Rename transform arg in header as well
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@@ -23,7 +23,7 @@ bool8 BattleInitAllSprites(u8 *state, u8 *battlerId);
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void ClearSpritesHealthboxAnimData(void);
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void ClearSpritesHealthboxAnimData(void);
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void CopyAllBattleSpritesInvisibilities(void);
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void CopyAllBattleSpritesInvisibilities(void);
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void CopyBattleSpriteInvisibility(u8 battlerId);
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void CopyBattleSpriteInvisibility(u8 battlerId);
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void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform);
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void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 transformType);
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void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
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void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
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void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
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void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
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void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);
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void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);
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