Decompile seagallop

This commit is contained in:
PikalaxALT
2019-04-24 17:14:11 -04:00
parent 1d28c9820f
commit 2ef974d776
19 changed files with 524 additions and 831 deletions
+444
View File
@@ -0,0 +1,444 @@
#include "global.h"
#include "gpu_regs.h"
#include "bg.h"
#include "palette.h"
#include "malloc.h"
#include "scanline_effect.h"
#include "battle_dome_cards.h"
#include "window.h"
#include "text_window.h"
#include "sound.h"
#include "task.h"
#include "help_system.h"
#include "overworld.h"
#include "event_data.h"
#include "field_fadetransition.h"
#include "field_weather.h"
#include "constants/songs.h"
#include "constants/maps.h"
#include "seagallop.h"
EWRAM_DATA void * gUnknown_203F3D0 = NULL;
void sub_8146E94(void);
void sub_8147058(void);
void sub_814706C(void);
void sub_8147084(u8 taskId);
void sub_81470CC(u8 taskId);
void sub_8147108(u8 taskId);
void sub_8147140(void);
void sub_81471C4(void);
void sub_81472FC(void);
void sub_814731C(void);
void sub_814732C(void);
void sub_8147384(void);
void sub_81473A0(void);
void sub_81473C4(void);
void sub_8147418(struct Sprite * sprite);
void sub_814746C(s16 x);
void sub_81474B0(struct Sprite * sprite);
bool8 sub_81474CC(void);
const u16 gUnknown_8468C98[] = INCBIN_U16("data/seagallop/unk_8468C98.4bpp");
const u16 gUnknown_84691B8[] = INCBIN_U16("data/seagallop/unk_84691B8.gbapal");
const u16 gUnknown_84691D8[] = INCBIN_U16("data/seagallop/unk_84691D8.bin");
const u16 gUnknown_84699D8[] = INCBIN_U16("data/seagallop/unk_84699D8.bin");
const u16 gUnknown_846A1D8[] = INCBIN_U16("data/seagallop/unk_846A1D8.4bpp");
const u16 gUnknown_846A6D8[] = INCBIN_U16("data/seagallop/unk_846A6D8.gbapal");
const u16 gUnknown_846A6F8[] = INCBIN_U16("data/seagallop/unk_846A6F8.4bpp");
const struct BgTemplate gUnknown_846AEF8[] = {
{
.bg = 3,
.charBaseIndex = 3,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0x000
}
};
const s8 gUnknown_846AEFC[][4] = {
{MAP(VERMILIONCITY), 0x17, 0x20},
{MAP(ONEISLAND_HARBOR), 0x08, 0x05},
{MAP(TWOISLAND_HARBOR), 0x08, 0x05},
{MAP(THREEISLAND_HARBOR), 0x08, 0x05},
{MAP(FOURISLAND_HARBOR), 0x08, 0x05},
{MAP(FIVEISLAND_HARBOR), 0x08, 0x05},
{MAP(SIXISLAND_HARBOR), 0x08, 0x05},
{MAP(SEVENISLAND_HARBOR), 0x08, 0x05},
{MAP(CINNABARISLAND), 0x15, 0x07},
{MAP(NAVELROCK_HARBOR), 0x08, 0x05},
{MAP(BIRTHISLAND_HARBOR), 0x08, 0x05}
};
const u16 gUnknown_846AF28[] = {
0x06fe,
0x06fc,
0x06f8,
0x06f0,
0x06e0,
0x04c0,
0x0400,
0x0440,
0x07ff,
0x06e0,
0x0000
};
const union AnimCmd gUnknown_846AF40[] = {
ANIMCMD_FRAME(0, 10),
ANIMCMD_END
};
const union AnimCmd gUnknown_846AF48[] = {
ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
ANIMCMD_END
};
const union AnimCmd *const gUnknown_846AF50[] = {
gUnknown_846AF40,
gUnknown_846AF48
};
const struct OamData gOamData_846AF58 = {
.size = 3
};
const struct SpriteTemplate gUnknown_846AF60 = {
3000,
3000,
&gOamData_846AF58,
gUnknown_846AF50,
NULL,
gDummySpriteAffineAnimTable,
sub_8147418
};
const struct SpriteSheet gUnknown_846AF78[] = {
{(void *)gUnknown_846A6F8, 0x0800, 4000},
{(void *)gUnknown_846A1D8, 0x0500, 3000},
{}
};
const struct SpritePalette gUnknown_846AF90[] = {
{gUnknown_846A6D8, 3000},
{}
};
const union AnimCmd gUnknown_846AFA0[] = {
ANIMCMD_FRAME(0x00, 0x14),
ANIMCMD_FRAME(0x10, 0x14),
ANIMCMD_FRAME(0x20, 0x0f),
ANIMCMD_END,
};
const union AnimCmd gUnknown_846AFB0[] = {
ANIMCMD_FRAME(0x00, 0x14, .hFlip = TRUE),
ANIMCMD_FRAME(0x10, 0x14, .hFlip = TRUE),
ANIMCMD_FRAME(0x20, 0x0f, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_846AFC0[] = {
gUnknown_846AFA0,
gUnknown_846AFB0
};
const struct OamData gOamData_846AFC8 = {
.size = 2
};
const struct SpriteTemplate gUnknown_846AFD0 = {
4000,
3000,
&gOamData_846AFC8,
gUnknown_846AFC0,
NULL,
gDummySpriteAffineAnimTable,
sub_81474B0
};
void sub_8146E78(void)
{
SetVBlankCallback(NULL);
sub_812B478();
SetMainCallback2(sub_8146E94);
}
void sub_8146E94(void)
{
void ** ptr;
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL); // redundant since the setup routine already did this
sub_81471C4();
gMain.state++;
break;
case 1:
sub_81472FC();
gMain.state++;
break;
case 2:
ptr = &gUnknown_203F3D0;
*ptr = AllocZeroed(0x800);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_846AEF8, NELEMS(gUnknown_846AEF8));
SetBgTilemapBuffer(3, *ptr);
sub_814732C();
gMain.state++;
break;
case 3:
LoadBgTiles(3, gUnknown_8468C98, sizeof(gUnknown_8468C98), 0);
if (sub_81474CC() == TRUE)
{
CopyToBgTilemapBufferRect(3, gUnknown_84699D8, 0, 0, 32, 32);
}
else
{
CopyToBgTilemapBufferRect(3, gUnknown_84691D8, 0, 0, 32, 32);
}
LoadPalette(gUnknown_84691B8, 0x40, 0x20);
LoadPalette(stdpal_get(2), 0xF0, 0x20);
gMain.state++;
break;
case 4:
if (IsDma3ManagerBusyWithBgCopy() != TRUE)
{
ShowBg(0);
ShowBg(3);
CopyBgTilemapBufferToVram(3);
gMain.state++;
}
break;
case 5:
sub_8147384();
BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
gMain.state++;
break;
case 6:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
gMain.state++;
break;
case 7:
sub_814731C();
SetVBlankCallback(sub_8147058);
PlaySE(SE_NAMINORI);
sub_81473C4();
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0x00);
SetGpuReg(REG_OFFSET_WIN0H, 0x00F0);
SetGpuReg(REG_OFFSET_WIN0V, 0x1888);
CreateTask(sub_8147084, 8);
SetMainCallback2(sub_814706C);
gMain.state = 0;
break;
}
}
void sub_8147058(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_814706C(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
void sub_8147084(u8 taskId)
{
gTasks[taskId].func = sub_81470CC;
}
void sub_81470A0(void)
{
if (sub_81474CC() == TRUE)
{
ChangeBgX(3, 0x600, 1);
}
else
{
ChangeBgX(3, 0x600, 2);
}
}
void sub_81470CC(u8 taskId)
{
struct Task * task = &gTasks[taskId];
sub_81470A0();
if (++task->data[1] == 140)
{
Overworld_FadeOutMapMusic();
sub_807DC18();
task->func = sub_8147108;
}
}
void sub_8147108(u8 taskId)
{
sub_81470A0();
if (sub_8055FC4() && !gPaletteFade.active)
{
sub_8147140();
sub_812B484();
DestroyTask(taskId);
}
}
void sub_8147140(void)
{
const s8 * warpInfo;
if (gSpecialVar_0x8006 >= NELEMS(gUnknown_846AEFC))
gSpecialVar_0x8006 = 0;
warpInfo = gUnknown_846AEFC[gSpecialVar_0x8006];
Overworld_SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]);
play_some_sound();
PlaySE(SE_KAIDAN);
gUnknown_3005020 = sub_807DF64;
warp_in();
SetMainCallback2(sub_805671C);
ResetInitialPlayerAvatarState();
sub_81473A0();
Free(gUnknown_203F3D0);
FreeAllWindowBuffers();
}
void sub_81471C4(void)
{
void * dest = (void *) VRAM;
DmaClearLarge16(3, dest, VRAM_SIZE, 0x1000);
DmaClear32(3, (void *)OAM, OAM_SIZE);
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
}
void sub_81472FC(void)
{
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
dp13_810BB8C();
ResetPaletteFade();
FreeAllSpritePalettes();
}
void sub_814731C(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON);
}
void sub_814732C(void)
{
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
}
void sub_8147384(void)
{
LoadSpriteSheets(gUnknown_846AF78);
LoadSpritePalettes(gUnknown_846AF90);
}
void sub_81473A0(void)
{
FreeSpriteTilesByTag(3000);
FreeSpriteTilesByTag(4000);
FreeSpritePaletteByTag(3000);
}
void sub_81473C4(void)
{
u8 spriteId = CreateSprite(&gUnknown_846AF60, 0, 92, 0);
gSprites[spriteId].data[0] = 48;
if (sub_81474CC() == TRUE)
{
StartSpriteAnim(&gSprites[spriteId], 1);
}
else
{
gSprites[spriteId].pos1.x = 240;
gSprites[spriteId].data[0] *= -1;
}
}
void sub_8147418(struct Sprite * sprite)
{
sprite->data[1] += sprite->data[0];
sprite->pos2.x = sprite->data[1] >> 4;
if (sprite->data[2] % 5 == 0)
{
sub_814746C(sprite->pos1.x + sprite->pos2.x);
}
sprite->data[2]++;
if ((u16)(300 + sprite->pos2.x) > 600)
{
DestroySprite(sprite);
}
}
void sub_814746C(s16 x)
{
u8 spriteId = CreateSprite(&gUnknown_846AFD0, x, 92, 8);
if (spriteId != MAX_SPRITES)
{
if (sub_81474CC() == TRUE)
{
StartSpriteAnim(&gSprites[spriteId], 1);
}
}
}
void sub_81474B0(struct Sprite * sprite)
{
if (sprite->animEnded)
{
DestroySprite(sprite);
}
}
bool8 sub_81474CC(void)
{
if (gSpecialVar_0x8004 >= NELEMS(gUnknown_846AF28))
{
return TRUE;
}
return (gUnknown_846AF28[gSpecialVar_0x8004] >> gSpecialVar_0x8006) & 1;
}