Revert erroneous use of SPRITE_INVALID_TAG
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+1
-1
@@ -412,7 +412,7 @@ static u32 FieldEffectScript_ReadWord(const u8 **script)
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static void FieldEffectScript_LoadTiles(const u8 **script)
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{
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const struct SpriteSheet * spriteSheet = (const struct SpriteSheet * )FieldEffectScript_ReadWord(script);
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if (GetSpriteTileStartByTag(spriteSheet->tag) == SPRITE_INVALID_TAG)
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if (GetSpriteTileStartByTag(spriteSheet->tag) == 0xFFFF)
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LoadSpriteSheet(spriteSheet);
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*script += sizeof(u32);
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}
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