This commit is contained in:
jiangzhengwenjz
2019-11-08 01:16:42 +08:00
parent 5fa2f4f18b
commit 253ffec035
5 changed files with 306 additions and 365 deletions
-362
View File
@@ -1,362 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80B1620
sub_80B1620: @ 80B1620
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080B1674 @ =gBattleAnimArgs
movs r1, 0x6
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080B1636
adds r0, r5, 0
movs r1, 0x2
bl StartSpriteAnim
_080B1636:
adds r0, r5, 0
movs r1, 0x1
bl InitSpritePosToAnimAttacker
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
ldr r4, _080B1678 @ =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
ldr r0, _080B167C @ =0x0000ffe2
strh r0, [r5, 0x38]
adds r0, r5, 0
bl InitAnimArcTranslation
ldr r0, _080B1680 @ =sub_80B1684
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B1674: .4byte gBattleAnimArgs
_080B1678: .4byte gBattleAnimTarget
_080B167C: .4byte 0x0000ffe2
_080B1680: .4byte sub_80B1684
thumb_func_end sub_80B1620
thumb_func_start sub_80B1684
sub_80B1684: @ 80B1684
push {r4,lr}
adds r4, r0, 0
bl TranslateAnimHorizontalArc
lsls r0, 24
cmp r0, 0
beq _080B1698
adds r0, r4, 0
bl DestroyAnimSprite
_080B1698:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B1684
thumb_func_start sub_80B16A0
sub_80B16A0: @ 80B16A0
push {r4-r6,lr}
sub sp, 0x4
adds r4, r0, 0
ldr r5, _080B1714 @ =gBattleAnimArgs
movs r1, 0x6
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080B16B8
adds r0, r4, 0
movs r1, 0x2
bl StartSpriteAnim
_080B16B8:
adds r0, r4, 0
movs r1, 0x1
bl InitSpritePosToAnimAttacker
ldr r0, _080B1718 @ =gBattleAnimTarget
ldrb r0, [r0]
mov r6, sp
adds r6, 0x2
movs r1, 0x1
mov r2, sp
adds r3, r6, 0
bl SetAverageBattlerPositions
ldr r0, _080B171C @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080B16E6
ldrh r0, [r5, 0x8]
negs r0, r0
strh r0, [r5, 0x8]
_080B16E6:
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
mov r1, sp
ldrh r0, [r5, 0x8]
ldrh r1, [r1]
adds r0, r1
strh r0, [r4, 0x32]
ldrh r0, [r5, 0xA]
ldrh r6, [r6]
adds r0, r6
strh r0, [r4, 0x36]
ldr r0, _080B1720 @ =0x0000ffe2
strh r0, [r4, 0x38]
adds r0, r4, 0
bl InitAnimArcTranslation
ldr r0, _080B1724 @ =sub_80B1728
str r0, [r4, 0x1C]
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080B1714: .4byte gBattleAnimArgs
_080B1718: .4byte gBattleAnimTarget
_080B171C: .4byte gBattleAnimAttacker
_080B1720: .4byte 0x0000ffe2
_080B1724: .4byte sub_80B1728
thumb_func_end sub_80B16A0
thumb_func_start sub_80B1728
sub_80B1728: @ 80B1728
push {r4,lr}
adds r4, r0, 0
bl TranslateAnimHorizontalArc
lsls r0, 24
cmp r0, 0
beq _080B173C
adds r0, r4, 0
bl DestroyAnimSprite
_080B173C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B1728
thumb_func_start sub_80B1744
sub_80B1744: @ 80B1744
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, _080B1790 @ =gBattleAnimArgs
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
ldrh r1, [r5]
adds r0, r1
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
ldrh r1, [r5, 0x2]
adds r0, r1
strh r0, [r4, 0x36]
adds r0, r4, 0
bl InitSpriteDataForLinearTranslation
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r2, 0x4
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r4, 0x38]
movs r1, 0x32
ldrsh r0, [r4, r1]
movs r2, 0x4
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r4, 0x3A]
ldr r0, _080B1794 @ =sub_80B1798
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B1790: .4byte gBattleAnimArgs
_080B1794: .4byte sub_80B1798
thumb_func_end sub_80B1744
thumb_func_start sub_80B1798
sub_80B1798: @ 80B1798
push {r4,lr}
adds r4, r0, 0
bl TranslateSpriteLinearFixedPoint
ldrh r0, [r4, 0x30]
ldrh r1, [r4, 0x38]
subs r0, r1
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x32]
ldrh r1, [r4, 0x3A]
subs r0, r1
strh r0, [r4, 0x32]
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080B17BE
adds r0, r4, 0
bl DestroyAnimSprite
_080B17BE:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B1798
thumb_func_start sub_80B17C4
sub_80B17C4: @ 80B17C4
push {r4,lr}
adds r4, r0, 0
ldr r0, _080B1824 @ =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
bl SetAverageBattlerPositions
ldr r0, _080B1828 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080B17F0
ldr r1, _080B182C @ =gBattleAnimArgs
ldrh r0, [r1]
negs r0, r0
strh r0, [r1]
_080B17F0:
ldr r0, _080B182C @ =gBattleAnimArgs
ldrh r2, [r0]
ldrh r1, [r4, 0x20]
adds r2, r1
strh r2, [r4, 0x20]
ldrh r1, [r0, 0x2]
ldrh r3, [r4, 0x22]
adds r1, r3
strh r1, [r4, 0x22]
ldrh r3, [r0, 0x8]
strh r3, [r4, 0x2E]
ldrh r0, [r0, 0x4]
adds r2, r0
strh r2, [r4, 0x32]
adds r1, r3
strh r1, [r4, 0x36]
ldr r0, _080B1830 @ =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, _080B1834 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080B1824: .4byte gBattleAnimTarget
_080B1828: .4byte gBattleAnimAttacker
_080B182C: .4byte gBattleAnimArgs
_080B1830: .4byte StartAnimLinearTranslation
_080B1834: .4byte DestroyAnimSprite
thumb_func_end sub_80B17C4
thumb_func_start sub_80B1838
sub_80B1838: @ 80B1838
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, _080B1850 @ =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080B1854
adds r0, r4, 0
movs r1, 0x1
bl InitSpritePosToAnimTarget
b _080B188A
.align 2, 0
_080B1850: .4byte gBattleAnimArgs
_080B1854:
ldr r0, _080B1894 @ =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
bl SetAverageBattlerPositions
ldr r0, _080B1898 @ =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080B187A
ldrh r0, [r5]
negs r0, r0
strh r0, [r5]
_080B187A:
ldrh r0, [r5]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
_080B188A:
ldr r0, _080B189C @ =sub_80B18A0
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080B1894: .4byte gBattleAnimTarget
_080B1898: .4byte gBattleAnimAttacker
_080B189C: .4byte sub_80B18A0
thumb_func_end sub_80B1838
thumb_func_start sub_80B18A0
sub_80B18A0: @ 80B18A0
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
adds r0, 0xB
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x2E]
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x4
bl Sin
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x30]
adds r0, 0x30
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 24
negs r0, r0
strh r0, [r4, 0x26]
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080B18DC
adds r0, r4, 0
bl DestroyAnimSprite
_080B18DC:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80B18A0
.align 2, 0 @ Don't pad with nop.
+5 -2
View File
@@ -139,7 +139,10 @@ gUnknown_83E5898:: @ 83E5898
.incbin "baserom.gba", 0x3E5898, 0xC0
gUnknown_83E5958:: @ 83E5958
.incbin "baserom.gba", 0x3E5958, 0x188
.incbin "baserom.gba", 0x3E5958, 0x120
gUnknown_83E5A78:: @ 83E5A78
.incbin "baserom.gba", 0x3E5A78, 0x68
gUnknown_83E5AE0:: @ 83E5AE0
.incbin "baserom.gba", 0x3E5AE0, 0xA8
@@ -199,4 +202,4 @@ gUnknown_83E652C:: @ 83E652C
.incbin "baserom.gba", 0x3E652C, 0x78
gUnknown_83E65A4:: @ 83E65A4
.incbin "baserom.gba", 0x3E65A4, 0x544
.incbin "baserom.gba", 0x3E65A4, 0x3F0
+1
View File
@@ -355,6 +355,7 @@ void sub_80B2868(u8 taskId);
// water.s
extern const union AnimCmd *const gUnknown_83E5958[];
extern const union AnimCmd *const gUnknown_83E5A78[];
// fire.s
extern const union AnimCmd *const gUnknown_83E5D48[];
+2 -1
View File
@@ -161,7 +161,7 @@ SECTIONS {
asm/electric.o(.text);
asm/ice.o(.text);
asm/fighting.o(.text);
asm/poison.o(.text);
src/poison.o(.text);
src/flying.o(.text);
src/psychic.o(.text);
src/bug.o(.text);
@@ -450,6 +450,7 @@ SECTIONS {
src/pokemon_size_record.o(.rodata);
data/item_use.o(.rodata);
data/battle_anim_effects_misc.o(.rodata);
src/poison.o(.rodata);
src/flying.o(.rodata);
src/psychic.o(.rodata);
src/bug.o(.rodata);
+298
View File
@@ -0,0 +1,298 @@
#include "global.h"
#include "battle_anim.h"
#include "trig.h"
static void sub_80B1620(struct Sprite *sprite);
static void sub_80B16A0(struct Sprite *sprite);
static void sub_80B1744(struct Sprite *sprite);
static void sub_80B17C4(struct Sprite *sprite);
static void AnimBubbleEffect(struct Sprite *sprite);
static void sub_80B1684(struct Sprite *sprite);
static void sub_80B1728(struct Sprite *sprite);
static void sub_80B1798(struct Sprite *sprite);
static void AnimBubbleEffectStep(struct Sprite *sprite);
static const union AnimCmd gUnknown_83E6994[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(24, 5),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_83E69A8[] =
{
gUnknown_83E6994,
};
const struct SpriteTemplate gUnknown_83E69AC =
{
.tileTag = ANIM_TAG_TOXIC_BUBBLE,
.paletteTag = ANIM_TAG_TOXIC_BUBBLE,
.oam = &gOamData_83ACA18,
.anims = gUnknown_83E69A8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSpriteOnMonPos,
};
static const union AnimCmd gUnknown_83E69C4[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E69CC[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E69D4[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_83E69DC[] =
{
gUnknown_83E69C4,
};
static const union AnimCmd *const gUnknown_83E69E0[] =
{
gUnknown_83E69CC,
};
static const union AnimCmd *const gUnknown_83E69E4[] =
{
gUnknown_83E69D4,
};
static const union AffineAnimCmd gUnknown_83E69E8[] =
{
AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd gUnknown_83E6A08[] =
{
AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const gUnknown_83E6A18[] =
{
gUnknown_83E69E8,
};
static const union AffineAnimCmd *const gUnknown_83E6A1C[] =
{
gUnknown_83E6A08,
};
const struct SpriteTemplate gUnknown_83E6A20 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_83ACA90,
.anims = gUnknown_83E69DC,
.images = NULL,
.affineAnims = gUnknown_83E6A18,
.callback = sub_80B1620,
};
const struct SpriteTemplate gUnknown_83E6A38 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_83ACA90,
.anims = gUnknown_83E69DC,
.images = NULL,
.affineAnims = gUnknown_83E6A18,
.callback = sub_80B16A0,
};
const struct SpriteTemplate gUnknown_83E6A50 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_83ACA30,
.anims = gUnknown_83E69E4,
.images = NULL,
.affineAnims = gUnknown_83E6A1C,
.callback = sub_80B1744,
};
static const union AffineAnimCmd gUnknown_83E6A68[] =
{
AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6),
AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd *const gUnknown_83E6A80[] =
{
gUnknown_83E6A68,
};
const struct SpriteTemplate gUnknown_83E6A84 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_83ACA90,
.anims = gUnknown_83E69E0,
.images = NULL,
.affineAnims = gUnknown_83E6A80,
.callback = sub_80B17C4,
};
static const union AffineAnimCmd gUnknown_83E6A9C[] =
{
AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const gUnknown_83E6AB4[] =
{
gUnknown_83E6A9C,
};
const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_83ACA30,
.anims = gUnknown_83E69DC,
.images = NULL,
.affineAnims = gUnknown_83E6AB4,
.callback = AnimBubbleEffect,
};
const struct SpriteTemplate gWaterBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_83ACB50,
.anims = gUnknown_83E5A78,
.images = NULL,
.affineAnims = gUnknown_83E6AB4,
.callback = AnimBubbleEffect,
};
static void sub_80B1620(struct Sprite *sprite)
{
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);
sprite->callback = sub_80B1684;
}
static void sub_80B1684(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
static void sub_80B16A0(struct Sprite *sprite)
{
s16 l1, l2;
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitSpritePosToAnimAttacker(sprite, 1);
SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = l1 + gBattleAnimArgs[4];
sprite->data[4] = l2 + gBattleAnimArgs[5];
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);
sprite->callback = sub_80B1728;
}
static void sub_80B1728(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
static void sub_80B1744(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
sprite->callback = sub_80B1798;
}
static void sub_80B1798(struct Sprite *sprite)
{
TranslateSpriteLinearFixedPoint(sprite);
sprite->data[1] -= sprite->data[5];
sprite->data[2] -= sprite->data[6];
if (!sprite->data[0])
DestroyAnimSprite(sprite);
}
static void sub_80B17C4(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + sprite->data[0];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
// Animates a bubble by rising upward, swaying side to side, and
// enlarging the sprite. This is used as an after-effect by poison-type
// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: 0 = single-target, 1 = multi-target
static void AnimBubbleEffect(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
InitSpritePosToAnimTarget(sprite, TRUE);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
sprite->callback = AnimBubbleEffectStep;
}
static void AnimBubbleEffectStep(struct Sprite *sprite)
{
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
sprite->pos2.x = Sin(sprite->data[0], 4);
sprite->data[1] += 0x30;
sprite->pos2.y = -(sprite->data[1] >> 8);
if (sprite->affineAnimEnded)
DestroyAnimSprite(sprite);
}