poison
This commit is contained in:
-362
@@ -1,362 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_80B1620
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sub_80B1620: @ 80B1620
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push {r4,r5,lr}
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adds r5, r0, 0
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ldr r4, _080B1674 @ =gBattleAnimArgs
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movs r1, 0x6
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _080B1636
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adds r0, r5, 0
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movs r1, 0x2
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bl StartSpriteAnim
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_080B1636:
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adds r0, r5, 0
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movs r1, 0x1
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bl InitSpritePosToAnimAttacker
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ldrh r0, [r4, 0x4]
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strh r0, [r5, 0x2E]
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ldr r4, _080B1678 @ =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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ldr r0, _080B167C @ =0x0000ffe2
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strh r0, [r5, 0x38]
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adds r0, r5, 0
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bl InitAnimArcTranslation
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ldr r0, _080B1680 @ =sub_80B1684
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B1674: .4byte gBattleAnimArgs
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_080B1678: .4byte gBattleAnimTarget
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_080B167C: .4byte 0x0000ffe2
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_080B1680: .4byte sub_80B1684
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thumb_func_end sub_80B1620
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thumb_func_start sub_80B1684
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sub_80B1684: @ 80B1684
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateAnimHorizontalArc
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lsls r0, 24
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cmp r0, 0
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beq _080B1698
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adds r0, r4, 0
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bl DestroyAnimSprite
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_080B1698:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B1684
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thumb_func_start sub_80B16A0
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sub_80B16A0: @ 80B16A0
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push {r4-r6,lr}
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sub sp, 0x4
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adds r4, r0, 0
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ldr r5, _080B1714 @ =gBattleAnimArgs
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movs r1, 0x6
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ldrsh r0, [r5, r1]
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cmp r0, 0
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bne _080B16B8
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adds r0, r4, 0
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movs r1, 0x2
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bl StartSpriteAnim
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_080B16B8:
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adds r0, r4, 0
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movs r1, 0x1
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bl InitSpritePosToAnimAttacker
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ldr r0, _080B1718 @ =gBattleAnimTarget
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ldrb r0, [r0]
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mov r6, sp
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adds r6, 0x2
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movs r1, 0x1
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mov r2, sp
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adds r3, r6, 0
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bl SetAverageBattlerPositions
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ldr r0, _080B171C @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B16E6
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ldrh r0, [r5, 0x8]
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negs r0, r0
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strh r0, [r5, 0x8]
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_080B16E6:
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ldrh r0, [r5, 0x4]
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strh r0, [r4, 0x2E]
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mov r1, sp
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ldrh r0, [r5, 0x8]
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ldrh r1, [r1]
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adds r0, r1
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strh r0, [r4, 0x32]
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ldrh r0, [r5, 0xA]
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ldrh r6, [r6]
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adds r0, r6
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strh r0, [r4, 0x36]
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ldr r0, _080B1720 @ =0x0000ffe2
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strh r0, [r4, 0x38]
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adds r0, r4, 0
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bl InitAnimArcTranslation
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ldr r0, _080B1724 @ =sub_80B1728
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str r0, [r4, 0x1C]
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add sp, 0x4
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_080B1714: .4byte gBattleAnimArgs
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_080B1718: .4byte gBattleAnimTarget
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_080B171C: .4byte gBattleAnimAttacker
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_080B1720: .4byte 0x0000ffe2
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_080B1724: .4byte sub_80B1728
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thumb_func_end sub_80B16A0
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thumb_func_start sub_80B1728
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sub_80B1728: @ 80B1728
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateAnimHorizontalArc
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lsls r0, 24
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cmp r0, 0
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beq _080B173C
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adds r0, r4, 0
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bl DestroyAnimSprite
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_080B173C:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B1728
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thumb_func_start sub_80B1744
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sub_80B1744: @ 80B1744
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push {r4,r5,lr}
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adds r4, r0, 0
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ldr r5, _080B1790 @ =gBattleAnimArgs
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ldrh r0, [r5, 0x4]
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strh r0, [r4, 0x2E]
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ldrh r0, [r4, 0x20]
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strh r0, [r4, 0x30]
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ldrh r1, [r5]
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adds r0, r1
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strh r0, [r4, 0x32]
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ldrh r0, [r4, 0x22]
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strh r0, [r4, 0x34]
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ldrh r1, [r5, 0x2]
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adds r0, r1
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strh r0, [r4, 0x36]
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adds r0, r4, 0
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bl InitSpriteDataForLinearTranslation
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movs r1, 0x30
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ldrsh r0, [r4, r1]
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movs r2, 0x4
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ldrsh r1, [r5, r2]
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bl __divsi3
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strh r0, [r4, 0x38]
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movs r1, 0x32
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ldrsh r0, [r4, r1]
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movs r2, 0x4
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ldrsh r1, [r5, r2]
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bl __divsi3
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strh r0, [r4, 0x3A]
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ldr r0, _080B1794 @ =sub_80B1798
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str r0, [r4, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B1790: .4byte gBattleAnimArgs
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_080B1794: .4byte sub_80B1798
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thumb_func_end sub_80B1744
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thumb_func_start sub_80B1798
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sub_80B1798: @ 80B1798
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateSpriteLinearFixedPoint
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ldrh r0, [r4, 0x30]
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ldrh r1, [r4, 0x38]
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subs r0, r1
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strh r0, [r4, 0x30]
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ldrh r0, [r4, 0x32]
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ldrh r1, [r4, 0x3A]
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subs r0, r1
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strh r0, [r4, 0x32]
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _080B17BE
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adds r0, r4, 0
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bl DestroyAnimSprite
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_080B17BE:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B1798
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thumb_func_start sub_80B17C4
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sub_80B17C4: @ 80B17C4
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, _080B1824 @ =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0x1
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bl SetAverageBattlerPositions
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ldr r0, _080B1828 @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B17F0
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ldr r1, _080B182C @ =gBattleAnimArgs
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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_080B17F0:
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ldr r0, _080B182C @ =gBattleAnimArgs
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ldrh r2, [r0]
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ldrh r1, [r4, 0x20]
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adds r2, r1
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strh r2, [r4, 0x20]
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ldrh r1, [r0, 0x2]
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ldrh r3, [r4, 0x22]
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adds r1, r3
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strh r1, [r4, 0x22]
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ldrh r3, [r0, 0x8]
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strh r3, [r4, 0x2E]
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ldrh r0, [r0, 0x4]
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adds r2, r0
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strh r2, [r4, 0x32]
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adds r1, r3
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strh r1, [r4, 0x36]
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ldr r0, _080B1830 @ =StartAnimLinearTranslation
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str r0, [r4, 0x1C]
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ldr r1, _080B1834 @ =DestroyAnimSprite
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adds r0, r4, 0
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bl StoreSpriteCallbackInData6
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B1824: .4byte gBattleAnimTarget
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_080B1828: .4byte gBattleAnimAttacker
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_080B182C: .4byte gBattleAnimArgs
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_080B1830: .4byte StartAnimLinearTranslation
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_080B1834: .4byte DestroyAnimSprite
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thumb_func_end sub_80B17C4
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thumb_func_start sub_80B1838
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sub_80B1838: @ 80B1838
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push {r4,r5,lr}
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adds r4, r0, 0
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ldr r5, _080B1850 @ =gBattleAnimArgs
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movs r1, 0x4
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ldrsh r0, [r5, r1]
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cmp r0, 0
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bne _080B1854
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adds r0, r4, 0
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movs r1, 0x1
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bl InitSpritePosToAnimTarget
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b _080B188A
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.align 2, 0
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_080B1850: .4byte gBattleAnimArgs
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_080B1854:
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ldr r0, _080B1894 @ =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0x1
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bl SetAverageBattlerPositions
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ldr r0, _080B1898 @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B187A
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ldrh r0, [r5]
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negs r0, r0
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strh r0, [r5]
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_080B187A:
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ldrh r0, [r5]
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ldrh r1, [r4, 0x20]
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adds r0, r1
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strh r0, [r4, 0x20]
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ldrh r0, [r5, 0x2]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x22]
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_080B188A:
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ldr r0, _080B189C @ =sub_80B18A0
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str r0, [r4, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B1894: .4byte gBattleAnimTarget
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_080B1898: .4byte gBattleAnimAttacker
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_080B189C: .4byte sub_80B18A0
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thumb_func_end sub_80B1838
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thumb_func_start sub_80B18A0
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sub_80B18A0: @ 80B18A0
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push {r4,lr}
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adds r4, r0, 0
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ldrh r0, [r4, 0x2E]
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adds r0, 0xB
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x2E]
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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movs r1, 0x4
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bl Sin
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strh r0, [r4, 0x24]
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ldrh r0, [r4, 0x30]
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adds r0, 0x30
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strh r0, [r4, 0x30]
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lsls r0, 16
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asrs r0, 24
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negs r0, r0
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strh r0, [r4, 0x26]
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adds r0, r4, 0
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adds r0, 0x3F
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ldrb r1, [r0]
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movs r0, 0x20
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ands r0, r1
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cmp r0, 0
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beq _080B18DC
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adds r0, r4, 0
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bl DestroyAnimSprite
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_080B18DC:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B18A0
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.align 2, 0 @ Don't pad with nop.
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@@ -139,7 +139,10 @@ gUnknown_83E5898:: @ 83E5898
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.incbin "baserom.gba", 0x3E5898, 0xC0
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gUnknown_83E5958:: @ 83E5958
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.incbin "baserom.gba", 0x3E5958, 0x188
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.incbin "baserom.gba", 0x3E5958, 0x120
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gUnknown_83E5A78:: @ 83E5A78
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.incbin "baserom.gba", 0x3E5A78, 0x68
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gUnknown_83E5AE0:: @ 83E5AE0
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.incbin "baserom.gba", 0x3E5AE0, 0xA8
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@@ -199,4 +202,4 @@ gUnknown_83E652C:: @ 83E652C
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.incbin "baserom.gba", 0x3E652C, 0x78
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gUnknown_83E65A4:: @ 83E65A4
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.incbin "baserom.gba", 0x3E65A4, 0x544
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.incbin "baserom.gba", 0x3E65A4, 0x3F0
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@@ -355,6 +355,7 @@ void sub_80B2868(u8 taskId);
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// water.s
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extern const union AnimCmd *const gUnknown_83E5958[];
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extern const union AnimCmd *const gUnknown_83E5A78[];
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// fire.s
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extern const union AnimCmd *const gUnknown_83E5D48[];
|
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+2
-1
@@ -161,7 +161,7 @@ SECTIONS {
|
||||
asm/electric.o(.text);
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||||
asm/ice.o(.text);
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asm/fighting.o(.text);
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asm/poison.o(.text);
|
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src/poison.o(.text);
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src/flying.o(.text);
|
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src/psychic.o(.text);
|
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src/bug.o(.text);
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@@ -450,6 +450,7 @@ SECTIONS {
|
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src/pokemon_size_record.o(.rodata);
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||||
data/item_use.o(.rodata);
|
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data/battle_anim_effects_misc.o(.rodata);
|
||||
src/poison.o(.rodata);
|
||||
src/flying.o(.rodata);
|
||||
src/psychic.o(.rodata);
|
||||
src/bug.o(.rodata);
|
||||
|
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+298
@@ -0,0 +1,298 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "trig.h"
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||||
|
||||
static void sub_80B1620(struct Sprite *sprite);
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static void sub_80B16A0(struct Sprite *sprite);
|
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static void sub_80B1744(struct Sprite *sprite);
|
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static void sub_80B17C4(struct Sprite *sprite);
|
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static void AnimBubbleEffect(struct Sprite *sprite);
|
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static void sub_80B1684(struct Sprite *sprite);
|
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static void sub_80B1728(struct Sprite *sprite);
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static void sub_80B1798(struct Sprite *sprite);
|
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static void AnimBubbleEffectStep(struct Sprite *sprite);
|
||||
|
||||
static const union AnimCmd gUnknown_83E6994[] =
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||||
{
|
||||
ANIMCMD_FRAME(0, 5),
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||||
ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(16, 5),
|
||||
ANIMCMD_FRAME(24, 5),
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ANIMCMD_END,
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};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E69A8[] =
|
||||
{
|
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gUnknown_83E6994,
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};
|
||||
|
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const struct SpriteTemplate gUnknown_83E69AC =
|
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{
|
||||
.tileTag = ANIM_TAG_TOXIC_BUBBLE,
|
||||
.paletteTag = ANIM_TAG_TOXIC_BUBBLE,
|
||||
.oam = &gOamData_83ACA18,
|
||||
.anims = gUnknown_83E69A8,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimSpriteOnMonPos,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E69C4[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E69CC[] =
|
||||
{
|
||||
ANIMCMD_FRAME(4, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E69D4[] =
|
||||
{
|
||||
ANIMCMD_FRAME(8, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E69DC[] =
|
||||
{
|
||||
gUnknown_83E69C4,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E69E0[] =
|
||||
{
|
||||
gUnknown_83E69CC,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E69E4[] =
|
||||
{
|
||||
gUnknown_83E69D4,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E69E8[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
|
||||
AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
|
||||
AFFINEANIMCMD_JUMP(0),
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E6A08[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E6A18[] =
|
||||
{
|
||||
gUnknown_83E69E8,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E6A1C[] =
|
||||
{
|
||||
gUnknown_83E6A08,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E6A20 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.paletteTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.oam = &gOamData_83ACA90,
|
||||
.anims = gUnknown_83E69DC,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E6A18,
|
||||
.callback = sub_80B1620,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E6A38 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.paletteTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.oam = &gOamData_83ACA90,
|
||||
.anims = gUnknown_83E69DC,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E6A18,
|
||||
.callback = sub_80B16A0,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E6A50 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.paletteTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.oam = &gOamData_83ACA30,
|
||||
.anims = gUnknown_83E69E4,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E6A1C,
|
||||
.callback = sub_80B1744,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E6A68[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6),
|
||||
AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6),
|
||||
AFFINEANIMCMD_JUMP(0),
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E6A80[] =
|
||||
{
|
||||
gUnknown_83E6A68,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E6A84 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.paletteTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.oam = &gOamData_83ACA90,
|
||||
.anims = gUnknown_83E69E0,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E6A80,
|
||||
.callback = sub_80B17C4,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E6A9C[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E6AB4[] =
|
||||
{
|
||||
gUnknown_83E6A9C,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.paletteTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.oam = &gOamData_83ACA30,
|
||||
.anims = gUnknown_83E69DC,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E6AB4,
|
||||
.callback = AnimBubbleEffect,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gWaterBubbleSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SMALL_BUBBLES,
|
||||
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
|
||||
.oam = &gOamData_83ACB50,
|
||||
.anims = gUnknown_83E5A78,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E6AB4,
|
||||
.callback = AnimBubbleEffect,
|
||||
};
|
||||
|
||||
static void sub_80B1620(struct Sprite *sprite)
|
||||
{
|
||||
if (!gBattleAnimArgs[3])
|
||||
StartSpriteAnim(sprite, 2);
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->data[5] = -30;
|
||||
InitAnimArcTranslation(sprite);
|
||||
sprite->callback = sub_80B1684;
|
||||
}
|
||||
|
||||
static void sub_80B1684(struct Sprite *sprite)
|
||||
{
|
||||
if (TranslateAnimHorizontalArc(sprite))
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B16A0(struct Sprite *sprite)
|
||||
{
|
||||
s16 l1, l2;
|
||||
|
||||
if (!gBattleAnimArgs[3])
|
||||
StartSpriteAnim(sprite, 2);
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[2] = l1 + gBattleAnimArgs[4];
|
||||
sprite->data[4] = l2 + gBattleAnimArgs[5];
|
||||
sprite->data[5] = -30;
|
||||
InitAnimArcTranslation(sprite);
|
||||
sprite->callback = sub_80B1728;
|
||||
}
|
||||
|
||||
static void sub_80B1728(struct Sprite *sprite)
|
||||
{
|
||||
if (TranslateAnimHorizontalArc(sprite))
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B1744(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
|
||||
InitSpriteDataForLinearTranslation(sprite);
|
||||
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
|
||||
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
|
||||
sprite->callback = sub_80B1798;
|
||||
}
|
||||
|
||||
static void sub_80B1798(struct Sprite *sprite)
|
||||
{
|
||||
TranslateSpriteLinearFixedPoint(sprite);
|
||||
sprite->data[1] -= sprite->data[5];
|
||||
sprite->data[2] -= sprite->data[6];
|
||||
if (!sprite->data[0])
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B17C4(struct Sprite *sprite)
|
||||
{
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
|
||||
sprite->data[4] = sprite->pos1.y + sprite->data[0];
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
// Animates a bubble by rising upward, swaying side to side, and
|
||||
// enlarging the sprite. This is used as an after-effect by poison-type
|
||||
// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: 0 = single-target, 1 = multi-target
|
||||
static void AnimBubbleEffect(struct Sprite *sprite)
|
||||
{
|
||||
if (!gBattleAnimArgs[2])
|
||||
{
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
}
|
||||
sprite->callback = AnimBubbleEffectStep;
|
||||
}
|
||||
|
||||
static void AnimBubbleEffectStep(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
|
||||
sprite->pos2.x = Sin(sprite->data[0], 4);
|
||||
sprite->data[1] += 0x30;
|
||||
sprite->pos2.y = -(sprite->data[1] >> 8);
|
||||
if (sprite->affineAnimEnded)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
Reference in New Issue
Block a user