sys flag rearrange

This commit is contained in:
PikalaxALT
2019-10-17 21:24:47 -04:00
parent 97dc0a6903
commit 2435bcc09d
32 changed files with 192 additions and 208 deletions
+105 -121
View File
@@ -1,100 +1,6 @@
#ifndef GUARD_CONSTANTS_FLAGS_H
#define GUARD_CONSTANTS_FLAGS_H
#include "constants/trainers.h"
// Sys Flags Maybe
#define FLAG_SYS_SAFARI_MODE 0x800
#define FLAG_WHITE_FLUTE_ACTIVE 0x803
#define FLAG_BLACK_FLUTE_ACTIVE 0x804
#define FLAG_0x807 0x807
// TODO: These three are badge flags
#define FLAG_0x820 0x820
#define FLAG_0x821 0x821
#define FLAG_0x822 0x822
#define FLAG_0x823 0x823
#define FLAG_0x824 0x824
#define FLAG_0x825 0x825
#define FLAG_0x826 0x826
#define FLAG_0x827 0x827
#define FLAG_0x828 0x828
#define FLAG_0x829 0x829
#define FLAG_0x82C 0x82C
#define FLAG_0x82F 0x82F
#define FLAG_0x830 0x830
#define FLAG_SYS_NOT_SOMEONES_PC 0x834
#define FLAG_0x83C 0x83C
#define FLAG_0x83E 0x83E
#define FLAG_0x841 0x841
#define FLAG_0x843 0x843
#define FLAG_0x844 0x844
#define FLAG_0x845 0x845
#define FLAG_0x846 0x846
#define FLAG_0x847 0x847
#define FLAG_0x848 0x848
#define FLAG_0x849 0x849
#define FLAG_0x84A 0x84A
#define FLAG_0x84B 0x84B
// World Map Flags
#define FLAG_WORLD_MAP_PALLET_TOWN 0x890
#define FLAG_WORLD_MAP_VIRIDIAN_CITY 0x891
#define FLAG_WORLD_MAP_PEWTER_CITY 0x892
#define FLAG_WORLD_MAP_CERULEAN_CITY 0x893
#define FLAG_WORLD_MAP_LAVENDER_TOWN 0x894
#define FLAG_WORLD_MAP_VERMILION_CITY 0x895
#define FLAG_WORLD_MAP_CELADON_CITY 0x896
#define FLAG_WORLD_MAP_FUCHSIA_CITY 0x897
#define FLAG_WORLD_MAP_CINNABAR_ISLAND 0x898
#define FLAG_WORLD_MAP_INDIGO_PLATEAU_EXTERIOR 0x899
#define FLAG_WORLD_MAP_SAFFRON_CITY 0x89a
#define FLAG_WORLD_MAP_ONE_ISLAND 0x89b
#define FLAG_WORLD_MAP_TWO_ISLAND 0x89c
#define FLAG_WORLD_MAP_THREE_ISLAND 0x89d
#define FLAG_WORLD_MAP_FOUR_ISLAND 0x89e
#define FLAG_WORLD_MAP_FIVE_ISLAND 0x89f
#define FLAG_WORLD_MAP_SEVEN_ISLAND 0x8a0
#define FLAG_WORLD_MAP_SIX_ISLAND 0x8a1
#define FLAG_WORLD_MAP_ROUTE4_POKEMON_CENTER_1F 0x8a2
#define FLAG_WORLD_MAP_ROUTE10_POKEMON_CENTER_1F 0x8a3
#define FLAG_WORLD_MAP_VIRIDIAN_FOREST 0x8a4
#define FLAG_WORLD_MAP_MT_MOON_1F 0x8a5
#define FLAG_WORLD_MAP_SSANNE_EXTERIOR 0x8a6
#define FLAG_WORLD_MAP_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL 0x8a7
#define FLAG_WORLD_MAP_UNDERGROUND_PATH_EAST_WEST_TUNNEL 0x8a8
#define FLAG_WORLD_MAP_DIGLETTS_CAVE_B1F 0x8a9
#define FLAG_WORLD_MAP_VICTORY_ROAD_1F 0x8aa
#define FLAG_WORLD_MAP_ROCKET_HIDEOUT_B1F 0x8ab
#define FLAG_WORLD_MAP_SILPH_CO_1F 0x8ac
#define FLAG_WORLD_MAP_POKEMON_MANSION_1F 0x8ad
#define FLAG_WORLD_MAP_SAFARI_ZONE_CENTER 0x8ae
#define FLAG_WORLD_MAP_POKEMON_LEAGUE_LORELEIS_ROOM 0x8af
#define FLAG_WORLD_MAP_ROCK_TUNNEL_1F 0x8b0
#define FLAG_WORLD_MAP_SEAFOAM_ISLANDS_1F 0x8b1
#define FLAG_WORLD_MAP_POKEMON_TOWER_1F 0x8b2
#define FLAG_WORLD_MAP_CERULEAN_CAVE_1F 0x8b3
#define FLAG_WORLD_MAP_POWER_PLANT 0x8b4
#define FLAG_WORLD_MAP_NAVEL_ROCK_EXTERIOR 0x8b5
#define FLAG_WORLD_MAP_MT_EMBER_EXTERIOR 0x8b6
#define FLAG_WORLD_MAP_THREE_ISLAND_BERRY_FOREST 0x8b7
#define FLAG_WORLD_MAP_FOUR_ISLAND_ICEFALL_CAVE_ENTRANCE 0x8b8
#define FLAG_WORLD_MAP_FIVE_ISLAND_ROCKET_WAREHOUSE 0x8b9
#define FLAG_WORLD_MAP_SEVEN_ISLAND_TRAINER_TOWER_LOBBY 0x8ba
#define FLAG_WORLD_MAP_SIX_ISLAND_DOTTED_HOLE_1F 0x8bb
#define FLAG_WORLD_MAP_FIVE_ISLAND_LOST_CAVE_ENTRANCE 0x8bc
#define FLAG_WORLD_MAP_SIX_ISLAND_PATTERN_BUSH 0x8bd
#define FLAG_WORLD_MAP_SIX_ISLAND_ALTERING_CAVE 0x8be
#define FLAG_WORLD_MAP_SEVEN_ISLAND_TANOBY_RUINS_MONEAN_CHAMBER 0x8bf
#define FLAG_WORLD_MAP_THREE_ISLAND_DUNSPARCE_TUNNEL 0x8c0
#define FLAG_WORLD_MAP_SEVEN_ISLAND_SEAVAULT_CANYON_TANOBY_KEY 0x8c1
#define FLAG_WORLD_MAP_BIRTH_ISLAND_EXTERIOR 0x8c2
// Unknown
// Emerald Flags
// TODO: Get correct names and numbers
#define FLAG_0x001 0x1
@@ -1381,44 +1287,122 @@
#define FLAG_TRAINER_FLAG_START 0x500
#define TRAINER_FLAG(name) (FLAG_TRAINER_FLAG_START + TRAINER_##name)
#define TRAINERS_FLAG_NO ((NUM_TRAINERS) & 15 ? (NUM_TRAINERS) + 16 - ((NUM_TRAINERS) & 15) : NUM_TRAINERS)
#define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x800
#define TRAINERS_FLAG_NO 0x2E7
#define SYS_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + (TRAINERS_FLAG_NO & 31 ? 32 - (TRAINERS_FLAG_NO & 31) : 0)) // 0x800
// SYSTEM FLAGS
// 0x860
// 0x800
#define FLAG_0x87F 0x87F
#define FLAG_0x880 0x880
#define FLAG_0x881 0x881
#define FLAG_0x882 0x882
#define FLAG_0x883 0x883
#define FLAG_0x884 0x884
#define FLAG_0x885 0x885
#define FLAG_0x886 0x886
#define FLAG_0x887 0x887
#define FLAG_SYS_SAFARI_MODE (SYS_FLAGS + 0x0)
#define FLAG_0x801 (SYS_FLAGS + 0x1)
#define FLAG_WHITE_FLUTE_ACTIVE (SYS_FLAGS + 0x3)
#define FLAG_BLACK_FLUTE_ACTIVE (SYS_FLAGS + 0x4)
#define FLAG_0x805 (SYS_FLAGS + 0x5)
#define FLAG_0x806 (SYS_FLAGS + 0x6)
#define FLAG_0x807 (SYS_FLAGS + 0x7)
#define FLAG_0x88C 0x88C
#define FLAG_BADGE01_GET (SYS_FLAGS + 0x20)
#define FLAG_BADGE02_GET (SYS_FLAGS + 0x21)
#define FLAG_BADGE03_GET (SYS_FLAGS + 0x22)
#define FLAG_BADGE04_GET (SYS_FLAGS + 0x23)
#define FLAG_BADGE05_GET (SYS_FLAGS + 0x24)
#define FLAG_BADGE06_GET (SYS_FLAGS + 0x25)
#define FLAG_BADGE07_GET (SYS_FLAGS + 0x26)
#define FLAG_BADGE08_GET (SYS_FLAGS + 0x27)
#define FLAG_SYS_POKEMON_GET (SYS_FLAGS + 0x28)
#define FLAG_SYS_POKEDEX_GET (SYS_FLAGS + 0x29)
#define FLAG_SYS_GAME_CLEAR (SYS_FLAGS + 0x2C)
#define FLAG_0x82F (SYS_FLAGS + 0x2F)
#define FLAG_0x830 (SYS_FLAGS + 0x30)
#define FLAG_SYS_NOT_SOMEONES_PC (SYS_FLAGS + 0x34)
#define FLAG_SYS_RIBBON_GET (SYS_FLAGS + 0x3B)
#define FLAG_0x83C (SYS_FLAGS + 0x3C)
#define FLAG_0x83E (SYS_FLAGS + 0x3E)
#define FLAG_0x841 (SYS_FLAGS + 0x41)
#define FLAG_0x842 (SYS_FLAGS + 0x42)
#define FLAG_0x843 (SYS_FLAGS + 0x43)
#define FLAG_0x844 (SYS_FLAGS + 0x44)
#define FLAG_0x845 (SYS_FLAGS + 0x45)
#define FLAG_0x846 (SYS_FLAGS + 0x46)
#define FLAG_0x847 (SYS_FLAGS + 0x47)
#define FLAG_0x848 (SYS_FLAGS + 0x48)
#define FLAG_0x849 (SYS_FLAGS + 0x49)
#define FLAG_0x84A (SYS_FLAGS + 0x4A)
#define FLAG_0x84B (SYS_FLAGS + 0x4B)
#define FLAG_0x88E 0x88E
#define FLAG_0x88F 0x88F
#define FLAG_0x87F (SYS_FLAGS + 0x7F)
#define FLAG_0x880 (SYS_FLAGS + 0x80)
#define FLAG_0x881 (SYS_FLAGS + 0x81)
#define FLAG_0x882 (SYS_FLAGS + 0x82)
#define FLAG_0x883 (SYS_FLAGS + 0x83)
#define FLAG_0x884 (SYS_FLAGS + 0x84)
#define FLAG_0x885 (SYS_FLAGS + 0x85)
#define FLAG_0x886 (SYS_FLAGS + 0x86)
#define FLAG_0x887 (SYS_FLAGS + 0x87)
#define FLAG_0x896 0x896
#define FLAG_0x897 0x897
#define FLAG_0x89B 0x89B
#define FLAG_0x88C (SYS_FLAGS + 0x8C)
#define FLAG_0x8A4 0x8A4
#define FLAG_0x88E (SYS_FLAGS + 0x8E)
#define FLAG_0x88F (SYS_FLAGS + 0x8F)
#define FLAG_0x8D5 0x8D5
#define FLAG_0x8D6 0x8D6
// World Map Flags
#define FLAG_WORLD_MAP_PALLET_TOWN (SYS_FLAGS + 0x90)
#define FLAG_WORLD_MAP_VIRIDIAN_CITY (SYS_FLAGS + 0x91)
#define FLAG_WORLD_MAP_PEWTER_CITY (SYS_FLAGS + 0x92)
#define FLAG_WORLD_MAP_CERULEAN_CITY (SYS_FLAGS + 0x93)
#define FLAG_WORLD_MAP_LAVENDER_TOWN (SYS_FLAGS + 0x94)
#define FLAG_WORLD_MAP_VERMILION_CITY (SYS_FLAGS + 0x95)
#define FLAG_WORLD_MAP_CELADON_CITY (SYS_FLAGS + 0x96)
#define FLAG_WORLD_MAP_FUCHSIA_CITY (SYS_FLAGS + 0x97)
#define FLAG_WORLD_MAP_CINNABAR_ISLAND (SYS_FLAGS + 0x98)
#define FLAG_WORLD_MAP_INDIGO_PLATEAU_EXTERIOR (SYS_FLAGS + 0x99)
#define FLAG_WORLD_MAP_SAFFRON_CITY (SYS_FLAGS + 0x9A)
#define FLAG_WORLD_MAP_ONE_ISLAND (SYS_FLAGS + 0x9B)
#define FLAG_WORLD_MAP_TWO_ISLAND (SYS_FLAGS + 0x9C)
#define FLAG_WORLD_MAP_THREE_ISLAND (SYS_FLAGS + 0x9D)
#define FLAG_WORLD_MAP_FOUR_ISLAND (SYS_FLAGS + 0x9E)
#define FLAG_WORLD_MAP_FIVE_ISLAND (SYS_FLAGS + 0x9F)
#define FLAG_WORLD_MAP_SEVEN_ISLAND (SYS_FLAGS + 0xA0)
#define FLAG_WORLD_MAP_SIX_ISLAND (SYS_FLAGS + 0xA1)
#define FLAG_WORLD_MAP_ROUTE4_POKEMON_CENTER_1F (SYS_FLAGS + 0xA2)
#define FLAG_WORLD_MAP_ROUTE10_POKEMON_CENTER_1F (SYS_FLAGS + 0xA3)
#define FLAG_WORLD_MAP_VIRIDIAN_FOREST (SYS_FLAGS + 0xA4)
#define FLAG_WORLD_MAP_MT_MOON_1F (SYS_FLAGS + 0xA5)
#define FLAG_WORLD_MAP_SSANNE_EXTERIOR (SYS_FLAGS + 0xA6)
#define FLAG_WORLD_MAP_UNDERGROUND_PATH_NORTH_SOUTH_TUNNEL (SYS_FLAGS + 0xA7)
#define FLAG_WORLD_MAP_UNDERGROUND_PATH_EAST_WEST_TUNNEL (SYS_FLAGS + 0xA8)
#define FLAG_WORLD_MAP_DIGLETTS_CAVE_B1F (SYS_FLAGS + 0xA9)
#define FLAG_WORLD_MAP_VICTORY_ROAD_1F (SYS_FLAGS + 0xAA)
#define FLAG_WORLD_MAP_ROCKET_HIDEOUT_B1F (SYS_FLAGS + 0xAB)
#define FLAG_WORLD_MAP_SILPH_CO_1F (SYS_FLAGS + 0xAC)
#define FLAG_WORLD_MAP_POKEMON_MANSION_1F (SYS_FLAGS + 0xAD)
#define FLAG_WORLD_MAP_SAFARI_ZONE_CENTER (SYS_FLAGS + 0xAE)
#define FLAG_WORLD_MAP_POKEMON_LEAGUE_LORELEIS_ROOM (SYS_FLAGS + 0xAF)
#define FLAG_WORLD_MAP_ROCK_TUNNEL_1F (SYS_FLAGS + 0xB0)
#define FLAG_WORLD_MAP_SEAFOAM_ISLANDS_1F (SYS_FLAGS + 0xB1)
#define FLAG_WORLD_MAP_POKEMON_TOWER_1F (SYS_FLAGS + 0xB2)
#define FLAG_WORLD_MAP_CERULEAN_CAVE_1F (SYS_FLAGS + 0xB3)
#define FLAG_WORLD_MAP_POWER_PLANT (SYS_FLAGS + 0xB4)
#define FLAG_WORLD_MAP_NAVEL_ROCK_EXTERIOR (SYS_FLAGS + 0xB5)
#define FLAG_WORLD_MAP_MT_EMBER_EXTERIOR (SYS_FLAGS + 0xB6)
#define FLAG_WORLD_MAP_THREE_ISLAND_BERRY_FOREST (SYS_FLAGS + 0xB7)
#define FLAG_WORLD_MAP_FOUR_ISLAND_ICEFALL_CAVE_ENTRANCE (SYS_FLAGS + 0xB8)
#define FLAG_WORLD_MAP_FIVE_ISLAND_ROCKET_WAREHOUSE (SYS_FLAGS + 0xB9)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_TRAINER_TOWER_LOBBY (SYS_FLAGS + 0xBA)
#define FLAG_WORLD_MAP_SIX_ISLAND_DOTTED_HOLE_1F (SYS_FLAGS + 0xBB)
#define FLAG_WORLD_MAP_FIVE_ISLAND_LOST_CAVE_ENTRANCE (SYS_FLAGS + 0xBC)
#define FLAG_WORLD_MAP_SIX_ISLAND_PATTERN_BUSH (SYS_FLAGS + 0xBD)
#define FLAG_WORLD_MAP_SIX_ISLAND_ALTERING_CAVE (SYS_FLAGS + 0xBE)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_TANOBY_RUINS_MONEAN_CHAMBER (SYS_FLAGS + 0xBF)
#define FLAG_WORLD_MAP_THREE_ISLAND_DUNSPARCE_TUNNEL (SYS_FLAGS + 0xC0)
#define FLAG_WORLD_MAP_SEVEN_ISLAND_SEAVAULT_CANYON_TANOBY_KEY (SYS_FLAGS + 0xC1)
#define FLAG_WORLD_MAP_BIRTH_ISLAND_EXTERIOR (SYS_FLAGS + 0xC2)
#define FLAG_0x8D8 0x8D8
#define FLAG_0x8D9 0x8D9
#define FLAG_0x8DA 0x8DA
#define FLAG_0x8D5 (SYS_FLAGS + 0xD5)
#define FLAG_0x8D6 (SYS_FLAGS + 0xD6)
#define FLAG_0x8E0 0x8E0
#define FLAG_0x8E0 (SYS_FLAGS + 0xE0)
// SPECIAL FLAGS (unknown purpose)
#define FLAG_SPECIAL_FLAG_0x4000 0x4000
+3 -3
View File
@@ -1,5 +1,5 @@
#ifndef GUARD_TRAINERS_H
#define GUARD_TRAINERS_H
#ifndef GUARD_CONSTANTS_TRAINERS_H
#define GUARD_CONSTANTS_TRAINERS_H
#define TRAINER_ENCOUNTER_MUSIC_MALE 0 // standard male encounter music
#define TRAINER_ENCOUNTER_MUSIC_FEMALE 1 // standard female encounter music
@@ -918,4 +918,4 @@
#define F_TRAINER_PARTY_CUSTOM_MOVESET (1 << 0)
#define F_TRAINER_PARTY_HELD_ITEM (1 << 1)
#endif // GUARD_TRAINERS_H
#endif // GUARD_CONSTANTS_TRAINERS_H