 0x2A5
// gTileset_RSCave
#define METATILE_RSCave_CrackedFloor 0x22F
#define METATILE_RSCave_CrackedFloor_Hole 0x206
// gTileset_SSAnne
#define METATILE_SSAnne_Door 0x281
-1
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@@ -71,7 +71,6 @@ u8 GetECSelectGroupRowsAbove(void);
void GetECSelectWordCursorCoords(s8 *arg0, s8 *arg1);
u8 GetECSelectWordRowsAbove(void);
u8 GetECSelectWordNumRows(void);
u8 unref_sub_80FFE60(void);
bool32 ShouldDrawECUpArrow(void);
bool32 ShouldDrawECDownArrow(void);
-20
View File
@@ -7,15 +7,6 @@
#include "global.h"
extern const u8 gUnknown_0823B4E8[];
extern const u8 gUnknown_0823B5E9[];
extern const u8 EventScript_275BB7[];
extern const u8 EventScript_275D0C[];
extern const u8 EventScript_275D1F[];
extern const u8 EventScript_275D2E[];
extern const u8 EventScript_2766A2[];
extern const u8 EventScript_2766A6[];
extern const u8 gTVBravoTrainerText00[];
extern const u8 gTVBravoTrainerText01[];
extern const u8 gTVBravoTrainerText02[];
@@ -364,16 +355,6 @@ extern const u8 gPokeNewsTextLilycove_Ending[];
extern const u8 gPokeNewsTextBlendMaster_Upcoming[];
extern const u8 gPokeNewsTextBlendMaster_Ongoing[];
extern const u8 gPokeNewsTextBlendMaster_Ending[];
extern const u8 SecretBase_RedCave1_Text_274966[];
extern const u8 SecretBase_RedCave1_Text_274D13[];
extern const u8 SecretBase_RedCave1_Text_274FFE[];
extern const u8 SecretBase_RedCave1_Text_275367[];
extern const u8 SecretBase_RedCave1_Text_2756C7[];
extern const u8 SecretBase_RedCave1_Text_274B24[];
extern const u8 SecretBase_RedCave1_Text_274E75[];
extern const u8 SecretBase_RedCave1_Text_2751E1[];
extern const u8 SecretBase_RedCave1_Text_2754F6[];
extern const u8 SecretBase_RedCave1_Text_2758CC[];
extern const u8 gText_LtSurge[];
extern const u8 gText_Koga[];
@@ -780,7 +761,6 @@ extern const u8 Help_Text_AboutThisGame[];
extern const u8 Help_Text_TypeMatchupList[];
extern const u8 Help_Text_Exit[];
extern const u8 Help_Text_Cancel[];
extern const u8 gUnknown_81B2E76[];
extern const u8 Help_Text_DescWhatShouldIDo[];
extern const u8 Help_Text_DescHowDoIDoThis[];
extern const u8 Help_Text_DescWhatDoesThisTermMean[];
+11 -7
View File
@@ -31,14 +31,12 @@
#define IWRAM_START 0x03000000
#define IWRAM_END (IWRAM_START + 0x8000)
#define PLTT 0x5000000
#define PLTT_SIZE 0x400
#define BG_PLTT PLTT
#define BG_PLTT_SIZE 0x200
#define OBJ_PLTT (PLTT + 0x200)
#define PLTT 0x5000000
#define BG_PLTT PLTT
#define BG_PLTT_SIZE 0x200
#define OBJ_PLTT (PLTT + BG_PLTT_SIZE)
#define OBJ_PLTT_SIZE 0x200
#define PLTT_SIZE (BG_PLTT_SIZE + OBJ_PLTT_SIZE)
#define VRAM 0x6000000
#define VRAM_SIZE 0x18000
@@ -79,6 +77,12 @@
#define TOTAL_OBJ_TILE_COUNT 1024
#define PLTT_SIZEOF(n) ((n) * sizeof(u16))
#define PLTT_SIZE_4BPP PLTT_SIZEOF(16)
#define PLTT_SIZE_8BPP PLTT_SIZEOF(256)
#define PLTT_OFFSET_4BPP(n) ((n) * PLTT_SIZE_4BPP)
// Some functions are strictly inline asm
#define NAKED __attribute__((naked))
#define UNUSED __attribute__((unused))
+478 -758
View File
File diff suppressed because it is too large Load Diff
+7 -1
View File
@@ -3,6 +3,12 @@
#include "global.h"
// Values for 2nd argument to GetItemIconGfxPtr
enum {
ITEMICON_TILES,
ITEMICON_PAL,
};
extern const struct CompressedSpriteSheet gSpriteSheet_BagMale;
extern const struct CompressedSpriteSheet gSpriteSheet_BagFemale;
extern const struct CompressedSpritePalette gSpritePalette_Bag;
@@ -22,7 +28,7 @@ void UpdateSwapLinePos(s16 x, u16 y);
void SetSwapLineInvisibility(bool8 invisible);
void SetBagVisualPocketId(u8);
void ShakeBagSprite(void);
const void *GetItemIconGfxPtr(u16 itemId, u8 ptrId);
const u32 *GetItemIconGfxPtr(u16 itemId, u8 ptrId);
void CreateBagSprite(u8 animNum);
#endif // GUARD_ITEM_MENU_ICONS
-1
View File
@@ -44,7 +44,6 @@ struct Main
/*0x439*/ u8 field_439_x4:1;
};
extern u8 gUnknown_3001764;
extern struct Main gMain;
extern bool8 gSoftResetDisabled;
extern bool8 gLinkVSyncDisabled;
+8 -1
View File
@@ -8,6 +8,13 @@
#define MENU_NOTHING_CHOSEN -2
#define MENU_B_PRESSED -1
#define MENU_INFO_ICON_CAUGHT 0
#define MENU_INFO_ICON_TYPE (NUMBER_OF_MON_TYPES + 1)
#define MENU_INFO_ICON_POWER (NUMBER_OF_MON_TYPES + 2)
#define MENU_INFO_ICON_ACCURACY (NUMBER_OF_MON_TYPES + 3)
#define MENU_INFO_ICON_PP (NUMBER_OF_MON_TYPES + 4)
#define MENU_INFO_ICON_EFFECT (NUMBER_OF_MON_TYPES + 5)
struct MenuAction
{
const u8 *text;
@@ -31,7 +38,7 @@ s8 Menu2_GetMonSpriteAnchorCoordMinusx20(u16 species, u32 personality, u8 a2);
void ListMenu_LoadMonIconPalette(u8 palOffset, u16 speciesId);
void ListMenu_DrawMonIconGraphics(u8 windowId, u16 speciesId, u32 personality, u16 x, u16 y);
void ListMenuLoadStdPalAt(u8 palOffset, u8 palId);
void BlitMoveInfoIcon(u8 windowId, u8 iconId, u16 x, u16 y);
void BlitMenuInfoIcon(u8 windowId, u8 iconId, u16 x, u16 y);
// menu
s8 Menu_ProcessInputGridLayout(void);
+18 -2
View File
@@ -8,8 +8,7 @@
#define gPaletteFade_delay (gPaletteFade.multipurpose2) // normal and hardware fade
#define gPaletteFade_submode (gPaletteFade.multipurpose2) // fast fade
#define PLTT_BUFFER_SIZE 0x200
#define PLTT_DECOMP_BUFFER_SIZE (PLTT_BUFFER_SIZE * 2)
#define PLTT_BUFFER_SIZE (PLTT_SIZE / sizeof(u16))
#define PALETTE_FADE_STATUS_DELAY 2
#define PALETTE_FADE_STATUS_ACTIVE 1
@@ -20,6 +19,13 @@
#define PALETTES_OBJECTS 0xFFFF0000
#define PALETTES_ALL (PALETTES_BG | PALETTES_OBJECTS)
#define PLTT_ID(n) ((n) * 16)
#define BG_PLTT_OFFSET 0x000
#define OBJ_PLTT_OFFSET 0x100
#define BG_PLTT_ID(n) (BG_PLTT_OFFSET + PLTT_ID(n))
#define OBJ_PLTT_ID(n) (OBJ_PLTT_OFFSET + PLTT_ID(n))
#define OBJ_PLTT_ID2(n) (PLTT_ID((n) + 16))
enum
{
FAST_FADE_IN_FROM_WHITE,
@@ -80,4 +86,14 @@ void BlendPalettesGradually(u32 selectedPalettes, s8 delay, u8 coeff, u8 coeffTa
bool32 IsBlendPalettesGraduallyTaskActive(u8 var);
void DestroyBlendPalettesGraduallyTask(void);
static inline void SetBackdropFromColor(u16 color)
{
FillPalette(color, 0, PLTT_SIZEOF(1));
}
static inline void SetBackdropFromPalette(const u16 *palette)
{
LoadPalette(palette, 0, PLTT_SIZEOF(1));
}
#endif // GUARD_PALETTE_H
-2
View File
@@ -6,8 +6,6 @@
#define INDEX_CANCEL -2
extern EWRAM_DATA struct ItemSlot gUnknown_02039F80[3];
void CreatePokemartMenu(const u16 *itemsForSale);
void CreateDecorationShop1Menu(const u16 *);
void CreateDecorationShop2Menu(const u16 *);
-1
View File
@@ -80,7 +80,6 @@ extern const u8 gText_ApostropheSBase[];
extern const u8 gText_NoRegistry[];
extern const u8 gText_OkayToDeleteFromRegistry[];
extern const u8 gText_RegisteredDataDeleted[];
extern const u8 gUnknown_085EA79D[];
extern const u8 gText_Confirm3[];
extern const u8 gText_Cancel4[];
extern const u8 gText_IsThisTheCorrectTime[];
+4 -4
View File
@@ -11,8 +11,8 @@ SECTIONS {
. = 0x1C000;
<EWRAM>
src/*.o(.ewram_data);
INCLUDE "sym_ewram.ld"
src/*.o(ewram_data);
*libc.a:impure.o(.data);
*libc.a:locale.o(.data);
@@ -26,7 +26,7 @@ SECTIONS {
ALIGN(4)
{
/* .bss starts at 0x3000000 */
<BSS>
INCLUDE "sym_bss.ld"
src/*.o(.bss);
data/*.o(.bss);
@@ -34,7 +34,7 @@ SECTIONS {
src/m4a.o(.bss.code);
/* COMMON starts at 0x30030E0 */
<COMMON>
INCLUDE "sym_common.ld"
*libc.a:sbrkr.o(COMMON);
end = .;
-14
View File
@@ -1,14 +0,0 @@
/<EWRAM>/ {
r sym_ewram.ld
d
}
/<BSS>/ {
r sym_bss.ld
d
}
/<COMMON>/ {
r sym_common.ld
d
}
+54 -54
View File
@@ -20,27 +20,27 @@ static const u8 sTextColors[][3] = {
static const struct WindowTemplate sDefaultBagWindowsStd[] = {
{
.bg = 0,
.tilemapLeft = 0x0b,
.tilemapTop = 0x01,
.width = 0x12,
.height = 0x0c,
.paletteNum = 0x0f,
.tilemapLeft = 11,
.tilemapTop = 1,
.width = 18,
.height = 12,
.paletteNum = 15,
.baseBlock = 0x008a
}, {
.bg = 0,
.tilemapLeft = 0x05,
.tilemapTop = 0x0e,
.width = 0x19,
.height = 0x06,
.paletteNum = 0x0f,
.tilemapLeft = 5,
.tilemapTop = 14,
.width = 25,
.height = 6,
.paletteNum = 15,
.baseBlock = 0x0162
}, {
.bg = 0,
.tilemapLeft = 0x01,
.tilemapTop = 0x01,
.width = 0x09,
.height = 0x02,
.paletteNum = 0x0f,
.tilemapLeft = 1,
.tilemapTop = 1,
.width = 9,
.height = 2,
.paletteNum = 15,
.baseBlock = 0x01f8
}, DUMMY_WIN_TEMPLATE
};
@@ -48,27 +48,27 @@ static const struct WindowTemplate sDefaultBagWindowsStd[] = {
static const struct WindowTemplate sDefaultBagWindowsDeposit[] = {
{
.bg = 0,
.tilemapLeft = 0x0b,
.tilemapTop = 0x01,
.width = 0x12,
.height = 0x0c,
.paletteNum = 0x0f,
.tilemapLeft = 11,
.tilemapTop = 1,
.width = 18,
.height = 12,
.paletteNum = 15,
.baseBlock = 0x008a
}, {
.bg = 0,
.tilemapLeft = 0x05,
.tilemapTop = 0x0e,
.width = 0x19,
.height = 0x06,
.paletteNum = 0x0f,
.tilemapLeft = 5,
.tilemapTop = 14,
.width = 25,
.height = 6,
.paletteNum = 15,
.baseBlock = 0x0162
}, {
.bg = 0,
.tilemapLeft = 0x01,
.tilemapTop = 0x01,
.width = 0x08,
.height = 0x02,
.paletteNum = 0x0C,
.tilemapLeft = 1,
.tilemapTop = 1,
.width = 8,
.height = 2,
.paletteNum = 12,
.baseBlock = 0x01f8
}, DUMMY_WIN_TEMPLATE
};
@@ -80,7 +80,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 15,
.width = 5,
.height = 4,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x242
}, {
.bg = 0,
@@ -88,7 +88,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 9,
.width = 12,
.height = 4,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x242
}, {
.bg = 0,
@@ -96,7 +96,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 1,
.width = 8,
.height = 3,
.paletteNum = 0xC,
.paletteNum = 12,
.baseBlock = 0x272
}, {
.bg = 0,
@@ -104,7 +104,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 15,
.width = 6,
.height = 4,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x28a
}, {
.bg = 0,
@@ -112,7 +112,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 9,
.width = 6,
.height = 4,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x28a
}, {
.bg = 0,
@@ -120,7 +120,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x2a2
}, {
.bg = 0,
@@ -128,7 +128,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 15,
.width = 14,
.height = 4,
.paletteNum = 0xC,
.paletteNum = 12,
.baseBlock = 0x2a2
}, {
.bg = 0,
@@ -136,7 +136,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 15,
.width = 15,
.height = 4,
.paletteNum = 0xC,
.paletteNum = 12,
.baseBlock = 0x2da
}, {
.bg = 0,
@@ -144,7 +144,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 15,
.width = 16,
.height = 4,
.paletteNum = 0xC,
.paletteNum = 12,
.baseBlock = 0x316
}, {
.bg = 0,
@@ -152,7 +152,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 15,
.width = 23,
.height = 4,
.paletteNum = 0xC,
.paletteNum = 12,
.baseBlock = 0x356
}, {
.bg = 0,
@@ -160,7 +160,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 17,
.width = 7,
.height = 2,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x20a
}, {
.bg = 0,
@@ -168,7 +168,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 15,
.width = 7,
.height = 4,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x20a
}, {
.bg = 0,
@@ -176,7 +176,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 13,
.width = 7,
.height = 6,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x20a
}, {
.bg = 0,
@@ -184,7 +184,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
.tilemapTop = 11,
.width = 7,
.height = 8,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x20a
}
};
@@ -202,10 +202,10 @@ void InitBagWindows(void)
else
InitWindows(sDefaultBagWindowsDeposit);
DeactivateAllTextPrinters();
LoadUserWindowGfx(0, 0x64, 0xE0);
LoadMenuMessageWindowGfx(0, 0x6D, 0xD0);
LoadStdWindowGfx(0, 0x81, 0xC0);
LoadPalette(sBagWindowPalF, 0xF0, 0x20);
LoadUserWindowGfx(0, 0x64, BG_PLTT_ID(14));
LoadMenuMessageWindowGfx(0, 0x6D, BG_PLTT_ID(13));
LoadStdWindowGfx(0, 0x81, BG_PLTT_ID(12));
LoadPalette(sBagWindowPalF, BG_PLTT_ID(15), sizeof(sBagWindowPalF));
for (i = 0; i < 3; i++)
{
FillWindowPixelBuffer(i, 0x00);
@@ -232,7 +232,7 @@ void BagPrintTextOnWin1CenteredColor0(const u8 * str, u8 unused)
void BagDrawDepositItemTextBox(void)
{
u32 x;
DrawStdFrameWithCustomTileAndPalette(2, FALSE, 0x081, 0x0C);
DrawStdFrameWithCustomTileAndPalette(2, FALSE, 0x081, 12);
x = 0x40 - GetStringWidth(FONT_SMALL, gText_DepositItem, 0);
AddTextPrinterParameterized(2, FONT_SMALL, gText_DepositItem, x / 2, 1, 0, NULL);
}
@@ -244,11 +244,11 @@ u8 ShowBagWindow(u8 whichWindow, u8 nItems)
sOpenWindows[whichWindow] = AddWindow(&sWindowTemplates[whichWindow + nItems]);
if (whichWindow != 6)
{
DrawStdFrameWithCustomTileAndPalette(sOpenWindows[whichWindow], FALSE, 0x064, 0xE);
DrawStdFrameWithCustomTileAndPalette(sOpenWindows[whichWindow], FALSE, 0x064, 14);
}
else
{
DrawStdFrameWithCustomTileAndPalette(sOpenWindows[whichWindow], FALSE, 0x081, 0xC);
DrawStdFrameWithCustomTileAndPalette(sOpenWindows[whichWindow], FALSE, 0x081, 12);
}
ScheduleBgCopyTilemapToVram(0);
}
@@ -293,12 +293,12 @@ u8 GetBagWindow(u8 whichWindow)
void BagCreateYesNoMenuBottomRight(u8 taskId, const struct YesNoFuncTable * ptrs)
{
CreateYesNoMenuWithCallbacks(taskId, &sWindowTemplates[3], FONT_NORMAL, 0, 2, 0x064, 0x0E, ptrs);
CreateYesNoMenuWithCallbacks(taskId, &sWindowTemplates[3], FONT_NORMAL, 0, 2, 0x064, 14, ptrs);
}
void BagCreateYesNoMenuTopRight(u8 taskId, const struct YesNoFuncTable * ptrs)
{
CreateYesNoMenuWithCallbacks(taskId, &sWindowTemplates[4], FONT_NORMAL, 0, 2, 0x064, 0x0E, ptrs);
CreateYesNoMenuWithCallbacks(taskId, &sWindowTemplates[4], FONT_NORMAL, 0, 2, 0x064, 14, ptrs);
}
void BagPrintMoneyAmount(void)
@@ -308,5 +308,5 @@ void BagPrintMoneyAmount(void)
void BagDrawTextBoxOnWindow(u8 windowId)
{
DrawTextBorderOuter(windowId, 0x064, 0x0E);
DrawTextBorderOuter(windowId, 0x064, 14);
}
+7 -17
View File
@@ -654,8 +654,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], animBg.paletteId * 16, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void *)(BG_PLTT + animBg.paletteId * 32), 0x20);
LoadPalette(&gPlttBufferUnfaded[OBJ_PLTT_ID(battlerId)], BG_PLTT_ID(animBg.paletteId), PLTT_SIZE_4BPP);
CpuCopy32(&gPlttBufferUnfaded[OBJ_PLTT_ID(battlerId)], (void *)(BG_PLTT + animBg.paletteId * PLTT_SIZE_4BPP), PLTT_SIZE_4BPP);
CopyBattlerSpriteToBg(1, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles,
animBg.bgTilemap, animBg.tilesOffset);
@@ -679,8 +679,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void *)(BG_PLTT + 0x120), 0x20);
LoadPalette(&gPlttBufferUnfaded[OBJ_PLTT_ID(battlerId)], BG_PLTT_ID(9), PLTT_SIZE_4BPP);
CpuCopy32(&gPlttBufferUnfaded[OBJ_PLTT_ID(battlerId)], (void *)(BG_PLTT + 9 * PLTT_SIZE_4BPP), PLTT_SIZE_4BPP);
CopyBattlerSpriteToBg(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000,
animBg.bgTilemap + 0x400, animBg.tilesOffset);
@@ -739,25 +739,15 @@ static void Task_InitUpdateMonBg(u8 taskId)
if (gTasks[taskId].data[5] == 0)
{
u16 *src;
u16 *dst;
gBattle_BG1_X = x + gTasks[taskId].data[3];
gBattle_BG1_Y = y + gTasks[taskId].data[4];
src = gPlttBufferFaded + 0x100 + palIndex * 16;
dst = gPlttBufferFaded + 0x100 + animBg.paletteId * 16 - 256;
CpuCopy32(src, dst, 0x20);
CpuCopy32(&gPlttBufferFaded[OBJ_PLTT_ID(palIndex)], &gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId)], PLTT_SIZE_4BPP);
}
else
{
u16 *src;
u16 *dst;
gBattle_BG2_X = x + gTasks[taskId].data[3];
gBattle_BG2_Y = y + gTasks[taskId].data[4];
src = gPlttBufferFaded + 0x100 + palIndex * 16;
dst = gPlttBufferFaded + 0x100 - 112;
CpuCopy32(src, dst, 0x20);
CpuCopy32(&gPlttBufferFaded[OBJ_PLTT_ID(palIndex)], &gPlttBufferFaded[BG_PLTT_ID(9)], PLTT_SIZE_4BPP);
}
}
@@ -1113,7 +1103,7 @@ static void LoadMoveBg(u16 bgId)
{
LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_CHAR_ADDR(2)));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, BG_PLTT_ID(2), PLTT_SIZE_4BPP);
}
static void LoadDefaultBg(void)

Some files were not shown because too many files have changed in this diff Show More