Merge pull request #255 from PikalaxALT/event_object_80688E4

event_object_80688E4
This commit is contained in:
PikalaxALT
2020-02-03 10:06:06 -05:00
committed by GitHub
20 changed files with 801 additions and 1751 deletions
File diff suppressed because it is too large Load Diff
+5 -5
View File
@@ -1645,7 +1645,7 @@ sprite_new: @ 805E9F8
adds r0, r5, 0
bl GetObjectEventGraphicsInfo
adds r4, r0, 0
ldr r1, _0805EB38 @ =sub_8068FA8
ldr r1, _0805EB38 @ =UpdateObjectEventSpriteSubpriorityAndVisibility
add r3, sp, 0x1C
adds r0, r5, 0
mov r2, sp
@@ -1769,7 +1769,7 @@ _0805EB24:
pop {r1}
bx r1
.align 2, 0
_0805EB38: .4byte sub_8068FA8
_0805EB38: .4byte UpdateObjectEventSpriteSubpriorityAndVisibility
_0805EB3C: .4byte 0x0000ffff
_0805EB40: .4byte gSprites
thumb_func_end sprite_new
@@ -18285,7 +18285,7 @@ sub_8066108: @ 8066108
push {r4,lr}
adds r4, r1, 0
adds r0, r4, 0
bl sub_8068E9C
bl SpriteAnimEnded
lsls r0, 24
cmp r0, 0
bne _0806611C
@@ -19637,7 +19637,7 @@ sub_8066A54: @ 8066A54
push {r4,lr}
adds r4, r1, 0
adds r0, r4, 0
bl sub_8068E9C
bl SpriteAnimEnded
lsls r0, 24
cmp r0, 0
beq _08066A70
@@ -19707,7 +19707,7 @@ sub_8066AD0: @ 8066AD0
push {r4,lr}
adds r4, r1, 0
adds r0, r4, 0
bl sub_8068E9C
bl SpriteAnimEnded
lsls r0, 24
cmp r0, 0
beq _08066AEC
+13 -13
View File
@@ -951,7 +951,7 @@ _080DB4C0:
_080DB4CE:
adds r0, r5, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
ldrh r1, [r5, 0x2E]
lsls r1, 24
lsrs r1, 24
@@ -1294,7 +1294,7 @@ _080DB750:
_080DB770:
adds r0, r5, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
ldrh r1, [r5, 0x2E]
lsls r1, 24
lsrs r1, 24
@@ -1564,7 +1564,7 @@ _080DB94E:
lsls r1, 29
lsrs r1, 31
adds r0, r4, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
_080DB98E:
add sp, 0x4
pop {r3}
@@ -1781,7 +1781,7 @@ sub_80DBB18: @ 80DBB18
_080DBB2E:
adds r0, r1, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
pop {r0}
bx r0
thumb_func_end sub_80DBB18
@@ -1810,7 +1810,7 @@ sub_80DBB3C: @ 80DBB3C
lsls r1, 29
lsrs r1, 31
adds r0, r4, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
movs r1, 0x30
ldrsh r0, [r4, r1]
cmp r0, 0x38
@@ -1966,7 +1966,7 @@ _080DBC66:
strh r0, [r4, 0x22]
adds r0, r4, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
_080DBCA6:
add sp, 0x4
pop {r4}
@@ -2233,7 +2233,7 @@ _080DBE98:
strb r0, [r1]
adds r0, r4, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
ldr r1, [r5, 0x10]
ldr r0, [r4, 0x34]
cmp r1, r0
@@ -2461,7 +2461,7 @@ _080DC03C:
strb r0, [r1]
adds r0, r4, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
_080DC080:
add sp, 0x4
pop {r4,r5}
@@ -2889,7 +2889,7 @@ sub_80DC3A8: @ 80DC3A8
push {r4,lr}
adds r4, r0, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
@@ -3627,7 +3627,7 @@ _080DC8F6:
strb r0, [r1]
adds r0, r4, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
_080DC926:
add sp, 0x4
pop {r4-r6}
@@ -3706,7 +3706,7 @@ sub_80DC99C: @ 80DC99C
strh r1, [r4, 0x22]
adds r0, r4, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
ldrh r1, [r4, 0x3E]
ldr r0, _080DC9D8 @ =0x00001004
ands r0, r1
@@ -4163,7 +4163,7 @@ sub_80DCCE0: @ 80DCCE0
_080DCCFE:
adds r0, r4, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
ldrh r0, [r4, 0x2E]
lsls r0, 24
lsrs r0, 24
@@ -4195,7 +4195,7 @@ sub_80DCD1C: @ 80DCD1C
_080DCD3A:
adds r0, r2, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
_080DCD42:
pop {r0}
bx r0
+1 -1
View File
@@ -7979,7 +7979,7 @@ _08058978:
_0805898A:
adds r0, r5, 0
movs r1, 0
bl sub_8068EB4
bl UpdateObjectEventSpriteVisibility
ldrb r0, [r6]
lsls r0, 29
cmp r0, 0
-97
View File
@@ -1,97 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnknown_83A710C::
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
.4byte little_step
gUnknown_83A714C::
.4byte double_little_steps
.4byte double_little_steps
.4byte double_little_steps
.4byte double_little_steps
.4byte double_little_steps
.4byte double_little_steps
.4byte double_little_steps
.4byte double_little_steps
gUnknown_83A716C::
.4byte double_little_steps
.4byte triple_little_steps
.4byte triple_little_steps
.4byte double_little_steps
.4byte triple_little_steps
.4byte triple_little_steps
gUnknown_83A7184::
.4byte quad_little_steps
.4byte quad_little_steps
.4byte quad_little_steps
.4byte quad_little_steps
gUnknown_83A7194::
.4byte oct_little_steps
.4byte oct_little_steps
gUnknown_83A719C:: @ 83A719C
.4byte gUnknown_83A710C
.4byte gUnknown_83A714C
.4byte gUnknown_83A716C
.4byte gUnknown_83A7184
.4byte gUnknown_83A7194
gUnknown_83A71B0:: @ 83A71B0
.2byte 0x0010, 0x0008, 0x0006, 0x0004, 0x0002
gUnknown_83A71BA::
.byte 0xfc, 0xfa, 0xf8, 0xf6, 0xf5, 0xf4, 0xf4, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xfa, 0xfc, 0x00, 0x00
gUnknown_83A71CA::
.byte 0x00, 0xfe, 0xfd, 0xfc, 0xfb, 0xfa, 0xfa, 0xfa, 0xfb, 0xfb, 0xfc, 0xfd, 0xfe, 0x00, 0x00, 0x00
gUnknown_83A71DA::
.byte 0xfe, 0xfc, 0xfa, 0xf8, 0xf7, 0xf6, 0xf6, 0xf6, 0xf7, 0xf8, 0xfa, 0xfb, 0xfd, 0xfe, 0x00, 0x00
.align 2
gUnknown_83A71EC:: @ 83A71EC
.4byte gUnknown_83A71BA
.4byte gUnknown_83A71CA
.4byte gUnknown_83A71DA
.align 1
gUnknown_83A71F8:: @ 83A71F8
.2byte 0x10, 0x10, 0x20
gUnknown_83A71FE:: @ 83A71FE
.byte 0, 0, 1
.align 1
gUnknown_83A7202:: @ 83A7202
.2byte 0x20, 0x20, 0x40
gUnknown_83A7208:: @ 83A7208
.byte 1, 1, 2
.align 2
gUnknown_83A720C:: @ 83A720C
abspath "evobjmv.c"
.align 2
gUnknown_83A7240:: @ 83A7240
.asciz "0"
+6 -6
View File
@@ -4,12 +4,12 @@
#include "global.h"
void FreezeObjectEvents(void);
void FreezeObjectEvent(struct ObjectEvent *);
bool8 FreezeObjectEvent(struct ObjectEvent *);
void FreezeObjectEventsExceptOne(u8 objEventId);
void sub_8069124(u8 a0, bool8 a1);
u32 sub_806916C(u8 a0);
void sub_80691A4(u8 a0, u8 a1);
void sub_8069094(u8 a0, u8 a1);
bool32 sub_8069294(u8 a0);
void RfuUnionObjectToggleInvisibility(u8 a0, bool32 a1);
u32 RfuUnionObjectIsInvisible(u8 a0);
void RfuUnionObjectStartWarp(u8 a0, u8 a1);
void RfuUnionObjectSetFacingDirection(u8 a0, u8 a1);
bool32 RfuUnionObjectIsWarping(u8 a0);
#endif // GUARD_EVENT_OBJECT_80688E4_H
+2 -1
View File
@@ -97,7 +97,7 @@ u8 sub_8063F84(u8 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void);
void sub_8069058(u8, u8);
void TurnObjectEvent(u8, u8);
// Exported data declarations
@@ -105,5 +105,6 @@ extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
extern const struct SpritePalette gUnknown_83A5348;
extern const struct SpriteTemplate * const gFieldEffectObjectTemplatePointers[];
extern const struct OamData gObjectEventBaseOam_32x32;
extern const struct UCoords16 gUnknown_83A64C8[];
#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
+1 -1
View File
@@ -8,7 +8,7 @@ extern u32 gFieldEffectArguments[8];
extern void (*gPostMenuFieldCallback)(void);
extern bool8 (*gFieldCallback2)(void);
u8 FieldEffectStart(u8);
u32 FieldEffectStart(u8);
bool8 FieldEffectActiveListContains(u8 id);
void sub_80B69DC(void);
void CreateTeleportFieldEffectTask(void);
+52 -56
View File
@@ -168,62 +168,58 @@ struct MapHeader
struct ObjectEvent
{
/*0x00*/ u32 active:1;
u32 mapobj_bit_1:1;
u32 mapobj_bit_2:1;
u32 mapobj_bit_3:1;
u32 mapobj_bit_4:1;
u32 mapobj_bit_5:1;
u32 mapobj_bit_6:1;
u32 mapobj_bit_7:1;
/*0x01*/ u32 mapobj_bit_8:1;
u32 mapobj_bit_9:1;
u32 mapobj_bit_10:1;
u32 mapobj_bit_11:1;
u32 mapobj_bit_12:1;
u32 mapobj_bit_13:1;
u32 mapobj_bit_14:1;
u32 mapobj_bit_15:1;
/*0x02*/ u32 mapobj_bit_16:1;
u32 mapobj_bit_17:1;
u32 mapobj_bit_18:1;
u32 mapobj_bit_19:1;
u32 mapobj_bit_20:1;
u32 mapobj_bit_21:1;
u32 mapobj_bit_22:1;
u32 mapobj_bit_23:1;
/*0x03*/ u32 mapobj_bit_24:1;
u32 mapobj_bit_25:1;
u32 mapobj_bit_26:1;
u32 mapobj_bit_27:1;
u32 mapobj_bit_28:1;
u32 mapobj_bit_29:1;
u32 mapobj_bit_30:1;
u32 mapobj_bit_31:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 animPattern;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 mapobj_unk_0B_0:4;
u8 elevation:4;
/*0x0C*/ struct Coords16 coords1;
/*0x10*/ struct Coords16 coords2;
/*0x14*/ struct Coords16 coords3;
/*0x18*/ u8 facingDirection:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ union ObjectEventRange range;
/*0x1A*/ u8 mapobj_unk_1A;
/*0x1B*/ u8 mapobj_unk_1B;
/*0x1C*/ u8 mapobj_unk_1C;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 mapobj_unk_1E;
/*0x1F*/ u8 mapobj_unk_1F;
/*0x20*/ u8 mapobj_unk_20;
/*0x21*/ u8 mapobj_unk_21;
/*0x22*/ u8 animId;
/*0x00*/ /* 0*/ u32 active:1;
/* 1*/ u32 singleMovementActive:1;
/* 2*/ u32 triggerGroundEffectsOnMove:1;
/* 3*/ u32 triggerGroundEffectsOnStop:1;
/* 4*/ u32 disableCoveringGroundEffects:1;
/* 5*/ u32 landingJump:1;
/* 6*/ u32 heldMovementActive:1;
/* 7*/ u32 heldMovementFinished:1;
/*0x01*/ /* 8*/ u32 frozen:1;
/* 9*/ u32 facingDirectionLocked:1;
/*10*/ u32 disableAnim:1;
/*11*/ u32 enableAnim:1;
/*12*/ u32 inanimate:1;
/*13*/ u32 invisible:1;
/*14*/ u32 offScreen:1;
/*15*/ u32 trackedByCamera:1;
/*0x02*/ /*16*/ u32 isPlayer:1;
/*17*/ u32 hasReflection:1;
/*18*/ u32 inShortGrass:1;
/*19*/ u32 inShallowFlowingWater:1;
/*20*/ u32 inSandPile:1;
/*21*/ u32 inHotSprings:1;
/*22*/ u32 hasShadow:1;
/*23*/ u32 spriteAnimPausedBackup:1;
/*0x03*/ /*24*/ u32 spriteAffineAnimPausedBackup:1;
/*25*/ u32 disableJumpLandingGroundEffect:1;
/*26*/ u32 fixedPriority:1;
/*27*/ u32 hideReflection:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 animPattern;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 mapobj_unk_0B_0:4;
u8 elevation:4;
/*0x0C*/ struct Coords16 coords1;
/*0x10*/ struct Coords16 coords2;
/*0x14*/ struct Coords16 coords3;
/*0x18*/ u8 facingDirection:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ union ObjectEventRange range;
/*0x1A*/ u8 mapobj_unk_1A;
/*0x1B*/ u8 mapobj_unk_1B;
/*0x1C*/ u8 mapobj_unk_1C;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 mapobj_unk_1E;
/*0x1F*/ u8 mapobj_unk_1F;
/*0x20*/ u8 mapobj_unk_20;
/*0x21*/ u8 mapobj_unk_21;
/*0x22*/ u8 animId;
/*size = 0x24*/
};
+16 -16
View File
@@ -591,22 +591,22 @@ union QuestLogMovement
struct QuestLogObjectEvent
{
/*0x00*/ u8 active:1;
/*0x00*/ u8 mapobj_bit_3:1;
/*0x00*/ u8 mapobj_bit_4:1;
/*0x00*/ u8 mapobj_bit_5:1;
/*0x00*/ u8 mapobj_bit_8:1;
/*0x00*/ u8 mapobj_bit_9:1;
/*0x00*/ u8 mapobj_bit_10:1;
/*0x00*/ u8 mapobj_bit_11:1;
/*0x01*/ u8 mapobj_bit_12:1;
/*0x01*/ u8 mapobj_bit_13:1;
/*0x01*/ u8 mapobj_bit_14:1;
/*0x01*/ u8 mapobj_bit_15:1;
/*0x01*/ u8 mapobj_bit_16:1;
/*0x01*/ u8 mapobj_bit_23:1;
/*0x01*/ u8 mapobj_bit_24:1;
/*0x01*/ u8 mapobj_bit_25:1;
/*0x02*/ u8 mapobj_bit_26:1;
/*0x00*/ u8 triggerGroundEffectsOnStop:1;
/*0x00*/ u8 disableCoveringGroundEffects:1;
/*0x00*/ u8 landingJump:1;
/*0x00*/ u8 frozen:1;
/*0x00*/ u8 facingDirectionLocked:1;
/*0x00*/ u8 disableAnim:1;
/*0x00*/ u8 enableAnim:1;
/*0x01*/ u8 inanimate:1;
/*0x01*/ u8 invisible:1;
/*0x01*/ u8 offScreen:1;
/*0x01*/ u8 trackedByCamera:1;
/*0x01*/ u8 isPlayer:1;
/*0x01*/ u8 spriteAnimPausedBackup:1;
/*0x01*/ u8 spriteAffineAnimPausedBackup:1;
/*0x01*/ u8 disableJumpLandingGroundEffect:1;
/*0x02*/ u8 fixedPriority:1;
/*0x02*/ u8 mapobj_unk_18:4;
/*0x02*/ u8 unused_02_5:3;
/*0x03*/ u8 mapobj_unk_0B_0:4;
+2 -2
View File
@@ -95,7 +95,7 @@ SECTIONS {
asm/field_player_avatar.o(.text);
asm/event_object_movement.o(.text);
asm/field_ground_effect.o(.text);
asm/event_object_80688E4.o(.text);
src/event_object_80688E4.o(.text);
asm/field_message_box.o(.text);
src/event_object_lock.o(.text);
src/text_window_graphics.o(.text);
@@ -422,7 +422,7 @@ SECTIONS {
data/field_player_avatar.o(.rodata);
data/event_object_movement.o(.rodata);
data/field_ground_effect.o(.rodata);
data/event_object_80688E4.o(.rodata);
src/event_object_80688E4.o(.rodata);
src/scrcmd.o(.rodata);
src/coord_event_weather.o(.rodata);
src/field_tasks.o(.rodata);
+653
View File
@@ -0,0 +1,653 @@
#include "global.h"
#include "event_object_80688E4.h"
#include "event_object_movement.h"
#include "field_effect.h"
#include "field_ground_effect.h"
// This is part of evobjmv.c (see assert statement in DoObjectUnionRoomWarpYDisplacement).
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
{
if (objectEvent->heldMovementActive || objectEvent->frozen)
return TRUE;
objectEvent->frozen = TRUE;
objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
gSprites[objectEvent->spriteId].animPaused = TRUE;
gSprites[objectEvent->spriteId].affineAnimPaused = TRUE;
return FALSE;
}
void FreezeObjectEvents(void)
{
u8 i;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]);
}
}
void FreezeObjectEventsExceptOne(u8 noFreeze)
{
u8 i;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (i != noFreeze && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]);
}
}
void UnfreezeObjectEvent(struct ObjectEvent * objectEvent)
{
if (objectEvent->active && objectEvent->frozen)
{
objectEvent->frozen = FALSE;
gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup;
gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup;
}
}
void UnfreezeObjectEvents(void)
{
u8 i;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (gObjectEvents[i].active)
UnfreezeObjectEvent(&gObjectEvents[i]);
}
}
#define tObjectEventId data[0]
#define tZCoord data[1]
#define tInvisible data[2]
#define tDirection data[3]
#define tSpeed data[4]
#define tStepNo data[5]
static void little_step(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += gUnknown_83A64C8[direction].x;
sprite->pos1.y += gUnknown_83A64C8[direction].y;
}
static void double_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y;
}
static void triple_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y;
}
static void quad_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y;
}
static void oct_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y;
}
void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
{
sprite->tDirection = direction;
sprite->tSpeed = speed;
sprite->tStepNo = 0;
}
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
static const SpriteStepFunc sSpeed0[] = {
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step
};
static const SpriteStepFunc sSpeed1[] = {
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps
};
static const SpriteStepFunc sSpeed2[] = {
double_little_steps,
triple_little_steps,
triple_little_steps,
double_little_steps,
triple_little_steps,
triple_little_steps
};
static const SpriteStepFunc sSpeed3[] = {
quad_little_steps,
quad_little_steps,
quad_little_steps,
quad_little_steps
};
static const SpriteStepFunc sSpeed4[] = {
oct_little_steps,
oct_little_steps
};
static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = {
sSpeed0,
sSpeed1,
sSpeed2,
sSpeed3,
sSpeed4
};
static const s16 sSpriteStepCountsBySpeed[] = {
NELEMS(sSpeed0),
NELEMS(sSpeed1),
NELEMS(sSpeed2),
NELEMS(sSpeed3),
NELEMS(sSpeed4)
};
bool8 obj_npc_ministep(struct Sprite *sprite)
{
if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed])
return FALSE;
sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection);
sprite->tStepNo++;
if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed])
return FALSE;
return TRUE;
}
#undef tStepNo
#undef tSpeed
#undef tDirection
#define tDirection data[3]
#define tDelay data[4]
#define tStepNo data[5]
void sub_8068BBC(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068BCC(struct Sprite *sprite)
{
if (!(sprite->tDelay & 1))
{
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
sprite->tDelay++;
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
}
void sub_8068C08(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068C18(struct Sprite *sprite)
{
if (++sprite->tDelay < 3)
{
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
else
sprite->tDelay = 0;
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
}
void sub_8068C58(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068C68(struct Sprite *sprite)
{
if (++sprite->tDelay > 9)
{
sprite->tDelay = 0;
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
}
void sub_8068CA4(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
bool8 sub_8068CB4(struct Sprite *sprite)
{
if ((++sprite->tDelay) & 1)
{
little_step(sprite, sprite->tDirection);
sprite->tStepNo++;
}
else
{
double_little_steps(sprite, sprite->tDirection);
sprite->tStepNo += 2;
}
if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
}
#undef tStepNo
#undef tDelay
#undef tDirection
#define tDirection data[3]
#define tJumpSpeed data[4]
#define tJumpHeight data[5]
#define tStepNo data[6]
static const s8 sJumpHeight12[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
};
static const s8 sJumpHeight6[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
};
static const s8 sJumpHeight10[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
};
static const s8 *const sYDisplacementPtrs[] = {
sJumpHeight12,
sJumpHeight6,
sJumpHeight10
};
static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
{
return sYDisplacementPtrs[jumpno][stepno];
}
void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
{
sprite->tDirection = direction;
sprite->tJumpSpeed = speed;
sprite->tJumpHeight = height;
sprite->tStepNo = 0;
}
u8 sub_8068D3C(struct Sprite *sprite)
{
s16 duration[3] = {0x10, 0x10, 0x20};
u8 shifts[3] = {0, 0, 1};
u8 jumpPhase = 0;
if (sprite->tJumpSpeed != 0)
little_step(sprite, sprite->tDirection);
sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->tStepNo++;
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
jumpPhase = 1;
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{
sprite->pos2.y = 0;
jumpPhase = -1;
}
return jumpPhase;
}
u8 sub_8068DC4(struct Sprite *sprite)
{
s16 duration[3] = {0x20, 0x20, 0x40};
u8 shifts[3] = {1, 1, 2};
u8 jumpPhase = 0;
if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1))
little_step(sprite, sprite->tDirection);
sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->tStepNo++;
if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
jumpPhase = 1;
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{
sprite->pos2.y = 0;
jumpPhase = -1;
}
return jumpPhase;
}
#undef tStepNo
#undef tJumpHeight
#undef tJumpSpeed
#undef tDirection
#define tDelay data[3]
void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay)
{
sprite->tDelay = delay;
}
bool8 RunObjectEventStepTimer(struct Sprite *sprite)
{
sprite->tDelay--;
if (sprite->tDelay == 0)
return TRUE;
else
return FALSE;
}
#undef tDelay
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
{
sprite->animNum = animNum;
sprite->animPaused = FALSE;
SeekSpriteAnim(sprite, animCmdIndex);
}
bool8 SpriteAnimEnded(struct Sprite *sprite)
{
if (sprite->animEnded)
return TRUE;
else
return FALSE;
}
void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
{
u16 x, y;
s16 x2, y2;
sprite->invisible = invisible;
if (sprite->coordOffsetEnabled)
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
}
x2 = x - (sprite->centerToCornerVecX >> 1);
y2 = y - (sprite->centerToCornerVecY >> 1);
if ((s16)x > 255 || x2 < -16)
sprite->invisible = TRUE;
if ((s16)y > 175 || y2 < -16)
sprite->invisible = TRUE;
}
void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite)
{
DoObjectUnionRoomWarpYDisplacement(sprite);
SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1);
UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible);
}
void sub_8068FD0(void)
{
s32 i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility)
{
DestroySprite(sprite);
}
}
}
#define tUnionRoomWarpAnimNo data[3]
#define tUnionRoomWarpAnimState data[4]
static int GetObjectEventSpriteId(u8 objectEventId)
{
int i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId)
{
return i;
}
}
return MAX_SPRITES;
}
void TurnObjectEvent(u8 objectEventId, u8 direction)
{
u8 animNum;
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
StartSpriteAnim(sprite, ObjectEventDirectionToImageAnimId(direction));
}
}
void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction)
{
u8 animNum;
int spriteId = GetObjectEventSpriteId(objectEventId);
u16 baseBlock;
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo(direction);
baseBlock = sprite->oam.tileNum;
sprite->oam = *info->oam;
sprite->oam.tileNum = baseBlock;
sprite->oam.paletteNum = info->paletteSlot;
sprite->images = info->images;
if (info->subspriteTables == NULL)
{
sprite->subspriteTables = NULL;
sprite->subspriteTableNum = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
}
else
{
SetSubspriteTables(sprite, info->subspriteTables);
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
StartSpriteAnim(sprite, 0);
}
}
void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 arg1)
{
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
if (arg1)
gSprites[spriteId].tInvisible = TRUE;
else
gSprites[spriteId].tInvisible = FALSE;
}
}
bool32 RfuUnionObjectIsInvisible(u8 objectEventId)
{
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;
return gSprites[spriteId].tInvisible == TRUE;
}
void RfuUnionObjectStartWarp(u8 objectEventId, u8 direction)
{
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].tUnionRoomWarpAnimNo = direction;
gSprites[spriteId].tUnionRoomWarpAnimState = 0;
}
}
static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite)
{
switch (sprite->tUnionRoomWarpAnimState)
{
case 0:
sprite->pos2.y = 0;
sprite->tUnionRoomWarpAnimState++;
// fallthrough
case 1:
if ((sprite->pos2.y -= 8) == -160)
{
sprite->pos2.y = 0;
sprite->tInvisible = 1;
sprite->tUnionRoomWarpAnimNo = 0;
sprite->tUnionRoomWarpAnimState = 0;
}
break;
}
}
static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite)
{
switch (sprite->tUnionRoomWarpAnimState)
{
case 0:
sprite->pos2.y = -160;
sprite->tUnionRoomWarpAnimState++;
// fallthrough
case 1:
if ((sprite->pos2.y += 8) == 0)
{
sprite->tUnionRoomWarpAnimNo = 0;
sprite->tUnionRoomWarpAnimState = 0;
}
break;
}
}
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite)
{
switch (sprite->tUnionRoomWarpAnimNo)
{
case 0:
break;
case 1:
DoObjectUnionRoomWarpYDisplacementDownwards(sprite);
break;
case 2:
DoObjectUnionRoomWarpYDisplacementUpwards(sprite);
break;
default:
sprite->tUnionRoomWarpAnimNo = 0;
AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331);
}
}
bool32 RfuUnionObjectIsWarping(u8 objectEventId)
{
u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;
if (gSprites[spriteId].tUnionRoomWarpAnimNo)
return TRUE;
else
return FALSE;
}
#undef tUnionRoomWarpAnimState
#undef tUnionRoomWarpAnimNo
#undef tInvisible
#undef tZCoord
#undef tObjectEventId
u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent)
{
ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
return FieldEffectStart(fieldEffectId);
}
void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
{
if (!objectEvent->hasShadow)
{
objectEvent->hasShadow = TRUE;
oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent);
}
}
void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
gFieldEffectArguments[0] = sprite->pos1.x;
gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2;
gFieldEffectArguments[2] = 151;
gFieldEffectArguments[3] = 3;
FieldEffectStart(FLDEFF_RIPPLE);
}
+2 -2
View File
@@ -51,7 +51,7 @@ void sub_80695CC(u8 taskId)
task->data[0] = 1;
}
if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].mapobj_bit_1)
if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
task->data[1] = 1;
@@ -78,7 +78,7 @@ void LockSelectedObjectEvent(void)
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
taskId = CreateTask(sub_80695CC, 80);
if (!gObjectEvents[gSelectedObjectEvent].mapobj_bit_1)
if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
gTasks[taskId].data[1] = 1;
+1 -1
View File
@@ -850,7 +850,7 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
(*a4)++;
playerSpr->pos2.x = *a2 >> 5;
playerSpr->pos2.y = *a3 >> 5;
if (playerObj->mapobj_bit_7)
if (playerObj->heldMovementFinished)
{
ObjectEventForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
}
+1 -1
View File
@@ -316,7 +316,7 @@ void Special_AnimatePcTurnOff()
void SpawnCameraObject(void)
{
u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
gObjectEvents[objectEventId].mapobj_bit_13 = TRUE;
gObjectEvents[objectEventId].invisible = TRUE;
CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId);
}
+32 -32
View File
@@ -14,22 +14,22 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
questLog->unk_008[i].active = gObjectEvents[i].active;
questLog->unk_008[i].mapobj_bit_3 = gObjectEvents[i].mapobj_bit_3;
questLog->unk_008[i].mapobj_bit_4 = gObjectEvents[i].mapobj_bit_4;
questLog->unk_008[i].mapobj_bit_5 = gObjectEvents[i].mapobj_bit_5;
questLog->unk_008[i].mapobj_bit_8 = gObjectEvents[i].mapobj_bit_8;
questLog->unk_008[i].mapobj_bit_9 = gObjectEvents[i].mapobj_bit_9;
questLog->unk_008[i].mapobj_bit_10 = gObjectEvents[i].mapobj_bit_10;
questLog->unk_008[i].mapobj_bit_11 = gObjectEvents[i].mapobj_bit_11;
questLog->unk_008[i].mapobj_bit_12 = gObjectEvents[i].mapobj_bit_12;
questLog->unk_008[i].mapobj_bit_13 = gObjectEvents[i].mapobj_bit_13;
questLog->unk_008[i].mapobj_bit_14 = gObjectEvents[i].mapobj_bit_14;
questLog->unk_008[i].mapobj_bit_15 = gObjectEvents[i].mapobj_bit_15;
questLog->unk_008[i].mapobj_bit_16 = gObjectEvents[i].mapobj_bit_16;
questLog->unk_008[i].mapobj_bit_23 = gObjectEvents[i].mapobj_bit_23;
questLog->unk_008[i].mapobj_bit_24 = gObjectEvents[i].mapobj_bit_24;
questLog->unk_008[i].mapobj_bit_25 = gObjectEvents[i].mapobj_bit_25;
questLog->unk_008[i].mapobj_bit_26 = gObjectEvents[i].mapobj_bit_26;
questLog->unk_008[i].triggerGroundEffectsOnStop = gObjectEvents[i].triggerGroundEffectsOnStop;
questLog->unk_008[i].disableCoveringGroundEffects = gObjectEvents[i].disableCoveringGroundEffects;
questLog->unk_008[i].landingJump = gObjectEvents[i].landingJump;
questLog->unk_008[i].frozen = gObjectEvents[i].frozen;
questLog->unk_008[i].facingDirectionLocked = gObjectEvents[i].facingDirectionLocked;
questLog->unk_008[i].disableAnim = gObjectEvents[i].disableAnim;
questLog->unk_008[i].enableAnim = gObjectEvents[i].enableAnim;
questLog->unk_008[i].inanimate = gObjectEvents[i].inanimate;
questLog->unk_008[i].invisible = gObjectEvents[i].invisible;
questLog->unk_008[i].offScreen = gObjectEvents[i].offScreen;
questLog->unk_008[i].trackedByCamera = gObjectEvents[i].trackedByCamera;
questLog->unk_008[i].isPlayer = gObjectEvents[i].isPlayer;
questLog->unk_008[i].spriteAnimPausedBackup = gObjectEvents[i].spriteAnimPausedBackup;
questLog->unk_008[i].spriteAffineAnimPausedBackup = gObjectEvents[i].spriteAffineAnimPausedBackup;
questLog->unk_008[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect;
questLog->unk_008[i].fixedPriority = gObjectEvents[i].fixedPriority;
questLog->unk_008[i].mapobj_unk_18 = gObjectEvents[i].facingDirection;
questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].mapobj_unk_0B_0;
questLog->unk_008[i].elevation = gObjectEvents[i].elevation;
@@ -58,22 +58,22 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
gObjectEvents[i].active = questLogObjectEvents[i].active;
gObjectEvents[i].mapobj_bit_3 = questLogObjectEvents[i].mapobj_bit_3;
gObjectEvents[i].mapobj_bit_4 = questLogObjectEvents[i].mapobj_bit_4;
gObjectEvents[i].mapobj_bit_5 = questLogObjectEvents[i].mapobj_bit_5;
gObjectEvents[i].mapobj_bit_8 = questLogObjectEvents[i].mapobj_bit_8;
gObjectEvents[i].mapobj_bit_9 = questLogObjectEvents[i].mapobj_bit_9;
gObjectEvents[i].mapobj_bit_10 = questLogObjectEvents[i].mapobj_bit_10;
gObjectEvents[i].mapobj_bit_11 = questLogObjectEvents[i].mapobj_bit_11;
gObjectEvents[i].mapobj_bit_12 = questLogObjectEvents[i].mapobj_bit_12;
gObjectEvents[i].mapobj_bit_13 = questLogObjectEvents[i].mapobj_bit_13;
gObjectEvents[i].mapobj_bit_14 = questLogObjectEvents[i].mapobj_bit_14;
gObjectEvents[i].mapobj_bit_15 = questLogObjectEvents[i].mapobj_bit_15;
gObjectEvents[i].mapobj_bit_16 = questLogObjectEvents[i].mapobj_bit_16;
gObjectEvents[i].mapobj_bit_23 = questLogObjectEvents[i].mapobj_bit_23;
gObjectEvents[i].mapobj_bit_24 = questLogObjectEvents[i].mapobj_bit_24;
gObjectEvents[i].mapobj_bit_25 = questLogObjectEvents[i].mapobj_bit_25;
gObjectEvents[i].mapobj_bit_26 = questLogObjectEvents[i].mapobj_bit_26;
gObjectEvents[i].triggerGroundEffectsOnStop = questLogObjectEvents[i].triggerGroundEffectsOnStop;
gObjectEvents[i].disableCoveringGroundEffects = questLogObjectEvents[i].disableCoveringGroundEffects;
gObjectEvents[i].landingJump = questLogObjectEvents[i].landingJump;
gObjectEvents[i].frozen = questLogObjectEvents[i].frozen;
gObjectEvents[i].facingDirectionLocked = questLogObjectEvents[i].facingDirectionLocked;
gObjectEvents[i].disableAnim = questLogObjectEvents[i].disableAnim;
gObjectEvents[i].enableAnim = questLogObjectEvents[i].enableAnim;
gObjectEvents[i].inanimate = questLogObjectEvents[i].inanimate;
gObjectEvents[i].invisible = questLogObjectEvents[i].invisible;
gObjectEvents[i].offScreen = questLogObjectEvents[i].offScreen;
gObjectEvents[i].trackedByCamera = questLogObjectEvents[i].trackedByCamera;
gObjectEvents[i].isPlayer = questLogObjectEvents[i].isPlayer;
gObjectEvents[i].spriteAnimPausedBackup = questLogObjectEvents[i].spriteAnimPausedBackup;
gObjectEvents[i].spriteAffineAnimPausedBackup = questLogObjectEvents[i].spriteAffineAnimPausedBackup;
gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect;
gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority;
gObjectEvents[i].facingDirection = questLogObjectEvents[i].mapobj_unk_18;
gObjectEvents[i].mapobj_unk_0B_0 = questLogObjectEvents[i].mapobj_unk_0B_0;
gObjectEvents[i].elevation = questLogObjectEvents[i].elevation;
+1 -1
View File
@@ -100,7 +100,7 @@ static void sub_81505C4(u8 taskId)
{
case 0:
ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
objectEvent->mapobj_bit_11 = TRUE;
objectEvent->enableAnim = TRUE;
sub_81507BC(objectEvent, sub_805C808(4));
StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection));
gTasks[taskId].data[0]++;
+11 -11
View File
@@ -73,7 +73,7 @@ static const u8 gUnknown_845711B[] = {
1,
3,
1,
4,
4,
2
};
@@ -441,7 +441,7 @@ void sub_811BAAC(u8 * sp8, s32 r9)
{
s32 r5 = 5 * r9 + r7;
sp8[r5] = sprite_new(OBJECT_EVENT_GFX_MAN, r5 - 0x38, sUnionPartnerCoords[r9][0] + sFacingDirectionOffsets[r7][0], sUnionPartnerCoords[r9][1] + sFacingDirectionOffsets[r7][1], 3, 1);
sub_8069124(r5 - 0x38, TRUE);
RfuUnionObjectToggleInvisibility(r5 - 0x38, TRUE);
}
}
@@ -485,7 +485,7 @@ static u8 sub_811BBA0(u32 r1, u32 unused, struct GFtgtGname * r2)
static u32 sub_811BBC8(u32 a0, u32 a1)
{
return sub_806916C(5 * a0 + a1 - 0x38);
return RfuUnionObjectIsInvisible(5 * a0 + a1 - 0x38);
}
static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
@@ -494,10 +494,10 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
s32 r7 = 5 * r5 + r6;
if (sub_811BBC8(r5, r6) == 1)
{
sub_8069124(r7 - 0x38, FALSE);
sub_80691A4(r7 - 0x38, 1);
RfuUnionObjectToggleInvisibility(r7 - 0x38, FALSE);
RfuUnionObjectStartWarp(r7 - 0x38, 1);
}
sub_8069094(r7 - 0x38, r8);
RfuUnionObjectSetFacingDirection(r7 - 0x38, r8);
sub_811C008(r6, r5, sub_811BBA0(r6, r5, r9));
GetUnionRoomPlayerFacingCoords(r5, r6, &x, &y);
sub_8059024(x, y, 1);
@@ -506,7 +506,7 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
static void sub_811BC68(u32 a0, u32 a1)
{
s32 x, y;
sub_80691A4(5 * a0 + a1 - 0x38, 2);
RfuUnionObjectStartWarp(5 * a0 + a1 - 0x38, 2);
GetUnionRoomPlayerFacingCoords(a0, a1, &x, &y);
sub_8059024(x, y, 0);
}
@@ -518,7 +518,7 @@ static void sub_811BCA0(u32 r7, struct GFtgtGname * r8)
PlayerGetDestCoords(&x, &y);
player_get_pos_including_state_based_drift(&x2, &y2);
if (sub_806916C(5 * r7 - 0x38) == 1)
if (RfuUnionObjectIsInvisible(5 * r7 - 0x38) == 1)
{
if (sub_811B58C(r7, 0, x, y) == TRUE || sub_811B58C(r7, 0, x2, y2) == TRUE)
{
@@ -631,11 +631,11 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
{
continue;
}
if (sub_806916C(r3 - 0x38) != 0)
if (RfuUnionObjectIsInvisible(r3 - 0x38) != 0)
{
continue;
}
if (sub_8069294(r3 - 0x38) != 0)
if (RfuUnionObjectIsWarping(r3 - 0x38) != 0)
{
continue;
}
@@ -654,7 +654,7 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
static void sub_811C008(s32 arg0, s32 arg1, u8 arg2)
{
sub_8069058(5 * arg1 - 0x38 + arg0, arg2);
TurnObjectEvent(5 * arg1 - 0x38 + arg0, arg2);
}
void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2)
+1 -1
View File
@@ -1193,7 +1193,7 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
u8 v1 = ScriptReadByte(ctx);
u8 direction = ScriptReadByte(ctx);
sub_8069058(v1, direction);
TurnObjectEvent(v1, direction);
return FALSE;
}
+1 -1
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@@ -598,7 +598,7 @@ static void sub_810C3B8(u8 taskId)
{
if (sub_810CF04(i) == TRUE)
{
if (gObjectEvents[i].mapobj_bit_1)
if (gObjectEvents[i].singleMovementActive)
return;
FreezeObjectEvent(&gObjectEvents[i]);
}