Merge branch 'master' of github.com:pret/pokefirered into add_arm_agbcc

This commit is contained in:
PikalaxALT
2020-02-03 10:08:43 -05:00
20 changed files with 805 additions and 1755 deletions
+6 -6
View File
@@ -4,12 +4,12 @@
#include "global.h"
void FreezeObjectEvents(void);
void FreezeObjectEvent(struct ObjectEvent *);
bool8 FreezeObjectEvent(struct ObjectEvent *);
void FreezeObjectEventsExceptOne(u8 objEventId);
void sub_8069124(u8 a0, bool8 a1);
u32 sub_806916C(u8 a0);
void sub_80691A4(u8 a0, u8 a1);
void sub_8069094(u8 a0, u8 a1);
bool32 sub_8069294(u8 a0);
void RfuUnionObjectToggleInvisibility(u8 a0, bool32 a1);
u32 RfuUnionObjectIsInvisible(u8 a0);
void RfuUnionObjectStartWarp(u8 a0, u8 a1);
void RfuUnionObjectSetFacingDirection(u8 a0, u8 a1);
bool32 RfuUnionObjectIsWarping(u8 a0);
#endif // GUARD_EVENT_OBJECT_80688E4_H
+2 -1
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@@ -97,7 +97,7 @@ u8 sub_8063F84(u8 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void);
void sub_8069058(u8, u8);
void TurnObjectEvent(u8, u8);
// Exported data declarations
@@ -105,5 +105,6 @@ extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
extern const struct SpritePalette gUnknown_83A5348;
extern const struct SpriteTemplate * const gFieldEffectObjectTemplatePointers[];
extern const struct OamData gObjectEventBaseOam_32x32;
extern const struct UCoords16 gUnknown_83A64C8[];
#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
+1 -1
View File
@@ -8,7 +8,7 @@ extern u32 gFieldEffectArguments[8];
extern void (*gPostMenuFieldCallback)(void);
extern bool8 (*gFieldCallback2)(void);
u8 FieldEffectStart(u8);
u32 FieldEffectStart(u8);
bool8 FieldEffectActiveListContains(u8 id);
void sub_80B69DC(void);
void CreateTeleportFieldEffectTask(void);
+52 -56
View File
@@ -168,62 +168,58 @@ struct MapHeader
struct ObjectEvent
{
/*0x00*/ u32 active:1;
u32 mapobj_bit_1:1;
u32 mapobj_bit_2:1;
u32 mapobj_bit_3:1;
u32 mapobj_bit_4:1;
u32 mapobj_bit_5:1;
u32 mapobj_bit_6:1;
u32 mapobj_bit_7:1;
/*0x01*/ u32 mapobj_bit_8:1;
u32 mapobj_bit_9:1;
u32 mapobj_bit_10:1;
u32 mapobj_bit_11:1;
u32 mapobj_bit_12:1;
u32 mapobj_bit_13:1;
u32 mapobj_bit_14:1;
u32 mapobj_bit_15:1;
/*0x02*/ u32 mapobj_bit_16:1;
u32 mapobj_bit_17:1;
u32 mapobj_bit_18:1;
u32 mapobj_bit_19:1;
u32 mapobj_bit_20:1;
u32 mapobj_bit_21:1;
u32 mapobj_bit_22:1;
u32 mapobj_bit_23:1;
/*0x03*/ u32 mapobj_bit_24:1;
u32 mapobj_bit_25:1;
u32 mapobj_bit_26:1;
u32 mapobj_bit_27:1;
u32 mapobj_bit_28:1;
u32 mapobj_bit_29:1;
u32 mapobj_bit_30:1;
u32 mapobj_bit_31:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 animPattern;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 mapobj_unk_0B_0:4;
u8 elevation:4;
/*0x0C*/ struct Coords16 coords1;
/*0x10*/ struct Coords16 coords2;
/*0x14*/ struct Coords16 coords3;
/*0x18*/ u8 facingDirection:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ union ObjectEventRange range;
/*0x1A*/ u8 mapobj_unk_1A;
/*0x1B*/ u8 mapobj_unk_1B;
/*0x1C*/ u8 mapobj_unk_1C;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 mapobj_unk_1E;
/*0x1F*/ u8 mapobj_unk_1F;
/*0x20*/ u8 mapobj_unk_20;
/*0x21*/ u8 mapobj_unk_21;
/*0x22*/ u8 animId;
/*0x00*/ /* 0*/ u32 active:1;
/* 1*/ u32 singleMovementActive:1;
/* 2*/ u32 triggerGroundEffectsOnMove:1;
/* 3*/ u32 triggerGroundEffectsOnStop:1;
/* 4*/ u32 disableCoveringGroundEffects:1;
/* 5*/ u32 landingJump:1;
/* 6*/ u32 heldMovementActive:1;
/* 7*/ u32 heldMovementFinished:1;
/*0x01*/ /* 8*/ u32 frozen:1;
/* 9*/ u32 facingDirectionLocked:1;
/*10*/ u32 disableAnim:1;
/*11*/ u32 enableAnim:1;
/*12*/ u32 inanimate:1;
/*13*/ u32 invisible:1;
/*14*/ u32 offScreen:1;
/*15*/ u32 trackedByCamera:1;
/*0x02*/ /*16*/ u32 isPlayer:1;
/*17*/ u32 hasReflection:1;
/*18*/ u32 inShortGrass:1;
/*19*/ u32 inShallowFlowingWater:1;
/*20*/ u32 inSandPile:1;
/*21*/ u32 inHotSprings:1;
/*22*/ u32 hasShadow:1;
/*23*/ u32 spriteAnimPausedBackup:1;
/*0x03*/ /*24*/ u32 spriteAffineAnimPausedBackup:1;
/*25*/ u32 disableJumpLandingGroundEffect:1;
/*26*/ u32 fixedPriority:1;
/*27*/ u32 hideReflection:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 animPattern;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 mapobj_unk_0B_0:4;
u8 elevation:4;
/*0x0C*/ struct Coords16 coords1;
/*0x10*/ struct Coords16 coords2;
/*0x14*/ struct Coords16 coords3;
/*0x18*/ u8 facingDirection:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ union ObjectEventRange range;
/*0x1A*/ u8 mapobj_unk_1A;
/*0x1B*/ u8 mapobj_unk_1B;
/*0x1C*/ u8 mapobj_unk_1C;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 mapobj_unk_1E;
/*0x1F*/ u8 mapobj_unk_1F;
/*0x20*/ u8 mapobj_unk_20;
/*0x21*/ u8 mapobj_unk_21;
/*0x22*/ u8 animId;
/*size = 0x24*/
};
+16 -16
View File
@@ -591,22 +591,22 @@ union QuestLogMovement
struct QuestLogObjectEvent
{
/*0x00*/ u8 active:1;
/*0x00*/ u8 mapobj_bit_3:1;
/*0x00*/ u8 mapobj_bit_4:1;
/*0x00*/ u8 mapobj_bit_5:1;
/*0x00*/ u8 mapobj_bit_8:1;
/*0x00*/ u8 mapobj_bit_9:1;
/*0x00*/ u8 mapobj_bit_10:1;
/*0x00*/ u8 mapobj_bit_11:1;
/*0x01*/ u8 mapobj_bit_12:1;
/*0x01*/ u8 mapobj_bit_13:1;
/*0x01*/ u8 mapobj_bit_14:1;
/*0x01*/ u8 mapobj_bit_15:1;
/*0x01*/ u8 mapobj_bit_16:1;
/*0x01*/ u8 mapobj_bit_23:1;
/*0x01*/ u8 mapobj_bit_24:1;
/*0x01*/ u8 mapobj_bit_25:1;
/*0x02*/ u8 mapobj_bit_26:1;
/*0x00*/ u8 triggerGroundEffectsOnStop:1;
/*0x00*/ u8 disableCoveringGroundEffects:1;
/*0x00*/ u8 landingJump:1;
/*0x00*/ u8 frozen:1;
/*0x00*/ u8 facingDirectionLocked:1;
/*0x00*/ u8 disableAnim:1;
/*0x00*/ u8 enableAnim:1;
/*0x01*/ u8 inanimate:1;
/*0x01*/ u8 invisible:1;
/*0x01*/ u8 offScreen:1;
/*0x01*/ u8 trackedByCamera:1;
/*0x01*/ u8 isPlayer:1;
/*0x01*/ u8 spriteAnimPausedBackup:1;
/*0x01*/ u8 spriteAffineAnimPausedBackup:1;
/*0x01*/ u8 disableJumpLandingGroundEffect:1;
/*0x02*/ u8 fixedPriority:1;
/*0x02*/ u8 mapobj_unk_18:4;
/*0x02*/ u8 unused_02_5:3;
/*0x03*/ u8 mapobj_unk_0B_0:4;