union_room_battle
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#include "global.h"
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#include "bg.h"
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#include "battle.h"
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#include "gpu_regs.h"
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#include "link.h"
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#include "malloc.h"
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#include "menu.h"
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#include "new_menu_helpers.h"
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#include "overworld.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "strings.h"
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#include "text_window.h"
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#include "union_room.h"
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#include "window.h"
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struct UnkStruct_203B08C
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{
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s16 a0;
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};
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static EWRAM_DATA struct UnkStruct_203B08C * gUnknown_203B08C = NULL;
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static const struct BgTemplate gUnknown_8457194[] = {
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{
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.bg = 0,
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.charBaseIndex = 3,
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.mapBaseIndex = 31
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}
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};
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static const struct WindowTemplate gUnknown_8457198[] = {
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 15,
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.width = 26,
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.height = 4,
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.paletteNum = 14,
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.baseBlock = 0x014
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}, DUMMY_WIN_TEMPLATE
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};
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static const u8 gUnknown_84571A8[] = {1, 2, 3};
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static void sub_811C04C(void)
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{
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s32 i;
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sub_81173C0(BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER);
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for (i = 0; i < 2; i++)
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{
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gEnemyParty[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1];
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}
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for (i = 0; i < 6; i++)
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{
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ZeroMonData(&gPlayerParty[i]);
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}
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for (i = 0; i < 2; i++)
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{
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gPlayerParty[i] = gEnemyParty[i];
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}
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IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES);
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CalculatePlayerPartyCount();
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gTrainerBattleOpponent_A = TRAINER_OPPONENT_C00;
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SetMainCallback2(CB2_InitBattle);
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}
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static void sub_811C0E0(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed)
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{
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s32 letterSpacing = 1;
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s32 lineSpacing = 1;
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FillWindowPixelBuffer(windowId, PIXEL_FILL(gUnknown_84571A8[0]));
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AddTextPrinterParameterized4(windowId, 3, x, y, letterSpacing, lineSpacing, gUnknown_84571A8, speed, str);
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}
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static bool32 sub_811C150(s16 * state, const u8 * str, s32 speed)
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{
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switch (*state)
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{
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case 0:
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DrawTextBorderOuter(0, 0x001, 0xD);
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sub_811C0E0(0, str, 0, 2, speed);
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PutWindowTilemap(0);
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CopyWindowToVram(0, 3);
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(*state)++;
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break;
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case 1:
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if (!IsTextPrinterActive(0))
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{
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*state = 0;
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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static void sub_811C1B4(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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void sub_811C1C8(void)
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{
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switch (gMain.state)
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{
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case 0:
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SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
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gUnknown_203B08C = AllocZeroed(sizeof(struct UnkStruct_203B08C));
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ResetSpriteData();
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FreeAllSpritePalettes();
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ResetTasks();
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_8457194, 1);
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ResetTempTileDataBuffers();
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if (!InitWindows(gUnknown_8457198))
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{
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return;
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}
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DeactivateAllTextPrinters();
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ClearWindowTilemap(0);
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FillWindowPixelBuffer(0, 0x00);
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FillWindowPixelBuffer(0, 0x11);
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FillBgTilemapBufferRect(0, 0, 0, 0, 30, 20, 0xF);
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TextWindow_SetStdFrame0_WithPal(0, 1, 0xD0);
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Menu_LoadStdPal();
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SetVBlankCallback(sub_811C1B4);
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gMain.state++;
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break;
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case 1:
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if (sub_811C150(&gUnknown_203B08C->a0, gText_CommStandbyAwaitingOtherPlayer, 0))
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{
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gMain.state++;
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}
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break;
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case 2:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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ShowBg(0);
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gMain.state++;
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break;
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case 3:
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if (!UpdatePaletteFade())
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{
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memset(gBlockSendBuffer, 0, 0x20);
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if (gSelectedOrderFromParty[0] == -gSelectedOrderFromParty[1])
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{
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gBlockSendBuffer[0] = 0x52;
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}
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else
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{
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gBlockSendBuffer[0] = 0x51;
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}
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SendBlock(0, gBlockSendBuffer, 0x20);
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gMain.state++;
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}
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break;
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case 4:
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if (GetBlockReceivedStatus() == 3)
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{
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if (gBlockRecvBuffer[0][0] == 0x51 && gBlockRecvBuffer[1][0] == 0x51)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
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gMain.state = 50;
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}
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else
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{
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sub_800AAC0();
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if (gBlockRecvBuffer[GetMultiplayerId()][0] == 0x52)
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{
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gMain.state = 6;
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}
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else
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{
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gMain.state = 8;
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}
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}
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ResetBlockReceivedFlags();
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}
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break;
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case 50:
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if (!UpdatePaletteFade())
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{
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sub_800AB9C();
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gMain.state++;
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}
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break;
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case 51:
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if (IsLinkTaskFinished())
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{
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SetMainCallback2(sub_811C04C);
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}
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break;
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case 6:
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if (gReceivedRemoteLinkPlayers == 0)
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{
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gMain.state++;
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}
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break;
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case 7:
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if (sub_811C150(&gUnknown_203B08C->a0, gText_RefusedBattle, 1))
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{
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SetMainCallback2(CB2_ReturnToField);
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}
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break;
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case 8:
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if (gReceivedRemoteLinkPlayers == 0)
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{
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gMain.state++;
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}
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break;
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case 9:
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if (sub_811C150(&gUnknown_203B08C->a0, gText_BattleWasRefused, 1))
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{
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SetMainCallback2(CB2_ReturnToField);
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}
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break;
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}
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RunTasks();
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RunTextPrinters();
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AnimateSprites();
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BuildOamBuffer();
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UpdatePaletteFade();
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}
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