Rename funcs and data in tileset_anims.c

This commit is contained in:
PikalaxALT
2021-06-03 12:32:14 -04:00
parent 753b19d0ea
commit 0d3661f364
+130 -126
View File
@@ -17,117 +17,121 @@ static void (*sSecondaryTilesetAnimCallback)(u16);
static void _InitPrimaryTilesetAnimation(void);
static void _InitSecondaryTilesetAnimation(void);
static const u16 gUnknown_83A73E0[] = INCBIN_U16("graphics/tileset_anims/anim_0_0.bin");
static const u16 gUnknown_83A7460[] = INCBIN_U16("graphics/tileset_anims/anim_0_1.bin");
static const u16 gUnknown_83A74E0[] = INCBIN_U16("graphics/tileset_anims/anim_0_2.bin");
static const u16 gUnknown_83A7560[] = INCBIN_U16("graphics/tileset_anims/anim_0_3.bin");
static const u16 gUnknown_83A75E0[] = INCBIN_U16("graphics/tileset_anims/anim_0_4.bin");
// palette: general 00
static const u16 sTilesetAnims_General_Flower_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_0_0.bin");
static const u16 sTilesetAnims_General_Flower_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_0_1.bin");
static const u16 sTilesetAnims_General_Flower_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_0_2.bin");
static const u16 sTilesetAnims_General_Flower_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_0_3.bin");
static const u16 sTilesetAnims_General_Flower_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_0_4.bin");
static const u16 *const gUnknown_83A7660[] = {
gUnknown_83A73E0,
gUnknown_83A7460,
gUnknown_83A74E0,
gUnknown_83A7560,
gUnknown_83A75E0
static const u16 *const sTilesetAnims_General_Flower[] = {
sTilesetAnims_General_Flower_Frame0,
sTilesetAnims_General_Flower_Frame1,
sTilesetAnims_General_Flower_Frame2,
sTilesetAnims_General_Flower_Frame3,
sTilesetAnims_General_Flower_Frame4
};
static const u16 gUnknown_83A7674[] = INCBIN_U16("graphics/tileset_anims/anim_1_0.bin");
static const u16 gUnknown_83A7C74[] = INCBIN_U16("graphics/tileset_anims/anim_1_1.bin");
static const u16 gUnknown_83A8274[] = INCBIN_U16("graphics/tileset_anims/anim_1_2.bin");
static const u16 gUnknown_83A8874[] = INCBIN_U16("graphics/tileset_anims/anim_1_3.bin");
static const u16 gUnknown_83A8E74[] = INCBIN_U16("graphics/tileset_anims/anim_1_4.bin");
static const u16 gUnknown_83A9474[] = INCBIN_U16("graphics/tileset_anims/anim_1_5.bin");
static const u16 gUnknown_83A9A74[] = INCBIN_U16("graphics/tileset_anims/anim_1_6.bin");
static const u16 gUnknown_83AA074[] = INCBIN_U16("graphics/tileset_anims/anim_1_7.bin");
// palette: general 04
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_1_0.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_1_1.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_1_2.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_1_3.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_1_4.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame5[] = INCBIN_U16("graphics/tileset_anims/anim_1_5.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame6[] = INCBIN_U16("graphics/tileset_anims/anim_1_6.bin");
static const u16 sTilesetAnims_General_Water_Current_LandWatersEdge_Frame7[] = INCBIN_U16("graphics/tileset_anims/anim_1_7.bin");
static const u16 *const gUnknown_83AA654[] = {
gUnknown_83A7674,
gUnknown_83A7C74,
gUnknown_83A8274,
gUnknown_83A8874,
gUnknown_83A8E74,
gUnknown_83A9474,
gUnknown_83A9A74,
gUnknown_83AA074
static const u16 *const sTilesetAnims_General_Water_Current_LandWatersEdge[] = {
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame0,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame1,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame2,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame3,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame4,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame5,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame6,
sTilesetAnims_General_Water_Current_LandWatersEdge_Frame7
};
static const u16 gUnknown_83AA674[] = INCBIN_U16("graphics/tileset_anims/anim_2_0.bin");
static const u16 gUnknown_83AA8B4[] = INCBIN_U16("graphics/tileset_anims/anim_2_1.bin");
static const u16 gUnknown_83AAAF4[] = INCBIN_U16("graphics/tileset_anims/anim_2_2.bin");
static const u16 gUnknown_83AAD34[] = INCBIN_U16("graphics/tileset_anims/anim_2_3.bin");
static const u16 gUnknown_83AAF74[] = INCBIN_U16("graphics/tileset_anims/anim_2_4.bin");
static const u16 gUnknown_83AB1B4[] = INCBIN_U16("graphics/tileset_anims/anim_2_5.bin");
static const u16 gUnknown_83AB3F4[] = INCBIN_U16("graphics/tileset_anims/anim_2_6.bin");
static const u16 gUnknown_83AB634[] = INCBIN_U16("graphics/tileset_anims/anim_2_7.bin");
// palette: general 04
static const u16 sTilesetAnims_General_SandWatersEdge_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_2_0.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_2_1.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_2_2.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_2_3.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_2_4.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame5[] = INCBIN_U16("graphics/tileset_anims/anim_2_5.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame6[] = INCBIN_U16("graphics/tileset_anims/anim_2_6.bin");
static const u16 sTilesetAnims_General_SandWatersEdge_Frame7[] = INCBIN_U16("graphics/tileset_anims/anim_2_7.bin");
static const u16 *const gUnknown_83AB874[] = {
gUnknown_83AA674,
gUnknown_83AA8B4,
gUnknown_83AAAF4,
gUnknown_83AAD34,
gUnknown_83AAF74,
gUnknown_83AB1B4,
gUnknown_83AB3F4,
gUnknown_83AB634
static const u16 *const sTilesetAnims_General_SandWatersEdge[] = {
sTilesetAnims_General_SandWatersEdge_Frame0,
sTilesetAnims_General_SandWatersEdge_Frame1,
sTilesetAnims_General_SandWatersEdge_Frame2,
sTilesetAnims_General_SandWatersEdge_Frame3,
sTilesetAnims_General_SandWatersEdge_Frame4,
sTilesetAnims_General_SandWatersEdge_Frame5,
sTilesetAnims_General_SandWatersEdge_Frame6,
sTilesetAnims_General_SandWatersEdge_Frame7
};
static const u16 gUnknown_83AB894[] = INCBIN_U16("graphics/tileset_anims/anim_3_0.bin");
static const u16 gUnknown_83AB994[] = INCBIN_U16("graphics/tileset_anims/anim_3_1.bin");
static const u16 gUnknown_83ABA94[] = INCBIN_U16("graphics/tileset_anims/anim_3_2.bin");
static const u16 gUnknown_83ABB94[] = INCBIN_U16("graphics/tileset_anims/anim_3_3.bin");
static const u16 gUnknown_83ABC94[] = INCBIN_U16("graphics/tileset_anims/anim_3_4.bin");
// palette: general 00
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_3_0.bin");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_3_1.bin");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_3_2.bin");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_3_3.bin");
static const u16 sTilesetAnims_CeladonCity_Fountain_Frame4[] = INCBIN_U16("graphics/tileset_anims/anim_3_4.bin");
static const u16 gUnknown_83ABD94[16] = {};
static const u16 *const gUnknown_83ABDB4[] = {
gUnknown_83AB894,
gUnknown_83AB994,
gUnknown_83ABA94,
gUnknown_83ABB94,
gUnknown_83ABC94
static const u16 *const sTilesetAnims_CeladonCity_Fountain[] = {
sTilesetAnims_CeladonCity_Fountain_Frame0,
sTilesetAnims_CeladonCity_Fountain_Frame1,
sTilesetAnims_CeladonCity_Fountain_Frame2,
sTilesetAnims_CeladonCity_Fountain_Frame3,
sTilesetAnims_CeladonCity_Fountain_Frame4
};
static const u16 gUnknown_83ABDC8[] = INCBIN_U16("graphics/tileset_anims/anim_4_0.bin");
static const u16 gUnknown_83ABEC8[] = INCBIN_U16("graphics/tileset_anims/anim_4_1.bin");
static const u16 gUnknown_83ABFC8[] = INCBIN_U16("graphics/tileset_anims/anim_4_2.bin");
static const u16 gUnknown_83AC0C8[] = INCBIN_U16("graphics/tileset_anims/anim_4_3.bin");
static const u16 gUnknown_83AC1C8[0x10] = {};
static const u16 sTilesetAnims_SilphCo_Fountain_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_4_0.bin");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_4_1.bin");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_4_2.bin");
static const u16 sTilesetAnims_SilphCo_Fountain_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_4_3.bin");
static const u16 gUnknown_83AC1C8[16] = {};
static const u16 *const gUnknown_83AC1E8[] = {
gUnknown_83ABDC8,
gUnknown_83ABEC8,
gUnknown_83ABFC8,
gUnknown_83AC0C8
static const u16 *const sTilesetAnims_SilphCo_Fountain[] = {
sTilesetAnims_SilphCo_Fountain_Frame0,
sTilesetAnims_SilphCo_Fountain_Frame1,
sTilesetAnims_SilphCo_Fountain_Frame2,
sTilesetAnims_SilphCo_Fountain_Frame3
};
static const u16 gUnknown_83AC1F8[] = INCBIN_U16("graphics/tileset_anims/anim_5_0.bin");
static const u16 gUnknown_83AC2F8[] = INCBIN_U16("graphics/tileset_anims/anim_5_1.bin");
static const u16 gUnknown_83AC3F8[] = INCBIN_U16("graphics/tileset_anims/anim_5_2.bin");
static const u16 gUnknown_83AC4F8[] = INCBIN_U16("graphics/tileset_anims/anim_5_3.bin");
static const u16 sTilesetAnims_MtEmber_Steam_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_5_0.bin");
static const u16 sTilesetAnims_MtEmber_Steam_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_5_1.bin");
static const u16 sTilesetAnims_MtEmber_Steam_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_5_2.bin");
static const u16 sTilesetAnims_MtEmber_Steam_Frame3[] = INCBIN_U16("graphics/tileset_anims/anim_5_3.bin");
static const u16 *const gUnknown_83AC5F8[] = {
gUnknown_83AC1F8,
gUnknown_83AC2F8,
gUnknown_83AC3F8,
gUnknown_83AC4F8
static const u16 *const sTilesetAnims_MtEmber_Steam[] = {
sTilesetAnims_MtEmber_Steam_Frame0,
sTilesetAnims_MtEmber_Steam_Frame1,
sTilesetAnims_MtEmber_Steam_Frame2,
sTilesetAnims_MtEmber_Steam_Frame3
};
static const u16 gUnknown_83AC608[] = INCBIN_U16("graphics/tileset_anims/anim_6_0.bin");
static const u16 gUnknown_83AC6E8[] = INCBIN_U16("graphics/tileset_anims/anim_6_1.bin");
static const u16 sTilesetAnims_VermilionGym_MotorizedDoor_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_6_0.bin");
static const u16 sTilesetAnims_VermilionGym_MotorizedDoor_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_6_1.bin");
static const u16 *const gUnknown_83AC7C8[] = {
gUnknown_83AC608,
gUnknown_83AC6E8
static const u16 *const sTilesetAnims_VermilionGym_MotorizedDoor[] = {
sTilesetAnims_VermilionGym_MotorizedDoor_Frame0,
sTilesetAnims_VermilionGym_MotorizedDoor_Frame1
};
static const u16 gUnknown_83AC7D0[] = INCBIN_U16("graphics/tileset_anims/anim_7_0.bin");
static const u16 gUnknown_83AC850[] = INCBIN_U16("graphics/tileset_anims/anim_7_1.bin");
static const u16 gUnknown_83AC8D0[] = INCBIN_U16("graphics/tileset_anims/anim_7_2.bin");
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame0[] = INCBIN_U16("graphics/tileset_anims/anim_7_0.bin");
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame1[] = INCBIN_U16("graphics/tileset_anims/anim_7_1.bin");
static const u16 sTilesetAnims_CeladonGym_Flowers_Frame2[] = INCBIN_U16("graphics/tileset_anims/anim_7_2.bin");
static const u16 *const gUnknown_83AC950[] = {
gUnknown_83AC7D0,
gUnknown_83AC850,
gUnknown_83AC8D0,
gUnknown_83AC850
static const u16 *const sTilesetAnims_CeladonGym_Flowers[] = {
sTilesetAnims_CeladonGym_Flowers_Frame0,
sTilesetAnims_CeladonGym_Flowers_Frame1,
sTilesetAnims_CeladonGym_Flowers_Frame2,
sTilesetAnims_CeladonGym_Flowers_Frame1
};
static void ResetTilesetAnimBuffer(void)
@@ -201,128 +205,128 @@ static void _InitSecondaryTilesetAnimation(void)
gMapHeader.mapLayout->secondaryTileset->callback();
}
static void sub_80700A4(u16 timer)
static void QueueAnimTiles_General_Flower(u16 timer)
{
AppendTilesetAnimToBuffer(gUnknown_83A7660[timer % NELEMS(gUnknown_83A7660)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(508)), 0x80);
AppendTilesetAnimToBuffer(sTilesetAnims_General_Flower[timer % NELEMS(sTilesetAnims_General_Flower)], (u16 *)(BG_CHAR_ADDR(0) + TILE_OFFSET_4BPP(508)), 4 * TILE_SIZE_4BPP);
}
static void sub_80700D0(u16 timer)
static void QueueAnimTiles_General_Water_Current_LandWatersEdge(u16 timer)
{
AppendTilesetAnimToBuffer(gUnknown_83AA654[timer % NELEMS(gUnknown_83AA654)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(416)), 0x600);
AppendTilesetAnimToBuffer(sTilesetAnims_General_Water_Current_LandWatersEdge[timer % NELEMS(sTilesetAnims_General_Water_Current_LandWatersEdge)], (u16 *)(BG_CHAR_ADDR(0) + TILE_OFFSET_4BPP(416)), 48 * TILE_SIZE_4BPP);
}
static void sub_80700F8(u16 timer)
static void QueueAnimTiles_General_SandWatersEdge(u16 timer)
{
AppendTilesetAnimToBuffer(gUnknown_83AB874[timer % NELEMS(gUnknown_83AB874)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(464)), 0x240);
AppendTilesetAnimToBuffer(sTilesetAnims_General_SandWatersEdge[timer % NELEMS(sTilesetAnims_General_SandWatersEdge)], (u16 *)(BG_CHAR_ADDR(0) + TILE_OFFSET_4BPP(464)), 18 * TILE_SIZE_4BPP);
}
static void sub_8070120(u16 timer)
static void TilesetAnim_General(u16 timer)
{
if (timer % 8 == 0)
sub_80700F8(timer >> 3);
QueueAnimTiles_General_SandWatersEdge(timer >> 3);
if (timer % 16 == 1)
sub_80700D0(timer >> 4);
QueueAnimTiles_General_Water_Current_LandWatersEdge(timer >> 4);
if (timer % 16 == 2)
sub_80700A4(timer >> 4);
QueueAnimTiles_General_Flower(timer >> 4);
}
void InitTilesetAnim_General(void)
{
sPrimaryTilesetAnimCounter = 0;
sPrimaryTilesetAnimCounterMax = 640;
sPrimaryTilesetAnimCallback = sub_8070120;
sPrimaryTilesetAnimCallback = TilesetAnim_General;
}
static void sub_807017C(u16 timer)
static void QueueAnimTiles_CeladonCity_Fountain(u16 timer)
{
AppendTilesetAnimToBuffer(gUnknown_83ABDB4[timer % NELEMS(gUnknown_83ABDB4)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(744)), 0x100);
AppendTilesetAnimToBuffer(sTilesetAnims_CeladonCity_Fountain[timer % NELEMS(sTilesetAnims_CeladonCity_Fountain)], (u16 *)(BG_CHAR_ADDR(1) + TILE_OFFSET_4BPP(232)), 8 * TILE_SIZE_4BPP);
}
static void sub_80701AC(u16 timer)
static void TilesetAnim_CeladonCity(u16 timer)
{
if (timer % 12 == 0)
sub_807017C(timer / 12);
QueueAnimTiles_CeladonCity_Fountain(timer / 12);
}
void InitTilesetAnim_CeladonCity(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 120;
sSecondaryTilesetAnimCallback = sub_80701AC;
sSecondaryTilesetAnimCallback = TilesetAnim_CeladonCity;
}
static void sub_80701FC(u16 timer)
static void QueueAnimTiles_SilphCo_Fountain(u16 timer)
{
AppendTilesetAnimToBuffer(gUnknown_83AC1E8[timer % NELEMS(gUnknown_83AC1E8)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(976)), 0x100);
AppendTilesetAnimToBuffer(sTilesetAnims_SilphCo_Fountain[timer % NELEMS(sTilesetAnims_SilphCo_Fountain)], (u16 *)(BG_CHAR_ADDR(1) + TILE_OFFSET_4BPP(464)), 8 * TILE_SIZE_4BPP);
}
static void sub_8070224(u16 timer)
static void TilesetAnim_SilphCo(u16 timer)
{
if (timer % 10 == 0)
sub_80701FC(timer / 10);
QueueAnimTiles_SilphCo_Fountain(timer / 10);
}
void InitTilesetAnim_SilphCo(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 160;
sSecondaryTilesetAnimCallback = sub_8070224;
sSecondaryTilesetAnimCallback = TilesetAnim_SilphCo;
}
static void sub_8070274(u16 timer)
static void QueueAnimTiles_MtEmber_Steam(u16 timer)
{
AppendTilesetAnimToBuffer(gUnknown_83AC5F8[timer % NELEMS(gUnknown_83AC5F8)], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(896)), 0x100);
AppendTilesetAnimToBuffer(sTilesetAnims_MtEmber_Steam[timer % NELEMS(sTilesetAnims_MtEmber_Steam)], (u16 *)(BG_CHAR_ADDR(1) + TILE_OFFSET_4BPP(384)), 8 * TILE_SIZE_4BPP);
}
static void sub_807029C(u16 timer)
static void TilesetAnim_MtEmber(u16 timer)
{
if (timer % 16 == 0)
sub_8070274(timer >> 4);
QueueAnimTiles_MtEmber_Steam(timer >> 4);
}
void InitTilesetAnim_MtEmber(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 256;
sSecondaryTilesetAnimCallback = sub_807029C;
sSecondaryTilesetAnimCallback = TilesetAnim_MtEmber;
}
static void sub_80702DC(u16 timer)
static void QueueAnimTiles_VermilionGym_MotorizedDoor(u16 timer)
{
u16 i = timer % NELEMS(gUnknown_83AC7C8);
u16 i = timer % NELEMS(sTilesetAnims_VermilionGym_MotorizedDoor);
AppendTilesetAnimToBuffer(gUnknown_83AC7C8[i], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(880)), 0xE0);
AppendTilesetAnimToBuffer(sTilesetAnims_VermilionGym_MotorizedDoor[i], (u16 *)(BG_CHAR_ADDR(1) + TILE_OFFSET_4BPP(368)), 7 * TILE_SIZE_4BPP);
}
static void sub_8070304(u16 timer)
static void TilesetAnim_VermilionGym(u16 timer)
{
if (timer % 2 == 0)
sub_80702DC(timer >> 1);
QueueAnimTiles_VermilionGym_MotorizedDoor(timer >> 1);
}
void InitTilesetAnim_VermilionGym(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 240;
sSecondaryTilesetAnimCallback = sub_8070304;
sSecondaryTilesetAnimCallback = TilesetAnim_VermilionGym;
}
static void sub_8070340(u16 timer)
static void QueueAnimTiles_CeladonGym_Flowers(u16 timer)
{
u16 i = timer % NELEMS(gUnknown_83AC950);
u16 i = timer % NELEMS(sTilesetAnims_CeladonGym_Flowers);
AppendTilesetAnimToBuffer(gUnknown_83AC950[i], (u16 *)(BG_VRAM + TILE_OFFSET_4BPP(739)), 0x80);
AppendTilesetAnimToBuffer(sTilesetAnims_CeladonGym_Flowers[i], (u16 *)(BG_CHAR_ADDR(1) + TILE_OFFSET_4BPP(227)), 4 * TILE_SIZE_4BPP);
}
static void sub_8070368(u16 timer)
static void TilesetAnim_CeladonGym(u16 timer)
{
if (timer % 16 == 0)
sub_8070340(timer >> 4);
QueueAnimTiles_CeladonGym_Flowers(timer >> 4);
}
void InitTilesetAnim_CeladonGym(void)
{
sSecondaryTilesetAnimCounter = 0;
sSecondaryTilesetAnimCounterMax = 256;
sSecondaryTilesetAnimCallback = sub_8070368;
sSecondaryTilesetAnimCallback = TilesetAnim_CeladonGym;
}