Static syms in field_control_avatar

This commit is contained in:
PikalaxALT
2020-03-18 21:32:09 -04:00
parent 7074900712
commit 15a3adefa0
3 changed files with 76 additions and 70 deletions
+7
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@@ -28,5 +28,12 @@ void ClearPoisonStepCounter(void);
int SetCableClubWarp(void);
void sub_806DE28(struct ObjectEvent *);
bool8 dive_warp(struct MapPosition * pos, u16 behavior);
bool8 sub_806DB84(u16 metatileBehavior, u8 playerDirection);
const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);
const u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position);
void FieldClearPlayerInput(struct FieldInput *input);
int ProcessPlayerFieldInput(struct FieldInput *input);
void sub_806CD30(struct FieldInput * input);
void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys);
#endif //GUARD_FIELD_CONTROL_AVATAR_H
+1
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@@ -78,6 +78,7 @@ u8 sub_80699B0(void);
void sub_8069A54(void);
bool8 sub_8069A04(void);
void sub_80699E0(void);
bool8 sub_80699D4(void);
extern const u8 *gRAMScriptPtr;
extern u8 gUnknown_20370A0;
+68 -70
View File
@@ -31,40 +31,38 @@
#include "constants/maps.h"
#include "constants/metatile_behaviors.h"
void sub_806CA4C(struct FieldInput *input, u16 *newKeys, u16 *heldKeys);
bool8 sub_80699D4(void);
void sub_806CDF8(u8 taskId);
void GetPlayerPosition(struct MapPosition * position);
void GetInFrontOfPlayerPosition(struct MapPosition * position);
u16 GetPlayerCurMetatileBehavior(void);
bool8 TryStartInteractionScript(struct MapPosition * position, u16 metatileBehavior, u8 playerDirection);
const u8 *GetInteractionScript(struct MapPosition * position, u8 metatileBehavior, u8 playerDirection);
const u8 *GetInteractedObjectEventScript(struct MapPosition * position, u8 metatileBehavior, u8 playerDirection);
const u8 *GetInteractedBackgroundEventScript(struct MapPosition * position, u8 metatileBehavior, u8 playerDirection);
const struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *, u16, u16, u8);
const u8 *GetInteractedMetatileScript(struct MapPosition * position, u8 metatileBehavior, u8 playerDirection);
const u8 *GetInteractedWaterScript(struct MapPosition * position, u8 metatileBehavior, u8 playerDirection);
bool8 TryStartStepBasedScript(struct MapPosition * position, u16 metatileBehavior, u16 playerDirection);
bool8 TryStartCoordEventScript(struct MapPosition * position);
bool8 TryStartMiscWalkingScripts(u16 metatileBehavior);
bool8 TryStartStepCountScript(u16 metatileBehavior);
void UpdateHappinessStepCounter(void);
bool8 UpdatePoisonStepCounter(void);
bool8 CheckStandardWildEncounter(u32 encounter);
bool8 sub_806D804(struct MapPosition * position, u16 metatileBehavior, u8 playerDirection);
void sub_806D908(const u8 *script, u8 playerDirection);
u8 sub_806D898(u16 metatileBehvaior, u8 direction);
const u8 *sub_806D928(struct MapPosition * position);
bool8 TryArrowWarp(struct MapPosition * position, u16 metatileBehavior, u8 playerDirection);
bool8 TryStartWarpEventScript(struct MapPosition * position, u16 metatileBehavior);
bool8 IsWarpMetatileBehavior(u16 metatileBehavior);
bool8 sub_806DB84(u16 metatileBehavior, u8 playerDirection);
void SetupWarp(struct MapHeader * mapHeader, s8 warpId, struct MapPosition * position);
bool8 IsArrowWarpMetatileBehavior(u16 metatileBehavior, u8 playerDirection);
s8 GetWarpEventAtMapPosition(struct MapHeader * mapHeader, struct MapPosition * mapPosition);
bool8 TryDoorWarp(struct MapPosition * position, u16 metatileBehavior, u8 playerDirection);
s8 GetWarpEventAtPosition(struct MapHeader * mapHeader, u16 x, u16 y, u8 z);
const u8 *GetCoordEventScriptAtPosition(struct MapHeader * mapHeader, u16 x, u16 y, u8 z);
static void sub_806CA4C(struct FieldInput *input, u16 *newKeys, u16 *heldKeys);
static void sub_806CDF8(u8 taskId);
static void GetPlayerPosition(struct MapPosition * position);
static void GetInFrontOfPlayerPosition(struct MapPosition * position);
static u16 GetPlayerCurMetatileBehavior(void);
static bool8 TryStartInteractionScript(struct MapPosition * position, u16 metatileBehavior, u8 playerDirection);
static const u8 *GetInteractionScript(struct MapPosition * position, u8 metatileBehavior, u8 playerDirection);
static const u8 *GetInteractedObjectEventScript(struct MapPosition * position, u8 metatileBehavior, u8 playerDirection);
static const u8 *GetInteractedBackgroundEventScript(struct MapPosition * position, u8 metatileBehavior, u8 playerDirection);
static const struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *, u16, u16, u8);
static const u8 *GetInteractedMetatileScript(struct MapPosition * position, u8 metatileBehavior, u8 playerDirection);
static const u8 *GetInteractedWaterScript(struct MapPosition * position, u8 metatileBehavior, u8 playerDirection);
static bool8 TryStartStepBasedScript(struct MapPosition * position, u16 metatileBehavior, u16 playerDirection);
static bool8 TryStartCoordEventScript(struct MapPosition * position);
static bool8 TryStartMiscWalkingScripts(u16 metatileBehavior);
static bool8 TryStartStepCountScript(u16 metatileBehavior);
static void UpdateHappinessStepCounter(void);
static bool8 UpdatePoisonStepCounter(void);
static bool8 CheckStandardWildEncounter(u32 encounter);
static bool8 sub_806D804(struct MapPosition * position, u16 metatileBehavior, u8 playerDirection);
static void sub_806D908(const u8 *script, u8 playerDirection);
static u8 sub_806D898(u16 metatileBehvaior, u8 direction);
static const u8 *sub_806D928(struct MapPosition * position);
static bool8 TryArrowWarp(struct MapPosition * position, u16 metatileBehavior, u8 playerDirection);
static bool8 TryStartWarpEventScript(struct MapPosition * position, u16 metatileBehavior);
static bool8 IsWarpMetatileBehavior(u16 metatileBehavior);
static void SetupWarp(struct MapHeader * mapHeader, s8 warpId, struct MapPosition * position);
static bool8 IsArrowWarpMetatileBehavior(u16 metatileBehavior, u8 playerDirection);
static s8 GetWarpEventAtMapPosition(struct MapHeader * mapHeader, struct MapPosition * mapPosition);
static bool8 TryDoorWarp(struct MapPosition * position, u16 metatileBehavior, u8 playerDirection);
static s8 GetWarpEventAtPosition(struct MapHeader * mapHeader, u16 x, u16 y, u8 z);
static const u8 *GetCoordEventScriptAtPosition(struct MapHeader * mapHeader, u16 x, u16 y, u8 z);
u8 gSelectedObjectEvent;
struct FieldInput gUnknown_3005078;
@@ -151,7 +149,7 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
}
}
void sub_806CA4C(struct FieldInput *input, u16 *newKeys, u16 *heldKeys)
static void sub_806CA4C(struct FieldInput *input, u16 *newKeys, u16 *heldKeys)
{
switch (sub_80699B0())
{
@@ -328,7 +326,7 @@ void sub_806CD30(struct FieldInput * input)
}
}
void sub_806CDF8(u8 taskId)
static void sub_806CDF8(u8 taskId)
{
if (!ScriptContext2_IsEnabled())
{
@@ -338,13 +336,13 @@ void sub_806CDF8(u8 taskId)
}
}
void GetPlayerPosition(struct MapPosition *position)
static void GetPlayerPosition(struct MapPosition *position)
{
PlayerGetDestCoords(&position->x, &position->y);
position->height = PlayerGetZCoord();
}
void GetInFrontOfPlayerPosition(struct MapPosition *position)
static void GetInFrontOfPlayerPosition(struct MapPosition *position)
{
s16 x, y;
@@ -356,7 +354,7 @@ void GetInFrontOfPlayerPosition(struct MapPosition *position)
position->height = 0;
}
u16 GetPlayerCurMetatileBehavior(void)
static u16 GetPlayerCurMetatileBehavior(void)
{
s16 x, y;
@@ -364,7 +362,7 @@ u16 GetPlayerCurMetatileBehavior(void)
return MapGridGetMetatileBehaviorAt(x, y);
}
bool8 TryStartInteractionScript(struct MapPosition *position, u16 metatileBehavior, u8 direction)
static bool8 TryStartInteractionScript(struct MapPosition *position, u16 metatileBehavior, u8 direction)
{
const u8 *script = GetInteractionScript(position, metatileBehavior, direction);
if (script == NULL)
@@ -379,7 +377,7 @@ bool8 TryStartInteractionScript(struct MapPosition *position, u16 metatileBehavi
return TRUE;
}
const u8 *GetInteractionScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
static const u8 *GetInteractionScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
const u8 *script = GetInteractedObjectEventScript(position, metatileBehavior, direction);
if (script != NULL)
@@ -425,7 +423,7 @@ const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatil
return GetObjectEventScriptPointerByObjectEventId(objectEventId);
}
const u8 *GetInteractedObjectEventScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
static const u8 *GetInteractedObjectEventScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
u8 objectEventId;
const u8 *script;
@@ -455,7 +453,7 @@ const u8 *GetInteractedObjectEventScript(struct MapPosition *position, u8 metati
return script;
}
const u8 *GetInteractedBackgroundEventScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
static const u8 *GetInteractedBackgroundEventScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
u8 r2;
const struct BgEvent *bgEvent = GetBackgroundEventAtPosition(&gMapHeader, position->x - 7, position->y - 7, position->height);
@@ -508,7 +506,7 @@ const u8 *GetInteractedBackgroundEventScript(struct MapPosition *position, u8 me
return bgEvent->bgUnion.script;
}
const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 metatileBehavior, u8 direction)
{
gSpecialVar_Facing = direction;
if (MetatileBehavior_IsPC(metatileBehavior) == TRUE)
@@ -594,7 +592,7 @@ const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 metatileB
return NULL;
}
const u8 *GetInteractedWaterScript(struct MapPosition *unused1, u8 metatileBehavior, u8 direction)
static const u8 *GetInteractedWaterScript(struct MapPosition *unused1, u8 metatileBehavior, u8 direction)
{
if (MetatileBehavior_IsSemiDeepWater(metatileBehavior) == TRUE &&PartyHasMonWithSurf() == TRUE)
return EventScript_CurrentTooFast;
@@ -611,7 +609,7 @@ const u8 *GetInteractedWaterScript(struct MapPosition *unused1, u8 metatileBehav
return NULL;
}
bool8 TryStartStepBasedScript(struct MapPosition *position, u16 metatileBehavior, u16 direction)
static bool8 TryStartStepBasedScript(struct MapPosition *position, u16 metatileBehavior, u16 direction)
{
if (TryStartCoordEventScript(position) == TRUE)
return TRUE;
@@ -626,7 +624,7 @@ bool8 TryStartStepBasedScript(struct MapPosition *position, u16 metatileBehavior
return FALSE;
}
bool8 TryStartCoordEventScript(struct MapPosition *position)
static bool8 TryStartCoordEventScript(struct MapPosition *position)
{
const u8 *script = GetCoordEventScriptAtPosition(&gMapHeader, position->x - 7, position->y - 7, position->height);
@@ -636,13 +634,13 @@ bool8 TryStartCoordEventScript(struct MapPosition *position)
return TRUE;
}
bool8 TryStartMiscWalkingScripts(u16 metatileBehavior)
static bool8 TryStartMiscWalkingScripts(u16 metatileBehavior)
{
// Dummied
return FALSE;
}
bool8 TryStartStepCountScript(u16 metatileBehavior)
static bool8 TryStartStepCountScript(u16 metatileBehavior)
{
if (InUnionRoom() == TRUE)
return FALSE;
@@ -675,12 +673,12 @@ bool8 TryStartStepCountScript(u16 metatileBehavior)
return FALSE;
}
void Unref_ClearHappinessStepCounter(void)
static void Unref_ClearHappinessStepCounter(void)
{
VarSet(VAR_HAPPINESS_STEP_COUNTER, 0);
}
void UpdateHappinessStepCounter(void)
static void UpdateHappinessStepCounter(void)
{
u16 *ptr = GetVarPointer(VAR_HAPPINESS_STEP_COUNTER);
int i;
@@ -703,7 +701,7 @@ void ClearPoisonStepCounter(void)
VarSet(VAR_POISON_STEP_COUNTER, 0);
}
bool8 UpdatePoisonStepCounter(void)
static bool8 UpdatePoisonStepCounter(void)
{
u16 *ptr;
@@ -733,12 +731,12 @@ void RestartWildEncounterImmunitySteps(void)
ResetEncounterRateModifiers();
}
bool8 CheckStandardWildEncounter(u32 encounter)
static bool8 CheckStandardWildEncounter(u32 encounter)
{
return TryStandardWildEncounter(encounter);
}
bool8 sub_806D804(struct MapPosition * position, u16 metatileBehavior, u8 playerDirection)
static bool8 sub_806D804(struct MapPosition * position, u16 metatileBehavior, u8 playerDirection)
{
u8 r4;
const u8 * script;
@@ -780,7 +778,7 @@ bool8 sub_806D804(struct MapPosition * position, u16 metatileBehavior, u8 player
}
}
u8 sub_806D898(u16 metatileBehavior, u8 playerDirection)
static u8 sub_806D898(u16 metatileBehavior, u8 playerDirection)
{
if (MetatileBehavior_IsPlayerFacingPokemonCenterSign(metatileBehavior, playerDirection) == TRUE)
return 0;
@@ -800,7 +798,7 @@ u8 sub_806D898(u16 metatileBehavior, u8 playerDirection)
return 0xFF;
}
void sub_806D908(const u8 *script, u8 playerDirection)
static void sub_806D908(const u8 *script, u8 playerDirection)
{
gSpecialVar_Facing = playerDirection;
ScriptContext1_SetupScript(script);
@@ -808,7 +806,7 @@ void sub_806D908(const u8 *script, u8 playerDirection)
sub_8069A20();
}
const u8 *sub_806D928(struct MapPosition * position)
static const u8 *sub_806D928(struct MapPosition * position)
{
const struct BgEvent * event = GetBackgroundEventAtPosition(&gMapHeader, position->x - 7, position->y - 7, position->height);
if (event == NULL)
@@ -818,7 +816,7 @@ const u8 *sub_806D928(struct MapPosition * position)
return EventScript_TestSignpostMsg;
}
bool8 TryArrowWarp(struct MapPosition *position, u16 metatileBehavior, u8 direction)
static bool8 TryArrowWarp(struct MapPosition *position, u16 metatileBehavior, u8 direction)
{
s8 warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position);
u16 delay;
@@ -849,7 +847,7 @@ bool8 TryArrowWarp(struct MapPosition *position, u16 metatileBehavior, u8 direct
return FALSE;
}
bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileBehavior)
static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileBehavior)
{
s8 warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position);
@@ -894,7 +892,7 @@ bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileBehavior
return FALSE;
}
bool8 IsWarpMetatileBehavior(u16 metatileBehavior)
static bool8 IsWarpMetatileBehavior(u16 metatileBehavior)
{
if (MetatileBehavior_IsWarpDoor(metatileBehavior) == TRUE)
return TRUE;
@@ -937,7 +935,7 @@ bool8 sub_806DB84(u16 metatileBehavior, u8 playerDirection)
return FALSE;
}
bool8 IsArrowWarpMetatileBehavior(u16 metatileBehavior, u8 direction)
static bool8 IsArrowWarpMetatileBehavior(u16 metatileBehavior, u8 direction)
{
switch (direction)
{
@@ -953,12 +951,12 @@ bool8 IsArrowWarpMetatileBehavior(u16 metatileBehavior, u8 direction)
return FALSE;
}
s8 GetWarpEventAtMapPosition(struct MapHeader *mapHeader, struct MapPosition *position)
static s8 GetWarpEventAtMapPosition(struct MapHeader *mapHeader, struct MapPosition *position)
{
return GetWarpEventAtPosition(mapHeader, position->x - 7, position->y - 7, position->height);
}
void SetupWarp(struct MapHeader *unused, s8 warpEventId, struct MapPosition *position)
static void SetupWarp(struct MapHeader *unused, s8 warpEventId, struct MapPosition *position)
{
const struct WarpEvent *warpEvent;
@@ -980,7 +978,7 @@ void SetupWarp(struct MapHeader *unused, s8 warpEventId, struct MapPosition *pos
}
}
bool8 TryDoorWarp(struct MapPosition *position, u16 metatileBehavior, u8 direction)
static bool8 TryDoorWarp(struct MapPosition *position, u16 metatileBehavior, u8 direction)
{
s8 warpEventId;
@@ -1001,7 +999,7 @@ bool8 TryDoorWarp(struct MapPosition *position, u16 metatileBehavior, u8 directi
return FALSE;
}
s8 GetWarpEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
static s8 GetWarpEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
{
s32 i;
struct WarpEvent *warpEvent = mapHeader->events->warps;
@@ -1018,7 +1016,7 @@ s8 GetWarpEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevatio
return -1;
}
const u8 *TryRunCoordEventScript(struct CoordEvent *coordEvent)
static const u8 *TryRunCoordEventScript(struct CoordEvent *coordEvent)
{
if (coordEvent != NULL)
{
@@ -1038,7 +1036,7 @@ const u8 *TryRunCoordEventScript(struct CoordEvent *coordEvent)
return NULL;
}
const u8 *GetCoordEventScriptAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
static const u8 *GetCoordEventScriptAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
{
s32 i;
struct CoordEvent *coordEvents = mapHeader->events->coordEvents;
@@ -1095,7 +1093,7 @@ const u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position)
return GetCoordEventScriptAtPosition(&gMapHeader, position->x - 7, position->y - 7, position->height);
}
const struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
static const struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
{
u8 i;
struct BgEvent *bgEvents = mapHeader->events->bgEvents;
@@ -1137,7 +1135,7 @@ bool8 dive_warp(struct MapPosition *position, u16 metatileBehavior)
return FALSE;
}
u8 TrySetDiveWarp(void)
static u8 TrySetDiveWarp(void)
{
s16 x, y;
u8 metatileBehavior;
@@ -1157,7 +1155,7 @@ u8 TrySetDiveWarp(void)
return 0;
}
const u8 *GetObjectEventScriptPointerPlayerFacing(void)
static const u8 *GetObjectEventScriptPointerPlayerFacing(void)
{
u8 direction;
struct MapPosition position;