Merge pull request #545 from GriffinRichards/sync-fieldmap

Sync fieldmap
This commit is contained in:
GriffinR
2022-09-12 14:31:51 -04:00
committed by GitHub
16 changed files with 191 additions and 188 deletions
+3 -3
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@@ -28,14 +28,14 @@ u32 MapGridGetMetatileBehaviorAt(s16, s16);
u8 MapGridGetMetatileLayerTypeAt(s16 x, s16 y);
void MapGridSetMetatileIdAt(s32, s32, u16);
void MapGridSetMetatileEntryAt(s32, s32, u16);
u8 MapGridGetZCoordAt(s32 x, s32 y);
u8 MapGridGetElevationAt(s32 x, s32 y);
void GetCameraCoords(u16 *, u16 *);
bool8 MapGridIsImpassableAt(s32, s32);
bool8 MapGridGetCollisionAt(s32, s32);
s32 GetMapBorderIdAt(s32, s32);
bool32 CanCameraMoveInDirection(s32);
const struct MapHeader * GetMapHeaderFromConnection(struct MapConnection * connection);
struct MapConnection * GetMapConnectionAtPos(s16 x, s16 y);
void Fieldmap_ApplyGlobalTintToPaletteSlot(u8 slot, u8 count);
void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count);
void SaveMapView(void);
u32 ExtractMetatileAttribute(u32 attributes, u8 attributeType);
u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attributeType);
+18 -7
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@@ -1,13 +1,23 @@
#ifndef GUARD_GLOBAL_FIELDMAP_H
#define GUARD_GLOBAL_FIELDMAP_H
#define METATILE_BEHAVIOR_MASK 0x00FF
#define METATILE_COLLISION_MASK 0x0C00
#define METATILE_ID_MASK 0x03FF
#define METATILE_ID_UNDEFINED 0x03FF
#define METATILE_ELEVATION_SHIFT 12
#define METATILE_COLLISION_SHIFT 10
#define METATILE_ELEVATION_MASK 0xF000
// Masks/shifts for blocks in the map grid
// Map grid blocks consist of a 10 bit metatile id, a 2 bit collision value, and a 4 bit elevation value
// This is the data stored in each data/layouts/*/map.bin file
#define MAPGRID_METATILE_ID_MASK 0x03FF // Bits 0-9
#define MAPGRID_COLLISION_MASK 0x0C00 // Bits 10-11
#define MAPGRID_ELEVATION_MASK 0xF000 // Bits 12-15
#define MAPGRID_COLLISION_SHIFT 10
#define MAPGRID_ELEVATION_SHIFT 12
// An undefined map grid block has all metatile id bits set and nothing else
#define MAPGRID_UNDEFINED MAPGRID_METATILE_ID_MASK
enum {
METATILE_LAYER_TYPE_NORMAL, // Metatile uses middle and top bg layers
METATILE_LAYER_TYPE_COVERED, // Metatile uses bottom and middle bg layers
METATILE_LAYER_TYPE_SPLIT, // Metatile uses bottom and top bg layers
};
#define METATILE_ID(tileset, name) (METATILE_##tileset##_##name)
@@ -22,6 +32,7 @@ enum
METATILE_ATTRIBUTE_LAYER_TYPE,
METATILE_ATTRIBUTE_7,
METATILE_ATTRIBUTE_COUNT,
METATILE_ATTRIBUTES_ALL = 255 // Special id to get the full attributes value
};
enum
+5 -5
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@@ -4854,7 +4854,7 @@ u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir)
u8 direction = dir;
if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
return COLLISION_OUTSIDE_RANGE;
else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == CONNECTION_INVALID || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction))
else if (MapGridGetCollisionAt(x, y) || GetMapBorderIdAt(x, y) == CONNECTION_INVALID || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction))
return COLLISION_IMPASSABLE;
else if (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction))
return COLLISION_IMPASSABLE;
@@ -4871,7 +4871,7 @@ u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 d
if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
flags |= 1;
if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == CONNECTION_INVALID || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction) || (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction)))
if (MapGridGetCollisionAt(x, y) || GetMapBorderIdAt(x, y) == CONNECTION_INVALID || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction) || (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction)))
flags |= 2;
if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y))
flags |= 4;
@@ -8380,7 +8380,7 @@ bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y)
if (z == 0)
return FALSE;
mapZ = MapGridGetZCoordAt(x, y);
mapZ = MapGridGetElevationAt(x, y);
if (mapZ == 0 || mapZ == 0xF)
return FALSE;
@@ -8433,8 +8433,8 @@ u8 ZCoordToPriority(u8 z)
void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent)
{
u8 z = MapGridGetZCoordAt(objEvent->currentCoords.x, objEvent->currentCoords.y);
u8 z2 = MapGridGetZCoordAt(objEvent->previousCoords.x, objEvent->previousCoords.y);
u8 z = MapGridGetElevationAt(objEvent->currentCoords.x, objEvent->currentCoords.y);
u8 z2 = MapGridGetElevationAt(objEvent->previousCoords.x, objEvent->previousCoords.y);
if (z == 0xF || z2 == 0xF)
return;
+30 -30
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@@ -211,13 +211,13 @@ void CurrentMapDrawMetatileAt(int x, int y)
}
}
void DrawDoorMetatileAt(int x, int y, const u16 *arr)
void DrawDoorMetatileAt(int x, int y, const u16 *tiles)
{
int offset = MapPosToBgTilemapOffset(&sFieldCameraOffset, x, y);
if (offset >= 0)
{
DrawMetatile(1, arr, offset);
DrawMetatile(1, tiles, offset);
// sFieldCameraOffset.copyBGToVRAM = TRUE;
}
}
@@ -239,16 +239,16 @@ static void DrawMetatileAt(const struct MapLayout *mapLayout, u16 offset, int x,
DrawMetatile(MapGridGetMetatileLayerTypeAt(x, y), metatiles + metatileId * 8, offset);
}
static void DrawMetatile(s32 metatileLayerType, const u16 *metatiles, u16 offset)
static void DrawMetatile(s32 metatileLayerType, const u16 *tiles, u16 offset)
{
switch (metatileLayerType)
{
case 2: // LAYER_TYPE_
case METATILE_LAYER_TYPE_SPLIT:
// Draw metatile's bottom layer to the bottom background layer.
gBGTilemapBuffers3[offset] = metatiles[0];
gBGTilemapBuffers3[offset + 1] = metatiles[1];
gBGTilemapBuffers3[offset + 0x20] = metatiles[2];
gBGTilemapBuffers3[offset + 0x21] = metatiles[3];
gBGTilemapBuffers3[offset] = tiles[0];
gBGTilemapBuffers3[offset + 1] = tiles[1];
gBGTilemapBuffers3[offset + 0x20] = tiles[2];
gBGTilemapBuffers3[offset + 0x21] = tiles[3];
// Draw transparent tiles to the middle background layer.
gBGTilemapBuffers1[offset] = 0;
@@ -257,23 +257,23 @@ static void DrawMetatile(s32 metatileLayerType, const u16 *metatiles, u16 offset
gBGTilemapBuffers1[offset + 0x21] = 0;
// Draw metatile's top layer to the top background layer.
gBGTilemapBuffers2[offset] = metatiles[4];
gBGTilemapBuffers2[offset + 1] = metatiles[5];
gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
gBGTilemapBuffers2[offset + 0x21] = metatiles[7];
gBGTilemapBuffers2[offset] = tiles[4];
gBGTilemapBuffers2[offset + 1] = tiles[5];
gBGTilemapBuffers2[offset + 0x20] = tiles[6];
gBGTilemapBuffers2[offset + 0x21] = tiles[7];
break;
case 1: // LAYER_TYPE_COVERED_BY_OBJECTS
case METATILE_LAYER_TYPE_COVERED:
// Draw metatile's bottom layer to the bottom background layer.
gBGTilemapBuffers3[offset] = metatiles[0];
gBGTilemapBuffers3[offset + 1] = metatiles[1];
gBGTilemapBuffers3[offset + 0x20] = metatiles[2];
gBGTilemapBuffers3[offset + 0x21] = metatiles[3];
gBGTilemapBuffers3[offset] = tiles[0];
gBGTilemapBuffers3[offset + 1] = tiles[1];
gBGTilemapBuffers3[offset + 0x20] = tiles[2];
gBGTilemapBuffers3[offset + 0x21] = tiles[3];
// Draw metatile's top layer to the middle background layer.
gBGTilemapBuffers1[offset] = metatiles[4];
gBGTilemapBuffers1[offset + 1] = metatiles[5];
gBGTilemapBuffers1[offset + 0x20] = metatiles[6];
gBGTilemapBuffers1[offset + 0x21] = metatiles[7];
gBGTilemapBuffers1[offset] = tiles[4];
gBGTilemapBuffers1[offset + 1] = tiles[5];
gBGTilemapBuffers1[offset + 0x20] = tiles[6];
gBGTilemapBuffers1[offset + 0x21] = tiles[7];
// Draw transparent tiles to the top background layer.
gBGTilemapBuffers2[offset] = 0;
@@ -281,7 +281,7 @@ static void DrawMetatile(s32 metatileLayerType, const u16 *metatiles, u16 offset
gBGTilemapBuffers2[offset + 0x20] = 0;
gBGTilemapBuffers2[offset + 0x21] = 0;
break;
case 0: // LAYER_TYPE_NORMAL
case METATILE_LAYER_TYPE_NORMAL:
// Draw garbage to the bottom background layer.
gBGTilemapBuffers3[offset] = 0x3014;
gBGTilemapBuffers3[offset + 1] = 0x3014;
@@ -289,16 +289,16 @@ static void DrawMetatile(s32 metatileLayerType, const u16 *metatiles, u16 offset
gBGTilemapBuffers3[offset + 0x21] = 0x3014;
// Draw metatile's bottom layer to the middle background layer.
gBGTilemapBuffers1[offset] = metatiles[0];
gBGTilemapBuffers1[offset + 1] = metatiles[1];
gBGTilemapBuffers1[offset + 0x20] = metatiles[2];
gBGTilemapBuffers1[offset + 0x21] = metatiles[3];
gBGTilemapBuffers1[offset] = tiles[0];
gBGTilemapBuffers1[offset + 1] = tiles[1];
gBGTilemapBuffers1[offset + 0x20] = tiles[2];
gBGTilemapBuffers1[offset + 0x21] = tiles[3];
// Draw metatile's top layer to the top background layer, which covers object event sprites.
gBGTilemapBuffers2[offset] = metatiles[4];
gBGTilemapBuffers2[offset + 1] = metatiles[5];
gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
gBGTilemapBuffers2[offset + 0x21] = metatiles[7];
gBGTilemapBuffers2[offset] = tiles[4];
gBGTilemapBuffers2[offset + 1] = tiles[5];
gBGTilemapBuffers2[offset + 0x20] = tiles[6];
gBGTilemapBuffers2[offset + 0x21] = tiles[7];
break;
}
ScheduleBgCopyTilemapToVram(1);
+2 -2
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@@ -200,7 +200,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
ResetFacingNpcOrSignPostVars();
playerDirection = GetPlayerFacingDirection();
GetPlayerPosition(&position);
metatileAttributes = MapGridGetMetatileAttributeAt(position.x, position.y, 0xFF);
metatileAttributes = MapGridGetMetatileAttributeAt(position.x, position.y, METATILE_ATTRIBUTES_ALL);
metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
FieldClearPlayerInput(&gInputToStoreInQuestLogMaybe);
@@ -354,7 +354,7 @@ static void GetInFrontOfPlayerPosition(struct MapPosition *position)
GetXYCoordsOneStepInFrontOfPlayer(&position->x, &position->y);
PlayerGetDestCoords(&x, &y);
if (MapGridGetZCoordAt(x, y) != 0)
if (MapGridGetElevationAt(x, y) != 0)
position->height = PlayerGetZCoord();
else
position->height = 0;
+1 -3
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@@ -2740,9 +2740,7 @@ static void LoadFieldMoveStreaksTilemapToVram(u16 screenbase)
u16 *dest;
dest = (u16 *)(VRAM + (10 * 32) + screenbase);
for (i = 0; i < (10 * 32); i++, dest++)
{
*dest = sFieldMoveStreaksOutdoors_Tilemap[i] | METATILE_ELEVATION_MASK;
}
*dest = sFieldMoveStreaksOutdoors_Tilemap[i] | 0xF000;
}
static void (*const sShowMonIndoorsEffectFuncs[])(struct Task *) = {
+1 -1
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@@ -1041,7 +1041,7 @@ void SynchroniseSurfPosition(struct ObjectEvent *playerObject, struct Sprite *su
for (i = DIR_SOUTH; i <= DIR_EAST; i++, x = surfBlobSprite->data[6], y = surfBlobSprite->data[7])
{
MoveCoords(i, &x, &y);
if (MapGridGetZCoordAt(x, y) == 3)
if (MapGridGetElevationAt(x, y) == 3)
{
surfBlobSprite->data[5]++;
break;
+1 -1
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@@ -597,7 +597,7 @@ static const u8 sQuestLogSurfDismountActionIds[] = {
static bool8 CanStopSurfing(s16 x, s16 y, u8 direction)
{
if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
&& MapGridGetZCoordAt(x, y) == 3
&& MapGridGetElevationAt(x, y) == 3
&& GetObjectEventIdByXYZ(x, y, 3) == OBJECT_EVENTS_COUNT)
{
QuestLogRecordPlayerAvatarGfxTransitionWithDuration(sQuestLogSurfDismountActionIds[direction], 16);
+8 -12
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@@ -280,7 +280,7 @@ static void PcTurnOnUpdateMetatileId(bool16 flickerOff)
else if (gSpecialVar_0x8004 == 2)
metatileId = METATILE_GenericBuilding1_PlayersPCOn;
}
MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + deltaX + 7, gSaveBlock1Ptr->pos.y + deltaY + 7, metatileId | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + deltaX + MAP_OFFSET, gSaveBlock1Ptr->pos.y + deltaY + MAP_OFFSET, metatileId | MAPGRID_COLLISION_MASK);
}
void AnimatePcTurnOff()
@@ -311,13 +311,13 @@ void AnimatePcTurnOff()
metatileId = METATILE_GenericBuilding1_PlayersPCOff;
else if (gSpecialVar_0x8004 == 2)
metatileId = METATILE_GenericBuilding1_PlayersPCOff;
MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + deltaX + 7, gSaveBlock1Ptr->pos.y + deltaY + 7, metatileId | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + deltaX + MAP_OFFSET, gSaveBlock1Ptr->pos.y + deltaY + MAP_OFFSET, metatileId | MAPGRID_COLLISION_MASK);
DrawWholeMapView();
}
void SpawnCameraObject(void)
{
u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJ_EVENT_GFX_YOUNGSTER, 8, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJ_EVENT_GFX_YOUNGSTER, 8, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + MAP_OFFSET, gSaveBlock1Ptr->pos.y + MAP_OFFSET, 3);
gObjectEvents[objectEventId].invisible = TRUE;
CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId);
}
@@ -1139,9 +1139,7 @@ static void Task_AnimateElevatorWindowView(u8 taskId)
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
MapGridSetMetatileIdAt(j + 8, i + 7, sElevatorWindowMetatilesGoingUp[i][data[0] % 3] | METATILE_COLLISION_MASK);
}
MapGridSetMetatileIdAt(j + 1 + MAP_OFFSET, i + MAP_OFFSET, sElevatorWindowMetatilesGoingUp[i][data[0] % 3] | MAPGRID_COLLISION_MASK);
}
}
else
@@ -1149,9 +1147,7 @@ static void Task_AnimateElevatorWindowView(u8 taskId)
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
MapGridSetMetatileIdAt(j + 8, i + 7, sElevatorWindowMetatilesGoingDown[i][data[0] % 3] | METATILE_COLLISION_MASK);
}
MapGridSetMetatileIdAt(j + 1 + MAP_OFFSET, i + MAP_OFFSET, sElevatorWindowMetatilesGoingDown[i][data[0] % 3] | MAPGRID_COLLISION_MASK);
}
}
DrawWholeMapView();
@@ -2153,7 +2149,7 @@ void DoPokemonLeagueLightingEffect(void)
LoadPalette(sEliteFourLightingPalettes[0], 0x70, 0x20);
}
data[1] = 0;
Fieldmap_ApplyGlobalTintToPaletteSlot(7, 1);
ApplyGlobalTintToPaletteSlot(7, 1);
}
}
@@ -2180,7 +2176,7 @@ static void Task_RunPokemonLeagueLightingEffect(u8 taskId)
data[0] = sEliteFourLightingTimers[data[1]];
LoadPalette(sEliteFourLightingPalettes[data[1]], 0x70, 0x20);
}
Fieldmap_ApplyGlobalTintToPaletteSlot(7, 1);
ApplyGlobalTintToPaletteSlot(7, 1);
}
}
@@ -2197,7 +2193,7 @@ static void Task_CancelPokemonLeagueLightingEffect(u8 taskId)
{
LoadPalette(sEliteFourLightingPalettes[11], 0x70, 0x20);
}
Fieldmap_ApplyGlobalTintToPaletteSlot(7, 1);
ApplyGlobalTintToPaletteSlot(7, 1);
if (gPaletteFade.active)
{
BlendPalettes(0x00000080, 16, RGB_BLACK);
+100 -98
View File
@@ -14,6 +14,15 @@ struct ConnectionFlags
u8 east:1;
};
struct BackupMapLayout VMap;
EWRAM_DATA u16 gBackupMapData[VIRTUAL_MAP_SIZE] = {};
EWRAM_DATA struct MapHeader gMapHeader = {};
EWRAM_DATA struct Camera gCamera = {};
static EWRAM_DATA struct ConnectionFlags gMapConnectionFlags = {};
EWRAM_DATA u8 gGlobalFieldTintMode = QL_TINT_NONE;
static const struct ConnectionFlags sDummyConnectionFlags = {};
static void InitMapLayoutData(struct MapHeader *);
static void InitBackupMapLayoutData(u16 *, u16, u16);
static void InitBackupMapLayoutConnections(struct MapHeader *);
@@ -27,46 +36,39 @@ static bool8 IsPosInIncomingConnectingMap(u8, s32, s32, struct MapConnection *);
static bool8 IsCoordInIncomingConnectingMap(s32, s32, s32, s32);
static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *, u16, u8);
#define MapGridGetBorderTileAt(x, y) ({ \
u16 block; \
s32 xprime; \
s32 yprime; \
\
const struct MapLayout *mapLayout = gMapHeader.mapLayout; \
\
xprime = x - 7; \
xprime += 8 * mapLayout->borderWidth; \
xprime %= mapLayout->borderWidth; \
\
yprime = y - 7; \
yprime += 8 * mapLayout->borderHeight; \
yprime %= mapLayout->borderHeight; \
\
block = mapLayout->border[xprime + yprime * mapLayout->borderWidth] | METATILE_COLLISION_MASK; \
#define GetBorderBlockAt(x, y) ({ \
u16 block; \
s32 xprime; \
s32 yprime; \
\
const struct MapLayout *mapLayout = gMapHeader.mapLayout; \
\
xprime = x - MAP_OFFSET; \
xprime += 8 * mapLayout->borderWidth; \
xprime %= mapLayout->borderWidth; \
\
yprime = y - MAP_OFFSET; \
yprime += 8 * mapLayout->borderHeight; \
yprime %= mapLayout->borderHeight; \
\
block = mapLayout->border[xprime + yprime * mapLayout->borderWidth] | MAPGRID_COLLISION_MASK; \
})
#define AreCoordsWithinMapGridBounds(x, y) (x >= 0 && x < VMap.Xsize && y >= 0 && y < VMap.Ysize)
#define MapGridGetTileAt(x, y) (AreCoordsWithinMapGridBounds(x, y) ? VMap.map[x + VMap.Xsize * y] : MapGridGetBorderTileAt(x, y))
struct BackupMapLayout VMap;
EWRAM_DATA u16 gBackupMapData[VIRTUAL_MAP_SIZE] = {};
EWRAM_DATA struct MapHeader gMapHeader = {};
EWRAM_DATA struct Camera gCamera = {};
static EWRAM_DATA struct ConnectionFlags gMapConnectionFlags = {};
EWRAM_DATA u8 gGlobalFieldTintMode = QL_TINT_NONE;
static const struct ConnectionFlags sDummyConnectionFlags = {};
#define GetMapGridBlockAt(x, y) (AreCoordsWithinMapGridBounds(x, y) ? VMap.map[x + VMap.Xsize * y] : GetBorderBlockAt(x, y))
// Masks/shifts for metatile attributes
// This is the format of the data stored in each data/tilesets/*/*/metatile_attributes.bin file
static const u32 sMetatileAttrMasks[METATILE_ATTRIBUTE_COUNT] = {
[METATILE_ATTRIBUTE_BEHAVIOR] = 0x000001ff,
[METATILE_ATTRIBUTE_TERRAIN] = 0x00003e00,
[METATILE_ATTRIBUTE_2] = 0x0003c000,
[METATILE_ATTRIBUTE_3] = 0x00fc0000,
[METATILE_ATTRIBUTE_ENCOUNTER_TYPE] = 0x07000000,
[METATILE_ATTRIBUTE_5] = 0x18000000,
[METATILE_ATTRIBUTE_LAYER_TYPE] = 0x60000000,
[METATILE_ATTRIBUTE_7] = 0x80000000
[METATILE_ATTRIBUTE_BEHAVIOR] = 0x000001ff, // Bits 0-8
[METATILE_ATTRIBUTE_TERRAIN] = 0x00003e00, // Bits 9-13
[METATILE_ATTRIBUTE_2] = 0x0003c000, // Bits 14-17
[METATILE_ATTRIBUTE_3] = 0x00fc0000, // Bits 18-23
[METATILE_ATTRIBUTE_ENCOUNTER_TYPE] = 0x07000000, // Bits 24-26
[METATILE_ATTRIBUTE_5] = 0x18000000, // Bits 27-28
[METATILE_ATTRIBUTE_LAYER_TYPE] = 0x60000000, // Bits 29-30
[METATILE_ATTRIBUTE_7] = 0x80000000 // Bit 31
};
static const u8 sMetatileAttrShifts[METATILE_ATTRIBUTE_COUNT] = {
@@ -101,10 +103,10 @@ void InitMapFromSavedGame(void)
static void InitMapLayoutData(struct MapHeader * mapHeader)
{
const struct MapLayout * mapLayout = mapHeader->mapLayout;
CpuFastFill(METATILE_ID_UNDEFINED << 16 | METATILE_ID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData));
CpuFastFill16(MAPGRID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData));
VMap.map = gBackupMapData;
VMap.Xsize = mapLayout->width + 15;
VMap.Ysize = mapLayout->height + 14;
VMap.Xsize = mapLayout->width + MAP_OFFSET_W;
VMap.Ysize = mapLayout->height + MAP_OFFSET_H;
AGB_ASSERT_EX(VMap.Xsize * VMap.Ysize <= VIRTUAL_MAP_SIZE, ABSPATH("fieldmap.c"), 158);
InitBackupMapLayoutData(mapLayout->map, mapLayout->width, mapLayout->height);
InitBackupMapLayoutConnections(mapHeader);
@@ -114,12 +116,12 @@ static void InitBackupMapLayoutData(u16 *map, u16 width, u16 height)
{
s32 y;
u16 *dest = VMap.map;
dest += VMap.Xsize * 7 + 7;
dest += VMap.Xsize * 7 + MAP_OFFSET;
for (y = 0; y < height; y++)
{
CpuCopy16(map, dest, width * sizeof(u16));
dest += width + 15;
dest += width + MAP_OFFSET_W;
map += width;
}
}
@@ -197,8 +199,8 @@ static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHea
if (connectedMapHeader)
{
cWidth = connectedMapHeader->mapLayout->width;
x = offset + 7;
y = mapHeader->mapLayout->height + 7;
x = offset + MAP_OFFSET;
y = mapHeader->mapLayout->height + MAP_OFFSET;
if (x < 0)
{
x2 = -x;
@@ -222,7 +224,7 @@ static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHea
x, y,
connectedMapHeader,
x2, /*y2*/ 0,
width, /*height*/ 7);
width, /*height*/ MAP_OFFSET);
}
}
@@ -237,8 +239,8 @@ static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHea
{
cWidth = connectedMapHeader->mapLayout->width;
cHeight = connectedMapHeader->mapLayout->height;
x = offset + 7;
y2 = cHeight - 7;
x = offset + MAP_OFFSET;
y2 = cHeight - MAP_OFFSET;
if (x < 0)
{
x2 = -x;
@@ -262,7 +264,7 @@ static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHea
x, /*y*/ 0,
connectedMapHeader,
x2, y2,
width, /*height*/ 7);
width, /*height*/ MAP_OFFSET);
}
}
@@ -277,8 +279,8 @@ static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHead
{
cWidth = connectedMapHeader->mapLayout->width;
cHeight = connectedMapHeader->mapLayout->height;
y = offset + 7;
x2 = cWidth - 7;
y = offset + MAP_OFFSET;
x2 = cWidth - MAP_OFFSET;
if (y < 0)
{
y2 = -y;
@@ -301,7 +303,7 @@ static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHead
/*x*/ 0, y,
connectedMapHeader,
x2, y2,
/*width*/ 7, height);
/*width*/ MAP_OFFSET, height);
}
}
@@ -314,8 +316,8 @@ static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHead
if (connectedMapHeader)
{
cHeight = connectedMapHeader->mapLayout->height;
x = mapHeader->mapLayout->width + 7;
y = offset + 7;
x = mapHeader->mapLayout->width + MAP_OFFSET;
y = offset + MAP_OFFSET;
if (y < 0)
{
y2 = -y;
@@ -338,43 +340,43 @@ static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHead
x, y,
connectedMapHeader,
/*x2*/ 0, y2,
/*width*/ 8, height);
/*width*/ MAP_OFFSET + 1, height);
}
}
u8 MapGridGetZCoordAt(s32 x, s32 y)
u8 MapGridGetElevationAt(s32 x, s32 y)
{
u16 block = MapGridGetTileAt(x, y);
u16 block = GetMapGridBlockAt(x, y);
if (block == METATILE_ID_UNDEFINED)
if (block == MAPGRID_UNDEFINED)
return 0;
return block >> METATILE_ELEVATION_SHIFT;
return block >> MAPGRID_ELEVATION_SHIFT;
}
u8 MapGridIsImpassableAt(s32 x, s32 y)
u8 MapGridGetCollisionAt(s32 x, s32 y)
{
u16 block = MapGridGetTileAt(x, y);
u16 block = GetMapGridBlockAt(x, y);
if (block == METATILE_ID_UNDEFINED)
if (block == MAPGRID_UNDEFINED)
return TRUE;
return (block & METATILE_COLLISION_MASK) >> METATILE_COLLISION_SHIFT;
return (block & MAPGRID_COLLISION_MASK) >> MAPGRID_COLLISION_SHIFT;
}
u32 MapGridGetMetatileIdAt(s32 x, s32 y)
{
u16 block = MapGridGetTileAt(x, y);
u16 block = GetMapGridBlockAt(x, y);
if (block == METATILE_ID_UNDEFINED)
return MapGridGetBorderTileAt(x, y) & METATILE_ID_MASK;
if (block == MAPGRID_UNDEFINED)
return GetBorderBlockAt(x, y) & MAPGRID_METATILE_ID_MASK;
return block & METATILE_ID_MASK;
return block & MAPGRID_METATILE_ID_MASK;
}
u32 ExtractMetatileAttribute(u32 attributes, u8 attributeType)
{
if (attributeType >= METATILE_ATTRIBUTE_COUNT)
if (attributeType >= METATILE_ATTRIBUTE_COUNT) // Check for METATILE_ATTRIBUTES_ALL
return attributes;
return (attributes & sMetatileAttrMasks[attributeType]) >> sMetatileAttrShifts[attributeType];
@@ -402,7 +404,7 @@ void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatile)
if (AreCoordsWithinMapGridBounds(x, y))
{
i = x + y * VMap.Xsize;
VMap.map[i] = (VMap.map[i] & METATILE_ELEVATION_MASK) | (metatile & ~METATILE_ELEVATION_MASK);
VMap.map[i] = (VMap.map[i] & MAPGRID_ELEVATION_MASK) | (metatile & ~MAPGRID_ELEVATION_MASK);
}
}
@@ -421,9 +423,9 @@ void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 impassable)
if (AreCoordsWithinMapGridBounds(x, y))
{
if (impassable)
VMap.map[x + VMap.Xsize * y] |= METATILE_COLLISION_MASK;
VMap.map[x + VMap.Xsize * y] |= MAPGRID_COLLISION_MASK;
else
VMap.map[x + VMap.Xsize * y] &= ~METATILE_COLLISION_MASK;
VMap.map[x + VMap.Xsize * y] &= ~MAPGRID_COLLISION_MASK;
}
}
@@ -457,9 +459,9 @@ void SaveMapView(void)
width = VMap.Xsize;
x = gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
for (i = y; i < y + 14; i++)
for (i = y; i < y + MAP_OFFSET_H; i++)
{
for (j = x; j < x + 15; j++)
for (j = x; j < x + MAP_OFFSET_W; j++)
*mapView++ = gBackupMapData[width * i + j];
}
}
@@ -501,9 +503,9 @@ static void LoadSavedMapView(void)
width = VMap.Xsize;
x = gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
for (i = y; i < y + 14; i++)
for (i = y; i < y + MAP_OFFSET_H; i++)
{
for (j = x; j < x + 15; j++)
for (j = x; j < x + MAP_OFFSET_W; j++)
{
gBackupMapData[j + width * i] = *mapView;
mapView++;
@@ -536,19 +538,19 @@ static void MoveMapViewToBackup(u8 direction)
{
case CONNECTION_NORTH:
y0 += 1;
y2 = 13;
y2 = MAP_OFFSET_H - 1;
break;
case CONNECTION_SOUTH:
r8 = 1;
y2 = 13;
y2 = MAP_OFFSET_H - 1;
break;
case CONNECTION_WEST:
x0 += 1;
x2 = 14;
x2 = MAP_OFFSET_W - 1;
break;
case CONNECTION_EAST:
r9 = 1;
x2 = 14;
x2 = MAP_OFFSET_W - 1;
break;
}
for (y = 0; y < y2; y++)
@@ -558,7 +560,7 @@ static void MoveMapViewToBackup(u8 direction)
for (x = 0; x < x2; x++)
{
desti = width * (y + y0);
srci = (y + r8) * 15 + r9;
srci = (y + r8) * MAP_OFFSET_W + r9;
src = &mapView[srci + i];
dest = &gBackupMapData[x0 + desti + j];
*dest = *src;
@@ -571,10 +573,10 @@ static void MoveMapViewToBackup(u8 direction)
s32 GetMapBorderIdAt(s32 x, s32 y)
{
if (MapGridGetTileAt(x, y) == METATILE_ID_UNDEFINED)
if (GetMapGridBlockAt(x, y) == MAPGRID_UNDEFINED)
return CONNECTION_INVALID;
if (x >= VMap.Xsize - 8)
if (x >= VMap.Xsize - (MAP_OFFSET + 1))
{
if (!gMapConnectionFlags.east)
return CONNECTION_INVALID;
@@ -582,7 +584,7 @@ s32 GetMapBorderIdAt(s32 x, s32 y)
return CONNECTION_EAST;
}
if (x < 7)
if (x < MAP_OFFSET)
{
if (!gMapConnectionFlags.west)
return CONNECTION_INVALID;
@@ -590,7 +592,7 @@ s32 GetMapBorderIdAt(s32 x, s32 y)
return CONNECTION_WEST;
}
if (y >= VMap.Ysize - 7)
if (y >= VMap.Ysize - MAP_OFFSET)
{
if (!gMapConnectionFlags.south)
return CONNECTION_INVALID;
@@ -598,7 +600,7 @@ s32 GetMapBorderIdAt(s32 x, s32 y)
return CONNECTION_SOUTH;
}
if (y < 7)
if (y < MAP_OFFSET)
{
if (!gMapConnectionFlags.north)
return CONNECTION_INVALID;
@@ -611,14 +613,14 @@ s32 GetMapBorderIdAt(s32 x, s32 y)
static s32 GetPostCameraMoveMapBorderId(s32 x, s32 y)
{
return GetMapBorderIdAt(gSaveBlock1Ptr->pos.x + 7 + x, gSaveBlock1Ptr->pos.y + 7 + y);
return GetMapBorderIdAt(gSaveBlock1Ptr->pos.x + MAP_OFFSET + x, gSaveBlock1Ptr->pos.y + MAP_OFFSET + y);
}
bool32 CanCameraMoveInDirection(s32 direction)
{
s32 x, y;
x = gSaveBlock1Ptr->pos.x + 7 + gDirectionToVectors[direction].x;
y = gSaveBlock1Ptr->pos.y + 7 + gDirectionToVectors[direction].y;
x = gSaveBlock1Ptr->pos.x + MAP_OFFSET + gDirectionToVectors[direction].x;
y = gSaveBlock1Ptr->pos.y + MAP_OFFSET + gDirectionToVectors[direction].y;
if (GetMapBorderIdAt(x, y) == CONNECTION_INVALID)
return FALSE;
@@ -774,15 +776,15 @@ struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y)
{
direction = connection->direction;
if ((direction == CONNECTION_DIVE || direction == CONNECTION_EMERGE)
|| (direction == CONNECTION_NORTH && y > 6)
|| (direction == CONNECTION_SOUTH && y < gMapHeader.mapLayout->height + 7)
|| (direction == CONNECTION_WEST && x > 6)
|| (direction == CONNECTION_EAST && x < gMapHeader.mapLayout->width + 7))
|| (direction == CONNECTION_NORTH && y > MAP_OFFSET - 1)
|| (direction == CONNECTION_SOUTH && y < gMapHeader.mapLayout->height + MAP_OFFSET)
|| (direction == CONNECTION_WEST && x > MAP_OFFSET - 1)
|| (direction == CONNECTION_EAST && x < gMapHeader.mapLayout->width + MAP_OFFSET))
{
continue;
}
if (IsPosInConnectingMap(connection, x - 7, y - 7) == TRUE)
if (IsPosInConnectingMap(connection, x - MAP_OFFSET, y - MAP_OFFSET) == TRUE)
return connection;
}
}
@@ -791,14 +793,14 @@ struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y)
void SetCameraFocusCoords(u16 x, u16 y)
{
gSaveBlock1Ptr->pos.x = x - 7;
gSaveBlock1Ptr->pos.y = y - 7;
gSaveBlock1Ptr->pos.x = x - MAP_OFFSET;
gSaveBlock1Ptr->pos.y = y - MAP_OFFSET;
}
void GetCameraFocusCoords(u16 *x, u16 *y)
{
*x = gSaveBlock1Ptr->pos.x + 7;
*y = gSaveBlock1Ptr->pos.y + 7;
*x = gSaveBlock1Ptr->pos.x + MAP_OFFSET;
*y = gSaveBlock1Ptr->pos.y + MAP_OFFSET;
}
// Unused
@@ -836,7 +838,7 @@ static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTil
}
}
static void Fieldmap_ApplyGlobalTintToPaletteEntries(u16 offset, u16 size)
static void ApplyGlobalTintToPaletteEntries(u16 offset, u16 size)
{
switch (gGlobalFieldTintMode)
{
@@ -858,7 +860,7 @@ static void Fieldmap_ApplyGlobalTintToPaletteEntries(u16 offset, u16 size)
CpuCopy16(gPlttBufferUnfaded + offset, gPlttBufferFaded + offset, size * sizeof(u16));
}
void Fieldmap_ApplyGlobalTintToPaletteSlot(u8 slot, u8 count)
void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count)
{
switch (gGlobalFieldTintMode)
{
@@ -890,17 +892,17 @@ static void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u1
{
LoadPalette(&black, destOffset, 2);
LoadPalette(((u16 *)tileset->palettes) + 1, destOffset + 1, size - 2);
Fieldmap_ApplyGlobalTintToPaletteEntries(destOffset + 1, (size - 2) >> 1);
ApplyGlobalTintToPaletteEntries(destOffset + 1, (size - 2) >> 1);
}
else if (tileset->isSecondary == TRUE)
{
LoadPalette(((u16 *)tileset->palettes) + (NUM_PALS_IN_PRIMARY * 16), destOffset, size);
Fieldmap_ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
}
else
{
LoadCompressedPalette((u32 *)tileset->palettes, destOffset, size);
Fieldmap_ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
}
}
}
+2 -2
View File
@@ -145,7 +145,7 @@ bool8 SetUpFieldMove_Cut(void)
for (j = 0; j < CUT_SIDE; j++)
{
x = gPlayerFacingPosition.x - 1 + j;
if (MapGridGetZCoordAt(x, y) == gPlayerFacingPosition.height)
if (MapGridGetElevationAt(x, y) == gPlayerFacingPosition.height)
{
if (MetatileAtCoordsIsGrassTile(x, y) == TRUE)
{
@@ -214,7 +214,7 @@ bool8 FldEff_CutGrass(void)
for (j = 0; j < CUT_SIDE; j++)
{
x = gPlayerFacingPosition.x - 1 + j;
if (MapGridGetZCoordAt(x, y) == gPlayerFacingPosition.height)
if (MapGridGetElevationAt(x, y) == gPlayerFacingPosition.height)
{
if (MetatileAtCoordsIsGrassTile(x, y) == TRUE)
{
+1 -1
View File
@@ -312,7 +312,7 @@ static bool8 ItemUseCheckFunc_Rod(void)
}
else
{
if (MetatileBehavior_IsSurfable(behavior) && !MapGridIsImpassableAt(x, y))
if (MetatileBehavior_IsSurfable(behavior) && MapGridGetCollisionAt(x, y) == 0)
return TRUE;
if (MetatileBehavior_IsBridge(behavior) == TRUE)
return TRUE;
+1 -1
View File
@@ -3500,7 +3500,7 @@ static bool8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
}
}
}
return MapGridIsImpassableAt(x, y);
return MapGridGetCollisionAt(x, y);
}
static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
+3 -3
View File
@@ -2091,15 +2091,15 @@ bool8 ScrCmd_setmetatile(struct ScriptContext * ctx)
{
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
u16 tileId = VarGet(ScriptReadHalfword(ctx));
u16 metatileId = VarGet(ScriptReadHalfword(ctx));
bool16 isImpassable = VarGet(ScriptReadHalfword(ctx));
x += MAP_OFFSET;
y += MAP_OFFSET;
if (!isImpassable)
MapGridSetMetatileIdAt(x, y, tileId);
MapGridSetMetatileIdAt(x, y, metatileId);
else
MapGridSetMetatileIdAt(x, y, tileId | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(x, y, metatileId | MAPGRID_COLLISION_MASK);
return FALSE;
}
+3 -7
View File
@@ -751,13 +751,9 @@ static void BuyMenuDrawMapBg(void)
metatileLayerType = MapGridGetMetatileLayerTypeAt(x + i, y + j);
if (metatile < NUM_METATILES_IN_PRIMARY)
{
BuyMenuDrawMapMetatile(i, j, (u16 *)mapLayout->primaryTileset->metatiles + metatile * 8, metatileLayerType);
}
else
{
BuyMenuDrawMapMetatile(i, j, (u16 *)mapLayout->secondaryTileset->metatiles + ((metatile - NUM_METATILES_IN_PRIMARY) * 8), metatileLayerType);
}
}
}
}
@@ -769,15 +765,15 @@ static void BuyMenuDrawMapMetatile(s16 x, s16 y, const u16 *src, u8 metatileLaye
switch (metatileLayerType)
{
case 0:
case METATILE_LAYER_TYPE_NORMAL:
BuyMenuDrawMapMetatileLayer(*gShopTilemapBuffer4, offset1, offset2, src);
BuyMenuDrawMapMetatileLayer(*gShopTilemapBuffer2, offset1, offset2, src + 4);
break;
case 1:
case METATILE_LAYER_TYPE_COVERED:
BuyMenuDrawMapMetatileLayer(*gShopTilemapBuffer3, offset1, offset2, src);
BuyMenuDrawMapMetatileLayer(*gShopTilemapBuffer4, offset1, offset2, src + 4);
break;
case 2:
case METATILE_LAYER_TYPE_SPLIT:
BuyMenuDrawMapMetatileLayer(*gShopTilemapBuffer3, offset1, offset2, src);
BuyMenuDrawMapMetatileLayer(*gShopTilemapBuffer2, offset1, offset2, src + 4);
break;
+12 -12
View File
@@ -137,13 +137,13 @@ static void Task_DrawEscalator(u8 taskId)
SetEscalatorMetatile(taskId, sEscalatorMetatiles_BottomRail, 0);
break;
case 2:
SetEscalatorMetatile(taskId, sEscalatorMetatiles_BottomNext, METATILE_COLLISION_MASK);
SetEscalatorMetatile(taskId, sEscalatorMetatiles_BottomNext, MAPGRID_COLLISION_MASK);
break;
case 3:
SetEscalatorMetatile(taskId, sEscalatorMetatiles_Bottom, 0);
break;
case 4:
SetEscalatorMetatile(taskId, sEscalatorMetatiles_TopNext, METATILE_COLLISION_MASK);
SetEscalatorMetatile(taskId, sEscalatorMetatiles_TopNext, MAPGRID_COLLISION_MASK);
break;
case 5:
SetEscalatorMetatile(taskId, sEscalatorMetatiles_Top, 0);
@@ -254,13 +254,13 @@ static void Task_DrawTeleporterHousing(u8 taskId)
// Alternate the teleporter light / brightness of the teleporter door
if ((tState & 1) == 0)
{
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Light_Yellow | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY + 2, METATILE_SeaCottage_Teleporter_Door_HalfGlowing | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Light_Yellow | MAPGRID_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY + 2, METATILE_SeaCottage_Teleporter_Door_HalfGlowing | MAPGRID_COLLISION_MASK);
}
else
{
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Light_Red | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY + 2, METATILE_SeaCottage_Teleporter_Door_FullGlowing | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Light_Red | MAPGRID_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY + 2, METATILE_SeaCottage_Teleporter_Door_FullGlowing | MAPGRID_COLLISION_MASK);
}
CurrentMapDrawMetatileAt(tX, tY);
CurrentMapDrawMetatileAt(tX, tY + 2);
@@ -275,8 +275,8 @@ static void Task_DrawTeleporterHousing(u8 taskId)
if (tState != 13)
return;
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Light_Green | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY + 2, METATILE_SeaCottage_Teleporter_Door | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Light_Green | MAPGRID_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY + 2, METATILE_SeaCottage_Teleporter_Door | MAPGRID_COLLISION_MASK);
CurrentMapDrawMetatileAt(tX, tY);
CurrentMapDrawMetatileAt(tX, tY + 2);
DestroyTask(taskId);
@@ -305,8 +305,8 @@ static void Task_DrawTeleporterCable(u8 taskId)
if (tState != 0)
{
// Set default cable tiles to clear the ball
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Cable_Top | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY + 1, METATILE_SeaCottage_Teleporter_Cable_Bottom | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_Cable_Top | MAPGRID_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY + 1, METATILE_SeaCottage_Teleporter_Cable_Bottom | MAPGRID_COLLISION_MASK);
CurrentMapDrawMetatileAt(tX, tY);
CurrentMapDrawMetatileAt(tX, tY + 1);
@@ -321,8 +321,8 @@ static void Task_DrawTeleporterCable(u8 taskId)
}
// Draw the cable ball
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_CableBall_Top | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY + 1, METATILE_SeaCottage_Teleporter_CableBall_Bottom | METATILE_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY, METATILE_SeaCottage_Teleporter_CableBall_Top | MAPGRID_COLLISION_MASK);
MapGridSetMetatileIdAt(tX, tY + 1, METATILE_SeaCottage_Teleporter_CableBall_Bottom | MAPGRID_COLLISION_MASK);
CurrentMapDrawMetatileAt(tX, tY);
CurrentMapDrawMetatileAt(tX, tY + 1);
}