battle_controller_link_partner

This commit is contained in:
jiangzhengwenjz
2019-08-23 02:32:15 +08:00
parent 5f6a55e4fd
commit 23b2a0cc9f
16 changed files with 1621 additions and 5950 deletions
File diff suppressed because it is too large Load Diff
+3 -3
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@@ -133,10 +133,10 @@ gUnknown_83F846D:: @ 83F846D
gUnknown_83F847D:: @ 83F847D
.incbin "baserom.gba", 0x3F847D, 0x323
.section .rodata.83FB134
.section .rodata.83FB218
gUnknown_83FB134:: @ 83FB134
.incbin "baserom.gba", 0x3FB134, 0xA80
gUnknown_83FB218:: @ 83FB218
.incbin "baserom.gba", 0x3FB218, 0x99C
BattleText_MistShroud:: @ 83FBBB4
.incbin "baserom.gba", 0x3FBBB4, 0x35
+3 -3
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@@ -1,5 +1,5 @@
#ifndef GUARD_DATA2_H
#define GUARD_DATA2_H
#ifndef GUARD_DATA_H
#define GUARD_DATA_H
#include "global.h"
#include "constants/species.h"
@@ -59,4 +59,4 @@ extern const struct SpriteFrameImage gUnknown_8234788[];
extern const struct SpriteFrameImage gUnknown_82347A8[];
extern const struct SpriteFrameImage gUnknown_82347C8[];
#endif // GUARD_DATA2_H
#endif // GUARD_DATA_H
+3 -2
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@@ -192,7 +192,7 @@ SECTIONS {
src/coins.o(.text);
src/fldeff_strength.o(.text);
src/battle_transition.o(.text);
asm/battle_controller_link_partner.o(.text);
src/battle_controller_link_partner.o(.text);
asm/battle_message.o(.text);
src/math_util.o(.text);
src/roulette_util.o(.text);
@@ -426,7 +426,8 @@ SECTIONS {
src/battle_records.o(.rodata);
data/data_83F5738.o(.rodata.83F6C90);
src/battle_transition.o(.rodata);
data/data_83F5738.o(.rodata.83FB134);
src/battle_controller_link_partner.o(.rodata);
data/data_83F5738.o(.rodata.83FB218);
src/save.o(.rodata);
data/data_83FECCC.o(.rodata);
src/battle_controller_safari.o(.rodata);
+2 -2
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@@ -1,6 +1,6 @@
#include "global.h"
#include "bg.h"
#include "data2.h"
#include "data.h"
#include "link.h"
#include "main.h"
#include "m4a.h"
@@ -535,7 +535,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); ++size)
dst[size] = src[size];
break;
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+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "bg.h"
#include "data2.h"
#include "data.h"
#include "item.h"
#include "link.h"
#include "main.h"
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "bg.h"
#include "data2.h"
#include "data.h"
#include "item.h"
#include "item_menu.h"
#include "link.h"
+1 -1
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@@ -5,7 +5,7 @@
#include "battle_interface.h"
#include "battle_message.h"
#include "bg.h"
#include "data2.h"
#include "data.h"
#include "item_menu.h"
#include "link.h"
#include "main.h"
+1 -1
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@@ -8,7 +8,7 @@
#include "decompress.h"
#include "palette.h"
#include "sprite.h"
#include "data2.h"
#include "data.h"
#include "util.h"
#include "party_menu.h"
#include "battle.h"
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "bg.h"
#include "data2.h"
#include "data.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "graphics.h"
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@@ -5,7 +5,7 @@
#include "random.h"
#include "main.h"
#include "text.h"
#include "data2.h"
#include "data.h"
#include "string_util.h"
#include "battle.h"
#include "battle_main.h"
@@ -13,7 +13,7 @@
#include "event_data.h"
#include "util.h"
#include "pokemon_storage_system.h"
#include "data2.h"
#include "data.h"
#include "battle_gfx_sfx_util.h"
#include "battle_controllers.h"
#include "evolution_scene.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "global.h"
#include "constants/species.h"
#include "constants/items.h"
#include "data2.h"
#include "data.h"
#include "malloc.h"
#include "main.h"
#include "task.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "pokemon.h"
#include "main.h"
#include "link.h"
#include "data2.h"
#include "data.h"
#include "sprite.h"
#include "text.h"
#include "gpu_regs.h"
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@@ -25,7 +25,7 @@
#include "start_menu.h"
#include "script_menu.h"
#include "string_util.h"
#include "data2.h"
#include "data.h"
#include "field_specials.h"
#include "constants/items.h"
#include "script_pokemon_util_80A0058.h"
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@@ -21,7 +21,7 @@
#include "pokemon_storage_system.h"
#include "string_util.h"
#include "party_menu.h"
#include "data2.h"
#include "data.h"
#include "scanline_effect.h"
#include "sound.h"
#include "strings.h"