Trainer dump pass 2; flag refactoring

This commit is contained in:
PikalaxALT
2019-10-17 17:11:34 -04:00
parent 0b708aeade
commit 97dc0a6903
13 changed files with 1503 additions and 1004 deletions
+2 -2
View File
@@ -68,7 +68,7 @@ EventScript_16DA06:: @ 816DA06
setvar VAR_0x8005, 1
special SetFlavorTextFlagFromSpecialVars
setflag FLAG_0x4B6
setflag FLAG_UNK826
setflag FLAG_0x826
setrespawn SPAWN_CINNABAR_ISLAND
setvar VAR_0x4071, 1
clearflag FLAG_0x062
@@ -208,7 +208,7 @@ EventScript_16DBC0:: @ 816DBC0
CinnabarIsland_Gym_EventScript_16DBCA:: @ 816DBCA
lockall
checkflag FLAG_UNK826
checkflag FLAG_0x826
goto_if_eq EventScript_16DBDE
msgbox gUnknown_8199C29
releaseall
+2 -2
View File
@@ -18,7 +18,7 @@ EventScript_16D580:: @ 816D580
special SetFlavorTextFlagFromSpecialVars
clearflag FLAG_0x09F
setflag FLAG_0x4B4
setflag FLAG_UNK824
setflag FLAG_0x824
setvar VAR_0x8008, 5
call EventScript_1A6B18
goto EventScript_16D5A6
@@ -90,7 +90,7 @@ EventScript_16D69D:: @ 816D69D
FuchsiaCity_Gym_EventScript_16D6A7:: @ 816D6A7
lockall
checkflag FLAG_UNK824
checkflag FLAG_0x824
goto_if_eq EventScript_16D6BB
msgbox gUnknown_8198B4B
releaseall
+1 -1
View File
@@ -50,7 +50,7 @@ EventScript_1654D8:: @ 81654D8
addobject 3
applymovement 3, Movement_1655AF
waitmovement 0
checkflag FLAG_SYS_RIBBON_GET
checkflag FLAG_0x89B
goto_if 0, EventScript_1655A1
msgbox gUnknown_817D8BF
setvar VAR_0x8004, 0
@@ -974,7 +974,7 @@ EventScript_1699CE:: @ 81699CE
closemessage
compare_var_to_value VAR_0x8009, 60
goto_if 0, EventScript_1699F9
checkflag FLAG_SYS_RIBBON_GET
checkflag FLAG_0x89B
goto_if 0, EventScript_1699F9
delay 30
msgbox gUnknown_818EDF5
+2 -2
View File
@@ -17,7 +17,7 @@ EventScript_16A5C5:: @ 816A5C5
setvar VAR_0x8005, 1
special SetFlavorTextFlagFromSpecialVars
setflag FLAG_0x4B0
setflag FLAG_UNK820
setflag FLAG_0x820
setvar VAR_0x406C, 1
setflag FLAG_0x02E
clearflag FLAG_0x092
@@ -82,7 +82,7 @@ EventScript_16A6A5:: @ 816A6A5
PewterCity_Gym_EventScript_16A6AF:: @ 816A6AF
lockall
checkflag FLAG_UNK820
checkflag FLAG_0x820
goto_if_eq EventScript_16A6C3
msgbox gUnknown_819146E
releaseall
+3 -3
View File
@@ -37,11 +37,11 @@ EventScript_165931:: @ 8165931
goto_if 0, EventScript_1A77A9
checkflag FLAG_0x823
goto_if 0, EventScript_1A77A9
checkflag FLAG_UNK824
checkflag FLAG_0x824
goto_if 0, EventScript_1A77A9
checkflag FLAG_0x825
goto_if 0, EventScript_1A77A9
checkflag FLAG_UNK826
checkflag FLAG_0x826
goto_if 0, EventScript_1A77A9
setvar VAR_0x405A, 1
return
@@ -107,7 +107,7 @@ EventScript_1659EC:: @ 81659EC
ViridianCity_EventScript_1659F6:: @ 81659F6
lock
faceplayer
checkflag FLAG_UNK820
checkflag FLAG_0x820
goto_if_eq EventScript_165A23
compare_var_to_value VAR_0x4051, 2
goto_if 4, EventScript_165A4A
+56 -302
View File
@@ -1,11 +1,42 @@
#ifndef GUARD_CONSTANTS_FLAGS_H
#define GUARD_CONSTANTS_FLAGS_H
#include "constants/trainers.h"
// Sys Flags Maybe
#define FLAG_SYS_SAFARI_MODE 0x800
#define FLAG_WHITE_FLUTE_ACTIVE 0x803
#define FLAG_BLACK_FLUTE_ACTIVE 0x804
#define FLAG_0x807 0x807
// TODO: These three are badge flags
#define FLAG_0x820 0x820
#define FLAG_0x821 0x821
#define FLAG_0x822 0x822
#define FLAG_0x823 0x823
#define FLAG_0x824 0x824
#define FLAG_0x825 0x825
#define FLAG_0x826 0x826
#define FLAG_0x827 0x827
#define FLAG_0x828 0x828
#define FLAG_0x829 0x829
#define FLAG_0x82C 0x82C
#define FLAG_0x82F 0x82F
#define FLAG_0x830 0x830
#define FLAG_SYS_NOT_SOMEONES_PC 0x834
#define FLAG_0x83C 0x83C
#define FLAG_0x83E 0x83E
#define FLAG_0x841 0x841
#define FLAG_0x843 0x843
#define FLAG_0x844 0x844
#define FLAG_0x845 0x845
#define FLAG_0x846 0x846
#define FLAG_0x847 0x847
#define FLAG_0x848 0x848
#define FLAG_0x849 0x849
#define FLAG_0x84A 0x84A
#define FLAG_0x84B 0x84B
// World Map Flags
#define FLAG_WORLD_MAP_PALLET_TOWN 0x890
#define FLAG_WORLD_MAP_VIRIDIAN_CITY 0x891
@@ -61,30 +92,6 @@
// Unknown
#define FLAG_0x807 0x807
#define FLAG_0x821 0x821
#define FLAG_0x822 0x822
#define FLAG_0x823 0x823
#define FLAG_0x825 0x825
#define FLAG_0x827 0x827
#define FLAG_0x828 0x828
#define FLAG_0x829 0x829
#define FLAG_0x82C 0x82C
#define FLAG_0x82F 0x82F
#define FLAG_0x830 0x830
#define FLAG_SYS_NOT_SOMEONES_PC 0x834
#define FLAG_0x83C 0x83C
#define FLAG_0x83E 0x83E
#define FLAG_0x841 0x841
#define FLAG_0x844 0x844
#define FLAG_0x845 0x845
#define FLAG_0x846 0x846
#define FLAG_0x847 0x847
#define FLAG_0x848 0x848
#define FLAG_0x849 0x849
#define FLAG_0x84A 0x84A
#define FLAG_0x84B 0x84B
// Emerald Flags
@@ -1374,297 +1381,44 @@
#define FLAG_TRAINER_FLAG_START 0x500
#define TRAINERS_FLAG_NO 0x356
#define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860
#define TRAINER_FLAG(name) (FLAG_TRAINER_FLAG_START + TRAINER_##name)
// TODO: These three are badge flags
#define FLAG_UNK820 0x820
#define FLAG_UNK824 0x824
#define FLAG_UNK826 0x826
#define FLAG_UNK843 0x843
#define TRAINERS_FLAG_NO ((NUM_TRAINERS) & 15 ? (NUM_TRAINERS) + 16 - ((NUM_TRAINERS) & 15) : NUM_TRAINERS)
#define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x800
// SYSTEM FLAGS
// 0x860
#define FLAG_SYS_POKEMON_GET (CODE_FLAGS + 0)
#define FLAG_SYS_POKEDEX_GET (CODE_FLAGS + 1)
#define FLAG_SYS_POKENAV_GET (CODE_FLAGS + 2)
// third one appears unused
#define FLAG_SYS_GAME_CLEAR (CODE_FLAGS + 4)
#define FLAG_SYS_CHAT_USED (CODE_FLAGS + 5)
#define FLAG_SYS_HIPSTER_MEET (CODE_FLAGS + 6)
// badges
#define FLAG_BADGE01_GET (CODE_FLAGS + 7)
#define FLAG_BADGE02_GET (CODE_FLAGS + 8)
#define FLAG_BADGE03_GET (CODE_FLAGS + 9)
#define FLAG_BADGE04_GET (CODE_FLAGS + 0xA)
#define FLAG_BADGE05_GET (CODE_FLAGS + 0xB)
#define FLAG_BADGE06_GET (CODE_FLAGS + 0xC)
#define FLAG_BADGE07_GET (CODE_FLAGS + 0xD)
#define FLAG_BADGE08_GET (CODE_FLAGS + 0xE)
#define FLAG_0x87F 0x87F
#define FLAG_0x880 0x880
#define FLAG_0x881 0x881
#define FLAG_0x882 0x882
#define FLAG_0x883 0x883
#define FLAG_0x884 0x884
#define FLAG_0x885 0x885
#define FLAG_0x886 0x886
#define FLAG_0x887 0x887
// cities and towns
#define FLAG_VISITED_LITTLEROOT_TOWN (CODE_FLAGS + 0xF)
#define FLAG_VISITED_OLDALE_TOWN (CODE_FLAGS + 0x10)
#define FLAG_VISITED_DEWFORD_TOWN (CODE_FLAGS + 0x11)
#define FLAG_VISITED_LAVARIDGE_TOWN (CODE_FLAGS + 0x12)
#define FLAG_VISITED_FALLARBOR_TOWN (CODE_FLAGS + 0x13)
#define FLAG_VISITED_VERDANTURF_TOWN (CODE_FLAGS + 0x14)
#define FLAG_VISITED_PACIFIDLOG_TOWN (CODE_FLAGS + 0x15)
#define FLAG_VISITED_PETALBURG_CITY (CODE_FLAGS + 0x16)
#define FLAG_VISITED_SLATEPORT_CITY (CODE_FLAGS + 0x17)
#define FLAG_VISITED_MAUVILLE_CITY (CODE_FLAGS + 0x18)
#define FLAG_VISITED_RUSTBORO_CITY (CODE_FLAGS + 0x19)
#define FLAG_VISITED_FORTREE_CITY (CODE_FLAGS + 0x1A)
#define FLAG_VISITED_LILYCOVE_CITY (CODE_FLAGS + 0x1B)
#define FLAG_VISITED_MOSSDEEP_CITY (CODE_FLAGS + 0x1C)
#define FLAG_VISITED_SOOTOPOLIS_CITY (CODE_FLAGS + 0x1D)
#define FLAG_VISITED_EVER_GRANDE_CITY (CODE_FLAGS + 0x1E)
#define FLAG_0x88C 0x88C
#define FLAG_0x87F (CODE_FLAGS + 0x1F)
#define FLAG_0x880 (CODE_FLAGS + 0x20)
#define FLAG_0x881 (CODE_FLAGS + 0x21)
#define FLAG_0x882 (CODE_FLAGS + 0x22)
#define FLAG_0x883 (CODE_FLAGS + 0x23)
#define FLAG_0x884 (CODE_FLAGS + 0x24)
#define FLAG_0x885 (CODE_FLAGS + 0x25)
#define FLAG_0x886 (CODE_FLAGS + 0x26)
#define FLAG_0x887 (CODE_FLAGS + 0x27)
#define FLAG_0x88E 0x88E
#define FLAG_0x88F 0x88F
#define FLAG_SYS_USE_FLASH (CODE_FLAGS + 0x28)
#define FLAG_SYS_USE_STRENGTH (CODE_FLAGS + 0x29)
#define FLAG_SYS_WEATHER_CTRL (CODE_FLAGS + 0x2A)
#define FLAG_SYS_CYCLING_ROAD (CODE_FLAGS + 0x2B)
#define FLAG_0x88C (CODE_FLAGS + 0x2C)
#define FLAG_SYS_CRUISE_MODE (CODE_FLAGS + 0x2D)
#define FLAG_0x896 0x896
#define FLAG_0x897 0x897
#define FLAG_0x89B 0x89B
#define FLAG_0x88E (CODE_FLAGS + 0x2E)
#define FLAG_0x88F (CODE_FLAGS + 0x2F)
#define FLAG_0x8A4 0x8A4
#define FLAG_SYS_TV_HOME (CODE_FLAGS + 0x30)
#define FLAG_SYS_TV_WATCH (CODE_FLAGS + 0x31)
#define FLAG_SYS_TV_START (CODE_FLAGS + 0x32)
#define FLAG_SYS_POPWORD_INPUT (CODE_FLAGS + 0x33)
#define FLAG_SYS_MIX_RECORD (CODE_FLAGS + 0x34)
#define FLAG_SYS_CLOCK_SET (CODE_FLAGS + 0x35)
#define FLAG_SYS_NATIONAL_DEX (CODE_FLAGS + 0x36)
#define FLAG_SYS_CAVE_SHIP (CODE_FLAGS + 0x37)
#define FLAG_SYS_CAVE_WONDER (CODE_FLAGS + 0x38)
#define FLAG_SYS_CAVE_BATTLE (CODE_FLAGS + 0x39)
#define FLAG_SYS_SHOAL_TIDE (CODE_FLAGS + 0x3A)
#define FLAG_SYS_RIBBON_GET (CODE_FLAGS + 0x3B)
#define FLAG_0x8D5 0x8D5
#define FLAG_0x8D6 0x8D6
#define FLAG_0x89C (CODE_FLAGS + 0x3C)
#define FLAG_0x89D (CODE_FLAGS + 0x3D)
#define FLAG_0x89E (CODE_FLAGS + 0x3E)
#define FLAG_0x89F (CODE_FLAGS + 0x3F)
#define FLAG_0x8A0 (CODE_FLAGS + 0x40)
#define FLAG_0x8A1 (CODE_FLAGS + 0x41)
#define FLAG_0x8A2 (CODE_FLAGS + 0x42)
#define FLAG_0x8A3 (CODE_FLAGS + 0x43)
#define FLAG_0x8A4 (CODE_FLAGS + 0x44)
#define FLAG_0x8A5 (CODE_FLAGS + 0x45)
#define FLAG_0x8A6 (CODE_FLAGS + 0x46)
#define FLAG_0x8A7 (CODE_FLAGS + 0x47)
#define FLAG_UNLOCK_BATTLE_FRONTIER (CODE_FLAGS + 0x48)
#define FLAG_UNLOCK_SOUTHERN_ISLAND (CODE_FLAGS + 0x49)
#define FLAG_0x8AA (CODE_FLAGS + 0x4A)
#define FLAG_0x8D8 0x8D8
#define FLAG_0x8D9 0x8D9
#define FLAG_0x8DA 0x8DA
#define FLAG_SYS_PC_LANETTE (CODE_FLAGS + 0x4B)
#define FLAG_SYS_MYSTERY_EVENT_ENABLE (CODE_FLAGS + 0x4C)
#define FLAG_SYS_ENC_UP_ITEM (CODE_FLAGS + 0x4D)
#define FLAG_SYS_ENC_DOWN_ITEM (CODE_FLAGS + 0x4E)
#define FLAG_SYS_BRAILLE_DIG (CODE_FLAGS + 0x4F)
#define FLAG_SYS_BRAILLE_STRENGTH (CODE_FLAGS + 0x50)
#define FLAG_SYS_BRAILLE_WAIT (CODE_FLAGS + 0x51)
#define FLAG_SYS_BRAILLE_FLY (CODE_FLAGS + 0x52)
#define FLAG_SYS_HAS_EON_TICKET (CODE_FLAGS + 0x53)
#define FLAG_SYS_POKEMON_LEAGUE_FLY (CODE_FLAGS + 0x54)
#define FLAG_0x8B5 (CODE_FLAGS + 0x55)
#define FLAG_0x8B6 (CODE_FLAGS + 0x56)
#define FLAG_0x8B7 (CODE_FLAGS + 0x57)
#define FLAG_0x8B8 (CODE_FLAGS + 0x58)
#define FLAG_0x8B9 (CODE_FLAGS + 0x59)
#define FLAG_0x8BA (CODE_FLAGS + 0x5A)
#define FLAG_0x8BB (CODE_FLAGS + 0x5B)
#define FLAG_0x8BC (CODE_FLAGS + 0x5C)
#define FLAG_SYS_TV_LATI (CODE_FLAGS + 0x5D)
#define FLAG_0x8BE (CODE_FLAGS + 0x5E)
#define FLAG_SYS_SHOAL_ITEM (CODE_FLAGS + 0x5F)
#define FLAG_SYS_B_DASH (CODE_FLAGS + 0x60) // got Running Shoes
#define FLAG_SYS_CTRL_OBJ_DELETE (CODE_FLAGS + 0x61)
#define FLAG_SYS_RESET_RTC_ENABLE (CODE_FLAGS + 0x62)
#define FLAG_0x8C3 (CODE_FLAGS + 0x63)
#define FLAG_SYS_TOWER_SILVER (CODE_FLAGS + 0x64)
#define FLAG_SYS_TOWER_GOLD (CODE_FLAGS + 0x65)
#define FLAG_SYS_DOME_SILVER (CODE_FLAGS + 0x66)
#define FLAG_SYS_DOME_GOLD (CODE_FLAGS + 0x67)
#define FLAG_SYS_PALACE_SILVER (CODE_FLAGS + 0x68)
#define FLAG_SYS_PALACE_GOLD (CODE_FLAGS + 0x69)
#define FLAG_SYS_ARENA_SILVER (CODE_FLAGS + 0x6A)
#define FLAG_SYS_ARENA_GOLD (CODE_FLAGS + 0x6B)
#define FLAG_SYS_FACTORY_SILVER (CODE_FLAGS + 0x6C)
#define FLAG_SYS_FACTORY_GOLD (CODE_FLAGS + 0x6D)
#define FLAG_SYS_PIKE_SILVER (CODE_FLAGS + 0x6E)
#define FLAG_SYS_PIKE_GOLD (CODE_FLAGS + 0x6F)
#define FLAG_SYS_PYRAMID_SILVER (CODE_FLAGS + 0x70)
#define FLAG_SYS_PYRAMID_GOLD (CODE_FLAGS + 0x71)
#define FLAG_SYS_FRONTIER_PASS (CODE_FLAGS + 0x72)
#define FLAG_0x8D3 (CODE_FLAGS + 0x73)
#define FLAG_0x8D4 (CODE_FLAGS + 0x74)
#define FLAG_0x8D5 (CODE_FLAGS + 0x75)
#define FLAG_0x8D6 (CODE_FLAGS + 0x76)
#define FLAG_SYS_STORAGE_UNKNOWN_FLAG (CODE_FLAGS + 0x77)
#define FLAG_0x8D8 (CODE_FLAGS + 0x78)
#define FLAG_0x8D9 (CODE_FLAGS + 0x79)
#define FLAG_0x8DA (CODE_FLAGS + 0x7A)
#define FLAG_SYS_MYSTERY_GIFT_ENABLE (CODE_FLAGS + 0x7B)
#define FLAG_0x8DC (CODE_FLAGS + 0x7C)
#define FLAG_0x8DD (CODE_FLAGS + 0x7D)
#define FLAG_0x8DE (CODE_FLAGS + 0x7E)
#define FLAG_0x8DF (CODE_FLAGS + 0x7F)
#define FLAG_0x8E0 (CODE_FLAGS + 0x80)
#define FLAG_0x8E1 (CODE_FLAGS + 0x81)
#define FLAG_0x8E2 (CODE_FLAGS + 0x82)
#define FLAG_0x8E3 (CODE_FLAGS + 0x83)
#define FLAG_0x8E4 (CODE_FLAGS + 0x84)
#define FLAG_0x8E5 (CODE_FLAGS + 0x85)
#define FLAG_0x8E6 (CODE_FLAGS + 0x86)
#define FLAG_0x8E7 (CODE_FLAGS + 0x87)
#define FLAG_0x8E8 (CODE_FLAGS + 0x88)
#define FLAG_0x8E9 (CODE_FLAGS + 0x89)
#define FLAG_0x8EA (CODE_FLAGS + 0x8A)
#define FLAG_0x8EB (CODE_FLAGS + 0x8B)
#define FLAG_0x8EC (CODE_FLAGS + 0x8C)
#define FLAG_0x8ED (CODE_FLAGS + 0x8D)
#define FLAG_0x8EE (CODE_FLAGS + 0x8E)
#define FLAG_0x8EF (CODE_FLAGS + 0x8F)
#define FLAG_0x8F0 (CODE_FLAGS + 0x90)
#define FLAG_0x8F1 (CODE_FLAGS + 0x91)
#define FLAG_0x8F2 (CODE_FLAGS + 0x92)
#define FLAG_0x8F3 (CODE_FLAGS + 0x93)
#define FLAG_0x8F4 (CODE_FLAGS + 0x94)
#define FLAG_0x8F5 (CODE_FLAGS + 0x95)
#define FLAG_0x8F6 (CODE_FLAGS + 0x96)
#define FLAG_0x8F7 (CODE_FLAGS + 0x97)
#define FLAG_0x8F8 (CODE_FLAGS + 0x98)
#define FLAG_0x8F9 (CODE_FLAGS + 0x99)
#define FLAG_0x8FA (CODE_FLAGS + 0x9A)
#define FLAG_0x8FB (CODE_FLAGS + 0x9B)
#define FLAG_0x8FC (CODE_FLAGS + 0x9C)
#define FLAG_0x8FD (CODE_FLAGS + 0x9D)
#define FLAG_0x8FE (CODE_FLAGS + 0x9E)
#define FLAG_0x8FF (CODE_FLAGS + 0x9F)
#define FLAG_0x900 (CODE_FLAGS + 0xA0)
#define FLAG_0x901 (CODE_FLAGS + 0xA1)
#define FLAG_0x902 (CODE_FLAGS + 0xA2)
#define FLAG_0x903 (CODE_FLAGS + 0xA3)
#define FLAG_0x904 (CODE_FLAGS + 0xA4)
#define FLAG_0x905 (CODE_FLAGS + 0xA5)
#define FLAG_0x906 (CODE_FLAGS + 0xA6)
#define FLAG_0x907 (CODE_FLAGS + 0xA7)
#define FLAG_0x908 (CODE_FLAGS + 0xA8)
#define FLAG_0x909 (CODE_FLAGS + 0xA9)
#define FLAG_0x90A (CODE_FLAGS + 0xAA)
#define FLAG_0x90B (CODE_FLAGS + 0xAB)
#define FLAG_0x90C (CODE_FLAGS + 0xAC)
#define FLAG_0x90D (CODE_FLAGS + 0xAD)
#define FLAG_0x90E (CODE_FLAGS + 0xAE)
#define FLAG_0x90F (CODE_FLAGS + 0xAF)
#define FLAG_0x910 (CODE_FLAGS + 0xB0)
#define FLAG_0x911 (CODE_FLAGS + 0xB1)
#define FLAG_0x912 (CODE_FLAGS + 0xB2)
#define FLAG_0x913 (CODE_FLAGS + 0xB3)
#define FLAG_0x914 (CODE_FLAGS + 0xB4)
#define FLAG_0x915 (CODE_FLAGS + 0xB5)
#define FLAG_0x916 (CODE_FLAGS + 0xB6)
#define FLAG_0x917 (CODE_FLAGS + 0xB7)
#define FLAG_0x918 (CODE_FLAGS + 0xB8)
#define FLAG_0x919 (CODE_FLAGS + 0xB9)
#define FLAG_0x91A (CODE_FLAGS + 0xBA)
#define FLAG_0x91B (CODE_FLAGS + 0xBB)
#define FLAG_0x91C (CODE_FLAGS + 0xBC)
#define FLAG_0x91D (CODE_FLAGS + 0xBD)
#define FLAG_0x91E (CODE_FLAGS + 0xBE)
#define FLAG_0x91F (CODE_FLAGS + 0xBF)
#define FLAG_0x920 (CODE_FLAGS + 0xC0)
#define FLAG_0x921 (CODE_FLAGS + 0xC1)
#define FLAG_0x922 (CODE_FLAGS + 0xC2)
#define FLAG_0x923 (CODE_FLAGS + 0xC3)
#define FLAG_0x924 (CODE_FLAGS + 0xC4)
#define FLAG_0x925 (CODE_FLAGS + 0xC5)
#define FLAG_0x926 (CODE_FLAGS + 0xC6)
#define FLAG_0x927 (CODE_FLAGS + 0xC7)
#define FLAG_0x928 (CODE_FLAGS + 0xC8)
#define FLAG_0x929 (CODE_FLAGS + 0xC9)
#define FLAG_0x92A (CODE_FLAGS + 0xCA)
#define FLAG_0x92B (CODE_FLAGS + 0xCB)
#define FLAG_0x92C (CODE_FLAGS + 0xCC)
#define FLAG_0x92D (CODE_FLAGS + 0xCD)
#define FLAG_0x92E (CODE_FLAGS + 0xCE)
#define FLAG_0x92F (CODE_FLAGS + 0xCF)
#define FLAG_0x930 (CODE_FLAGS + 0xD0)
#define FLAG_0x931 (CODE_FLAGS + 0xD1)
#define FLAG_0x932 (CODE_FLAGS + 0xD2)
#define FLAG_0x933 (CODE_FLAGS + 0xD3)
#define FLAG_0x934 (CODE_FLAGS + 0xD4)
#define FLAG_0x935 (CODE_FLAGS + 0xD5)
#define FLAG_0x936 (CODE_FLAGS + 0xD6)
#define FLAG_0x937 (CODE_FLAGS + 0xD7)
#define FLAG_0x938 (CODE_FLAGS + 0xD8)
#define FLAG_0x939 (CODE_FLAGS + 0xD9)
#define FLAG_0x93A (CODE_FLAGS + 0xDA)
#define FLAG_0x93B (CODE_FLAGS + 0xDB)
#define FLAG_0x93C (CODE_FLAGS + 0xDC)
#define FLAG_0x93D (CODE_FLAGS + 0xDD)
#define FLAG_0x93E (CODE_FLAGS + 0xDE)
#define FLAG_0x93F (CODE_FLAGS + 0xDF)
#define FLAG_0x940 (CODE_FLAGS + 0xE0)
#define FLAG_0x941 (CODE_FLAGS + 0xE1)
#define FLAG_0x942 (CODE_FLAGS + 0xE2)
#define FLAG_0x943 (CODE_FLAGS + 0xE3)
#define FLAG_0x944 (CODE_FLAGS + 0xE4)
#define FLAG_0x945 (CODE_FLAGS + 0xE5)
#define FLAG_0x946 (CODE_FLAGS + 0xE6)
#define FLAG_0x947 (CODE_FLAGS + 0xE7)
#define FLAG_0x948 (CODE_FLAGS + 0xE8)
#define FLAG_0x949 (CODE_FLAGS + 0xE9)
#define FLAG_0x94A (CODE_FLAGS + 0xEA)
#define FLAG_0x94B (CODE_FLAGS + 0xEB)
#define FLAG_0x94C (CODE_FLAGS + 0xEC)
#define FLAG_0x94D (CODE_FLAGS + 0xED)
#define FLAG_0x94E (CODE_FLAGS + 0xEE)
#define FLAG_0x94F (CODE_FLAGS + 0xEF)
#define FLAG_0x950 (CODE_FLAGS + 0xF0)
#define FLAG_0x951 (CODE_FLAGS + 0xF1)
#define FLAG_0x952 (CODE_FLAGS + 0xF2)
#define FLAG_0x953 (CODE_FLAGS + 0xF3)
#define FLAG_0x954 (CODE_FLAGS + 0xF4)
#define FLAG_0x955 (CODE_FLAGS + 0xF5)
#define FLAG_0x956 (CODE_FLAGS + 0xF6)
#define FLAG_0x957 (CODE_FLAGS + 0xF7)
#define FLAG_0x958 (CODE_FLAGS + 0xF8)
#define FLAG_0x959 (CODE_FLAGS + 0xF9)
#define FLAG_0x95A (CODE_FLAGS + 0xFA)
#define FLAG_0x95B (CODE_FLAGS + 0xFB)
#define FLAG_0x95C (CODE_FLAGS + 0xFC)
#define FLAG_0x95D (CODE_FLAGS + 0xFD)
#define FLAG_0x95E (CODE_FLAGS + 0xFE)
#define FLAG_0x95F (CODE_FLAGS + 0xFF)
#define FLAG_0x8E0 0x8E0
// SPECIAL FLAGS (unknown purpose)
#define FLAG_SPECIAL_FLAG_0x4000 0x4000
File diff suppressed because it is too large Load Diff
+3 -3
View File
@@ -1185,7 +1185,7 @@ static bool8 sub_812B780(u8 id)
case 30:
case 32:
case 33:
return FlagGet(FLAG_UNK820);
return FlagGet(FLAG_0x820);
case 28:
case 40:
return sub_812BB10();
@@ -1251,7 +1251,7 @@ static bool8 sub_812B780(u8 id)
return TRUE;
return FALSE;
case 15:
return FlagGet(FLAG_UNK820);
return FlagGet(FLAG_0x820);
case 16:
case 17:
return sub_812BB10();
@@ -1325,7 +1325,7 @@ static bool8 sub_812B780(u8 id)
switch (id)
{
case 5:
return FlagGet(FLAG_UNK820);
return FlagGet(FLAG_0x820);
case 6:
return FlagGet(FLAG_0x821);
}
+1 -1
View File
@@ -671,7 +671,7 @@ static void PrintBadgeCount(void)
u8 *ptr;
u32 flagId;
u8 nbadges = 0;
for (flagId = FLAG_UNK820; flagId < FLAG_UNK820 + 8; flagId++)
for (flagId = FLAG_0x820; flagId < FLAG_0x820 + 8; flagId++)
{
if (FlagGet(flagId))
nbadges++;
+5 -5
View File
@@ -2362,25 +2362,25 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
// In FRLG, the Battle Tower and opponent checks are stubbed here.
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_UNK820)
if (FlagGet(FLAG_0x820)
&& !GetBattlerSide(battlerIdAtk))
attack = (110 * attack) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_UNK824)
if (FlagGet(FLAG_0x824)
&& !GetBattlerSide(battlerIdDef))
defense = (110 * defense) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_UNK826)
if (FlagGet(FLAG_0x826)
&& !GetBattlerSide(battlerIdAtk))
spAttack = (110 * spAttack) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_UNK826)
if (FlagGet(FLAG_0x826)
&& !GetBattlerSide(battlerIdDef))
spDefense = (110 * spDefense) / 100;
}
@@ -3634,7 +3634,7 @@ static u8 SendMonToPC(struct Pokemon* mon)
gSpecialVar_MonBoxId = boxNo;
gSpecialVar_MonBoxPos = boxPos;
if (get_unknown_box_id() != boxNo)
FlagClear(FLAG_UNK843);
FlagClear(FLAG_0x843);
VarSet(VAR_0x4037, boxNo);
return MON_GIVEN_TO_PC;
}
+530 -530
View File
File diff suppressed because it is too large Load Diff
+4 -4
View File
@@ -1258,19 +1258,19 @@ static void TryGetRematchTrainerIdGivenGameState(const u16 * a0, u8 * a1)
*a1 = GetRematchTrainerIdGivenGameState(a0, *a1);
break;
case 2:
if (!FlagGet(FLAG_SYS_NATIONAL_DEX))
if (!FlagGet(FLAG_0x896))
*a1 = GetRematchTrainerIdGivenGameState(a0, *a1);
break;
case 3:
if (!FlagGet(FLAG_SYS_CAVE_SHIP))
if (!FlagGet(FLAG_0x897))
*a1 = GetRematchTrainerIdGivenGameState(a0, *a1);
break;
case 4:
if (!FlagGet(FLAG_TRAINER_FLAG_START + 0x32c))
if (!FlagGet(FLAG_0x82C))
*a1 = GetRematchTrainerIdGivenGameState(a0, *a1);
break;
case 5:
if (!FlagGet(FLAG_TRAINER_FLAG_START + 0x344))
if (!FlagGet(FLAG_0x844))
*a1 = GetRematchTrainerIdGivenGameState(a0, *a1);
break;
}