resolve more review comments

This commit is contained in:
jiangzhengwenjz
2019-10-26 10:49:17 +08:00
parent d99119bad5
commit 0ae4d58e98
3 changed files with 23 additions and 19 deletions
+5
View File
@@ -293,4 +293,9 @@
#define BATTLE_TERRAIN_BUILDING 8
#define BATTLE_TERRAIN_PLAIN 9
// Return value for IsRunningFromBattleImpossible.
#define BATTLE_RUN_SUCCESS 0
#define BATTLE_RUN_FORBIDDEN 1
#define BATTLE_RUN_FAILURE 2
#endif // GUARD_CONSTANTS_BATTLE_H
+12 -14
View File
@@ -244,7 +244,7 @@ u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT];
static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
{
(void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
&REG_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
};
const struct SpriteTemplate gUnknown_824EFF0 =
@@ -2951,12 +2951,10 @@ u8 IsRunningFromBattleImpossible(void)
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
gPotentialItemEffectBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
return 0;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN
|| (gBattleTypeFlags & BATTLE_TYPE_LINK)
|| gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
return BATTLE_RUN_SUCCESS;
side = GetBattlerSide(gActiveBattler);
for (i = 0; i < gBattlersCount; ++i)
{
@@ -2966,7 +2964,7 @@ u8 IsRunningFromBattleImpossible(void)
gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
return BATTLE_RUN_FAILURE;
}
if (side != GetBattlerSide(i)
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
@@ -2976,7 +2974,7 @@ u8 IsRunningFromBattleImpossible(void)
gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
return BATTLE_RUN_FAILURE;
}
}
i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
@@ -2985,20 +2983,20 @@ u8 IsRunningFromBattleImpossible(void)
gBattleScripting.battler = i - 1;
gLastUsedAbility = gBattleMons[i - 1].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
return BATTLE_RUN_FAILURE;
}
if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
return 1;
return BATTLE_RUN_FORBIDDEN;
}
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
return 1;
return BATTLE_RUN_FORBIDDEN;
}
return 0;
return BATTLE_RUN_SUCCESS;
}
void sub_8013F6C(u8 battler)
@@ -3186,7 +3184,7 @@ static void HandleTurnActionSelectionState(void)
BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
else if (IsRunningFromBattleImpossible()
else if (IsRunningFromBattleImpossible() != BATTLE_RUN_SUCCESS
&& gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle;
+6 -5
View File
@@ -620,13 +620,13 @@ static u8 GetTrainerBattleTransition(void)
return B_TRANSITION_BLUE;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR_2)
{
if (gTrainerBattleOpponent_A == 410 || gTrainerBattleOpponent_A == 735) // TODO: replace these with enums
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LORELEI || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LORELEI_2)
return B_TRANSITION_LORELEI;
if (gTrainerBattleOpponent_A == 411 || gTrainerBattleOpponent_A == 736)
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_BRUNO || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_BRUNO_2)
return B_TRANSITION_BRUNO;
if (gTrainerBattleOpponent_A == 412 || gTrainerBattleOpponent_A == 737)
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_AGATHA || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_AGATHA_2)
return B_TRANSITION_AGATHA;
if (gTrainerBattleOpponent_A == 413 || gTrainerBattleOpponent_A == 738)
if (gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LANCE || gTrainerBattleOpponent_A == TRAINER_ELITE_FOUR_LANCE_2)
return B_TRANSITION_LANCE;
return B_TRANSITION_BLUE;
}
@@ -997,7 +997,8 @@ void PlayTrainerEncounterMusic(void)
{
u16 music;
if ((u8)(gUnknown_203ADFA - 2) > 1
if (gUnknown_203ADFA != 2
&& gUnknown_203ADFA != 3
&& sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC
&& sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC)
{