sys flag rearrange
This commit is contained in:
+7
-7
@@ -641,7 +641,7 @@ bool8 sub_810C4EC(void)
|
||||
gSaveBlock1Ptr->trainerRematchStepCounter++;
|
||||
}
|
||||
|
||||
if (FlagGet(0x801) == TRUE)
|
||||
if (FlagGet(FLAG_0x801) == TRUE)
|
||||
{
|
||||
u16 x;
|
||||
do {
|
||||
@@ -657,7 +657,7 @@ bool8 sub_810C4EC(void)
|
||||
} while (0);
|
||||
if (x == 100)
|
||||
{
|
||||
FlagClear(0x801);
|
||||
FlagClear(FLAG_0x801);
|
||||
sub_810C640();
|
||||
sub_810D0D0();
|
||||
return TRUE;
|
||||
@@ -743,7 +743,7 @@ bool8 sub_810C4EC(void)
|
||||
|
||||
void sub_810C578(void)
|
||||
{
|
||||
FlagClear(0x801);
|
||||
FlagClear(FLAG_0x801);
|
||||
sub_810C640();
|
||||
sub_810D0D0();
|
||||
sub_810C594();
|
||||
@@ -972,7 +972,7 @@ static u8 GetVsSeekerResponseInArea(const VsSeekerData * a0)
|
||||
if (sVsSeeker->trainerWantsRematch)
|
||||
{
|
||||
PlaySE(SE_PIN);
|
||||
FlagSet(0x801); // TODO: make this an enum
|
||||
FlagSet(FLAG_0x801);
|
||||
sub_810C640();
|
||||
return 2;
|
||||
}
|
||||
@@ -1258,15 +1258,15 @@ static void TryGetRematchTrainerIdGivenGameState(const u16 * a0, u8 * a1)
|
||||
*a1 = GetRematchTrainerIdGivenGameState(a0, *a1);
|
||||
break;
|
||||
case 2:
|
||||
if (!FlagGet(FLAG_0x896))
|
||||
if (!FlagGet(FLAG_WORLD_MAP_CELADON_CITY))
|
||||
*a1 = GetRematchTrainerIdGivenGameState(a0, *a1);
|
||||
break;
|
||||
case 3:
|
||||
if (!FlagGet(FLAG_0x897))
|
||||
if (!FlagGet(FLAG_WORLD_MAP_FUCHSIA_CITY))
|
||||
*a1 = GetRematchTrainerIdGivenGameState(a0, *a1);
|
||||
break;
|
||||
case 4:
|
||||
if (!FlagGet(FLAG_0x82C))
|
||||
if (!FlagGet(FLAG_SYS_GAME_CLEAR))
|
||||
*a1 = GetRematchTrainerIdGivenGameState(a0, *a1);
|
||||
break;
|
||||
case 5:
|
||||
|
||||
Reference in New Issue
Block a user