Merge branch 'master' of https://github.com/pret/pokefirered into doc-ql
This commit is contained in:
+10
-10
@@ -625,7 +625,7 @@ static void SpriteCB_LinkMonShadow(struct Sprite *sprite)
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{
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if (++sprite->data[0] == 12)
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sprite->data[0] = 0;
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LoadPalette(&sLinkMonShadow_Pal[sprite->data[0]], 16 * (sprite->oam.paletteNum + 16) + 4, 2);
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LoadPalette(&sLinkMonShadow_Pal[sprite->data[0]], OBJ_PLTT_ID2(sprite->oam.paletteNum) + 4, PLTT_SIZEOF(1));
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}
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}
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@@ -938,13 +938,13 @@ static void TradeAnimInit_LoadGfx(void)
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DecompressAndLoadBgGfxUsingHeap(0, gBattleInterface_Textbox_Gfx, 0, 0, 0);
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LZDecompressWram(gBattleInterface_Textbox_Tilemap, gDecompressionBuffer);
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CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0);
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LoadCompressedPalette(gBattleInterface_Textbox_Pal, 0x000, 0x20);
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LoadCompressedPalette(gBattleInterface_Textbox_Pal, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
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InitWindows(sTradeMessageWindowTemplates);
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// ... and doing the same load again
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DecompressAndLoadBgGfxUsingHeap(0, gBattleInterface_Textbox_Gfx, 0, 0, 0);
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LZDecompressWram(gBattleInterface_Textbox_Tilemap, gDecompressionBuffer);
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CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0);
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LoadCompressedPalette(gBattleInterface_Textbox_Pal, 0x000, 0x20);
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LoadCompressedPalette(gBattleInterface_Textbox_Pal, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
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}
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static void CB2_InitInGameTrade(void)
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@@ -1118,7 +1118,7 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
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sTradeAnim->bg2hofs = 0xB4;
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256);
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LoadPalette(gTradeGba2_Pal, 0x10, 0x60);
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LoadPalette(gTradeGba2_Pal, BG_PLTT_ID(1), 3 * PLTT_SIZE_4BPP);
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DmaCopyLarge16(3, gTradeGba_Gfx, (void *)BG_CHAR_ADDR(1), 0x1420, 0x1000);
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DmaCopy16Defvars(3, gTradeOrHatchMonShadowTilemap, (void *)BG_SCREEN_ADDR(18), 0x1000);
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break;
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@@ -1156,7 +1156,7 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
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}
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break;
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case 3:
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LoadPalette(sWirelessSignalAnimPals_Off, 0x30, 0x20);
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LoadPalette(sWirelessSignalAnimPals_Off, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
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LZ77UnCompVram(sWirelessSignal4bpp, BG_CHAR_ADDR(1));
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LZ77UnCompVram(sWirelessSignalTilemap, BG_SCREEN_ADDR(18));
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sTradeAnim->bg2vofs = 0x50;
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@@ -1209,7 +1209,7 @@ static void SetTradeSequenceBgGpuRegs(u8 state)
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sTradeAnim->bg2hofs = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256);
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LoadPalette(gTradeGba2_Pal, 0x10, 0x60);
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LoadPalette(gTradeGba2_Pal, BG_PLTT_ID(1), 3 * PLTT_SIZE_4BPP);
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DmaCopyLarge16(3, gTradeGba_Gfx, (void *)BG_CHAR_ADDR(1), 0x1420, 0x1000);
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DmaCopy16Defvars(3, gTradeOrHatchMonShadowTilemap, (void *)BG_SCREEN_ADDR(18), 0x1000);
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break;
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@@ -2789,16 +2789,16 @@ static void Task_AnimateWirelessSignal(u8 taskId)
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if (!tSignalComingBack)
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{
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if (paletteIdx == 0x100)
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LoadPalette(sWirelessSignalAnimPals_Off, 0x30, 0x20);
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LoadPalette(sWirelessSignalAnimPals_Off, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
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else
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LoadPalette(&sWirelessSignalAnimPals_Outbound[paletteIdx], 0x30, 0x20);
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LoadPalette(&sWirelessSignalAnimPals_Outbound[paletteIdx], BG_PLTT_ID(3), PLTT_SIZE_4BPP);
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}
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else
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{
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if (paletteIdx == 0x100)
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LoadPalette(sWirelessSignalAnimPals_Off, 0x30, 0x20);
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LoadPalette(sWirelessSignalAnimPals_Off, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
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else
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LoadPalette(&sWirelessSignalAnimPals_Inbound[paletteIdx], 0x30, 0x20);
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LoadPalette(&sWirelessSignalAnimPals_Inbound[paletteIdx], BG_PLTT_ID(3), PLTT_SIZE_4BPP);
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}
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if (sWirelessSignalAnimParams[tIdx][0] == 0 && tCounter == 0)
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