minor fixes
and remove unnecessary NONMATCHING
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@@ -220,13 +220,13 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de
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return TRUE;
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}
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else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
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&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
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&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
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{
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return TRUE;
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}
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else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
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&& tableId == B_ANIM_SUBSTITUTE_FADE
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&& gSprites[gBattlerSpriteIds[activeBattler]].invisible)
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&& tableId == B_ANIM_SUBSTITUTE_FADE
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&& gSprites[gBattlerSpriteIds[activeBattler]].invisible)
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{
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LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]);
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ClearBehindSubstituteBit(activeBattler);
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