minor fixes

and remove unnecessary NONMATCHING
This commit is contained in:
jiangzhengwenjz
2019-08-27 23:40:52 +08:00
parent b2343076db
commit 2bd15329e0
15 changed files with 168 additions and 270 deletions
-17
View File
@@ -278,23 +278,6 @@ gStatusConditionString_LoveJpn:: @ 82500C4
gUnknown_82500CC:: @ 82500CC
.incbin "baserom.gba", 0x2500CC, 0x38
.section .rodata.825098C
gUnknown_825098C:: @ 825098C
.incbin "baserom.gba", 0x25098C, 0x8
gUnknown_8250994:: @ 8250994
.incbin "baserom.gba", 0x250994, 0x60
gUnknown_82509F4:: @ 82509F4
.incbin "baserom.gba", 0x2509F4, 0x18
gSpriteSheet_EnemyShadow:: @ 8250A0C
.incbin "baserom.gba", 0x250A0C, 0x10
gSpriteTemplate_EnemyShadow:: @ 8250A1C
.incbin "baserom.gba", 0x250A1C, 0x18
.section .rodata.8260270
gUnknown_8260270:: @ 8260270
+17
View File
@@ -0,0 +1,17 @@
.section .rodata
.balign 4
gUnknown_825098C:: @ 825098C
.incbin "baserom.gba", 0x25098C, 0x8
gUnknown_8250994:: @ 8250994
.incbin "baserom.gba", 0x250994, 0x60
gUnknown_82509F4:: @ 82509F4
.incbin "baserom.gba", 0x2509F4, 0x18
gSpriteSheet_EnemyShadow:: @ 8250A0C
.incbin "baserom.gba", 0x250A0C, 0x10
gSpriteTemplate_EnemyShadow:: @ 8250A1C
.incbin "baserom.gba", 0x250A1C, 0x18
+1 -1
View File
@@ -81,7 +81,7 @@ enum
#define RET_VALUE_LEVELLED_UP 11
#define INSTANT_HP_BAR_DROP 32767
#define INSTANT_HP_BAR_DROP 0x7FFF
// Special return values in gBattleBufferB from Battle Controller functions.
#define RET_VALUE_LEVELED_UP 11
-1
View File
@@ -293,5 +293,4 @@
#define BATTLE_TERRAIN_BUILDING 8
#define BATTLE_TERRAIN_PLAIN 9
#endif // GUARD_CONSTANTS_BATTLE_H
+1 -1
View File
@@ -383,7 +383,7 @@ SECTIONS {
src/battle_util.o(.rodata);
src/battle_script_commands.o(.rodata);
src/battle_controller_player.o(.rodata);
data/data.o(.rodata.825098C);
data/smokescreen.o(.rodata);
src/battle_controller_opponent.o(.rodata);
src/battle_controller_link_opponent.o(.rodata);
src/pokemon.o(.rodata);
+3 -9
View File
@@ -21,8 +21,8 @@
#define AI_ACTION_UNK7 0x0040
#define AI_ACTION_UNK8 0x0080
#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
#define AI_THINKING_STRUCT (gBattleResources->ai)
#define BATTLE_HISTORY (gBattleResources->battleHistory)
// AI states
enum
@@ -1808,14 +1808,8 @@ static void BattleAICmd_get_used_held_item(void)
battlerId = gBattlerAttacker;
else
battlerId = gBattlerTarget;
// This is likely a leftover from Ruby's code and its ugly ewram access.
#ifdef NONMATCHING
AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId];
#else
AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2));
#endif // NONMATCHING
AI_THINKING_STRUCT->funcResult = ((u8 *)gBattleStruct->usedHeldItems)[battlerId * 2];
gAIScriptPtr += 2;
}
+66 -124
View File
@@ -19,7 +19,7 @@ static bool8 ShouldUseItem(void);
static bool8 ShouldSwitchIfPerishSong(void)
{
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
&& gDisableStructs[gActiveBattler].perishSongTimer == 0)
&& gDisableStructs[gActiveBattler].perishSongTimer == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
@@ -55,17 +55,13 @@ static bool8 ShouldSwitchIfWonderGuard(void)
// Find a Pokemon in the party that has a super effective move.
for (i = 0; i < PARTY_SIZE; ++i)
{
if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlerPartyIndexes[gActiveBattler])
if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0
|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG
|| i == gBattlerPartyIndexes[gActiveBattler])
continue;
GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); // Unused return value.
GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM); // Unused return value.
GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM); // Unused return value.
for (opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT), j = 0; j < MAX_MON_MOVES; ++j)
{
move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j);
@@ -91,13 +87,11 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
u8 absorbingTypeAbility;
s32 i;
if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3)
if ((HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3)
|| (gLastLandedMoves[gActiveBattler] == MOVE_NONE))
return FALSE;
if (gLastLandedMoves[gActiveBattler] == MOVE_NONE)
return FALSE;
if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
return FALSE;
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
if (gLastLandedMoves[gActiveBattler] == 0xFFFF
|| gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -127,19 +121,13 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
u16 species;
u8 monAbility;
if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlerPartyIndexes[battlerIn1])
continue;
if (i == gBattlerPartyIndexes[battlerIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
|| (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
|| (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|| (i == gBattlerPartyIndexes[battlerIn1])
|| (i == gBattlerPartyIndexes[battlerIn2])
|| (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
|| (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2)))
continue;
species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES);
if (GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE)
@@ -159,11 +147,9 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
static bool8 ShouldSwitchIfNaturalCure(void)
{
if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
return FALSE;
if (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE)
return FALSE;
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
|| (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE)
|| (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2))
return FALSE;
if ((gLastLandedMoves[gActiveBattler] == MOVE_NONE || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
{
@@ -177,9 +163,8 @@ static bool8 ShouldSwitchIfNaturalCure(void)
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1))
return TRUE;
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1)
|| FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
return TRUE;
if (Random() & 1)
{
@@ -209,9 +194,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
return TRUE;
if (Random() % 10 != 0)
if (noRng || (Random() % 10))
return TRUE;
}
}
@@ -261,11 +244,9 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (gLastLandedMoves[gActiveBattler] == 0)
return FALSE;
if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
return FALSE;
if (gLastHitBy[gActiveBattler] == 0xFF)
return FALSE;
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
if ((gLastLandedMoves[gActiveBattler] == 0xFFFF)
|| (gLastHitBy[gActiveBattler] == 0xFF)
|| (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0))
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -280,25 +261,18 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
battlerIn1 = gActiveBattler;
battlerIn2 = gActiveBattler;
}
for (i = 0; i < PARTY_SIZE; ++i)
{
u16 species;
u8 monAbility;
if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlerPartyIndexes[battlerIn1])
continue;
if (i == gBattlerPartyIndexes[battlerIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
|| (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
|| (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|| (i == gBattlerPartyIndexes[battlerIn1])
|| (i == gBattlerPartyIndexes[battlerIn2])
|| (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
|| (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2)))
continue;
species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES);
if (GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE)
@@ -333,21 +307,14 @@ static bool8 ShouldSwitch(void)
s32 i;
s32 availableToSwitch;
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
return FALSE;
if (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
if ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
|| AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0)
|| AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
return FALSE; // misses the flying or levitate check
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
{
if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL)
if ((gBattleMons[gActiveBattler].type1 == TYPE_STEEL) || (gBattleMons[gActiveBattler].type2 == TYPE_STEEL))
return FALSE;
if (gBattleMons[gActiveBattler].type2 == TYPE_STEEL)
return FALSE;
}
availableToSwitch = 0;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -364,38 +331,28 @@ static bool8 ShouldSwitch(void)
}
for (i = 0; i < PARTY_SIZE; ++i)
{
if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlerPartyIndexes[battlerIn1])
continue;
if (i == gBattlerPartyIndexes[battlerIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
|| (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
|| (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|| (i == gBattlerPartyIndexes[battlerIn1])
|| (i == gBattlerPartyIndexes[battlerIn2])
|| (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
|| (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2)))
continue;
++availableToSwitch;
}
if (!availableToSwitch)
return FALSE;
if (ShouldSwitchIfPerishSong())
if (ShouldSwitchIfPerishSong()
|| ShouldSwitchIfWonderGuard()
|| FindMonThatAbsorbsOpponentsMove()
|| ShouldSwitchIfNaturalCure())
return TRUE;
if (ShouldSwitchIfWonderGuard())
return TRUE;
if (FindMonThatAbsorbsOpponentsMove())
return TRUE;
if (ShouldSwitchIfNaturalCure())
return TRUE;
if (HasSuperEffectiveMoveAgainstOpponents(FALSE))
return FALSE;
if (AreStatsRaised())
if (HasSuperEffectiveMoveAgainstOpponents(FALSE)
|| AreStatsRaised())
return FALSE;
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2)
|| FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3))
|| FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3))
return TRUE;
return FALSE;
}
@@ -423,20 +380,14 @@ void AI_TrySwitchOrUseItem(void)
battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
for (monToSwitchId = 0; monToSwitchId < PARTY_SIZE; ++monToSwitchId)
{
if (GetMonData(&gEnemyParty[monToSwitchId], MON_DATA_HP) == 0)
continue;
if (monToSwitchId == gBattlerPartyIndexes[battlerIn1])
continue;
if (monToSwitchId == gBattlerPartyIndexes[battlerIn2])
continue;
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
break;
if ((!GetMonData(&gEnemyParty[monToSwitchId], MON_DATA_HP) == 0)
&& (monToSwitchId != gBattlerPartyIndexes[battlerIn1])
&& (monToSwitchId != gBattlerPartyIndexes[battlerIn2])
&& (monToSwitchId != *(gBattleStruct->monToSwitchIntoId + battlerIn1))
&& (monToSwitchId != *(gBattleStruct->monToSwitchIntoId + battlerIn2)))
break;
}
}
*(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = monToSwitchId;
@@ -568,17 +519,12 @@ u8 GetMostSuitableMonToSwitchInto(void)
// If we couldn't find the best mon in terms of typing, find the one that deals most damage.
for (i = 0; i < PARTY_SIZE; ++i)
{
if ((u16)(GetMonData(&gEnemyParty[i], MON_DATA_SPECIES)) == SPECIES_NONE)
continue;
if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
continue;
if (gBattlerPartyIndexes[battlerIn1] == i)
continue;
if (gBattlerPartyIndexes[battlerIn2] == i)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
if (((u16)(GetMonData(&gEnemyParty[i], MON_DATA_SPECIES)) == SPECIES_NONE)
|| (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
|| (gBattlerPartyIndexes[battlerIn1] == i)
|| (gBattlerPartyIndexes[battlerIn2] == i)
|| (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
|| (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2)))
continue;
for (j = 0; j < MAX_MON_MOVES; ++j)
{
@@ -636,9 +582,7 @@ static bool8 ShouldUseItem(void)
if (i && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
continue;
item = gBattleResources->battleHistory->trainerItems[i];
if (item == ITEM_NONE)
continue;
if (gItemEffectTable[item - ITEM_POTION] == NULL)
if (item == ITEM_NONE || gItemEffectTable[item - ITEM_POTION] == NULL)
continue;
if (item == ITEM_ENIGMA_BERRY)
itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect;
@@ -656,9 +600,7 @@ static bool8 ShouldUseItem(void)
break;
case AI_ITEM_HEAL_HP:
paramOffset = GetItemEffectParamOffset(item, 4, 4);
if (paramOffset == 0)
break;
if (gBattleMons[gActiveBattler].hp == 0)
if (paramOffset == 0 || gBattleMons[gActiveBattler].hp == 0)
break;
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4 || gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > itemEffects[paramOffset])
shouldUse = TRUE;
+3 -3
View File
@@ -1149,8 +1149,8 @@ static void LinkOpponentHandleDrawTrainerPic(void)
trainerPicId = sub_80447AC();
}
else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_EMERALD)
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_EMERALD)
{
if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE)
trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_5];
@@ -1272,7 +1272,7 @@ static void LinkOpponentDoMoveAnimation(void)
{
case 0:
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+4 -10
View File
@@ -668,7 +668,6 @@ static void HandleMoveSwitching(void)
MoveSelectionDisplayMoveNames();
for (i = 0; i < MAX_MON_MOVES; ++i)
perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2);
totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
@@ -746,7 +745,6 @@ static void HandleMoveSwitching(void)
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 1;
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
@@ -763,7 +761,6 @@ static void HandleMoveSwitching(void)
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 1;
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
@@ -780,7 +777,6 @@ static void HandleMoveSwitching(void)
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 2;
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
@@ -797,7 +793,6 @@ static void HandleMoveSwitching(void)
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 2;
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
@@ -981,7 +976,7 @@ static void sub_802FD18(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
{
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
@@ -1057,7 +1052,6 @@ static void Task_GiveExpToMon(u8 taskId)
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
gTasks[taskId].func = Task_LaunchLvlUpAnim;
@@ -2261,7 +2255,7 @@ static void PlayerHandleFaintAnimation(void)
{
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
}
else
{
@@ -2345,7 +2339,7 @@ static void PlayerDoMoveAnimation(void)
{
case 0:
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
@@ -2587,7 +2581,7 @@ static void PlayerHandleDMA3Transfer(void)
| (gBattleBufferA[gActiveBattler][4] << 24);
u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
const u8 *src = &gBattleBufferA[gActiveBattler][7];
u8 *dst = (u8*)(dstArg);
u8 *dst = (u8 *)(dstArg);
u32 size = sizeArg;
while (TRUE)
+1 -1
View File
@@ -414,7 +414,7 @@ static void SafariHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
if (sub_80D89B0(*stringId))
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
+9 -11
View File
@@ -193,7 +193,6 @@ static void InitLinkBtlControllers(void)
multiplayerId = GetMultiplayerId();
if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
gBattleMainFunc = BeginBattleIntro;
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
{
switch (gLinkPlayers[i].id)
@@ -383,7 +382,7 @@ enum
LINK_BUFF_SIZE_HI,
LINK_BUFF_ABSENT_BATTLER_FLAGS,
LINK_BUFF_EFFECT_BATTLER,
LINK_BUFF_DATA,
LINK_BUFF_DATA
};
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
@@ -602,7 +601,7 @@ static void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, voi
sBattleBuffersTransferData[1] = monId;
sBattleBuffersTransferData[2] = bytes;
for (i = 0; i < bytes; ++i)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, bytes + 3);
}
@@ -702,7 +701,7 @@ static void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data)
sBattleBuffersTransferData[0] = CONTROLLER_PAUSE;
sBattleBuffersTransferData[1] = toWait;
for (i = 0; i < toWait * 3; ++i)
sBattleBuffersTransferData[2 + i] = *(u8*)(data++);
sBattleBuffersTransferData[2 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, toWait * 3 + 2);
}
@@ -775,7 +774,6 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
sBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY;
sBattleBuffersTransferData[2] = stringID;
sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
stringInfo->originallyUsedMove = gChosenMove;
@@ -820,7 +818,7 @@ void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpN
sBattleBuffersTransferData[2] = NoPpNumber;
sBattleBuffersTransferData[3] = 0;
for (i = 0; i < sizeof(*movePpData); ++i)
sBattleBuffersTransferData[4 + i] = *((u8*)(movePpData) + i);
sBattleBuffersTransferData[4 + i] = *((u8 *)(movePpData) + i);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4);
}
@@ -917,7 +915,7 @@ void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data)
sBattleBuffersTransferData[2] = size;
sBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
for (i = 0; i < size; ++i)
sBattleBuffersTransferData[4 + i] = *(u8*)(data++);
sBattleBuffersTransferData[4 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4);
}
@@ -934,7 +932,7 @@ static void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, voi
sBattleBuffersTransferData[5] = size;
sBattleBuffersTransferData[6] = (size & 0xFF00) >> 8;
for (i = 0; i < size; ++i)
sBattleBuffersTransferData[7 + i] = *(u8*)(data++);
sBattleBuffersTransferData[7 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7);
}
@@ -947,7 +945,7 @@ static void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbD
sBattleBuffersTransferData[1] = songId;
sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
for (i = 0; i < songId; ++i)
sBattleBuffersTransferData[3 + i] = *(u8*)(unusedDumbDataParameter++);
sBattleBuffersTransferData[3 + i] = *(u8 *)(unusedDumbDataParameter++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3);
}
@@ -960,7 +958,7 @@ static void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
sBattleBuffersTransferData[1] = size;
sBattleBuffersTransferData[2] = (size & 0xFF00) >> 8;
for (i = 0; i < size; ++i)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3);
}
@@ -1110,7 +1108,7 @@ void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* h
sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); ++i)
sBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus));
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * PARTY_SIZE + 4);
}
+3 -3
View File
@@ -220,13 +220,13 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de
return TRUE;
}
else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
{
return TRUE;
}
else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
&& tableId == B_ANIM_SUBSTITUTE_FADE
&& gSprites[gBattlerSpriteIds[activeBattler]].invisible)
&& tableId == B_ANIM_SUBSTITUTE_FADE
&& gSprites[gBattlerSpriteIds[activeBattler]].invisible)
{
LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]);
ClearBehindSubstituteBit(activeBattler);
+56 -86
View File
@@ -51,12 +51,6 @@
#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
struct StatFractions
{
u8 dividend;
u8 divisor;
};
extern const u8 *const gBattleScriptsForMoveEffects[];
static bool8 IsTwoTurnsMove(u16 move);
@@ -575,6 +569,12 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atkF7_finishturn,
};
struct StatFractions
{
u8 dividend;
u8 divisor;
};
static const struct StatFractions sAccuracyStageRatios[] =
{
{ 33, 100 }, // -6
@@ -1078,7 +1078,7 @@ static void atk01_accuracycheck(void)
s8 buff;
u16 calc;
if (move == 0)
if (move == MOVE_NONE)
move = gCurrentMove;
GET_MOVE_TYPE(move, type);
if (JumpIfMoveAffectedByProtect(move) || AccuracyCalcHelper(move))
@@ -2021,6 +2021,7 @@ static void atk10_printstring(void)
if (!gBattleControllerExecFlags)
{
u16 var = T2_READ_16(gBattlescriptCurrInstr + 1);
PrepareStringBattle(var, gBattlerAttacker);
gBattlescriptCurrInstr += 3;
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2047,6 +2048,7 @@ static void atk12_waitmessage(void)
else
{
u16 toWait = T2_READ_16(gBattlescriptCurrInstr + 1);
if (++gPauseCounterBattle >= toWait)
{
gPauseCounterBattle = 0;
@@ -2360,12 +2362,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
*synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
}
return;
}
else if (statusChanged == FALSE)
{
++gBattlescriptCurrInstr;
return;
}
return;
}
@@ -2378,6 +2378,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
else
{
u8 side;
switch (gBattleCommunication[MOVE_EFFECT_BYTE])
{
case MOVE_EFFECT_CONFUSION:
@@ -2471,9 +2472,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; ++gBattleCommunication[MULTISTRING_CHOOSER])
{
if (gBattleCommunication[MULTISTRING_CHOOSER] > 4)
break;
if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
if (gBattleCommunication[MULTISTRING_CHOOSER] > 4 || gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
break;
}
}
@@ -3103,17 +3102,18 @@ static void atk23_getexp(void)
for (viaSentIn = 0, i = 0; i < PARTY_SIZE; ++i)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
continue;
if (gBitTable[i] & sentIn)
++viaSentIn;
item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
if (item == ITEM_ENIGMA_BERRY)
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
else
holdEffect = ItemId_GetHoldEffect(item);
if (holdEffect == HOLD_EFFECT_EXP_SHARE)
++viaExpShare;
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
{
if (gBitTable[i] & sentIn)
++viaSentIn;
item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
if (item == ITEM_ENIGMA_BERRY)
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
else
holdEffect = ItemId_GetHoldEffect(item);
if (holdEffect == HOLD_EFFECT_EXP_SHARE)
++viaExpShare;
}
}
calculatedExp = gBaseStats[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7;
if (viaExpShare) // at least one mon is getting exp via exp share
@@ -3497,7 +3497,7 @@ static void atk2A_jumpifhalfword(void)
static void atk2B_jumpifword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
const u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u32 value = T1_READ_32(gBattlescriptCurrInstr + 6);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
@@ -3978,7 +3978,7 @@ static void atk49_moveend(void)
u16 originallyUsedMove;
if (gChosenMove == 0xFFFF)
originallyUsedMove = 0;
originallyUsedMove = MOVE_NONE;
else
originallyUsedMove = gChosenMove;
arg1 = gBattlescriptCurrInstr[1];
@@ -5539,7 +5539,7 @@ static void atk61_drawpartystatussummary(void)
for (i = 0; i < PARTY_SIZE; ++i)
{
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|| GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatuses[i].hp = 0xFFFF;
hpStatuses[i].status = 0;
@@ -5579,8 +5579,8 @@ static void atk64_statusanimation(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
BtlController_EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
@@ -5598,8 +5598,8 @@ static void atk65_status2animation(void)
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
wantedToAnimate = T1_READ_32(gBattlescriptCurrInstr + 2);
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
BtlController_EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate);
MarkBattlerForControllerExec(gActiveBattler);
@@ -6142,7 +6142,7 @@ static void atk76_various(void)
break;
}
if (i == MAX_MON_MOVES)
*choicedMove = 0;
*choicedMove = MOVE_NONE;
}
break;
case VARIOUS_CASE_7:
@@ -6280,10 +6280,8 @@ static void atk78_faintifabilitynotdamp(void)
if (!gBattleControllerExecFlags)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget)
{
if (gBattleMons[gBattlerTarget].ability == ABILITY_DAMP)
break;
}
if (gBattlerTarget == gBattlersCount)
{
gActiveBattler = gBattlerAttacker;
@@ -6293,12 +6291,8 @@ static void atk78_faintifabilitynotdamp(void)
++gBattlescriptCurrInstr;
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
}
else
{
@@ -6328,12 +6322,8 @@ static void atk7A_jumpifnexttargetvalid(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
for (++gBattlerTarget; ; ++gBattlerTarget)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
if (gBattlerTarget >= gBattlersCount)
gBattlescriptCurrInstr += 5;
else
@@ -6380,12 +6370,8 @@ static void atk7C_trymirrormove(void)
{
move = *(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom + 0)
| (*(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom + 1) << 8);
if (move != MOVE_NONE && move != 0xFFFF)
{
movesArray[validMovesCount] = move;
++validMovesCount;
}
movesArray[validMovesCount++] = move;
}
}
move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0)
@@ -7889,12 +7875,8 @@ static void atkA8_copymovepermanently(void) // sketch
s32 i;
for (i = 0; i < MAX_MON_MOVES; ++i)
{
if (gBattleMons[gBattlerAttacker].moves[i] == MOVE_SKETCH)
continue;
if (gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget])
if (gBattleMons[gBattlerAttacker].moves[i] != MOVE_SKETCH && gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget])
break;
}
if (i != MAX_MON_MOVES)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -7927,11 +7909,11 @@ static void atkA8_copymovepermanently(void) // sketch
static bool8 IsTwoTurnsMove(u16 move)
{
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
return TRUE;
else
return FALSE;
@@ -7939,8 +7921,8 @@ static bool8 IsTwoTurnsMove(u16 move)
static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
{
if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST
|| move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME)
if (move == MOVE_NONE || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST
|| move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME)
return TRUE;
else
return FALSE;
@@ -7953,11 +7935,11 @@ static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a c
&& (gBattleWeather & WEATHER_SUN_ANY))
return 2;
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
if ((gHitMarker & HITMARKER_CHARGING))
return 1;
return 2;
@@ -8056,7 +8038,7 @@ static void atkAD_tryspiteppreduce(void)
gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct;
gActiveBattler = gBattlerTarget;
if (!(gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[i])
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
MarkBattlerForControllerExec(gActiveBattler);
@@ -8391,12 +8373,8 @@ static void atkB9_magnitudedamagecalculation(void)
}
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found
if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found
break;
}
++gBattlescriptCurrInstr;
}
@@ -8578,12 +8556,8 @@ static void atkC1_hiddenpowercalc(void)
static void atkC2_selectfirstvalidtarget(void)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
++gBattlescriptCurrInstr;
}
@@ -9058,7 +9032,7 @@ static void atkDB_tryimprison(void)
for (i = 0; i < MAX_MON_MOVES; ++i)
{
if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i]
&& gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE)
&& gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE)
break;
}
if (i != MAX_MON_MOVES)
@@ -9187,12 +9161,8 @@ static void atkE1_trygetintimidatetarget(void)
side = GetBattlerSide(gBattleScripting.battler);
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability)
for (;gBattlerTarget < gBattlersCount; ++gBattlerTarget)
{
if (GetBattlerSide(gBattlerTarget) == side)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
if (GetBattlerSide(gBattlerTarget) != side && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
if (gBattlerTarget >= gBattlersCount)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
@@ -9768,21 +9738,21 @@ static void atkF3_trygivecaughtmonnick(void)
BattleCreateYesNoCursorAt();
break;
case 1:
if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0)
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt();
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt();
}
if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0)
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt();
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt();
}
if (gMain.newKeys & A_BUTTON)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
if (gBattleCommunication[CURSOR_POSITION] == 0)
@@ -9795,7 +9765,7 @@ static void atkF3_trygivecaughtmonnick(void)
gBattleCommunication[MULTIUSE_STATE] = 4;
}
}
else if (gMain.newKeys & B_BUTTON)
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
gBattleCommunication[MULTIUSE_STATE] = 4;
+3 -2
View File
@@ -240,6 +240,7 @@ void sub_8017434(u8 battler)
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
u8 flank = ((battler & BIT_FLANK) >> 1);
gSentPokesToOpponent[flank] = 0;
for (i = 0; i < gBattlersCount; i += 2)
if (!(gAbsentBattlerFlags & gBitTable[i]))
@@ -283,7 +284,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
u8 holdEffect;
u8 limitations = 0;
u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
u16 *choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE)
{
@@ -444,7 +445,7 @@ u8 DoFieldEndTurnEffects(void)
SwapTurnOrder(i, j);
}
{
u8* var = &gBattleStruct->turnCountersTracker;
u8 *var = &gBattleStruct->turnCountersTracker;
++*var;
gBattleStruct->turnSideTracker = 0;
+1 -1
View File
@@ -6059,4 +6059,4 @@
"secondaryId": 0
}
]
}
}