Static syms in field_control_avatar
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@@ -28,5 +28,12 @@ void ClearPoisonStepCounter(void);
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int SetCableClubWarp(void);
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void sub_806DE28(struct ObjectEvent *);
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bool8 dive_warp(struct MapPosition * pos, u16 behavior);
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bool8 sub_806DB84(u16 metatileBehavior, u8 playerDirection);
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const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);
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const u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position);
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void FieldClearPlayerInput(struct FieldInput *input);
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int ProcessPlayerFieldInput(struct FieldInput *input);
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void sub_806CD30(struct FieldInput * input);
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void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys);
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#endif //GUARD_FIELD_CONTROL_AVATAR_H
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