Sync jump movement functions
This commit is contained in:
@@ -759,8 +759,17 @@ static bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sp
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MovementAction_PauseSpriteAnim,
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};
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const s16 gUnknown_83A6958[] = {0, 1, 1};
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const s16 gUnknown_83A695E[] = {0, 0, 1};
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static const s16 sJumpInitDisplacements[] = {
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[JUMP_DISTANCE_IN_PLACE] = 0,
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[JUMP_DISTANCE_NORMAL] = 1,
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[JUMP_DISTANCE_FAR] = 1,
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};
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static const s16 sJumpDisplacements[] = {
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[JUMP_DISTANCE_IN_PLACE] = 0,
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[JUMP_DISTANCE_NORMAL] = 0,
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[JUMP_DISTANCE_FAR] = 1,
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};
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static bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_Jump2Down_Step0,
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+111
-85
@@ -152,6 +152,12 @@ static void MovementType_VsSeeker4E(struct Sprite *);
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static void MovementType_VsSeeker4F(struct Sprite *);
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static void MovementType_WanderAroundSlower(struct Sprite *);
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enum {
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JUMP_DISTANCE_IN_PLACE,
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JUMP_DISTANCE_NORMAL,
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JUMP_DISTANCE_FAR,
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};
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#define movement_type_def(setup, table) \
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static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
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void setup(struct Sprite *sprite) \
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@@ -5727,42 +5733,51 @@ static bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEven
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return FALSE;
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}
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void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a5)
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#define JUMP_HALFWAY 1
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#define JUMP_FINISHED ((u8)-1)
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enum {
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JUMP_TYPE_HIGH,
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JUMP_TYPE_LOW,
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JUMP_TYPE_NORMAL,
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};
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void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type)
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{
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s16 displacements[NELEMS(gUnknown_83A6958)];
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s16 displacements[NELEMS(sJumpInitDisplacements)];
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s16 x;
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s16 y;
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memcpy(displacements, gUnknown_83A6958, sizeof gUnknown_83A6958);
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memcpy(displacements, sJumpInitDisplacements, sizeof sJumpInitDisplacements);
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x = 0;
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y = 0;
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SetObjectEventDirection(objectEvent, direction);
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MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]);
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MoveCoordsInDirection(direction, &x, &y, displacements[distance], displacements[distance]);
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ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y);
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SetJumpSpriteData(sprite, direction, speed, a5);
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SetJumpSpriteData(sprite, direction, distance, type);
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sprite->data[2] = 1;
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sprite->animPaused = 0;
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objectEvent->triggerGroundEffectsOnMove = 1;
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objectEvent->disableCoveringGroundEffects = 1;
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}
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void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
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void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type)
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{
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InitJump(objectEvent, sprite, direction, speed, a4);
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InitJump(objectEvent, sprite, direction, distance, type);
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SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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DoShadowFieldEffect(objectEvent);
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}
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u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *))
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{
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s16 displacements[NELEMS(gUnknown_83A695E)];
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s16 displacements[NELEMS(sJumpDisplacements)];
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s16 x;
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s16 y;
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u8 result;
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memcpy(displacements, gUnknown_83A695E, sizeof gUnknown_83A695E);
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memcpy(displacements, sJumpDisplacements, sizeof sJumpDisplacements);
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result = callback(sprite);
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if (result == 1 && displacements[sprite->data[4]] != 0)
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if (result == JUMP_HALFWAY && displacements[sprite->data[4]] != 0)
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{
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x = 0;
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y = 0;
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@@ -5771,7 +5786,7 @@ u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 cal
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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objectEvent->disableCoveringGroundEffects = TRUE;
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}
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else if (result == 0xFF)
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else if (result == JUMP_FINISHED)
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{
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ShiftStillObjectEventCoords(objectEvent);
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objectEvent->triggerGroundEffectsOnStop = TRUE;
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@@ -5793,7 +5808,7 @@ u8 DoJumpSpecialAnimStep(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 DoJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (DoJumpAnimStep(objectEvent, sprite) == 0xFF)
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if (DoJumpAnimStep(objectEvent, sprite) == JUMP_FINISHED)
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return TRUE;
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return FALSE;
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@@ -5801,7 +5816,7 @@ bool8 DoJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 DoJumpSpecialAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (DoJumpSpecialAnimStep(objectEvent, sprite) == 0xFF)
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if (DoJumpSpecialAnimStep(objectEvent, sprite) == JUMP_FINISHED)
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return TRUE;
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return FALSE;
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@@ -5811,9 +5826,9 @@ bool8 DoJumpInPlaceAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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switch (DoJumpAnimStep(objectEvent, sprite))
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{
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case 0xFF:
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case JUMP_FINISHED:
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return TRUE;
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case 1:
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case JUMP_HALFWAY:
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SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection));
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SetStepAnim(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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default:
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@@ -5823,7 +5838,7 @@ bool8 DoJumpInPlaceAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 2, 0);
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InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
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return MovementAction_Jump2Down_Step1(objectEvent, sprite);
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}
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@@ -5840,7 +5855,7 @@ static bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, str
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static bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_NORTH, 2, 0);
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InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
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return MovementAction_Jump2Up_Step1(objectEvent, sprite);
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}
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@@ -5857,7 +5872,7 @@ static bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struc
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static bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_WEST, 2, 0);
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InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
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return MovementAction_Jump2Left_Step1(objectEvent, sprite);
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}
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@@ -5874,7 +5889,7 @@ static bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, str
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static bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_EAST, 2, 0);
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InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
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return MovementAction_Jump2Right_Step1(objectEvent, sprite);
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}
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@@ -6641,7 +6656,7 @@ static bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, stru
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void InitJumpSpecial(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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{
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InitJump(objectEvent, sprite, direction, 1, 0);
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InitJump(objectEvent, sprite, direction, JUMP_DISTANCE_NORMAL, JUMP_TYPE_HIGH);
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StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction));
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}
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@@ -6817,7 +6832,7 @@ static bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *obje
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static bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 1, 2);
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InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
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return MovementAction_JumpDown_Step1(objectEvent, sprite);
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}
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@@ -6834,7 +6849,7 @@ static bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, stru
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static bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_NORTH, 1, 2);
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InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
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return MovementAction_JumpUp_Step1(objectEvent, sprite);
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}
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@@ -6851,7 +6866,7 @@ static bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct
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static bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_WEST, 1, 2);
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InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
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return MovementAction_JumpLeft_Step1(objectEvent, sprite);
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}
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@@ -6868,7 +6883,7 @@ static bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, stru
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static bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_EAST, 1, 2);
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InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
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return MovementAction_JumpRight_Step1(objectEvent, sprite);
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}
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@@ -6885,7 +6900,7 @@ static bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, str
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static bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 0, 0);
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InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
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return MovementAction_JumpInPlaceDown_Step1(objectEvent, sprite);
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}
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@@ -6902,7 +6917,7 @@ static bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEven
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static bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_NORTH, 0, 0);
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InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
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return MovementAction_JumpInPlaceUp_Step1(objectEvent, sprite);
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}
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@@ -6919,7 +6934,7 @@ static bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent,
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static bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_WEST, 0, 0);
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InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
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return MovementAction_JumpInPlaceLeft_Step1(objectEvent, sprite);
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}
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@@ -6936,7 +6951,7 @@ static bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEven
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static bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_EAST, 0, 0);
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InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
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return MovementAction_JumpInPlaceRight_Step1(objectEvent, sprite);
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}
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@@ -6953,7 +6968,7 @@ static bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEve
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static bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 0, 2);
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InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
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return MovementAction_JumpInPlaceDownUp_Step1(objectEvent, sprite);
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}
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@@ -6970,7 +6985,7 @@ static bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEv
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static bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_NORTH, 0, 2);
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InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
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return MovementAction_JumpInPlaceUpDown_Step1(objectEvent, sprite);
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}
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@@ -6987,7 +7002,7 @@ static bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEv
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static bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_WEST, 0, 2);
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InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
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return MovementAction_JumpInPlaceLeftRight_Step1(objectEvent, sprite);
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}
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@@ -7004,7 +7019,7 @@ static bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objec
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static bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitJumpRegular(objectEvent, sprite, DIR_EAST, 0, 2);
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InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
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return MovementAction_JumpInPlaceRightLeft_Step1(objectEvent, sprite);
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}
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@@ -7370,16 +7385,16 @@ static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *obje
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return FALSE;
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}
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void InitAcroWheelieJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
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void InitAcroWheelieJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type)
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{
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InitJump(objectEvent, sprite, direction, speed, a4);
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InitJump(objectEvent, sprite, direction, distance, type);
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StartSpriteAnimIfDifferent(sprite, GetAcroWheelieDirectionAnimNum(direction));
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DoShadowFieldEffect(objectEvent);
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}
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static bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, 0, 1);
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InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
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return MovementAction_AcroWheelieHopFaceDown_Step1(objectEvent, sprite);
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}
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@@ -7396,7 +7411,7 @@ static bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *obj
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static bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, 0, 1);
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InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
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return MovementAction_AcroWheelieHopFaceUp_Step1(objectEvent, sprite);
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}
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@@ -7413,7 +7428,7 @@ static bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objec
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static bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, 0, 1);
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InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
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return MovementAction_AcroWheelieHopFaceLeft_Step1(objectEvent, sprite);
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}
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@@ -7430,7 +7445,7 @@ static bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *obj
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static bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, 0, 1);
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InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
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return MovementAction_AcroWheelieHopFaceRight_Step1(objectEvent, sprite);
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}
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@@ -7447,7 +7462,7 @@ static bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *ob
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static bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, 1, 1);
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InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
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return MovementAction_AcroWheelieHopDown_Step1(objectEvent, sprite);
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}
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@@ -7464,7 +7479,7 @@ static bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectE
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static bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, 1, 1);
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InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
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return MovementAction_AcroWheelieHopUp_Step1(objectEvent, sprite);
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}
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@@ -7481,7 +7496,7 @@ static bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEve
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static bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, 1, 1);
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InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
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return MovementAction_AcroWheelieHopLeft_Step1(objectEvent, sprite);
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}
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@@ -7498,7 +7513,7 @@ static bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectE
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static bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, 1, 1);
|
||||
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
|
||||
return MovementAction_AcroWheelieHopRight_Step1(objectEvent, sprite);
|
||||
}
|
||||
|
||||
@@ -7515,7 +7530,7 @@ static bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *object
|
||||
|
||||
static bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, 2, 0);
|
||||
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||||
return MovementAction_AcroWheelieJumpDown_Step1(objectEvent, sprite);
|
||||
}
|
||||
|
||||
@@ -7532,7 +7547,7 @@ static bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *object
|
||||
|
||||
static bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, 2, 0);
|
||||
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||||
return MovementAction_AcroWheelieJumpUp_Step1(objectEvent, sprite);
|
||||
}
|
||||
|
||||
@@ -7549,7 +7564,7 @@ static bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEv
|
||||
|
||||
static bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, 2, 0);
|
||||
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||||
return MovementAction_AcroWheelieJumpLeft_Step1(objectEvent, sprite);
|
||||
}
|
||||
|
||||
@@ -7566,7 +7581,7 @@ static bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *object
|
||||
|
||||
static bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, 2, 0);
|
||||
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
|
||||
return MovementAction_AcroWheelieJumpRight_Step1(objectEvent, sprite);
|
||||
}
|
||||
|
||||
@@ -9064,61 +9079,72 @@ bool8 UpdateRunSlowAnim(struct Sprite *sprite)
|
||||
#undef tStepNo
|
||||
#undef tDelay
|
||||
|
||||
#define tJumpSpeed data[4]
|
||||
#define tJumpHeight data[5]
|
||||
#define tStepNo data[6]
|
||||
|
||||
static const s8 sJumpHeight12[] = {
|
||||
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
|
||||
static const s8 sJumpY_High[] = {
|
||||
-4, -6, -8, -10, -11, -12, -12, -12,
|
||||
-11, -10, -9, -8, -6, -4, 0, 0
|
||||
};
|
||||
|
||||
static const s8 sJumpHeight6[] = {
|
||||
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
|
||||
static const s8 sJumpY_Low[] = {
|
||||
0, -2, -3, -4, -5, -6, -6, -6,
|
||||
-5, -5, -4, -3, -2, 0, 0, 0
|
||||
};
|
||||
|
||||
static const s8 sJumpHeight10[] = {
|
||||
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
|
||||
static const s8 sJumpY_Normal[] = {
|
||||
-2, -4, -6, -8, -9, -10, -10, -10,
|
||||
-9, -8, -6, -5, -3, -2, 0, 0
|
||||
};
|
||||
|
||||
static const s8 *const sYDisplacementPtrs[] = {
|
||||
sJumpHeight12,
|
||||
sJumpHeight6,
|
||||
sJumpHeight10
|
||||
#define sJumpDistance data[4]
|
||||
#define sJumpType data[5]
|
||||
#define sTimer data[6]
|
||||
|
||||
static const s8 *const sJumpYTable[] = {
|
||||
[JUMP_TYPE_HIGH] = sJumpY_High,
|
||||
[JUMP_TYPE_LOW] = sJumpY_Low,
|
||||
[JUMP_TYPE_NORMAL] = sJumpY_Normal,
|
||||
};
|
||||
|
||||
static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
|
||||
static s16 GetJumpY(s16 i, u8 type)
|
||||
{
|
||||
return sYDisplacementPtrs[jumpno][stepno];
|
||||
return sJumpYTable[type][i];
|
||||
}
|
||||
|
||||
void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
|
||||
void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 distance, u8 type)
|
||||
{
|
||||
sprite->tDirection = direction;
|
||||
sprite->tJumpSpeed = speed;
|
||||
sprite->tJumpHeight = height;
|
||||
sprite->tStepNo = 0;
|
||||
sprite->sJumpDistance = distance;
|
||||
sprite->sJumpType = type;
|
||||
sprite->sTimer = 0;
|
||||
}
|
||||
|
||||
u8 DoJumpSpriteMovement(struct Sprite *sprite)
|
||||
{
|
||||
s16 duration[3] = {0x10, 0x10, 0x20};
|
||||
u8 shifts[3] = {0, 0, 1};
|
||||
s16 distanceToTime[] = {
|
||||
[JUMP_DISTANCE_IN_PLACE] = 16,
|
||||
[JUMP_DISTANCE_NORMAL] = 16,
|
||||
[JUMP_DISTANCE_FAR] = 32,
|
||||
};
|
||||
u8 distanceToShift[] = {
|
||||
[JUMP_DISTANCE_IN_PLACE] = 0,
|
||||
[JUMP_DISTANCE_NORMAL] = 0,
|
||||
[JUMP_DISTANCE_FAR] = 1,
|
||||
};
|
||||
u8 jumpPhase = 0;
|
||||
|
||||
if (sprite->tJumpSpeed != 0)
|
||||
if (sprite->sJumpDistance != JUMP_DISTANCE_IN_PLACE)
|
||||
little_step(sprite, sprite->tDirection);
|
||||
|
||||
sprite->y2 = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
|
||||
sprite->y2 = GetJumpY(sprite->sTimer >> distanceToShift[sprite->sJumpDistance], sprite->sJumpType);
|
||||
|
||||
sprite->tStepNo++;
|
||||
sprite->sTimer++;
|
||||
|
||||
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
|
||||
jumpPhase = 1;
|
||||
if (sprite->sTimer == (distanceToTime[sprite->sJumpDistance] >> 1))
|
||||
jumpPhase = JUMP_HALFWAY;
|
||||
|
||||
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
|
||||
if (sprite->sTimer >= distanceToTime[sprite->sJumpDistance])
|
||||
{
|
||||
sprite->y2 = 0;
|
||||
jumpPhase = -1;
|
||||
jumpPhase = JUMP_FINISHED;
|
||||
}
|
||||
|
||||
return jumpPhase;
|
||||
@@ -9130,28 +9156,28 @@ u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite)
|
||||
u8 shifts[3] = {1, 1, 2};
|
||||
u8 jumpPhase = 0;
|
||||
|
||||
if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1))
|
||||
if (sprite->sJumpDistance != JUMP_DISTANCE_IN_PLACE && !(sprite->sTimer & 1))
|
||||
little_step(sprite, sprite->tDirection);
|
||||
|
||||
sprite->y2 = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
|
||||
sprite->y2 = GetJumpY(sprite->sTimer >> shifts[sprite->sJumpDistance], sprite->sJumpType);
|
||||
|
||||
sprite->tStepNo++;
|
||||
sprite->sTimer++;
|
||||
|
||||
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
|
||||
jumpPhase = 1;
|
||||
if (sprite->sTimer == (duration[sprite->sJumpDistance] >> 1))
|
||||
jumpPhase = JUMP_HALFWAY;
|
||||
|
||||
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
|
||||
if (sprite->sTimer >= duration[sprite->sJumpDistance])
|
||||
{
|
||||
sprite->y2 = 0;
|
||||
jumpPhase = -1;
|
||||
jumpPhase = JUMP_FINISHED;
|
||||
}
|
||||
|
||||
return jumpPhase;
|
||||
}
|
||||
|
||||
#undef tStepNo
|
||||
#undef tJumpHeight
|
||||
#undef tJumpSpeed
|
||||
#undef sTimer
|
||||
#undef sJumpType
|
||||
#undef sJumpDistance
|
||||
#undef tDirection
|
||||
|
||||
#define tDelay data[3]
|
||||
|
||||
Reference in New Issue
Block a user