Index battle_records and berry_fix graphics
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Before Width: | Height: | Size: 135 B After Width: | Height: | Size: 175 B |
@@ -1,19 +0,0 @@
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JASC-PAL
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0100
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16
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115 197 164
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74 74 74
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189 131 156
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230 156 213
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222 238 255
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230 246 255
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148 115 139
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197 213 222
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172 164 189
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.4 KiB |
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.0 KiB |
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.6 KiB |
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Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.0 KiB |
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.2 KiB |
@@ -25,7 +25,7 @@ static void Task_WaitFadeIn(u8 taskId);
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static void Task_WaitButton(u8 taskId);
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static void Task_FadeOut(u8 taskId);
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static void Task_DestroyAndReturnToField(u8 taskId);
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static void ClearWindowCommitAndRemove(u8 winddowId);
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static void ClearWindowCommitAndRemove(u8 windowId);
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static void ResetGpu(void);
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static void StopAllRunningTasks(void);
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static void EnableDisplay(void);
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@@ -35,8 +35,8 @@ static void CommitWindow(u8 windowId);
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static void LoadFrameGfxOnBg(u8 bgId);
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static const u16 sTiles[] = INCBIN_U16("graphics/battle_records/bg_tiles.4bpp");
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static const u16 sPalette[] = INCBIN_U16("graphics/battle_records/palette.gbapal");
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static const u16 sTilemap[] = INCBIN_U16("graphics/battle_records/tilemap.bin");
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static const u16 sPalette[] = INCBIN_U16("graphics/battle_records/bg_tiles.gbapal");
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static const u16 sTilemap[] = INCBIN_U16("graphics/battle_records/bg_tiles.bin");
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static const struct WindowTemplate sWindowTemplates[] = {
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{
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