Static syms in field_control_avatar

This commit is contained in:
PikalaxALT
2020-03-18 21:32:09 -04:00
parent 7074900712
commit 15a3adefa0
3 changed files with 76 additions and 70 deletions
+7
View File
@@ -28,5 +28,12 @@ void ClearPoisonStepCounter(void);
int SetCableClubWarp(void);
void sub_806DE28(struct ObjectEvent *);
bool8 dive_warp(struct MapPosition * pos, u16 behavior);
bool8 sub_806DB84(u16 metatileBehavior, u8 playerDirection);
const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);
const u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position);
void FieldClearPlayerInput(struct FieldInput *input);
int ProcessPlayerFieldInput(struct FieldInput *input);
void sub_806CD30(struct FieldInput * input);
void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys);
#endif //GUARD_FIELD_CONTROL_AVATAR_H