Rename transform arg in header as well

This commit is contained in:
colonelsalt
2022-05-13 08:47:57 +01:00
parent ed9dcb2fbe
commit 1bca7cadc1
+1 -1
View File
@@ -23,7 +23,7 @@ bool8 BattleInitAllSprites(u8 *state, u8 *battlerId);
void ClearSpritesHealthboxAnimData(void);
void CopyAllBattleSpritesInvisibilities(void);
void CopyBattleSpriteInvisibility(u8 battlerId);
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform);
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 transformType);
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);