Sync jump movement functions

This commit is contained in:
cbt6
2022-08-11 12:17:00 +08:00
parent 25344d1bbd
commit 1d4503ab46
2 changed files with 122 additions and 87 deletions
@@ -759,8 +759,17 @@ static bool8 (*const sMovementActionFuncs_x13[])(struct ObjectEvent *, struct Sp
MovementAction_PauseSpriteAnim,
};
const s16 gUnknown_83A6958[] = {0, 1, 1};
const s16 gUnknown_83A695E[] = {0, 0, 1};
static const s16 sJumpInitDisplacements[] = {
[JUMP_DISTANCE_IN_PLACE] = 0,
[JUMP_DISTANCE_NORMAL] = 1,
[JUMP_DISTANCE_FAR] = 1,
};
static const s16 sJumpDisplacements[] = {
[JUMP_DISTANCE_IN_PLACE] = 0,
[JUMP_DISTANCE_NORMAL] = 0,
[JUMP_DISTANCE_FAR] = 1,
};
static bool8 (*const sMovementActionFuncs_x14[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_Jump2Down_Step0,
+111 -85
View File
@@ -152,6 +152,12 @@ static void MovementType_VsSeeker4E(struct Sprite *);
static void MovementType_VsSeeker4F(struct Sprite *);
static void MovementType_WanderAroundSlower(struct Sprite *);
enum {
JUMP_DISTANCE_IN_PLACE,
JUMP_DISTANCE_NORMAL,
JUMP_DISTANCE_FAR,
};
#define movement_type_def(setup, table) \
static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
void setup(struct Sprite *sprite) \
@@ -5727,42 +5733,51 @@ static bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEven
return FALSE;
}
void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a5)
#define JUMP_HALFWAY 1
#define JUMP_FINISHED ((u8)-1)
enum {
JUMP_TYPE_HIGH,
JUMP_TYPE_LOW,
JUMP_TYPE_NORMAL,
};
void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type)
{
s16 displacements[NELEMS(gUnknown_83A6958)];
s16 displacements[NELEMS(sJumpInitDisplacements)];
s16 x;
s16 y;
memcpy(displacements, gUnknown_83A6958, sizeof gUnknown_83A6958);
memcpy(displacements, sJumpInitDisplacements, sizeof sJumpInitDisplacements);
x = 0;
y = 0;
SetObjectEventDirection(objectEvent, direction);
MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]);
MoveCoordsInDirection(direction, &x, &y, displacements[distance], displacements[distance]);
ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y);
SetJumpSpriteData(sprite, direction, speed, a5);
SetJumpSpriteData(sprite, direction, distance, type);
sprite->data[2] = 1;
sprite->animPaused = 0;
objectEvent->triggerGroundEffectsOnMove = 1;
objectEvent->disableCoveringGroundEffects = 1;
}
void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type)
{
InitJump(objectEvent, sprite, direction, speed, a4);
InitJump(objectEvent, sprite, direction, distance, type);
SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
DoShadowFieldEffect(objectEvent);
}
u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *))
{
s16 displacements[NELEMS(gUnknown_83A695E)];
s16 displacements[NELEMS(sJumpDisplacements)];
s16 x;
s16 y;
u8 result;
memcpy(displacements, gUnknown_83A695E, sizeof gUnknown_83A695E);
memcpy(displacements, sJumpDisplacements, sizeof sJumpDisplacements);
result = callback(sprite);
if (result == 1 && displacements[sprite->data[4]] != 0)
if (result == JUMP_HALFWAY && displacements[sprite->data[4]] != 0)
{
x = 0;
y = 0;
@@ -5771,7 +5786,7 @@ u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 cal
objectEvent->triggerGroundEffectsOnMove = TRUE;
objectEvent->disableCoveringGroundEffects = TRUE;
}
else if (result == 0xFF)
else if (result == JUMP_FINISHED)
{
ShiftStillObjectEventCoords(objectEvent);
objectEvent->triggerGroundEffectsOnStop = TRUE;
@@ -5793,7 +5808,7 @@ u8 DoJumpSpecialAnimStep(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 DoJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (DoJumpAnimStep(objectEvent, sprite) == 0xFF)
if (DoJumpAnimStep(objectEvent, sprite) == JUMP_FINISHED)
return TRUE;
return FALSE;
@@ -5801,7 +5816,7 @@ bool8 DoJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 DoJumpSpecialAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (DoJumpSpecialAnimStep(objectEvent, sprite) == 0xFF)
if (DoJumpSpecialAnimStep(objectEvent, sprite) == JUMP_FINISHED)
return TRUE;
return FALSE;
@@ -5811,9 +5826,9 @@ bool8 DoJumpInPlaceAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
switch (DoJumpAnimStep(objectEvent, sprite))
{
case 0xFF:
case JUMP_FINISHED:
return TRUE;
case 1:
case JUMP_HALFWAY:
SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection));
SetStepAnim(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
default:
@@ -5823,7 +5838,7 @@ bool8 DoJumpInPlaceAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 2, 0);
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
return MovementAction_Jump2Down_Step1(objectEvent, sprite);
}
@@ -5840,7 +5855,7 @@ static bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, str
static bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_NORTH, 2, 0);
InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
return MovementAction_Jump2Up_Step1(objectEvent, sprite);
}
@@ -5857,7 +5872,7 @@ static bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struc
static bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_WEST, 2, 0);
InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
return MovementAction_Jump2Left_Step1(objectEvent, sprite);
}
@@ -5874,7 +5889,7 @@ static bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, str
static bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_EAST, 2, 0);
InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
return MovementAction_Jump2Right_Step1(objectEvent, sprite);
}
@@ -6641,7 +6656,7 @@ static bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, stru
void InitJumpSpecial(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
{
InitJump(objectEvent, sprite, direction, 1, 0);
InitJump(objectEvent, sprite, direction, JUMP_DISTANCE_NORMAL, JUMP_TYPE_HIGH);
StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction));
}
@@ -6817,7 +6832,7 @@ static bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *obje
static bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 1, 2);
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
return MovementAction_JumpDown_Step1(objectEvent, sprite);
}
@@ -6834,7 +6849,7 @@ static bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, stru
static bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_NORTH, 1, 2);
InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
return MovementAction_JumpUp_Step1(objectEvent, sprite);
}
@@ -6851,7 +6866,7 @@ static bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct
static bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_WEST, 1, 2);
InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
return MovementAction_JumpLeft_Step1(objectEvent, sprite);
}
@@ -6868,7 +6883,7 @@ static bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, stru
static bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_EAST, 1, 2);
InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_NORMAL);
return MovementAction_JumpRight_Step1(objectEvent, sprite);
}
@@ -6885,7 +6900,7 @@ static bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, str
static bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 0, 0);
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
return MovementAction_JumpInPlaceDown_Step1(objectEvent, sprite);
}
@@ -6902,7 +6917,7 @@ static bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEven
static bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_NORTH, 0, 0);
InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
return MovementAction_JumpInPlaceUp_Step1(objectEvent, sprite);
}
@@ -6919,7 +6934,7 @@ static bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent,
static bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_WEST, 0, 0);
InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
return MovementAction_JumpInPlaceLeft_Step1(objectEvent, sprite);
}
@@ -6936,7 +6951,7 @@ static bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEven
static bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_EAST, 0, 0);
InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_HIGH);
return MovementAction_JumpInPlaceRight_Step1(objectEvent, sprite);
}
@@ -6953,7 +6968,7 @@ static bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEve
static bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 0, 2);
InitJumpRegular(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
return MovementAction_JumpInPlaceDownUp_Step1(objectEvent, sprite);
}
@@ -6970,7 +6985,7 @@ static bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEv
static bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_NORTH, 0, 2);
InitJumpRegular(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
return MovementAction_JumpInPlaceUpDown_Step1(objectEvent, sprite);
}
@@ -6987,7 +7002,7 @@ static bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEv
static bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_WEST, 0, 2);
InitJumpRegular(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
return MovementAction_JumpInPlaceLeftRight_Step1(objectEvent, sprite);
}
@@ -7004,7 +7019,7 @@ static bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objec
static bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitJumpRegular(objectEvent, sprite, DIR_EAST, 0, 2);
InitJumpRegular(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_NORMAL);
return MovementAction_JumpInPlaceRightLeft_Step1(objectEvent, sprite);
}
@@ -7370,16 +7385,16 @@ static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *obje
return FALSE;
}
void InitAcroWheelieJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
void InitAcroWheelieJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 distance, u8 type)
{
InitJump(objectEvent, sprite, direction, speed, a4);
InitJump(objectEvent, sprite, direction, distance, type);
StartSpriteAnimIfDifferent(sprite, GetAcroWheelieDirectionAnimNum(direction));
DoShadowFieldEffect(objectEvent);
}
static bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, 0, 1);
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
return MovementAction_AcroWheelieHopFaceDown_Step1(objectEvent, sprite);
}
@@ -7396,7 +7411,7 @@ static bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *obj
static bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, 0, 1);
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
return MovementAction_AcroWheelieHopFaceUp_Step1(objectEvent, sprite);
}
@@ -7413,7 +7428,7 @@ static bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objec
static bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, 0, 1);
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
return MovementAction_AcroWheelieHopFaceLeft_Step1(objectEvent, sprite);
}
@@ -7430,7 +7445,7 @@ static bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *obj
static bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, 0, 1);
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_IN_PLACE, JUMP_TYPE_LOW);
return MovementAction_AcroWheelieHopFaceRight_Step1(objectEvent, sprite);
}
@@ -7447,7 +7462,7 @@ static bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *ob
static bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, 1, 1);
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
return MovementAction_AcroWheelieHopDown_Step1(objectEvent, sprite);
}
@@ -7464,7 +7479,7 @@ static bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectE
static bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, 1, 1);
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
return MovementAction_AcroWheelieHopUp_Step1(objectEvent, sprite);
}
@@ -7481,7 +7496,7 @@ static bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEve
static bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, 1, 1);
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
return MovementAction_AcroWheelieHopLeft_Step1(objectEvent, sprite);
}
@@ -7498,7 +7513,7 @@ static bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectE
static bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, 1, 1);
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_NORMAL, JUMP_TYPE_LOW);
return MovementAction_AcroWheelieHopRight_Step1(objectEvent, sprite);
}
@@ -7515,7 +7530,7 @@ static bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *object
static bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, 2, 0);
InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
return MovementAction_AcroWheelieJumpDown_Step1(objectEvent, sprite);
}
@@ -7532,7 +7547,7 @@ static bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *object
static bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, 2, 0);
InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
return MovementAction_AcroWheelieJumpUp_Step1(objectEvent, sprite);
}
@@ -7549,7 +7564,7 @@ static bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEv
static bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, 2, 0);
InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
return MovementAction_AcroWheelieJumpLeft_Step1(objectEvent, sprite);
}
@@ -7566,7 +7581,7 @@ static bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *object
static bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, 2, 0);
InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, JUMP_DISTANCE_FAR, JUMP_TYPE_HIGH);
return MovementAction_AcroWheelieJumpRight_Step1(objectEvent, sprite);
}
@@ -9064,61 +9079,72 @@ bool8 UpdateRunSlowAnim(struct Sprite *sprite)
#undef tStepNo
#undef tDelay
#define tJumpSpeed data[4]
#define tJumpHeight data[5]
#define tStepNo data[6]
static const s8 sJumpHeight12[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
static const s8 sJumpY_High[] = {
-4, -6, -8, -10, -11, -12, -12, -12,
-11, -10, -9, -8, -6, -4, 0, 0
};
static const s8 sJumpHeight6[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
static const s8 sJumpY_Low[] = {
0, -2, -3, -4, -5, -6, -6, -6,
-5, -5, -4, -3, -2, 0, 0, 0
};
static const s8 sJumpHeight10[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
static const s8 sJumpY_Normal[] = {
-2, -4, -6, -8, -9, -10, -10, -10,
-9, -8, -6, -5, -3, -2, 0, 0
};
static const s8 *const sYDisplacementPtrs[] = {
sJumpHeight12,
sJumpHeight6,
sJumpHeight10
#define sJumpDistance data[4]
#define sJumpType data[5]
#define sTimer data[6]
static const s8 *const sJumpYTable[] = {
[JUMP_TYPE_HIGH] = sJumpY_High,
[JUMP_TYPE_LOW] = sJumpY_Low,
[JUMP_TYPE_NORMAL] = sJumpY_Normal,
};
static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
static s16 GetJumpY(s16 i, u8 type)
{
return sYDisplacementPtrs[jumpno][stepno];
return sJumpYTable[type][i];
}
void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 distance, u8 type)
{
sprite->tDirection = direction;
sprite->tJumpSpeed = speed;
sprite->tJumpHeight = height;
sprite->tStepNo = 0;
sprite->sJumpDistance = distance;
sprite->sJumpType = type;
sprite->sTimer = 0;
}
u8 DoJumpSpriteMovement(struct Sprite *sprite)
{
s16 duration[3] = {0x10, 0x10, 0x20};
u8 shifts[3] = {0, 0, 1};
s16 distanceToTime[] = {
[JUMP_DISTANCE_IN_PLACE] = 16,
[JUMP_DISTANCE_NORMAL] = 16,
[JUMP_DISTANCE_FAR] = 32,
};
u8 distanceToShift[] = {
[JUMP_DISTANCE_IN_PLACE] = 0,
[JUMP_DISTANCE_NORMAL] = 0,
[JUMP_DISTANCE_FAR] = 1,
};
u8 jumpPhase = 0;
if (sprite->tJumpSpeed != 0)
if (sprite->sJumpDistance != JUMP_DISTANCE_IN_PLACE)
little_step(sprite, sprite->tDirection);
sprite->y2 = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->y2 = GetJumpY(sprite->sTimer >> distanceToShift[sprite->sJumpDistance], sprite->sJumpType);
sprite->tStepNo++;
sprite->sTimer++;
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
jumpPhase = 1;
if (sprite->sTimer == (distanceToTime[sprite->sJumpDistance] >> 1))
jumpPhase = JUMP_HALFWAY;
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
if (sprite->sTimer >= distanceToTime[sprite->sJumpDistance])
{
sprite->y2 = 0;
jumpPhase = -1;
jumpPhase = JUMP_FINISHED;
}
return jumpPhase;
@@ -9130,28 +9156,28 @@ u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite)
u8 shifts[3] = {1, 1, 2};
u8 jumpPhase = 0;
if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1))
if (sprite->sJumpDistance != JUMP_DISTANCE_IN_PLACE && !(sprite->sTimer & 1))
little_step(sprite, sprite->tDirection);
sprite->y2 = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->y2 = GetJumpY(sprite->sTimer >> shifts[sprite->sJumpDistance], sprite->sJumpType);
sprite->tStepNo++;
sprite->sTimer++;
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
jumpPhase = 1;
if (sprite->sTimer == (duration[sprite->sJumpDistance] >> 1))
jumpPhase = JUMP_HALFWAY;
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
if (sprite->sTimer >= duration[sprite->sJumpDistance])
{
sprite->y2 = 0;
jumpPhase = -1;
jumpPhase = JUMP_FINISHED;
}
return jumpPhase;
}
#undef tStepNo
#undef tJumpHeight
#undef tJumpSpeed
#undef sTimer
#undef sJumpType
#undef sJumpDistance
#undef tDirection
#define tDelay data[3]