clean up
This commit is contained in:
@@ -842,7 +842,7 @@ EventScript_1A4EAF:: @ 81A4EAF
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gUnknown_81A4EB4:: @ 81A4EB4
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lock
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special SetUpTrainerEncounterMusic
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special PlayTrainerEncounterMusic
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special ScrSpecial_EndTrainerApproach
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waitstate
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goto EventScript_1A4FC7
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@@ -852,10 +852,10 @@ EventScript_TryDoNormalTrainerBattle:: @ 81A4EC1
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faceplayer
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applymovement VAR_LAST_TALKED, Movement_1A4FC5
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waitmovement 0
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specialvar VAR_RESULT, GetTrainerFlag
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specialvar VAR_RESULT, ScrSpecial_HasTrainerBeenFought
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compare_var_to_value VAR_RESULT, 0
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goto_if ne, EventScript_1A4EE8
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special SetUpTrainerEncounterMusic
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special PlayTrainerEncounterMusic
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special SetUpTrainerMovement
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goto EventScript_1A4FC7
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@@ -866,13 +866,13 @@ EventScript_TryDoDoubleTrainerBattle:: @ 81A4EE9
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lock
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faceplayer
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call EventScript_1A4FBA
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specialvar VAR_RESULT, GetTrainerFlag
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specialvar VAR_RESULT, ScrSpecial_HasTrainerBeenFought
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compare_var_to_value VAR_RESULT, 0
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goto_if ne, EventScript_1A4F20
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special CheckForAlivePartyMons
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compare_var_to_value VAR_RESULT, 0
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goto_if ne, EventScript_1A4F19
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special SetUpTrainerEncounterMusic
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special PlayTrainerEncounterMusic
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special SetUpTrainerMovement
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goto EventScript_1A4FC7
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@@ -889,7 +889,7 @@ EventScript_1A4F20:: @ 81A4F20
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EventScript_DoTrainerBattle:: @ 81A4F21
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applymovement VAR_LAST_TALKED, Movement_1A4FC5
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waitmovement 0
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special SetUpTrainerEncounterMusic
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special PlayTrainerEncounterMusic
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special sub_8110AB4
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compare_var_to_value VAR_RESULT, 2
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goto_if eq, EventScript_1A501A
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@@ -901,7 +901,7 @@ EventScript_TryDoRematchBattle:: @ 81A4F3E
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specialvar VAR_RESULT, ScrSpecial_GetTrainerEyeRematchFlag
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compare_var_to_value VAR_RESULT, 0
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goto_if eq, EventScript_1A4F72
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special SetUpTrainerEncounterMusic
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special PlayTrainerEncounterMusic
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special SetUpTrainerMovement
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special ScrSpecial_ShowTrainerIntroSpeech
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waitmessage
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@@ -924,7 +924,7 @@ EventScript_TryDoDoubleRematchBattle:: @ 81A4F73
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special CheckForAlivePartyMons
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compare_var_to_value VAR_RESULT, 0
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goto_if ne, EventScript_1A4FB1
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special SetUpTrainerEncounterMusic
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special PlayTrainerEncounterMusic
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special SetUpTrainerMovement
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special ScrSpecial_ShowTrainerIntroSpeech
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waitmessage
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+2
-2
@@ -62,9 +62,9 @@ gSpecials:: @ 815FD60
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def_special ScrSpecial_GetTrainerBattleMode
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def_special ScrSpecial_ShowTrainerIntroSpeech
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def_special ScrSpecial_ShowTrainerNonBattlingSpeech
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def_special GetTrainerFlag
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def_special ScrSpecial_HasTrainerBeenFought
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def_special ScrSpecial_EndTrainerApproach
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def_special SetUpTrainerEncounterMusic
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def_special PlayTrainerEncounterMusic
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def_special ShouldTryRematchBattle
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def_special ScrSpecial_GetTrainerEyeRematchFlag
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def_special ScrSpecial_StartTrainerEyeRematch
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+1
-210
@@ -18,14 +18,6 @@
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0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.)
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*/
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#define IDENTITY_PLAYER_MON1 0
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#define IDENTITY_OPPONENT_MON1 1
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#define IDENTITY_PLAYER_MON2 2
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#define IDENTITY_OPPONENT_MON2 3
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#define SIDE_PLAYER 0x0
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#define SIDE_OPPONENT 0x1
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#define GET_BATTLER_POSITION(battler)((gBattlerPositions[battler]))
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#define GET_BATTLER_SIDE(battler)((GetBattlerPosition(battler) & BIT_SIDE))
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#define GET_BATTLER_SIDE2(battler)((GET_BATTLER_POSITION(battler) & BIT_SIDE))
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@@ -36,40 +28,6 @@
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#define STEVEN_PARTNER_ID 0xC03
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#define SECRET_BASE_OPPONENT 0x400
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#define BATTLE_WON 0x1
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#define BATTLE_LOST 0x2
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#define BATTLE_DREW 0x3
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#define BATTLE_RAN 0x4
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#define BATTLE_PLAYER_TELEPORTED 0x5
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#define BATTLE_POKE_FLED 0x6
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#define BATTLE_CAUGHT 0x7
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#define BATTLE_SAFARI_OUT_OF_BALLS 0x8
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#define BATTLE_FORFEITED 0x9
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#define BATTLE_OPPONENT_TELEPORTED 0xA
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#define OUTCOME_LINK_BATTLE_RUN 0x80
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#define STATUS_NONE 0x0
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#define STATUS_SLEEP 0x7
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#define STATUS_POISON 0x8
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#define STATUS_BURN 0x10
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#define STATUS_FREEZE 0x20
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#define STATUS_PARALYSIS 0x40
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#define STATUS_TOXIC_POISON 0x80
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#define STATUS_TOXIC_COUNTER 0xF00
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#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON))
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#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
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#define SIDE_STATUS_REFLECT (1 << 0)
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#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
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#define SIDE_STATUS_X4 (1 << 2)
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#define SIDE_STATUS_SPIKES (1 << 4)
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#define SIDE_STATUS_SAFEGUARD (1 << 5)
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#define SIDE_STATUS_FUTUREATTACK (1 << 6)
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#define SIDE_STATUS_MIST (1 << 8)
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#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
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#define B_ACTION_USE_MOVE 0
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#define B_ACTION_USE_ITEM 1
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#define B_ACTION_SWITCH 2
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@@ -87,17 +45,6 @@
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#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
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#define B_ACTION_NONE 0xFF
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#define MOVESTATUS_MISSED (1 << 0)
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#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
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#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
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#define MOVESTATUS_NOTAFFECTED (1 << 3)
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#define MOVESTATUS_ONEHITKO (1 << 4)
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#define MOVESTATUS_FAILED (1 << 5)
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#define MOVESTATUS_ENDURED (1 << 6)
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#define MOVESTATUS_HUNGON (1 << 7)
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#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))
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#define MAX_TRAINER_ITEMS 4
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#define MAX_MON_MOVES 4
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@@ -122,29 +69,6 @@
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#define MOVE_TARGET_FOES_AND_ALLY 0x20
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#define MOVE_TARGET_OPPONENTS_FIELD 0x40
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// defines for the u8 array gTypeEffectiveness
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#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
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#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
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#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
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// defines for the gTypeEffectiveness multipliers
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#define TYPE_MUL_NO_EFFECT 0
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#define TYPE_MUL_NOT_EFFECTIVE 5
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#define TYPE_MUL_NORMAL 10
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#define TYPE_MUL_SUPER_EFFECTIVE 20
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// special type table Ids
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#define TYPE_FORESIGHT 0xFE
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#define TYPE_ENDTABLE 0xFF
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// for battle script commands
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#define CMP_EQUAL 0x0
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#define CMP_NOT_EQUAL 0x1
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#define CMP_GREATER_THAN 0x2
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#define CMP_LESS_THAN 0x3
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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struct TrainerMonNoItemDefaultMoves
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{
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u16 iv;
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@@ -199,13 +123,8 @@ struct Trainer
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/*0x24*/ const union TrainerMonPtr party;
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};
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#define PARTY_FLAG_CUSTOM_MOVES 0x1
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#define PARTY_FLAG_HAS_ITEM 0x2
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extern const struct Trainer gTrainers[];
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#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
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struct ResourceFlags
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{
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u32 flags[4];
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@@ -362,22 +281,6 @@ extern u8 gActiveBattler;
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extern u8 gBattlerTarget;
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extern u8 gAbsentBattlerFlags;
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// script's table id to bit
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#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
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#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
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#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
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#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
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#define AI_SCRIPT_RISKY (1 << 4)
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#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
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#define AI_SCRIPT_PREFER_BATON_PASS (1 << 6)
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#define AI_SCRIPT_DOUBLE_BATTLE (1 << 7)
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#define AI_SCRIPT_HP_AWARE (1 << 8)
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#define AI_SCRIPT_UNKNOWN (1 << 9)
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// 10 - 28 are not used
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#define AI_SCRIPT_ROAMING (1 << 29)
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#define AI_SCRIPT_SAFARI (1 << 30)
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#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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struct UsedMoves
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@@ -426,10 +329,6 @@ struct BattleResources
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extern struct BattleResources *gBattleResources;
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#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack)
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#define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack)
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#define BATTLE_LVLUP_STATS (gBattleResources->statsBeforeLvlUp)
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struct BattleResults
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{
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u8 playerFaintCounter; // 0x0
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@@ -519,7 +418,7 @@ struct BattleStruct
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u16 hpOnSwitchout[2];
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u8 abilityPreventingSwitchout;
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u8 hpScale;
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u16 savedBattleTypeFlags; // ???
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u16 savedBattleTypeFlags;
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void (*savedCallback)(void);
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u8 synchronizeMoveEffect;
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u8 multiplayerId;
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@@ -571,72 +470,6 @@ extern struct BattleStruct *gBattleStruct;
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gBattleMons[battlerId].type2 = type; \
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}
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#define MOVE_EFFECT_SLEEP 0x1
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#define MOVE_EFFECT_POISON 0x2
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#define MOVE_EFFECT_BURN 0x3
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#define MOVE_EFFECT_FREEZE 0x4
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#define MOVE_EFFECT_PARALYSIS 0x5
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#define MOVE_EFFECT_TOXIC 0x6
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#define MOVE_EFFECT_CONFUSION 0x7
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#define MOVE_EFFECT_FLINCH 0x8
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#define MOVE_EFFECT_TRI_ATTACK 0x9
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#define MOVE_EFFECT_UPROAR 0xA
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#define MOVE_EFFECT_PAYDAY 0xB
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#define MOVE_EFFECT_CHARGING 0xC
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#define MOVE_EFFECT_WRAP 0xD
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#define MOVE_EFFECT_RECOIL_25 0xE
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#define MOVE_EFFECT_ATK_PLUS_1 0xF
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#define MOVE_EFFECT_DEF_PLUS_1 0x10
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#define MOVE_EFFECT_SPD_PLUS_1 0x11
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#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
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#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
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#define MOVE_EFFECT_ACC_PLUS_1 0x14
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#define MOVE_EFFECT_EVS_PLUS_1 0x15
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#define MOVE_EFFECT_ATK_MINUS_1 0x16
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#define MOVE_EFFECT_DEF_MINUS_1 0x17
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#define MOVE_EFFECT_SPD_MINUS_1 0x18
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#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
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#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
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#define MOVE_EFFECT_ACC_MINUS_1 0x1B
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#define MOVE_EFFECT_EVS_MINUS_1 0x1C
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#define MOVE_EFFECT_RECHARGE 0x1D
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#define MOVE_EFFECT_RAGE 0x1E
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#define MOVE_EFFECT_STEAL_ITEM 0x1F
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#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
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#define MOVE_EFFECT_NIGHTMARE 0x21
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#define MOVE_EFFECT_ALL_STATS_UP 0x22
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#define MOVE_EFFECT_RAPIDSPIN 0x23
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#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
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#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
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#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26
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#define MOVE_EFFECT_ATK_PLUS_2 0x27
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#define MOVE_EFFECT_DEF_PLUS_2 0x28
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#define MOVE_EFFECT_SPD_PLUS_2 0x29
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#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
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#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
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#define MOVE_EFFECT_ACC_PLUS_2 0x2C
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#define MOVE_EFFECT_EVS_PLUS_2 0x2D
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#define MOVE_EFFECT_ATK_MINUS_2 0x2E
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#define MOVE_EFFECT_DEF_MINUS_2 0x2F
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#define MOVE_EFFECT_SPD_MINUS_2 0x30
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#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
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#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
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#define MOVE_EFFECT_ACC_MINUS_2 0x33
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#define MOVE_EFFECT_EVS_MINUS_2 0x34
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#define MOVE_EFFECT_THRASH 0x35
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#define MOVE_EFFECT_KNOCK_OFF 0x36
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#define MOVE_EFFECT_NOTHING_37 0x37
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#define MOVE_EFFECT_NOTHING_38 0x38
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#define MOVE_EFFECT_NOTHING_39 0x39
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#define MOVE_EFFECT_NOTHING_3A 0x3A
|
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#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
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#define MOVE_EFFECT_NOTHING_3C 0x3C
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#define MOVE_EFFECT_NOTHING_3D 0x3D
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#define MOVE_EFFECT_NOTHING_3E 0x3E
|
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#define MOVE_EFFECT_NOTHING_3F 0x3F
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#define MOVE_EFFECT_AFFECTS_USER 0x40
|
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#define MOVE_EFFECT_CERTAIN 0x80
|
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|
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#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
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#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0))
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#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
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@@ -646,32 +479,6 @@ extern struct BattleStruct *gBattleStruct;
|
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|
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#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
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|
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// used in many battle files, it seems as though Hisashi Sogabe wrote
|
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// some sort of macro to replace the use of actually calling memset.
|
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// Perhaps it was thought calling memset was much slower?
|
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|
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// The compiler wont allow us to locally declare ptr in this macro; some
|
||||
// functions that invoke this macro will not match without this egregeous
|
||||
// assumption about the variable names, so in order to avoid this assumption,
|
||||
// we opt to pass the variables themselves, even though it is likely that
|
||||
// Sogabe assumed the variables were named src and dest. Trust me: I tried to
|
||||
// avoid assuming variable names, but the ROM just will not match without the
|
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// assumptions. Therefore, these macros are bad practice, but I'm putting them
|
||||
// here anyway.
|
||||
#define MEMSET_ALT(data, c, size, var, dest) \
|
||||
{ \
|
||||
dest = (u8 *)data; \
|
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for(var = 0; var < (u32)size; var++) \
|
||||
dest[var] = c; \
|
||||
} \
|
||||
|
||||
#define MEMCPY_ALT(data, dest, size, var, src) \
|
||||
{ \
|
||||
src = (u8 *)data; \
|
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for(var = 0; var < (u32)size; var++) \
|
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dest[var] = src[var]; \
|
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} \
|
||||
|
||||
struct BattleScripting
|
||||
{
|
||||
s32 painSplitHp;
|
||||
@@ -700,17 +507,6 @@ struct BattleScripting
|
||||
u8 field_23;
|
||||
};
|
||||
|
||||
// functions
|
||||
|
||||
// battle_1
|
||||
void LoadBattleTextboxAndBackground(void);
|
||||
void LoadBattleEntryBackground(void);
|
||||
void ApplyPlayerChosenFrameToBattleMenu(void);
|
||||
bool8 LoadChosenBattleElement(u8 caseId);
|
||||
void DrawMainBattleBackground(void);
|
||||
void task00_0800F6FC(u8 taskId);
|
||||
void sub_800F324(void);
|
||||
|
||||
enum
|
||||
{
|
||||
BACK_PIC_BRENDAN,
|
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@@ -723,11 +519,6 @@ enum
|
||||
BACK_PIC_STEVEN
|
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};
|
||||
|
||||
// rom_80A5C6C
|
||||
u8 GetBattlerSide(u8 bank);
|
||||
u8 GetBattlerPosition(u8 bank);
|
||||
u8 GetBattlerAtPosition(u8 bank);
|
||||
|
||||
struct BattleSpriteInfo
|
||||
{
|
||||
u16 invisible : 1; // 0x1
|
||||
|
||||
@@ -9,5 +9,7 @@ void sub_800F34C(void);
|
||||
void DrawBattleEntryBackground(void);
|
||||
void sub_800F6FC(u8 taskId);
|
||||
void LoadBattleMenuWindowGfx(void);
|
||||
void LoadBattleTextboxAndBackground(void);
|
||||
void sub_800F324(void);
|
||||
|
||||
#endif // GUARD_BATTLE_BG_H
|
||||
|
||||
@@ -7,13 +7,6 @@
|
||||
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
|
||||
#define ACC_CURR_MOVE 0
|
||||
|
||||
#define CMP_EQUAL 0x0
|
||||
#define CMP_NOT_EQUAL 0x1
|
||||
#define CMP_GREATER_THAN 0x2
|
||||
#define CMP_LESS_THAN 0x3
|
||||
#define CMP_COMMON_BITS 0x4
|
||||
#define CMP_NO_COMMON_BITS 0x5
|
||||
|
||||
#define ATK48_STAT_NEGATIVE 0x1
|
||||
#define ATK48_STAT_BY_TWO 0x2
|
||||
#define ATK48_BIT_x4 0x4
|
||||
|
||||
@@ -20,7 +20,7 @@ bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
|
||||
void SetUpTrainerMovement(void);
|
||||
u8 ScrSpecial_GetTrainerBattleMode(void);
|
||||
u16 sub_80803D8(void);
|
||||
u16 GetTrainerFlag(void);
|
||||
u16 ScrSpecial_HasTrainerBeenFought(void);
|
||||
void SetBattledTrainerFlag(void);
|
||||
bool8 HasTrainerBeenFought(u16 trainerId);
|
||||
void SetTrainerFlag(u16 trainerId);
|
||||
@@ -31,7 +31,7 @@ void ScrSpecial_ShowTrainerIntroSpeech(void);
|
||||
const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
|
||||
const u8 *BattleSetup_GetTrainerPostBattleScript(void);
|
||||
void ScrSpecial_ShowTrainerNonBattlingSpeech(void);
|
||||
void SetUpTrainerEncounterMusic(void);
|
||||
void PlayTrainerEncounterMusic(void);
|
||||
const u8 *GetTrainerALoseText(void);
|
||||
const u8 *GetTrainerWonSpeech(void);
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "constants/species.h"
|
||||
|
||||
#define SPECIES_SHINY_TAG 500
|
||||
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
|
||||
|
||||
struct MonCoords
|
||||
{
|
||||
|
||||
+1
-2
@@ -2,6 +2,7 @@
|
||||
#define GUARD_QUEST_LOG_H
|
||||
|
||||
#include "global.h"
|
||||
#include "quest_log_battle.h"
|
||||
|
||||
struct UnkStruct_3005E90
|
||||
{
|
||||
@@ -41,8 +42,6 @@ void sub_8112450(void);
|
||||
void sub_8112364(void);
|
||||
u8 sub_8112CAC(void);
|
||||
void sub_81138F8(void);
|
||||
void sub_812C224(void);
|
||||
void sub_812BFDC(void);
|
||||
void sub_811231C(void);
|
||||
void sub_81139BC(void);
|
||||
void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
#ifndef GUARD_QUEST_LOG_BATTLE_H
|
||||
#define GUARD_QUEST_LOG_BATTLE_H
|
||||
|
||||
#include "global.h"
|
||||
|
||||
void sub_812BFDC(void);
|
||||
void sub_812C224(void);
|
||||
|
||||
#endif // GUARD_QUEST_LOG_BATTLE_H
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "battle.h"
|
||||
#include "battle_main.h"
|
||||
#include "battle_anim.h"
|
||||
#include "util.h"
|
||||
#include "item.h"
|
||||
#include "random.h"
|
||||
|
||||
+1
-1
@@ -1107,7 +1107,7 @@ static void CB2_PreInitMultiBattle(void)
|
||||
s32 i;
|
||||
u8 playerMultiplierId;
|
||||
u8 r4 = 0xF;
|
||||
u16 *savedBattleTypeFlags; // ???
|
||||
u16 *savedBattleTypeFlags;
|
||||
void (**savedCallback)(void);
|
||||
|
||||
playerMultiplierId = GetMultiplayerId();
|
||||
|
||||
+13
-13
@@ -850,7 +850,7 @@ u16 sub_80803D8(void)
|
||||
return gUnknown_20386CC;
|
||||
}
|
||||
|
||||
u16 GetTrainerFlag(void)
|
||||
u16 ScrSpecial_HasTrainerBeenFought(void)
|
||||
{
|
||||
return FlagGet(GetTrainerAFlag());
|
||||
}
|
||||
@@ -993,7 +993,7 @@ void ScrSpecial_ShowTrainerNonBattlingSpeech(void)
|
||||
ShowFieldMessage(GetTrainerCantBattleSpeech());
|
||||
}
|
||||
|
||||
void SetUpTrainerEncounterMusic(void)
|
||||
void PlayTrainerEncounterMusic(void)
|
||||
{
|
||||
u16 music;
|
||||
|
||||
@@ -1003,19 +1003,19 @@ void SetUpTrainerEncounterMusic(void)
|
||||
{
|
||||
switch (GetTrainerEncounterMusicId(gTrainerBattleOpponent_A))
|
||||
{
|
||||
case 1: // TODO: replace these with enums
|
||||
case 2:
|
||||
case 9:
|
||||
case TRAINER_ENCOUNTER_MUSIC_FEMALE:
|
||||
case TRAINER_ENCOUNTER_MUSIC_GIRL:
|
||||
case TRAINER_ENCOUNTER_MUSIC_TWINS:
|
||||
music = MUS_SHOUJO;
|
||||
break;
|
||||
case 0:
|
||||
case 4:
|
||||
case 5:
|
||||
case 8:
|
||||
case 10:
|
||||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
case TRAINER_ENCOUNTER_MUSIC_MALE:
|
||||
case TRAINER_ENCOUNTER_MUSIC_INTENSE:
|
||||
case TRAINER_ENCOUNTER_MUSIC_COOL:
|
||||
case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
|
||||
case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
|
||||
case TRAINER_ENCOUNTER_MUSIC_HIKER:
|
||||
case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
|
||||
case TRAINER_ENCOUNTER_MUSIC_RICH:
|
||||
music = MUS_SHOUNEN;
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -3175,7 +3175,7 @@ static bool8 BT_Phase2WhiteFadeInStripes_Stop(struct Task *task)
|
||||
DmaStop(0);
|
||||
SetVBlankCallback(NULL);
|
||||
SetHBlankCallback(NULL);
|
||||
sTransitionStructPtr->win0H = 240;
|
||||
sTransitionStructPtr->win0H = WIN_RANGE(0, 240);
|
||||
sTransitionStructPtr->bldY = 0;
|
||||
sTransitionStructPtr->bldCnt = BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN;
|
||||
sTransitionStructPtr->winIn = WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WININ_WIN0_CLR;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "bg.h"
|
||||
#include "battle.h"
|
||||
#include "battle_anim.h"
|
||||
#include "pokemon.h"
|
||||
#include "malloc.h"
|
||||
#include "trainer_tower.h"
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
#include "data.h"
|
||||
#include "string_util.h"
|
||||
#include "battle.h"
|
||||
#include "battle_main.h"
|
||||
#include "battle_anim.h"
|
||||
#include "item.h"
|
||||
#include "event_data.h"
|
||||
#include "util.h"
|
||||
|
||||
+15
-14
@@ -2,6 +2,7 @@
|
||||
#include "constants/species.h"
|
||||
#include "malloc.h"
|
||||
#include "battle.h"
|
||||
#include "battle_anim.h"
|
||||
#include "link.h"
|
||||
#include "overworld.h"
|
||||
#include "quest_log.h"
|
||||
@@ -22,7 +23,7 @@ struct QuestLogStruct_WildBattleRecord
|
||||
u8 v4;
|
||||
};
|
||||
|
||||
void sub_812C334(s32 *, s32 *);
|
||||
static void sub_812C334(s32 *, s32 *);
|
||||
|
||||
void sub_812BFDC(void)
|
||||
{
|
||||
@@ -38,18 +39,18 @@ void sub_812BFDC(void)
|
||||
{
|
||||
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
|
||||
{
|
||||
case 0x54:
|
||||
questLogMessageType = 30;
|
||||
break;
|
||||
case 0x5a:
|
||||
questLogMessageType = 33;
|
||||
break;
|
||||
case 0x57:
|
||||
questLogMessageType = 32;
|
||||
break;
|
||||
default:
|
||||
questLogMessageType = 34;
|
||||
break;
|
||||
case 0x54:
|
||||
questLogMessageType = 30;
|
||||
break;
|
||||
case 0x5a:
|
||||
questLogMessageType = 33;
|
||||
break;
|
||||
case 0x57:
|
||||
questLogMessageType = 32;
|
||||
break;
|
||||
default:
|
||||
questLogMessageType = 34;
|
||||
break;
|
||||
}
|
||||
questLogTrainerBattleRecord->v0 = gTrainerBattleOpponent_A;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
@@ -149,7 +150,7 @@ void sub_812C224(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_812C334(s32 * a0, s32 * a1)
|
||||
static void sub_812C334(s32 * a0, s32 * a1)
|
||||
{
|
||||
s32 r5;
|
||||
s32 _optimized_out = 0;
|
||||
|
||||
Reference in New Issue
Block a user